All auxiliaries and allies paid for by the Public Enemy and not in control of a PC legate follow the Public Enemy. PC-controlled auxiliaries go with the PC regardless of ownership. PC-controlled allies go with the Public Enemy. Any ally armies currently in the province belong to the Public Enemy. The Public Enemy can attempt to make peace with any current enemy nation, adding 2 to the die roll for one turn only. The Public Enemy immediately receives 1 DBA army from the Revolt list for the province. The Public Enemy receives 5 times the normal revenue from the province, representing diverting money from the Senate’s normal income in the province.
On following rounds, the Public Enemy receives 2 DBA revolt armies from each province he controls. New Roman units can only be raised in the provinces of Near Gaul, Italia proper, and Africa unless generated by a ‘veterans flock’ event. The Public Enemy may, once a year, convert elements from auxiliary/ally status to Roman legionnaire (4Bd or 4Sp) status as provided under Fortuna Event 71 'Drillmaster'. Each friendly PC general can roll, as can all NPCs controlled by the Public Enemy. Also, each province controlled by the Public Enemy is affected by Fortuna Event 87 'Roman exile trains an imitation Roman army' each year. The Public Enemy may capture Roman troops who subsequently defect. One quarter of any battlefield Roman casualties, and half of any pursuit casualties, are recruited into the Public Enemy’s armies. (The Senate makes disposition of captured disloyal legionnaires, normally sending them to some distant province as permanent garrison troops).
An NPC Public Enemy generates income which is then made available to the Enemy of Rome player to hire extra elements. This income is 5 times the normal province income. The Enemy of Rome player must match these funds with his own money to spend it.
When a player accumulates 300 prestige, and 50 percent
more than the closest other player, he is considered to be unstoppable by
any normal means. The
other players can accept this, grind their teeth and worship at his feet,
or declare Civil War. In order to declare Civil War, at least one player
must have 200 or more prestige, or a faction composed of three players
with combined prestige of 300 can declare it. Players can then ally with
or against the Great Man. Whichever faction currently occupies consulship
controls the Senate and the City, and can continue to do things normally.
If both consuls are currently NPCs, the faction with the most prestige
controls the consulship. Factions not controlling Rome function as Public
Enemies (declared or not) and must generate income etc from the provinces.
Foreign wars continue normally, but only the faction controlling Rome can
send fresh troops to the provinces. Factions not controlling Rome may hire ‘Roman’ elements
in select (Near Gaul and Africa, plus any foothold in Italia) provinces
and pay 20 talents to hire a Roman subgeneral. Once civil war has begun,
it can only end when all the generals of one faction have been captured,
or killed. The winner is then ‘First Man in Rome’.
SENATUS CONSULTUM and LEX
The Senate of Rome did not make laws, but they did
appropriate money and run foreign policy. This activity is called a Senatus
Consultum. The Popular
Assembly in various forms made laws. This activity is called a Lex.
The procedure for both is the same – a combination of tribune of
plebs (for Lex, only), prestige, and bribes makes the desired activity
happen. Other players can apply prestige and bribes against a law/consultum
or
for it. This type of activity occurs after province selection and battles,
in effect a preliminary to the next round.
Senatus Consultum
The player who calls for a vote in the Senate, spends 2 prestige to secure
action on the vote. A 1D6 roll of 6 or better approves the application.
The vote die roll can be modified by 1 pip for each 5 talents spent to
bribe and 1 pip for each 20 prestige owned by the proposing player. All
other players may bribe for or against the resolution. All players may
state their position on the Consultum, and modify the outcome by 1 pip
for each 30 prestige for or against.