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Welcome! For those who might not know me, I've actually worked in the game design business since 1991. Most of the time in either the coin-op business (pinball machines) or gaming/slot machine business. I am currently employed at Leading Edge Design, where we are constantly trying to come up with unique and novel ways of getting people to wager their money.

I was somewhat lucky to grow up in a household where Acquire was played. Little did I know that I was to be indoctrined into the 'German-style' (or I prefer Import) style of game some 15 years before they became widely-known in the U.S. And then, after a couple trips to German to support the Phantom Haus project I was co-leading, I picked up a copy of Settlers of Catan in the mid 90's. The influx of import games was in full swing.

Anyway, a lot of the various game design work I come up with doesn't quite work in the current medium that I'm employed, so I spend my 'hobby time' making mockups. Hopefully, I learn some new feature and mechanic from this that I can eventually use in my paying job. If not, well, then I've got just another game floating around in my ever-expanding game closet. Most of my designs lean very heavily towards the import style of gaming; use of a theme, mostly light strategy with a little luck thrown in, fairly short game times, etc. I have no reservations about putting these up for free; the board game market is extremely difficult to get into, and unless you are applying a city to Monopoly, it is for all practical purposes a niche market. But hey, if there's any company out there that is interested in publishing, I know all about signing non-disclosures and such...

button_Y.jpg (5286 bytes) YELLOWSTONE - A game of geysers and boardwalks.
button_W.jpg (5633 bytes) WOOBIEWORLD - A light political game involving an island and a volcano about ready to erupt.
element_A.jpg (4535 bytes) GENERIC ACTION CARDS - used in Yellowstone, but generically labeled for future game development.
button_M.jpg (5081 bytes) MORIARTY - My entry into the About Board Games game design competition for 2003.
button_B.jpg (5084 bytes) BOMB SQUAD - Started by a discussion with Hpox on BGDF, I have flushed it out, for better or worse, as a new game.
    KARIBBEA - My entry into the About Board Games design competition for 2004.
    ISLA MARGARITA - A game of bridge and port building in a small group of islands.
    SPELUNKER - A game of exploring caves with a pre-made map, and some bluffing involved.
     
If you need to contact me, just click here.