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Locus Akraisel, The City of Lost Alleys
Made up of all of the lost or destroyed sections of the
greatest cities of all time, the City of Lost Alleys is a
strange amalgamation of humanity from the beginning to the
end of time. It spirals out in a vast sprawl from the center
point, where the tower of Babel sits. These parts of the
cities are not always in the physical condition that they
were destroyed, but resemble a mixed of the reality and the
idealized memory of the city in question.
There are even parts of the City that are from mythical or
fantastic cities. Especially those that have had
significant importance in human culture at some point, but
then lose they're prominence, an aspect of that city that
has been glossed over. Examples include the kitchens of
Camelot, or the tea houses of Atlantis.
Locus Akraisel is a portrait of an amalgamation of exemplary
- and therefore fantastic -- cities, lost in a space-time
limbo where bazaars and caravan routes appear side by side
with skyscrapers and traffic jams. The cities themselves
are fascinating. This City is of the exemplary, the oneiric,
and the surreal. It is of the historical and the Mythic,
side-by-side, as one.
The City of Lost Alleys can be a vast ocean in which
survival is not certain. If you look from a distance, you
observe a sea of roofs, and have no more knowledge of the
dark streams of people than of the denizens of some unknown
ocean. From this perspective the city is always a heaving
and restless place, with its own torrents and billows, its
foam and spray. The sound of its streets is like the murmur
from a sea shell and in the great fogs of the past the
citizens could believe themselves to be lying on the floor
of the ocean. Even amid all the lights it may simply be the
ocean bottom, among the luminous, gliding fishes. This city
is a place of silence and mysterious depths.
Yet, like the sea the City refuses nobody. Those who venture
upon its currents looking for prosperity or fame will find
them, and often much more than they considered.
Locus Akraisel is the city itself as sacred place with its
own joyful and sorrowful mysteries.
Chancel Attributes
- Accessibility: Convenient (+2)
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Locus Akraisel is accessible from every city on the
Realm of Earth, and some beyond.
- Accessibility: Open (-2)
-
Unfortunately, these entry ways are open and easily findable.
- Avara: Banes (-1)
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Semiotic Liberation League: A league of terrorist
semioticians, who attempt to overthrow the powers that
be by crafting words and images so powerful that they
drive viewers mad, or even kill them.
- Avara: Banes (-1)
-
The dérive, or drift, is locomotion without a goal, in
which one or more persons drop their usual motives for
movement and action, their relations, their work and
leisure activities, and let themselves be drawn by the
attractions of the terrain and the encounters they find
there'. The dérive is 'playful creation' of all human
relationships taken to far extremes. The derive arrives
unexpectedly and can claim any inhabitant of the Chancel
(except the Powers and their anchors).
- Magical Inhabitants, Many, Can be Anchored (+4)
-
The people of Locus Akriasel, drawn from throughout time
and space, are closer to the ideal state of activity,
are capable of pushing the limits. Their actions are all
inherently archetypical. Whatever someone does with
skill and dedication (and love) has power. All
inhabitants of the Chancel can be made into Anchors.
- Normal Magic (+3)
- Alchemy (+1)
-
Magics are practiced in the Chancel.
- Deviant Technology (-1)
-
The indigenous technology of Locus Akriasel involves
crystals and musical tones and strange energy sources
and does not have power beyond the Chancel. Anything
created inside the Chancel will usually utilize this.
- Weird Science: Spirit Medicine (+1)
-
Strange sciences and philosophies involving spiritual
integrity, the healing of the spirit, and matching body
to spirit exist. This technology can function outside of
the Chancel.
- Weird Science: Psychogeography (+1)
-
The study of the effects of geographical settings,
consciously managed or not, acting directly on the mood
and behavior of the individual. This is ultra-Feng-Shui
and can be used anywhere in Creation.
- The Garden of Forking Paths (+5)
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A museum within a flowered labyrinth, in and through,
and around the great Tower of Babel in the center of the
Chancel. The Garden leads to the past, other realms and
even other chancels. One must install something from
that place and time in the Museum amongst the
labyrinth. Activation cost is 4 RMP -[value of item
emplaced]. Most items slowly loose their efficiency in
the Garden.
- Borderguard, 2 levels w/ 4 penetration (+10)
-
The inhabitants, the walls and the city streets are all
loyal to their Imperator. Whispers of intruders will
make their way to thePowers no matter where they are in
the Chancel. They City of Lost Alley's is not powerful
enough to fit back (yet) in any but the weakest
ways. But that is often enough.
- Enemy Gateway (-4)
-
The nature of Locus Akriasel I such that cities, even
other chancels, offer easy egress. This had lead to a
two-way gateway being formed somewhere in the Chancel to
an Enemy Chancel.
- Erus: Warden (-3)
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The architect Antonio Gaudí Y Cornet has been brought
back to life/restored to flesh/reincarnated by Akriasel
and set free upon the City of Lost Alleys and the given
a degree of power for some enigmatic purpose. Gaudi
seeks to continue his life's architectural work of
Gaudí, with it's remarkable range of forms, textures,
and polychromy and the free, expressive way in which
these elements of his art seem to be composed. Gaudi is
preoccupied by his work, which is slow as he relies on
local workers. It can cause problems with the Power's
own plans.
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- Alec's Hangouts
- The Palace of Desire
- Merlin's Cathedral
- The Institute for Applied Ontology
- The Plaza de Gaudi
- The Order of the Fallen
- The Festival of Stars
- The Night of the Void
- Doc Holliday's Saloon
- The Larkin Building
- The Imperial Hotel
- Maison du Peuple
- Pennsylvania Station
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