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Aravis Telmir
Dranko Blackhope
Ernest Wilburforce Roundhill
Flicker Proudfoot (NPC)
Grey Wolf 
Kay "Windstorm" Olafsen
Kibilhathur Bimson
Makel Troutman (NPC)
Morningstar, Shield of Ell
One Certain Step (NPC)

Runs 1-10
Runs 11-20
Runs 21-30
Runs 31-40
Runs 41-50
Runs 51-60
Runs 61-70
Runs 71-80
Runs 81-90
Runs 91-100
Runs 101-110
Runs 111-120
Runs 121-130
Runs 131-140
Runs 141-150
Runs 151-160
Runs 161-170
Runs 171-180
Runs 181-190
Runs 191-200
 

Aravis Telmir
Race Human
Class/Level
Wizard 15
Alignment Neutral Good
Current XP 107,618
XP for next 120,000


Hit Points 90
Base Move 30' 

(+) Ability Score Adj.   Save Base Ability Feat Other TOTAL
  Strength 8  -1   Fortitude +5 +3    +2 +10
  Dexterity 16  +3   Reflex +5 +3    +2 +10
(+1) Constitution 16  +3   Will +9      +2 +11
(+2) Intelligence 26 (20)
 +8              
  Wisdom 10   -   Initiative   +3     +3
  Charisma 9  -1              


Explanation of "Other" above: Cloak of Resistance, +2
Additional Ability Check Modifiers: (none) 
Additional Saving Throw Modifiers: (none)


Armor Type: Robe of Rock (deflection bonus)                     Armor Penalties: (none)

AC =   10 +   Size + Dex + Armor + Shld + Other
17 = 10  +  0  +  3  +   4  +  0  +   0

 
Explanation of "Other" Above: (none)
Additional Armor Class Modifiers: (none)


Attack Adjustments:
+7/+2 (Class/Level) 
-1 (Melee weapons only: STR) 
+3 (Ranged weapons only: DEX) 

Damage Adjustments:
-1 (Melee weapons only: STR) 
 
WEAPON CRITICAL RANGE (missile) Attack Adj. Damage
Quarterstaff 20, x2   +6/+1 1d6-1
Light Crossbow
19-20, x2 50'  +10/+5 1d8
Dagger +1 (melee) 19-20, x2   +7/+2 1d4
Dagger +1 (thrown) 19-20, x2 10' +11/+6 1d4
(Rod of the Vampire) 20, x2   +6/+1 (touch) 1d10 transfer


Special Abilities and Feats

(W1) - Scribe Scroll
(W1) - Summon Familiar
(Human) - Spell Focus: Evocation
(saves vs. these spells are at +2 DC) 
(1) - Energy Substitution: Sonic
(3) - Combat Casting
(+4 on Concentration Checks to cast a spell on the defensive)
(W5) - Enchant Wondrous Item
(6) - Craft Wand
(9)
(W10) - Empower Spell
(12)
(15)


Familiar: Pewter (cat)

(9 HD), 30+ HP
AC 19
2 Claws +5 to hit, Bite +0 to hit
Claws 1 damage, Bite 1 damage
Saves: F+2, R+3, W+6
Str 3, Dex 15, Con 10, Int 11, Wis 12, Cha 7
Improved Evasion, Spell Sharing, Touch-Spell Delivery, Empathic Link, Speak with Master, Alertness, Spell Resistance 16

Specialist: Transmutation (+2 on Spellcraft checks to learn School spells; 1 extra spell per level which must be a School spell; prohibited schools: Illusion and Enchantment) 
 


Skills (98 Total Points)    Max Ranks: 14/7
(28+7+7+7+7+7+7+7+7+7+7) = 98

 
Skill
Total
Class
(un)
Ability
Spent
Rank
Spec.
Ab. Adj.
Race
Item
Synergy
Alchemy
+12 
W
 
INT
8
8
 
+4
 
 
 
Animal Empathy
 
 
 
CHA
 
 
 
 
 
 
 
Appraise
+4
 
y
INT
 
 
 
+4
 
 
 
Balance
+3
 
y
DEX
 
 
 
+3
 
 
 
Bluff
-1
 
y
CHA
 
 
 
-1
 
 
 
Climb
+0
(no)
y
STR
2
1
 
-1

 
 
Concentrate
+15
W
y
CON
12
12

+3
 
 
 
Craft: Weaponsmith
+8
W
y
INT
4
4
 
+4
 
 
 
Craft: Armorsmith
+8
W
y
INT
4
4
 
+4
 
 
 
Craft:  Drawing
+8
W
y
INT
4
4
 
+4
 
 
 
Decipher Script
 
 
 
INT
 
 
 
 
 
 
 
Diplomacy
-1
 
y
CHA
 
 
 
-1
 
 
 
Disable Device
+3
 
y
DEX
 
 
 
+3
 
 
 
Disguise
-1
 
y
CHA
 
 
 
-1
 
 
 
Escape Artist
+4
(no)
y
DEX
2
1
 
+3
 
 
 
Forgery
+4
 
y
INT
 
 
 
+4
 
 
 
Gather Info
-1
 
y
CHA
 
 
 
-1
 
 
 
Handle Animal
 
 
 
CHA
 
 
 
 
 
 
 
Heal
+0
 
y
WIS
 
 
 

 
 
 
Hide
+3
 
y
DEX
 
 
 
+3

 
 
Innuendo
 
 
 
WIS
 
 
 
 
 
 
 
Intimidate
-1
 
y
CHA
 
 
 
-1
 
 
 
Intuit Direction
 
 
 
WIS
 
 
 
 
 
 
 
Jump
-1
 
y
STR
 
 
 
-1

 
 
KS: Planes
+9
W
 
INT
5
5

+4
 
 
 
KS: Arcane
+9
W
 
INT
5
5

+4
 
 
 
KS:
 
 
 
INT
 
 
 
 
 
 
 
KS:
 
 
 
INT
 
 
 
 
 
 
 
Listen
+0

y
WIS





 
 
Move Silently
+3
 
y
DEX
 
 
 
+3

 
 
Open Locks
 
 
 
DEX
 
 
 
 
 
 
 
Perform
-1
 
y
CHA
 
 
 
-1
 
 
 
Pick Pockets
 
 
 
DEX
 
 
 
 
 
 
 
Prof:
 
 
y
WIS
 
 
 
 
 
 
 
Prof:
 
 
y
WIS
 
 
 
 
 
 
 
Prof:
 
 
y
WIS
 
 
 
 
 
 
 
Read Lips
 
 
 
INT
 
 
 
 
 
 
 
Ride
+7
(no)
y
DEX
8
4
 
+3
 
 
 
Scry
+12
W
 
INT
8
8

+4
 
 
 
Search
+4
 
y
INT



+4
 
 
 
Sense Motive
+0
 
y
WIS
 
 
 
 
 
 
 
Speak Lang.
 
 
 
 

 
 
 
 
 
Spellcraft
+16
W
 
INT
12
12

+4
 
 
 
Spot
+0
 
y
WIS




 
 
 
Swim
+0
(no)
y
STR
2
1
 
-1
 
 
 
Tumble
+6
(no)
 
DEX
6
3
 
+3
 
 
 
Use Magical Device
 
 
 
CHA
 
 
 
 
 
 
 
Use Rope
+3
 
y
DEX
 
 
 
+3
 
 
 
Wilderness Lore
+0
 
y
WIS
 
 
 

 
 
 



Magic Items

Bracers of Armor +4

Ringblade (Gohgan's basement) - A gold ring from which a golden sword-blade springs when activated.  The blade is the equivalent of a short-sword.  No weapon proficiency is required for its use. Activating and de-activating the Ringblade are Free Actions. 

2 Daggers, +1 (Zhamir) - two identical daggers with silver handles

2 Potions of cure light wounds (Brewed by Ernie) - Cures 1d8+4 HP

Potion of endurance

Potion of Fire Breathing

Spell Scroll: haste

Spell Scroll: shocking grasp, Melf's acid arrow (starting gear) 

Spell Scroll: polymorph self, dimension door, shatter (starting gear)

Spell Scroll: blink, magic circle vs. chaos (?)

Spell Scroll: grease, blur, protection from arrows (Zhamir)

Spell Scroll: lightning bolt (7d6), slow, slow (Mokad & Co.)

Spell Scroll: protection from energy, enervation (Mokad & Co.)

Spell Scroll: mind blank, protection from spells (Het Branoi)

Wand of magic missiles - (Crafted by Aravis) Fires 3 missiles. 21 charges remaining

Wand of fireball - (Crafted by Aravis) - Fires 8d6 Fireballs. 21 charges remaining

Wand of levitation (Zhamir) - A thin silver wand with a pair of wings on the business end.  13 charges remaining.

Wand of false life - 18 charges

Staff of Earth and Stone - A black wooden staff topped with a large emerald.   It can cast the Passwall and Move Earth spells, each costing one charge.  4 charges remaining

Ring of Evasion (Zhamir) - A silver ring with a flat metal device, on which a black blur constantly moves.  The wearer can activate it as a free action to gain the Evasion ability.  The wearer must still make a Reflex Save as normal.  Each use expends one charge. 4 charges remaining

Ring of Spell Storing - currently contains teleport

Ring of Djinni Summoning - summons the Djinn "Al Tarquoz" 1/day.

Cloak of Resistance +2 (Post-auction Sharshun battle) - A forest-green cloak, which grants a +2 Resistance Bonus to all Saving Throws

Cloak of Charisma +4

Hat of Randomness (God's Thorn) - A dark blue pointed wizard-style hat.  Three times per day, the owner can reach into the Hat and pull out some random object. 

Rod of the Vampire (God's Thorn) - A black rod of obsidian with a fanged head carved into the buisiness end.  It requires a successful Touch Attack to activate.  It drains 1d10 HP from the target, and grants that many HP to the wielder.  It cannot be used to increase the wielder's HP above his normal maximum.  It can be used 3 times per day.  Unsuccessful Touch Attacks do not count toward the number of uses per day. 

Nolzur's Marvelous Pigments (Ogres and orcs in Dir-Tolia) - A small black metal box (Wizared Locked) containing pigments and a fine brush. The Pigments can used to paint objects in 2-D, which then become real 3-D objects.  The user must concentrate the entire time.  There is enough remaining for one small application.

Boots of Speed (Crafted by Aravis) - Leather boots that allow the wearer to be affected as by the haste spell for 10 rounds per day.  These rounds do not have to be contiguous, though activating the Boots is a standard action each time.

Snow Globe of Mirage Arcana (Repose) - A small crystal snow-globe, filled with a clear liquid and tiny silver flakes.  Normally, the interior shows a scene (minus creatures) of the wielder's current location.  It can be used to cast the spell mirage arcana once per week.

Earcuff of Translation (Gift from the Spire) - A small, ring-shaped bronze earcuff.  It allows the wearer to speak and understand one language.  Once set to a particular language, it cannot be reset to another language.

Arcane-Locked Box (Self-made) - A small metal box with a latch.  Contains a pill of deadly poison

Continual Flame Torch (Pulled from the Hat of Randomness)

Amulet of Natural Armor +2 - gives the wearer a +2 natural armor bonus

Headband of Intellect +6 (crafted and improved by Aravis) - increases wearer's INT by 6

Periapt of Wound Closure


Magic Item Slots

Headband/Hat/Helmet: Headband of Intellect +6
Lenses/Goggles:
Cloak/Cape/Mantle: Cloak of Resistance +2
Jewelry:  Periapt of Wound Closure
Armor:
Shield:
Robe:
Vest/Shirt:
Bracers:   Bracers of Armor +4
Gloves/Gauntlets:
Rings: Evasion, Spell Storing
Belt:  
Boots: Boots of Speed



Spells
 (1 spell per level must be of the Transmutation school) 
Spell level: 0 1 2 3 4 5 6 7 8 9
Base 4+1 4+1 4+1 4+1 4+1 4+1 3+1 2+1
1+1  
Bonus 0 2 2 2 2
1 1
1
1  
Total 5 7 7 7 7 6 5 4 3

0 Level Spells 1st-Level Spells 2nd-Level Spells 3rd-Level Spells 4th-Level Spells
Mage Hand Animate Rope Alter Self Fly Polymorph
Mending Enlarge Person
Bear's Endurance
Gaseous Form Mass Darkvision
Message Erase Bull's Strength
Haste Contagion
Open/Close Expeditious Retreat Knock Slow Dimension Door
Repair Minor Damage
Feather Fall Pyrotechnics Lightning Bolt Fire Shield
Arcane  Mark Jump Rope Trick
Fireball Leomund's Secure Shelter
Dancing Lights Magic Weapon Spider Climb
Nondetection
Scrying
Detect Magic Alarm
Arcane Lock Tongues
Stoneskin
Detect Poison Animate Rope
Continual Flame

Disrupt Undead Burning Hands
Flaming Sphere

Flare Chill Touch Shatter


Light Comp. Languages


Prestidigitation
Det. Secret Doors


Ray of Frost Det. Undead


Read Magic Endure Elements



Resistance Grease


Touch of Fatigue Hold Portal




Identify



Mage Armor




Magic Missile



Mount




Obscuring Mist




Prot. from Evil/...




Ray of Enfeeblement



Shield



Shocking Grasp




Summon Monster I




Tenser's Floating Disc 



True Strike




Unseen Servant



 

5th-Level Spells 6th-Level Spells 7th-Level Spells 8th Level Spells
9th Level Spells
Overland Flight
Disintegrate Reverse Gravity


Cone of Cold
Chain Lightning
Greater Arcane Sight


Permanency
Greater Dispel Magic
Prismatic Spray


Teleport True Seeing
Greater Teleport


Energy Buffer

Vision