Legates who are legates again in the second round remain in their original
consular province. They do, however, draw again from the other provinces
in play for a new (potentially) enemy of Rome status. No bribing is permitted
for this draw.
After settling who has what provinces, the SECOND ROUND proceeds as the first.
If a die roll in the second round produces a new Enemy of Rome in that province,
then TWO battles can be fought in a sequence determined by the Enemy of Rome
player with casualties being removed from the Roman army between battles.
The Roman player must fight a battle in every war in which the enemy victory
total is 0 or less (i.e. they are winning). The Roman player may fight at
his discretion ONE war in which the victory total is positive for the Romans,
representing an invasion. If the Roman player is a consular governor or has
hired a second general, he may fight TWO wars of this type but must divide
his armies assigning elements to each war before waging either. Elements
committed to one invasion may not help the other, but elements of both invasions
may be used to fight all other wars in the province. The Enemy of Rome may
attempt to fight a battle for each nation in the potential enemy column which
is at war with Rome even if the Roman governor currently has a positive victory
total and passed on his opportunity to invade. To do so he must roll equal
to or less than the Enemy of Rome’s national aggression factor.
Also, if there is a nation that is already at Friend and Ally Status adjoining the province, a second die roll is made (unmodified by either player) to determine if the Friend and Ally is the object of aggression by another nation. If so, the governor divides his forces between the war in the Friend and Ally and the foreign war with Rome. The Friend and Ally must receive the support of at least 6 elements, including at least 4x4Bd or Sp (a legion). This allocation is made secretly, and the Enemy of Rome then decides which battle to fight first. The Roman troops assigned to the Friend and Ally war may not participate in campaigns in the other wars of the province.
If multiple wars are going on in an NPC Consular province, or a Friend and Ally is attacked in an NPC Consular Province, then the legate randomly determines which war his force fights in. (A consul has at least 4 legions of troops available in his province). If two legates are in the same province, then dice for the battle choice with high dice choosing which war he fights in.
As a result of an Italian war or Demagogue revolt, or similar event in Italy, all players (or most) may be in the status of leading Roman armies required to fight battles. In this case the players take turns fighting as the Roman army leader until all required battles are resolved.
Instead of continuing to another province, a player
may return to Rome to stand for elections, sue in the courts, or simply to rebuild
his wealth.
If a player is entitled to a triumph, or simply thinks he is, he may be
accompanied by his entire force back to the Campus Martius. A praetorian
governor comes with at most two legions plus follow the general auxiliaries,
the consular governor as many legions as he wishes, plus follow the general
auxiliaries. As discussed later, the presence of unopposed troops at the Campus
Martius exerts a
significant prestige effect on elections and law-making (which is one way
to compel the Senate to vote you a triumph even if you didn’t merit
one). The only way for the other players to disband such an army is to
vote a Lex Agraria, providing public land to settle the soldiers, and on
a 1d6 roll of 4,5,6 the army’s centurions disband it. If the Senate
doesn’t wish to permit a triumph, and the player wants to keep the
army around, the ex-governor can pay to support the army (one-half fielding
cost) for the year. Other players
can neutralize it by bringing another army to Italy on a similar pretext.
The Senate can also vote the commander a public enemy, which of course
would require the rest of the players to mass sufficient prestige to pass
such a Senatus Consultum or Lex to overcome the player’s offsetting
prestige effect. An attempt at this can be vetoed. Of course, voting this
way may result in a new order in Rome, as the public enemy is sitting on
the Campus Martius, and the consular legions are in Capua. If the new public
enemy seizes Rome, the player who seizes Rome functions as ‘consul’ until
driven out of Rome.
A failed attempt at declaring a player ‘public enemy’ costs 20 prestige. A player declared public enemy loses 100 prestige.