Ernest Wilburforce Roundhill
| Race |
Halfling |
| Class |
Cleric/Fighter |
| Level |
11 (7/4) |
| Alignment |
Lawful Good |
| Current XP |
58,888 |
| XP for next |
66,000 |
|
|
| Hit Points |
61(72 w/Amulet
of Health)
|
| Base Move |
20' (15' in Full Plate) |
| (+) |
Ability |
Score |
Adj. |
|
Save |
Base |
Ability |
Feat |
Other |
TOTAL |
| (+1) |
Strength |
16 |
+3 |
|
Fortitude |
+9 |
+1 |
|
+1 |
+11 |
| |
Dexterity |
11 |
|
|
Reflex |
+3 |
|
|
+1 |
+4 |
| |
Constitution |
12 (10) |
+1 |
|
Will |
+6 |
+4 |
+2 |
+1 |
+13 |
| |
Intelligence |
12 |
+1 |
|
|
|
|
|
|
|
| (+1) |
Wisdom |
18 |
+4 |
|
Initiative |
|
|
+4 |
|
+4 |
| |
Charisma |
11 |
|
|
|
|
|
|
|
|
Explanation of "Other" above: (halflings get +1
to all saves)
Additional Ability Check Modifiers: (none)
Additional Saving Throw Modifiers: +2 on saves
vs. Fear (race)
Armor Type: Full Plate +1,
Small Shield +1
Armor Penalties: +1 Max Dex; -7 Check, speed
15'
AC = 10 + Size + Dex +
Arm + Shld + Other
22 = 10
+ 1 + 0 + 9 + 2 +
0
Explanation of "Other" Above: (none)
Additional Armor Class Modifiers: (none)
Attack Adjustments:
+9/+4 (Class/Level)
+3 (Melee weapons only: STR)
+1 (Size)
+1 (Thrown weapons: Race)
+1 (Short Sword only: Focus)
Damage Adjustments:
+3 (Melee weapons only: STR)
| WEAPON |
CRITICAL |
RANGE (missile) |
Attack Adj. |
Damage |
| Beryn Sur, Short Sword +2 |
19-20, x2 |
|
+16/+11 |
1d6+5 |
| Shortsword, Gartine |
18-20, x2 |
|
+14/+9 |
1d6+3 |
| Shortsword +1, Flaming |
19-20, x2 |
|
+15/+10 |
1d6+4 (+1d6 fire) |
| Short Bow, +1 |
20, x3 |
60' |
+11/+6 |
1d6+1 |
| Sling |
20, x2 |
50' |
+10/+5 |
1d4 |
Special Abilities and Feats
Brew Potions
Weapon Focus: Short Sword (+1 to hit with Short Swords)
Improved Initiative (+4 on INIT rolls)
Iron Will (+2 to Will Saves)
Power Attack (can trade attack penalties for damage bonuses)
Combat Casting (+4 to Concentration checks when casting defensively)
Cleave (when you bring an enemy to below 0 HP, you get one
additional attack against an adjacent foe)
Create Food & Water (1/week/level)
Shield (1/day)
Strength of Yondalla (1/day; gives a +6 Enhancement Bonus to
STR for 6 rounds. )
Protective Ward (Grants target a Resistance Bonus to their
next save, equal to your Cleric level. Lasts 1 hour, and is usable
1/day.
Granted Power (All Good spells cast as by a cleric 1 level
higher)
Skills (42 Total Points) Max Ranks:
14/7
(skills in italics suffer a -7 check penalty
in plate mail)
(12+3+3+3+3+3+3+3+3+3+3) = 42
|
Skill
|
Total
|
Class
|
(un)
|
Ability
|
Spent
|
Rank
|
Spec.
|
Ab. Adj.
|
Race
|
Item
|
Synergy
|
|
Alchemy
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
Animal Empathy
|
|
|
|
CHA
|
|
|
|
|
|
|
|
|
Appraise
|
+1
|
|
y
|
INT
|
|
|
|
+1
|
|
|
|
|
Balance
|
+0
|
|
y
|
DEX
|
|
|
|
|
|
|
|
|
Bluff
|
+0
|
|
y
|
CHA
|
|
|
|
|
|
|
|
|
Climb
|
+5
|
|
y
|
STR
|
|
|
|
+3
|
+2
|
|
|
|
Concentrate
|
+10
|
C
|
y
|
CON
|
9
|
9
|
|
+1
|
|
|
|
|
Craft:
|
|
|
y
|
INT
|
|
|
|
|
|
|
|
|
Craft:
|
|
|
y
|
INT
|
|
|
|
|
|
|
|
|
Craft:
|
|
|
y
|
INT
|
|
|
|
|
|
|
|
|
Decipher Script
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
Diplomacy
|
+0
|
|
y
|
CHA
|
|
|
|
|
|
|
|
|
Disable Device
|
+0
|
|
y
|
DEX
|
|
|
|
|
|
|
|
|
Disguise
|
+0
|
|
y
|
CHA
|
|
|
|
|
|
|
|
|
Escape Artist
|
+0
|
|
y
|
DEX
|
|
|
|
|
|
|
|
|
Forgery
|
+1
|
|
y
|
INT
|
|
|
|
+1
|
|
|
|
|
Gather Info
|
+0
|
|
y
|
CHA
|
|
|
|
|
|
|
|
|
Handle Animal
|
|
|
|
CHA
|
|
|
|
|
|
|
|
|
Heal
|
+9
|
C
|
y
|
WIS
|
5
|
5
|
|
+4
|
|
|
|
|
Hide
|
+4
|
|
y
|
DEX
|
|
|
+4
|
|
|
|
|
|
Innuendo
|
|
|
|
WIS
|
|
|
|
|
|
|
|
|
Intimidate
|
+1
|
(no)
|
y
|
CHA
|
2
|
1
|
|
|
|
|
|
|
Intuit Direction
|
|
|
|
WIS
|
|
|
|
|
|
|
|
|
Jump
|
+5
|
|
y
|
STR
|
|
|
|
+3
|
+2
|
|
|
|
KS
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
KS
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
KS:
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
KS:
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
Listen
|
+6
|
|
y
|
WIS
|
|
|
|
+4
|
+2
|
|
|
|
Move Silently
|
+12
|
|
y
|
DEX
|
|
|
|
|
+2
|
|
+10
|
|
Open Locks
|
|
|
|
DEX
|
|
|
|
|
|
|
|
|
Perform
|
+0
|
|
y
|
CHA
|
|
|
|
|
|
|
|
|
Pick Pockets
|
|
|
|
DEX
|
|
|
|
|
|
|
|
|
Prof: Cook
|
+9
|
C
|
y
|
WIS
|
5
|
5
|
|
+4
|
|
|
|
|
Prof:
|
|
|
y
|
WIS
|
|
|
|
|
|
|
|
|
Prof:
|
|
|
y
|
WIS
|
|
|
|
|
|
|
|
|
Read Lips
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
Ride
|
+4
|
F
|
y
|
DEX
|
4
|
4
|
|
|
|
|
|
|
Scry
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
Search
|
+1
|
|
y
|
INT
|
|
|
|
+1
|
|
|
|
|
Sense Motive
|
+7
|
(no)
|
y
|
WIS
|
6
|
3
|
|
+4
|
|
|
|
|
Speak Lang: Dwarvish
|
|
|
|
|
1
|
1
|
|
|
|
|
|
|
Spellcraft
|
+3
|
C
|
|
INT
|
2
|
2
|
|
+1
|
|
|
|
|
Spot
|
+6
|
(no)
|
y
|
WIS
|
4
|
2
|
|
+4
|
|
|
|
|
Swim
|
+3
|
|
y
|
STR
|
|
|
|
+3
|
|
|
|
|
Tumble
|
|
|
|
DEX
|
|
|
|
|
|
|
|
|
Use Magical Device
|
|
|
|
CHA
|
|
|
|
|
|
|
|
|
Use Rope
|
+0
|
|
y
|
DEX
|
4
|
2
|
|
|
|
|
|
|
Wilderness Lore
|
+4
|
|
y
|
WIS
|
|
|
|
+4
|
|
|
|
Magic Items
"Beryn Sur" Short Sword of Dancing, +2 (gift from the Stormknights)
- A gleaming silver short sword. Beryn Sur can be loosed by its wielder
(requiring an action). Starting the following round, it fights on its
own for three rounds. On the fourth round, the original wielder can grab
it again (again requiring an action). If it not reacquired after three
rounds of dancing, it will fall to the ground. Beryn Sur never strays
more than 5' from the original wielder while Dancing. It fights with
the same Base Attack bonus as the original wielder while dancing. It
will continue to fight even if the original wielder is knocked out or killed.
Short Sword +1, Flaming (Zhamir)
- A short sword with a spiraled-leather handle and chunk of red rock on
the end of the pommel; it is warm to the touch. It does an extra 1d6
fire damage on a successful hit.
Short Bow, +1 (Zhamir) - A smooth yew
short bow.
10 Arrows, +1 (Zhamir)
Plate Mail of Silent Strength, +1 (Crafted
by Dranko) - Halfling-sized full plate, with the Silent Moves ability
(makes almost no sound, and grants a +10 Circumstance Bonus to Move Silently
checks). The wearer can also cast Bull's Strength
on himself once per day. Pulling the little finger of the right-hand
gauntlet causes the armor to emit a loud raspberry sound.
Potion of Cure Light Wounds
(Brewed by Ernie) - Cures 1d8+4 HP.
Potion of Spider Climb (Zhamir)
Spell Scroll: Spell Resistance (Zhamir)
Spell Scroll: Blade Barrier (Mokad & Co.)
Bag of Holding (Gohgan's Basement) A large black bag, with
an opening about 24" x 30". Its interior is extremely large.
Murlynd's Spoon (Manzanill) - A simple metal spoon.
When placed in an empty bowl, the bowl will fill up with a nourishing but
tasteless gruel.
Smoke Frame (Manzanill) - A large metal frame, about 24" x
36". Inside the Frame, one can see swirling gray smoke. Any smoke
in close proximity to the Frame is drawn into it.
Beetle Bracer (Black Circle Bestiary)
- Bracer with a picture of an insect sketched into the metal. It allows the
wearer to cast the spell Giant Vermin once per day.
Potion of Giant Strength (from Abernathy)
- A clear potion in a glass vial. This Potion will grant a +6 Enhancement
bonus to the drinker's Strength for 20 rounds.
Oil of Light (?) - A glowing white potion.
The Oil will adhere to anything, and glow brightly.
Headband of Ferocity (Zhamir) - A blood-spattered
headband of white linen, with the spatter-marks on the front vaguely forming
a design of a helmed head and face in profile. It allows the wearer
to take normal actions while having between 0 and -9 hit points.
Rope of Climbing
(Manzanill, party II) A 60' length of rope that will move around and
attach itself wherever desired. (Kept in the Bag of Holding)
Rope of Return (Gift from the Spire) - An ordinary 30' length
of Rope. When activated, it will transport all those within its circle
back to Charagan. (Kept in the Bag of Holding, used once)
Sticky Shield, +1 (Ogres and orcs in
Dir-Tolia) - A small round metal shield, with a short sword and dagger stuck
to it. There is a chance that any weapon used against the wielder will
stick to the Shield. Magic weapons stuck to the Sticky Shield impart
their bonuses to the Shield's AC bonus.
Ring of Dimension Door (Hasek) - A shiny gold ring
. The user can cast Dimenstion Door 3/day, with each use burning
a charge. 9 charges remaining.
Amulet of Health +2 (Mokad & Co.) - A jeweled amulet that
provides a +2 Enhancement Bonus to the wearer's Constitution.
Spells
Spheres: Good, Halfling
| Spell level: |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
| Base |
5 |
4+1 |
3+1 |
2+1 |
1+1 |
|
|
|
|
|
| Bonus |
1 |
1 |
1 |
1 |
1 |
|
|
|
|
|
| Total |
6 |
5 |
4
|
3
|
2 |
|
|
|
|
|
| 0 Level Spells |
1st- Level Spells |
2nd-Level Spells |
3rd-Level Spells |
4th-Level Spells
|
| Create Water |
Protection from Evil |
Aid |
Magic Circle vs. Evil |
Holy Smite
|
| Cure Minor Wounds |
Magic Stone |
Cat's Grace |
Magic Vestment |
|
| Detect Magic |
Bane |
Aid |
Divine Raiment |
Air Walk
|
| Detect Poison |
Bless |
Dead Man's Eyes |
Bestow Curse |
Castigate
|
| Guidance |
Bless Water |
Augury |
Blindness/Deafness |
Cloak of Righteousness
|
| Inflict Minor Wounds |
Cause Fear |
Bull's Strength |
Contagion |
Control Water
|
| Light |
Command |
Calm Emotions |
Continual Flame |
Dimensional Anchor
|
| Mending |
Comp. Language |
Consecrate |
Create Food & Water |
Dismissal
|
| Purify Food & Drink |
Cure Light Wounds |
Cure Moderate Wounds |
Cure Serious Wounds |
Divination
|
| Read Magic |
Detect Evil/...
|
Darkness |
Daylight |
Divine Power
|
| Resistance |
Detect Undead
|
Endurance |
Sunspear
|
Freedom of Movement
|
| Virtue |
Divine Favor
|
Enthrall |
Dispel Magic |
Giant Vermin
|
|
Doom
|
Fox's Cunning |
Glyph of Warding |
Greater Magic Weapon
|
|
Empathic Resonance
|
Gentle Repose |
Chain of Eyes
|
Holy Channel
|
|
Endure Elements
|
Hold Person |
Invigorate Dead |
Ironheart
|
|
Entropic Shield
|
Inflict Moderate Wounds |
Invisibility Purge |
Lesser Planar Ally
|
|
Invisibility to Undead
|
Lesser Restoration |
Locate Object |
Neutralize Poison
|
|
Magical Stone
|
Eagle's Splendor |
Magic Circle vs. Evil/... |
Repel Vermin
|
|
Magic Weapon
|
Remove Paralysis |
Magic Vestment |
Restoration
|
|
Obscuring Mist
|
Resist Elements |
Meld into Stone |
Sending
|
|
Protection from Evil/...
|
Shatter |
Negative Energy Protection |
Spell Immunity
|
|
Random Action |
Shield Other |
Obscure Object |
Status
|
|
Remove Fear
|
Silence |
Prayer |
Recitation
|
|
Sanctuary
|
Slow Poison |
Prot. from Elements |
Summon Monster IV
|
|
Shield of Faith
|
Assassin's Senses |
Remove Blindness/Deafness |
Tongues
|
|
Summon Monster 1
|
Speak with Animals |
Remove Curse |
|
|
Tanil's Touch
|
Spiritual Weapon |
Remove Disease |
|
|
|
Summon Monster II |
Searing Light |
|
|
|
Undetectable Alignment |
Speak with Dead |
|
|
|
Zone of Truth |
Swordstream |
|
|
|
Owl's Wisdom
|
Stone Shape |
|
|
|
|
Sumon Monster III |
|
|
|
|
Water Breathing |
|
|
|
|
Water Walk |
|
|
|
|
Wind Wall |
|
|