The Folklore of Poker
A Survey in Modern Folklore
From American Folklore, ©1999 by Donald W. Gillette
The game of poker most certainly evolved from earlier card games;
however, it is believed to have been first played in the
There are two main forms of poker; straight poker and draw poker, but the
variations on these two forms are as limitless as human imagination. Every week, millions of poker players
lose more money collectively than many nations spend in a year which suggests a
large majority of the population is familiar with the
game.
This paper will analyze several of the uniquely traditional aspects of
the game of poker, drawing on both interviews and personal participation,
emphasizing the folkloristic qualities the game has developed through its 150
year history.
Poker lore appears to be broken down into three distinct categories: the naming of the various cards in the
standard 52 card deck, the naming of different poker sets or “hands”, and the
myriad variations on the two main forms of poker.
In an attempt to discover the extent of poker lore in modern oral
culture, a questionnaire was made available to the 545 members of the
3rd Battalion, 109th Armor, Tennessee Army National Guard. Of the 212 questionnaires taken, 114 were
returned. Of these 114 responses, 90
were culled for inclusion in this paper.
The others were discarded for various (mostly pornographic)
reasons. Of the 90 responses, the
mean age was 29.5, the average military rank was E-5 (Sergeant), and there was
no direct correlation in either regional context or civilian occupational
context.
Listed below are the cards in a poker deck along with the various names
given them by respondents:
TRADITIONAL NAMES OF CARDS IN A POKER
|
|
NAME(S) | |||
|
Ace |
Bullet |
Big
Boy |
Bull | |
|
| ||||
|
King |
Cowboy |
Suicide
King* |
Stud |
K-boy |
|
The
Man | ||||
|
| ||||
|
Queen** |
Lady |
Bitch |
Slut |
Whore |
|
Baby | ||||
|
| ||||
|
Jack |
Jake |
Pimp |
Fishhook |
|
|
One-eyed
Jack*** | ||||
|
| ||||
|
Ten |
Tension | |||
|
Nine |
Niner |
Neener |
Pothook |
Ninety-nine |
|
Niner from
Caroliner | ||||
|
| ||||
|
Eight |
Eighter from |
Eight, Skate, and
Donate | ||
|
| ||||
|
Seven |
Hockey
Stick | |||
|
| ||||
|
Six |
Sixer | |||
|
| ||||
|
Five |
Fever |
Beaver | ||
|
| ||||
|
Four |
Fours, Whores, and
Moustache Growers | |||
|
Devil’s
Bedpost**** | ||||
|
| ||||
|
Three |
Trey | |||
|
| ||||
|
Two |
Deuce |
Duck | ||
*The “Suicide King” (King of Hearts) is so named because the character is
holding a sword above his shoulder giving the appearance of stabbing himself in
the head.
**The depiction of the Queen as a woman with a morally casual attitude
suggests a certain exclusiveness in the masculinity of the
game.
***The “One-eyed Jack” is so named because his character is in profile,
exhibiting only one eye. Other
characters exhibited in profile are known as “one-eyes”.
****The four of clubs.
There are several similarities in the naming of the
cards; the implied familiarity with “face cards” suggesting anthropomorphism
(Bull, Stud, Lady,
The
origins of the naming of cards in a poker deck are unclear; however, the reasons
for the names are usually inherent in the card of the card’s
characterization.
The
Ace of Spades is shaped somewhat like a bullet and is the highest card in a
poker deck, thus, “Bull”, “Bullet”, and “Big Boy” are
appropriate. It would appear that
terms referring to the Ace of Spades lent themselves to all cards of the same
value, obliterating the differences in suits. An exception to this rule is the name of
the Ace of Clubs, which may also be referred to as a “Puppy Foot” owing to its
configuration.
The
King, a decidedly masculine character, has decidedly masculine names. “Cowboy”, “K-Boy”, “Stud”, and “The Man”
all infer the King’s place as the patriarch of the poker deck. The King is also representative of the
highest male office possible--he rules the deck as the supreme characterization
and while he can be beaten by an Ace, an Ace is not characterized by human
form.
The
Queen is often referred to in terms which would be unsavory in mixed
company. “Bitch”, “Slut”, “Whore”,
and “Baby” have negative connotations that suggest the masculine dominance
perceived in the game of poker. The
Queen is a welcome card in the game to be sure, and the names given her suggest
she is “right at home” in a game for men in much the same way a woman of
questionable morals would be welcome in a locker room.
The
Jack is another masculine figure in the deck; however he is given names to
indicate his youth such as “J-Boy” or “Jake”. These names, while still indicating
familiarity, are not as regal as the names given the King, the Jack’s only male
counterpart in the deck.
The
names of the lesser cards decline in both familiarity and number to the point of
merely adding a syllable (-er) to some and excluding some from the naming
process altogether. The physical
appears of a card leads to imaginative naming as in the case of the Jack
(fishhook), the nine (pothook), the seven (hockey stick) and the eight
(racetrack).
Notable exceptions to this lack of differentiation in
names are the rhyming names given to the eight (Eighter from Decatur or Eight,
Skate, and Donate) and the nine (Niner from Caroliner). The origin of these two rhymes can be
traced to the game of dice or “craps").
The most probably theory of their usage in naming poker cards is in the
cross-over of gamblers from one game of chance to another, bringing with them
terms common to both games.
In
addition to those cards shown above, there are names given individual cards in
the deck which depend entirely on their suit. For example, the two of spades is known
as the “Curse of Mexico” for unknown reasons. The nine of diamonds is known as the
“Curse of Scotland”, according to one source, because of an implied connection
between the card and Mary, Queen of Scots.
When jokers are used in the game of poker they are called “Freaks” or
“Bugs”.
Poker sets or “hands” share the phenomenon of naming
with the individual cards themselves, often surpassing card naming in their
originality and implied history.
The following list is a ranking of poker sets from the highest to the
lowest with the commonly used name for the hand:
|
SET |
DESCRIPTION |
NAME |
|
Royal
Flush |
10-Jack-Queen-King-Ace of
the same suit |
Quint
Major |
|
| ||
|
Straight
Flush |
Any numerical progression
of cards in the same suit |
Quint or
Routine |
|
| ||
|
Four
Aces |
Four Aces and an
additional card |
Four Bulls or Four of
‘em |
|
| ||
|
Full
House |
Three cards with the same
numerical value with two
cards of the same value |
Full Boat or Full
Barn |
|
| ||
|
Flush |
Five cards of the same
suit |
Flushed, All Blue, All
Pink |
|
| ||
|
Straight |
A numerical progression
of cards |
Straighten Out or a
Stringer |
|
| ||
|
Three of a
Kind |
Three cards with the same
numerical value |
Trips, Gleek,
Tricon |
|
| ||
|
Two
Pair |
Two sets of two cards
with the same numerical value |
None |
|
| ||
|
Pair |
Two cards with the same
numerical value |
Gee |
|
| ||
|
Ace
High |
An incomplete hand with
an Ace |
None |
|
| ||
|
King High,
etc. |
An incomplete hand with a
King |
None |
The
unique characteristics of naming hands in a poker game are not necessarily
visible when used for winning hands; rather the uniqueness comes in naming hands
that consist of specific cards in the deck or in naming those hands that are not
winning sets, in other words, the sets that “don’t quite make
it.”
If
the player hoped to have a flush, but failed by one card, he might refer to his
hand as a “Toilet Flush” or a “Monkey Flush”. The so-called “Arkansas Flush” is an
incomplete flush with only four of the five cards in the same suit, giving vent
to the player’s feelings concerning the State of
Certain hands have their own names such as the
“Bicycle”, a straight with an Ace, one, two, three, four, and five. A “Blaze Full” is a full house using
only picture or “face cards”. Four
queens are often referred to as “Stenographers”, again exhibiting the chauvinism
inherent in the game. A high value
hand, usually consisting of Aces and “face cards” is referred to as a
“
One
of the most unusual names for a hand supposedly traces its origin to Deadwood,
The
two basic forms of poker, straight poker and stud poker, are governed by strict
rules but players often depart from these rules in inventing games that do
not fit the mold of the accepted games.
The addition of a “wild card” or joker (which can be adapted to any value
or suit desired by its holder) is recognized as a viable deviant in poker, but
there are a significant number of variants to the game which use a “wild card”
or cards in their rules. It is interesting to note the variation being
played is left to the discretion of the dealer and the dealer changes after each
hand. It is not uncommon to have the deck pass to a dealer who will
announce "Double Mac!" and proceed to deal. After that hand is played, the
next dealer may announce, "Low Hole, Roll Your Own!", and an entirely different
variation is played.
Straight poker or “draw poker” is played by dealing each
participant five cards, face down.
The player looks at his cards and then places a bet on his chance of
winning the hand. After bets are
made, the player may choose up to three cards in his hand for which he wishes
replacements from the deck. He then
relinquishes the cards and receives a like number from the dealer. Upon examining his new hand, bets are
placed again and each player has the option to either match the bet of a
previous player, withdraw from the round ("fold"), or “raise” the bet. Once this procedure is
finished, the remaining players match hands to determine the
winner.
Stud
poker is played by dealing each player two cards face down and an additional
card face up. The player examines
his “hole” cards (those that are face down) and the player with the highest card
showing places a bet. The betting
procedure continues around the table, again giving each player the option of
matching the bet, folding his hand, or raising the bet. This procedure is followed for the next
three cards dealt face up. The last
card in the seven card hand is dealt face down and betting is done in a like
fashion. At the end of the round,
players form their highest poker hand from five of the seven cards in the set,
matching hands to determine the winner.
Stud poker can also be played with five cards, following much the same
rules except that the last card of the five is dealt face
up.
Of
the variants in straight poker, the survey named twenty, including “wild card”
games. The rules listed in five of
the twenty games were extremely complex (perhaps invented by respondents solely for inclusion in the survey)
but
corroboration existed in fifteen of the twenty. Those fifteen variants are listed below
along with a brief description of their exclusive rules:
VARIATIONS ON STRAIGHT (DRAW)
POKER
|
NAME |
RULES |
|
Diablo |
Deuces are wild. The opening bettor must win or
match the pot. The game
continues until there is a winner. |
|
| |
|
Woolworth |
Fives and tens are
wild. |
|
| |
|
Rembrandt |
All picture cards are
wild. |
|
| |
|
No Peek or Mexican
Stud |
Cards are turned up one
at a time by successive players until such time as the preceding hand is
beaten. |
|
| |
|
Australian Poker or In
The Dark |
The first bet is made
without players looking at their cards. |
|
| |
|
Crazy
Otto |
The lowest card in each
player’s hand is wild. |
|
| |
|
Strip
Poker |
A game wherein the loser
of each pot must remove one article of
clothing. |
|
| |
|
Up The
Creek |
Split-whiskered kings are
wild. |
|
| |
|
Doctor
Pepper |
Tens, twos, and fours are
wild. |
|
| |
|
|
Five card draw
poker. |
|
| |
|
Lollapalooza |
A game wherein the host
chooses a freak hand prior to the evening’s playing which will be allowed
to win a pot on the first occasion of its
appearance. |
|
| |
|
Showdown |
A hand dealt face up
without a draw played for a predetermined
amount. |
|
| |
|
Jacks to Open (Trips to
Win) |
The opening bettor must
have at least a pair of Jacks (if no one has three of a kind, the game
continues without a winner). |
|
| |
|
Mexican
Sweat |
Players are dealt five
cards, one at a time, and must display their cards by holding them against
their foreheads, giving other players a view of their hand. Each player knows the other
players’ hands, but does not know his own. |
|
| |
|
Deuces and one-eyed
Jacks |
Twos and one-eyed Jacks
are wild. |
The names for the variations listed above, for the most part, are
self-explanatory. “Woolworth” is a
game wherein fives and tens are wild and Woolworth's was originally a 5¢ and 10¢
store; “Rembrandt” is a game wherein all “face” cards are wild and Rembrandt is
most renowned for his portraits.
There is nothing too difficult in deciphering the origins of the names
from some of these variations, but games such as “Mexican Sweat”, with its wildly
original rules, defy classification.
One can only guess at their origins.
Of course, players are free to choose from the 52 cards in the poker deck
to call “wild card” games such as “Deuces Wild” or “Suicide Kings Wild”, but
rarely do players call games that do not fit into the pattern above. For example, a player calling for a game
in which sixes were the wild card would most likely be laughed from the
table.
Although the rules for stud poker appear to be somewhat more complex than
those in straight poker, twenty-two variations on stud poker were reported in
the survey, including three five-card stud variations. The vast majority included “wild cards”
in the rules as is shown in the following list of sixteen games
reported:
VARIATIONS ON STUD POKER
|
NAME |
RULES |
|
Anaconda |
The last card is dealt
face up as opposed to face down for true stud
poker. |
|
| |
|
Low Hole, Roll Your
Own |
The first three cards are
dealt face down and the player may choose which card to turn face up,
leaving the lowest card dealt face down as a wild
card. |
|
| |
|
Heinz
57 |
Fives and sevens are
wild. |
|
| |
|
Betty
Hutton |
Nines and fives are
wild. |
|
| |
|
Double
Mac |
Any card dealt face up is
wild if it matches a like card dealt face down. If a player matches a card that is
dealt face up with another card dealt face up, he matches the pot or
folds. |
|
| |
|
Boo-Rah or
Boo-Ray |
Players are dealt seven
cards face down, arranging five of them in any order. The cards are turned up one at a
time by all players and then bets are made. All players betting and losing on
the last card must match the pot. |
|
| |
|
|
The highest spade in any
hand splits the pot with the winner. |
|
| |
|
Follow The
Queen |
The wild card is
determined by whichever card is dealt after a
Queen. |
|
| |
|
|
Two cards are dealt to
each player face down and five cards are dealt in the center of the table
face up for everyone’s use in their hand. |
|
| |
|
|
Two cards are dealt to
each player face down and five cards are dealt in the center of the table,
one at a time, face up for everyone’s
use. |
|
| |
|
Pass The
Trash |
Seven cards are dealt
face down to each player.
Three cards are then passed to the player’s left, followed by two
cards and then by one.
Players form their best five cards from these and then play in a
manner similar to “Boo-Rah” listed above. |
|
| |
|
Pa
|
Five card stud poker
with the high card on the table wild along with all others like
it. |
|
| |
|
Ma
Ferguson |
Five card stud poker
with the low card on the table wild along with all others like
it. |
|
| |
|
Northern
Flight |
All hearts are wild
unless there is a spade in the hand. |
|
| |
|
Down The River and Peek
Poker |
Seven card
stud. |
|
| |
|
Little
Mac |
Five card stud with rules
similar to “Double Mac”
above. |
Of
the variations listed, sources indicate a variety of origins for the names used;
“Heinz 57” has fives and sevens wild, named, or course, for the company with 57
varieties. “Boo-Rah” is named as it
is because is a player loses, he expresses dissatisfaction (Boo!) and if he
wins, satisfaction (Rah!) The game
of “
While some of the names of variations are easily traced, others have
ambiguous origins. For example, “Pa
and Ma Ferguson” appears to have an ethnic origin, but the exact reason for the
name is unclear. “Tennessee Hold
Me” points to origins in the
One respondent to the survey listed a variation called “V8 Ford Special”,
wherein five cards are dealt to each player and eight cards are placed on the
table in a “V” formation. One side
of the V is played for high and one side for low. Originally, this variation was
considered an invention, provided for the personal amusement of the respondent
in answering the survey, but further research and interview proved that this
variation does indeed exist and is played in
While the majority of folklore surrounding the game of poker concerns the
naming of cards, sets, and games, poker players have also devised a system of
code words for actions normally occurring in the course of a game. The survey results indicated upwards of
100 code words and some of the more colorful are provided in the following
list:
FOLK SPEECH (CODE WORDS) COMMON IN
POKER
|
CODE
WORDS |
DEFINITION |
|
Bear |
A tight or stingy
player. |
|
Gut Shot |
When a draw hits an
inside straight. |
|
Bill |
One dollar of one hundred
dollars. |
|
Bleeder |
A tight, winning
player. |
|
Bump You or Back At
You |
A
raise. |
|
Knock |
To check a bet by rapping
the table. |
|
Burn |
To lose a
hand. |
|
Close to the
Chest |
To play
tightly. |
|
Come
Card |
Any card needed to
complete a winning set. |
|
Rat
Hole |
A shirt
pocket. |
|
Go in the
Dark |
To bet without looking at
the cards. |
|
Hip |
The pull out one’s
wallet. |
|
Down and
Dirty |
The final card in seven
card stud. |
|
Feed the
Money |
The bet
foolishly. |
|
Garbage |
The
discards. |
|
Light |
To bet without
money. |
|
Pot’s
Light |
The ante was not
sufficient. |
|
Power |
A bettor with high
cards. |
|
Hoyles |
Accepted rules for
variations. |
|
Jonah |
An unlucky
player. |
|
Natural |
A winning hand without
wild cards. |
|
Automatic
Winner |
A worthless
hand. |
|
Pat
Hand |
A winning hand without a
draw. |
|
Penny Ante or
Nickel-Dime |
A low stakes
game. |
|
Play on
Paper |
Betting on
credit. |
|
Pigeon |
An easy player or
sucker. |
|
Free
Ride |
A round without
betting. |
|
Sandbagging |
Checking in order to
raise the pot. |
|
|
A pot divided between
winning players. |
|
Spread |
A completed hand, good or
bad. |
|
Sweeten |
Add more money to the
pot. |
|
Welcher |
A player who fails to pay
his debts. |
|
Under the
Gun |
The position of the first
bettor. |
|
On a
Roll |
A winning
streak. |
| Run 'Em | Deal the cards. |
As is evident from the vast number of code words, the folk speech of
poker, coupled with the frequent profanity, could possible convince the
uninitiated they were in a foreign country.
Once again, there is nothing too complicated about recognizing the
origins of most of these code words; in fact, some have found their way into
common usage exclusive of the game of poker. To be “burned” is to lose or be
swindled; a “natural” is usually a person adept at some specific task just as a
“natural” hand is usually a winner.
“Penny-ante”, in ordinary usage, means cheap or inexpensive and a
“pigeon” is an easy mark, playing poker or not.
The oral folklore associated with the game of poker encompasses a large
number of specific sub-types. The
game includes examples of naming, rhymes, folk poetry, legends, and
folktales. In addition, there are a
number of instances of customary folklore in the game of poker, but the most
prevalent is superstition.
Some players, to change their luck, will rise and walk around their chair
three times. Some will leave the
game for a period of time and then return.
Some have specific positions at the table and will not play if the
position is occupied by another player, and most players feel that placing
winnings in one’s pocket (“rat-holing”) before the end of the game will cause
them to begin to lose.
The superstitions associated with the game of poker appear to defy
pinpoint classification in Wayland Hand’s system; rather, they classify in a number of
categories. The fourth category (economic and social relations) applies since the game of poker is
actually a business operated for the main purpose of earning money and yet
category nine, cosmic phenomenon (times, numbers, and seasons) would also seem
to be applicable since there is a specific number of times the player must walk
around his chair and a specific seat he must have to win.
Overall, the game of poker is riddled with folklore, both oral and
customary. The limited survey
presented herein provided a vast amount of folklore concerning the game but has
only scratched the surface of the subculture or context of poker players. In closing, I offer a comment included
by one respondent to the request for poker legends:
“I don’t know any. I just
like to run 'em.”
BIBLIOGRAPHY
BRUNVAND, Jan Harold. The Study of
American Folklore.
2nd ed.
COFFIN, George Sturgis. The Official Laws
of Poker.
COTTON, John W., DUNCAN, Carl P., SPENCE, Janet T., and
UNDERWOOD, Benton J.
Elementary
Statistics.
The Meredith Corporation
1968.
DOWLING, Allen Nicholas. Confessions of a
Poker Player.
DUNDES, Alan.
Analytic Essays in Folklore.
DUNNINGER, Joseph.
Dunninger’s Book of Magic.
JACOBY, O., et al.
The Fireside Book of Cards.
JACOBY, Oswald.
Winning Poker.
WILSON, William A.
“Folklore and History: Fact
Amid the Legends,”
Brunvand.