Flicker
Proudfoot
| Race |
Halfling |
Class/Level
|
Rogue 15/Fighter 1
|
| Alignment |
Chaotic Good |
| Current XP |
121,509 |
| XP for next |
136,000 |
|
|
| Hit Points |
91
|
| Base Move |
25' |
| (+) |
Ability |
Score |
Adj. |
|
Save |
Base |
Ability |
Feat |
Other |
TOTAL |
| (+1) |
Strength |
14 |
+2 |
|
Fortitude |
+7 |
+2 |
|
+1 |
+10 |
| (+3) |
Dexterity |
20 |
+5 |
|
Reflex |
+9 |
+5 |
|
+1 |
+15 |
| |
Constitution |
14 |
+2 |
|
Will |
+5 |
-2 |
|
+1 |
+4 |
|
Intelligence |
12 |
+1 |
|
|
|
|
|
|
|
| |
Wisdom |
7 |
-2 |
|
Initiative |
|
+5 |
+4 |
|
+9 |
| |
Charisma |
11 |
|
|
|
|
|
|
|
|
Explanation of "Other" above: (halflings get
+1 to all saves)
Additional Ability Check Modifiers: (none)
Additional Saving Throw Modifiers: +2 on
saves vs. Fear (race), +4 on saves vs. Poison (magic pin)
Armor Type: Chainmail +3 (Celestial) and Small Shield +3
Armor Penalties: -2 check, +8 Max Dex
AC = 10 + Size +
Dex +
Arm + Shld + Other
28 = 10
+ 1 + 5 + 8 + 4
+ 0
Explanation of "Other" Above: (none)
Additional Armor Class Modifiers: (none)
Attack Adjustments:
+12/+7/+2 (Class/Level)
+1 (Size)
+2 (Non-dagger melee weapons only: STR)
+5 (Ranged weapons only: DEX)
+1 (Thrown weapons only: RACE)
+1 (Ranged weapons at < 30': Feat)
+5 (Dagger only: FINESSE)
Damage Adjustments:
+2 (Melee and thrown weapons only: STR)
+1 (Ranged weapons at < 30': Feat)
| WEAPON |
CRITICAL |
RANGE (missile) |
Attack Adj. |
Damage |
| Short Sword +1, +3 vs. Giants |
19-20, x2 |
|
+16/+11/+6 |
1d6+3 (+8d6 sneak) |
Dagger +4, Ice (melee)
|
19-20, x2
|
|
+22/+17/+12
|
1d4+6 (+8d6 sneak)
|
| Dagger +4, Ice (thrown) |
19-20, x2
|
10'
|
+22 (+23 < 30')
|
1d4+6 (+8d6 sneak)
|
Sling
|
20, x2 |
50' |
+18/+13 (+19/+14 < 30') |
1d4 (+1 < 30') |
Special Abilities and Feats
Evasion (Reflex saves for half become saves for no
damage)
Improved Evasion (On a
failed Reflex save, take half damage anyway)
Sneak Attacks for +8d6 damage, whenever foe is flanked or
otherwise without Dex bonus to AC
Uncanny Dodge (retains DEX bonus to AC even when
flat-footed, or attacked by an invisible foe)
Uncanny Dodge (cannot be flanked, except by a Rogue 4
levels higher)
Trap Sense (+5 on saves
vs. traps, +5 AC vs. attacks by traps)
Skill Mastery: Disable Device, Tumble, Climb (Can Take 10
even in stressful situations)
(1) Improved Initiative (+4 on INIT rolls)
(F1) Point Blank Shot (+1 to hit, +1 Damage on ranged
attacks
of less than 30')
(3) Rapid Shot (1 extra attack/round, at highest base
attack, with a missile weapon; -2 on all shots; Full Attack only)
(6) Weapon Finesse: Dagger (Dex used instead of STR for
to-hit rolls)
(9) Skill Focus: Disable Device (+3 on Disable Device
skill checks)
(12) Dash (+5' movement while in light armor)
(15) Quicker than the Eye (Can
make a bluff check as a move-equivalent action, casuing target to lose
Dex bonus to AC)
Skills (165 Total
Points) Max Ranks: 19/9.5
(36+3+9+9+9+9+9+9+9+9+9+9+9+9+9+9) = 165
|
Skill
|
TOTAL
|
Class
|
(un)
|
Ability
|
Spent
|
Rank
|
Spec.
|
Ab. Adj.
|
Race
|
Item
|
Synergy
|
|
Alchemy
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
Animal Empathy
|
|
|
|
CHA
|
|
|
|
|
|
|
|
|
Appraise
|
+7
|
R
|
y
|
INT
|
6
|
6
|
|
+1
|
|
|
|
|
Balance
|
+9
|
R
|
y
|
DEX
|
2
|
2
|
|
+5
|
|
|
+2 (Tumble)
|
|
Bluff
|
+14
|
R
|
y
|
CHA
|
14
|
14
|
|
|
|
|
|
|
Climb
|
+15
|
R, F
|
y
|
STR
|
11
|
11
|
|
+2
|
+2
|
|
|
|
Concentrate
|
+2
|
|
y
|
CON
|
|
|
|
+2
|
|
|
|
|
Craft:
|
|
R
|
y
|
INT
|
|
|
|
|
|
|
|
|
Craft:
|
|
R
|
y
|
INT
|
|
|
|
|
|
|
|
|
Craft:
|
|
R
|
y
|
INT
|
|
|
|
|
|
|
|
|
Decipher Script
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
Diplomacy
|
+0
|
|
y
|
CHA
|
|
|
|
|
|
|
+2 (Bluff)
|
|
Disable Device
|
+24
|
R
|
y
|
INT
|
18
|
18
|
+3
|
+1
|
|
+2
|
|
|
Disguise
|
+0
|
R
|
y
|
CHA
|
|
|
|
|
|
|
|
|
Escape Artist
|
+18
|
R
|
y
|
DEX
|
13
|
13
|
|
+5
|
|
|
|
|
Forgery
|
+1
|
|
y
|
INT
|
|
|
|
+1
|
|
|
|
|
Gather Info
|
+0
|
R
|
y
|
CHA
|
|
|
|
+1
|
|
|
|
|
Handle Animal
|
|
|
|
CHA
|
|
|
|
|
|
|
|
|
Heal
|
-2
|
|
y
|
WIS
|
|
|
|
-2
|
|
|
|
|
Hide
|
+20
|
R
|
y
|
DEX
|
11
|
11
|
|
+5
|
+4
|
|
|
|
Innuendo
|
|
R
|
|
WIS
|
|
|
|
|
|
|
|
|
Intimidate
|
+2
|
|
y
|
CHA
|
|
|
|
|
|
|
+2 (Bluff)
|
|
Intuit Direction
|
|
R
|
|
WIS
|
|
|
|
|
|
|
|
|
Jump
|
+27
|
R, F
|
y
|
STR
|
11
|
11
|
|
+2
|
+2
|
+10
|
+2 (Tumble)
|
|
KS:
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
KS:
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
KS:
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
Listen
|
+2
|
R
|
y
|
WIS
|
2
|
2
|
|
-2
|
+2
|
|
|
|
Move Silently
|
+25
|
R
|
y
|
DEX
|
18
|
18
|
|
+5
|
+2
|
|
|
|
Open Locks
|
+25
|
R
|
|
DEX
|
18
|
18
|
|
+5
|
|
+2
|
|
|
Perform
|
+0
|
R
|
y
|
CHA
|
|
|
|
|
|
|
|
|
Pick Pockets
|
+15
|
R
|
|
DEX
|
8
|
8
|
|
+5
|
|
|
+2 (Bluff)
|
|
Prof:
|
|
|
y
|
WIS
|
|
|
|
|
|
|
|
|
Prof:
|
|
|
y
|
WIS
|
|
|
|
|
|
|
|
|
Prof:
|
|
|
y
|
WIS
|
|
|
|
|
|
|
|
|
Read Lips
|
|
R
|
|
INT
|
|
|
|
|
|
|
|
|
Ride
|
+6
|
F
|
y
|
DEX
|
1
|
1
|
|
+5
|
|
|
|
|
Scry
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
Search
|
+12
|
|
y
|
INT
|
14
|
14
|
|
+1
|
|
|
|
|
Sense Motive
|
-2
|
R
|
y
|
WIS
|
|
|
|
-2
|
|
|
|
|
Speak Lang.
|
|
|
|
|
|
|
|
|
|
|
|
|
Spellcraft
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
Spot
|
-2
|
R
|
y
|
WIS
|
|
|
|
-2
|
|
|
|
|
Swim
|
+2
|
R
|
y
|
STR
|
|
|
|
+2 |
|
|
|
|
Tumble
|
+25
|
R
|
|
DEX
|
18
|
18
|
|
+5
|
|
|
+2 (Jump)
|
|
Use Magical Device
|
|
R
|
|
CHA
|
|
|
|
|
|
|
|
|
Use Rope
|
+4
|
|
y
|
DEX
|
|
|
|
+4
|
|
|
|
|
Wilderness Lore
|
-2
|
|
y
|
WIS
|
|
|
|
-2
|
|
|
|
Notes on Jumping (w/Ring):
Running Broad Jump Average: 37' (max height 9')
Standing Broad Jump Average: 18' (max height 4')
Running High Jump Average: 9'
Standing High Jump Average: 4.5'
Jump Back Average: 7'
Important Possessions and Magic Items
Chainmail +3, Celestial (Het
Branoi) - A gold suit of chainmail. It is considered light armor,
with a +8 Max Dex and -2 check penalty. The user can fly (as the spell) once per day.
Dagger +4, "Ice" (Het Branoi) - A thin
dagger with a wavy silver blade. It can be activated 1/day as a
standard action. If dipped into water or similar liquid, it will
instantly freeze up to 100 cubic feet. (This ends the
effect). Otherwise, when activated the next successful hit to an
opponent will do an additional 8d6 of cold damage.
Cape of the Mountebank (Het
Branoi) - A cape of bright red and gold cloth. The wearer can
cast dimension door (on self)
1/day, leaving behind a cloud of smoke and appearing in the same manner.
Ring of Jumping (Sharshun assailants) - A plain blue
ring. It grants the wearer +30 to all Jumping checks, and negates
the height-based max distance for jumping.
Pin of Poison Resistance (gift from the Stormknights)
- A red and gold pin in the shape of a sword. It grants the
wearer +4 on saves vs. Poison.
Ring of Blinking (Black Circle Bestiary) - A black
metal ring
which seems to flicker. The wearer can activate it at any time,
and
will be affected as if by the Blink spell.
Oil of Slipperiness (from Abernathy) - A clear oil in
a glass vial. This Oil will grant the user +30 to all Escape
Artist checks for 8 hours, and gives immunity to Webs, Magic Ropes,
etc.
Dagger, +1 (Gohgan's basement) - A finely crafted
dagger with
an S-shaped hilt.
Short Sword +1, +3 vs. Giants (Qalonno's first attack)
- A
beautifully-crafted short sword, with a bone cap on the end of the
hilt.
Hand of Glory (Repose) - A mummified hand on a
chain. Allows the wearer to use a third magic Ring, and cast the
spells
Continual Flame and See Invisibility, once each
per day.
Studded Leather Armor +1, Acid Resistance (Zhamir) -
Studded leather armor whose studs are a dull green color. It
absorbs 10 points of acid damage each round.
2 Potions of Cure Light Wounds (Brewed by Ernie) -
Cures
1d8+4 hit points.
Sling Bullets +1 (22) (Crafted by Dranko)
Potion of Vision (Verdshane spoils of war)
Goggles of Night (Verdshane spoils of war)- grants
darkvision 60' to the wearer
Masterwork Thieves' Tools - grants a +2 circumstance
bonus
to Disable Device and Open Locks checks.
Magic Item Slots
Headband/Hat/Helmet:
Lenses/Goggles: Goggles of Night
Cloak/Cape/Mantle: Cape of the Mountebank
Jewelry: Hand of Glory
Armor: Celestial Chainmail
Shield:
Robe:
Vest/Shirt:
Bracers:
Gloves/Gauntlets:
Rings: Jumping, (Blinking)
Belt:
Boots:
|