Grey Wolf
| Race |
Half-Elf |
| Class/Level |
Fighter 3/Wizard 7/Spellsword 5
|
| Alignment |
Chaotic Good |
| Current XP |
106,274 |
| XP for next |
120,000 |
|
|
| Hit Points |
116 |
| Base Move |
30' |
| (+) |
Ability |
Score |
Adj. |
|
Save |
Base |
Ability |
Feat |
Other |
TOTAL |
| |
Strength |
12 |
+1 |
|
Fortitude |
+9 |
+3 |
|
|
+12 |
|
(+1)
|
Dexterity |
16 |
+3 |
|
Reflex |
+4 |
+3 |
|
|
+7 |
| |
Constitution |
16 (12)
|
+3 |
|
Will |
+10 |
|
|
|
+10 |
|
(+1)
|
Intelligence |
22 (18) |
+6 |
|
|
|
|
|
|
|
| (+1) |
Wisdom |
10
|
|
|
Initiative |
|
+3 |
+4 |
|
+7 |
| |
Charisma |
9 |
-1 |
|
|
|
|
|
|
|
Explanation of "Other" above: (none)
Additional Ability Check Modifiers: (none)
Additional Saving Throw Modifiers: +4 on
saves
vs. Sleep, +2 on saves vs. Enchantment (race)
Armor Type: Elven Chain +2
& Large Shield +4 Armor Penalties: +6 Max Dex, -2 Check, 25% Spell Failure
AC = 10
+ Size + Dex + Armor + Shld + Other
27 =
10 + 0 + 3 + 7 +
6 + 1
Explanation of "Other" Above: Dodge
feat.
Additional Armor Class Modifiers: (none)
Attack Adjustments:
+11/+6/+1 (Class/Level)
+1 (Melee weapons only: STR)
+3 (Ranged weapons only: DEX)
+1 (Ranged weapons only when fired at <30 feet: Point Blank Shot)
Damage Adjustments:
+1 (Melee weapons only: STR)
+1 (Ranged weapons only when fired at <30 feet: Point Blank Shot)
| WEAPON |
CRITICAL |
RANGE (missile) |
Attack Adj. |
Damage |
| Light Crossbow of Accuracy +3 to hit |
19-20, x2 |
80' |
+17 (+1 < 30') |
1d8 (+1 < 30') |
| Longsword +5, Keen Defender "Bostock" |
17-20, x2 |
|
+17/+12/+7 |
1d8+5 |
Longsword +3 Undead Bane
|
19-20, x2 |
|
+15/+10/+5 |
1d8+3 |
Special Abilities and Feats
(W1) - Summon Familiar
(W1) - Scribe Scroll
(1) - Improved Initiative (+4 to Initiative rolls)
(F1) - Point Blank Shot (+1/+1 on ranged attacks of
<30')
(F2) - Dodge (+1 AC vs. 1 opponent per round)
(3) - Improved Toughness (+1 HP per level)
(W5)
- Craft Wondrous Item
(6) - Spell Mastery: magic missile, mage armor, fireball
(Can prepare these spells without a spellbook)
(SS2) - Quicken Spell
(9) - Spell Penetration (+2
on caster level checks vs. Magic Resistance)
(12) - Extra Spell Slot (3rd
level spells)
(15) - Pratciced Spellcaster (Caster level increased by 4 for
damage, spell penetration, duration and other spell effects)
(SS) - Channel Spell 3 (3/day can deliver a spell through a melee
attack)
(SS) - Ignore Spell Failure: 20%
(Race) Low-Light Vision (can see twice as far as a
human in low light)
Familiar: Edghar (monkey)
(9 HD), 25 HP
AC 18
Bite +4 to hit
Bite 1d3-4 damage
Saves: F+2, R+4, W+1
Str 3, Dex 15, Con 10, Int 8, Wis 12, Cha 5
Skills: Balance +10, Climb +13, Hide +13, Listen +4, Spot +4
Improved Evasion, Spell Sharing, Touch-Spell Delivery,
Empathic
Link, Speak with Master, Alertness
Skills (78 Total Points)
Max Ranks: 18/9
(20+5+5+6+6+6+6+6+6+6+6+6+6+6+8) = 104
|
Skill
|
Total
|
Class
|
(un)
|
Ability
|
Spent
|
Rank
|
Spec.
|
Ab. Adj.
|
Race
|
Item
|
Synergy
|
|
Appraise
|
+6
|
|
y
|
INT
|
|
|
|
+6
|
|
|
|
|
Balance
|
+3
|
|
y
|
DEX
|
|
|
|
+3
|
|
|
|
|
Bluff
|
-1
|
|
y
|
CHA
|
|
|
|
-1
|
|
|
|
|
Climb
|
+5
|
F
|
y
|
STR
|
4
|
4
|
|
+1
|
|
|
|
|
Concentrate
|
+21
|
W
|
y
|
CON
|
20
|
18
|
|
+1
|
|
|
|
|
Craft:
|
|
|
y
|
INT
|
|
|
|
|
|
|
|
|
Craft:
|
|
|
y
|
INT
|
|
|
|
|
|
|
|
|
Craft:
|
|
|
y
|
INT
|
|
|
|
|
|
|
|
|
Decipher Script
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
Diplomacy
|
-1
|
|
y
|
CHA
|
|
|
|
-1
|
|
|
|
|
Disable Device
|
|
|
|
DEX
|
|
|
|
|
|
|
|
|
Disguise
|
-1
|
|
y
|
CHA
|
|
|
|
-1
|
|
|
|
|
Escape Artist
|
+3
|
|
y
|
DEX
|
|
|
|
+3
|
|
|
|
|
Forgery
|
+6
|
|
y
|
INT
|
|
|
|
+6
|
|
|
|
|
Gather Info
|
-1
|
|
y
|
CHA
|
|
|
|
-1
|
|
|
|
|
Handle Animal
|
|
|
|
CHA
|
|
|
|
|
|
|
|
|
Heal
|
+3
|
(no)
|
y
|
WIS
|
6
|
3
|
|
|
|
|
|
|
Hide
|
+3
|
|
y
|
DEX
|
|
|
|
+3
|
|
|
|
|
Intimidate
|
-1
|
|
y
|
CHA
|
|
|
|
-1
|
|
|
|
|
Jump
|
+1
|
|
y
|
STR
|
|
|
|
+1
|
|
|
|
|
KS: Arcane
|
+16
|
W
|
|
INT
|
10
|
10
|
|
+6
|
|
|
|
|
KS:
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
KS:
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
KS:
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
Listen
|
+1
|
|
y
|
WIS
|
|
|
+1
|
|
|
|
|
|
Move Silently
|
+6
|
(no)
|
y
|
DEX
|
6
|
3
|
|
+3
|
|
|
|
|
Open Locks
|
|
|
|
DEX
|
|
|
|
|
|
|
|
|
Perform
|
-1
|
|
y
|
CHA
|
|
|
|
-1
|
|
|
|
|
Prof: Farmer
|
+5
|
W
|
y
|
WIS
|
5
|
5
|
|
|
|
|
|
|
Prof:
|
|
|
y
|
WIS
|
|
|
|
|
|
|
|
|
Prof:
|
|
|
y
|
WIS
|
|
|
|
|
|
|
|
|
Ride
|
+14
|
F
|
y
|
DEX
|
12
|
11
|
|
+3
|
|
|
|
|
Search
|
+4
|
|
y
|
INT
|
|
|
|
+4
|
|
|
|
|
Sense Motive
|
+0
|
|
y
|
WIS
|
|
|
|
|
|
|
|
Sleight
of Hand
|
|
|
|
DEX
|
|
|
|
|
|
|
|
|
Speak Lang.
|
|
|
|
|
|
|
|
|
|
|
|
|
Spellcraft
|
+24
|
W
|
|
INT
|
20
|
18
|
|
+6
|
|
|
|
|
Spot
|
+8
|
(no)
|
y
|
WIS
|
14
|
7
|
+1
|
|
|
|
|
Survival
|
+0
|
|
y
|
|
|
|
|
|
|
|
|
|
Swim
|
+1
|
|
y
|
STR
|
|
|
|
+1
|
|
|
|
|
Tumble
|
+5
|
(no)
|
|
DEX
|
4
|
2
|
|
+3
|
|
|
|
|
Use Magical Device
|
|
|
|
CHA
|
|
|
|
|
|
|
|
|
Use Rope
|
+4
|
(no)
|
y
|
DEX
|
2
|
1
|
|
+3
|
|
|
|
Magic Items
Elven Chain, +2 (Sharshun assailants, improved by
Dranko) - A suit of light, shimmering
silver mail rings. It protects as Chainmail +2, but all penalties
and
restrictions are figured as if were Leather armor.
Longsword +5, Keen Defender ("Bostock") (Tiger-man's
lair) A glowing blue longsword. Whoever holds the hilt does not
need to breathe. It also bestows the Maximize feat, but only on
spells channeled through it. If anyone other than Grey Wolf
wields Bostock, it behaves merely as a Longsword +2, though it retains
the breath-holding ability.
Longsword +3, Undead
Bane. Casts restoration
1/day.
Battleaxe, +2 (God's Thorn)
Light Crossbow of Accuracy (Irondale) - This Crossbow
grants a +3 bonus to hit, but no bonus to damage.
Large Steel Shield +4 (Het Branoi)
Potion of cure light
wounds (Brewed by Ernie) - Cures 1d8+4 HP
Potion of cure light
wounds - Cures 1d8+1 HP
Potion of cure serious
wounds (Brewed by Ernie) - Cures 3d8+5 HP
Potion of blur (Zhamir)
Potion of see invisibility
5 Spell Scrolls: ghoul
touch (Scribed by Grey Wolf) - Cast at 3rd Level
Spell Scroll: displacement,
emotion (Zhamir)
Spell Scroll: teleport
Spell Scroll: teleport, contingency, ice storm
Spell Scroll: protection
from normal missiles (starting gear)
Ring of Wizardry (God's Thorn) - A large silver ring
with a star pattern. This Ring doubles the number of 2nd level
spells that a Wizard or Sorcerer can memorize each day.
Earcuff of Translation (Gift from the Spire) - A
small, ring-shaped bronze earcuff. It allows the wearer to speak
and understand one language. Once set to a particular language,
it cannot be reset to another language. Set to Kivian Common.
Horn of Fog (Zhamir) - An elaborately
carved wooden horn, onto which is burned a scene of warriors fighting
in dense fog. Once per day it can be blown to create an Obscuring
Mist, that expands 10 feet per round. The Horn must be blown
continuously; after 5 rounds, the user must make Fort Saves each round
to continue. The DC is 15, + 1 per round beyond the 5th.
Caster's Ioun Stone (Zhamir) - A round white Ioun
Stone. It reduces the chance of armor-induced spell failure
by 5%.
Mordenkainen’s Cube (Zhamir) - A dark blue
steel cube, two inches on a side. One side has a large
glowing white rune etched into it, a rune unfamiliar to you. The
remaining five sides are covered with indecipherable tiny white letters
and symbols. The five sides of this Cube with tiny white
script, when pressed, cast the following spells, all as a 15th level
caster:
1. Mordenkainen’s Faithful Hound 1/week
2. Mordenkainen’s Lucubration 1/week
3. Mordenkainen’s Magnificent Mansion 1/month
4. Mordenkainen’s Sword 1/month
5. Mordenkainen's Disjunction 1/year
Vest of Improved Invisibility
(Created by Kibi) - 1/day casts improved invisibility on wearer at
7th level. 44 charges.
Wand of fly. 18 charges
Headband of Intellect +4
Belt of Health +4 (+4
to Constitution)
Stone Medallion - Provides
Damage Reduction 2/Magic to the wearer.
Screaming Bolts +2 - When
fired, all enemies within 20' of the path must make a DC 14 Will Save
or become shaken. 6 bolts.
Ring of the Ram (Het
Branoi) - An iron ring with a ram's head carved into a flat
plate. (As in the DMG)
Rod of Metamagic, Silent
Greater - A short ebony rod. The user can apply the
Silent feat to any spell, 3/day.
Magic Item Slots
Headband/Hat/Helmet: Headband of Intellect +4
Lenses/Goggles:
Cloak/Cape/Mantle:
Jewelry: Stone Medallion
Armor: Elven Chain +2
Shield: Large Shield +4
Robe:
Vest/Shirt: Vest of Improved Invisibility
Bracers:
Gloves/Gauntlets:
Rings: Wizardry, Ram
Belt: Belt of Health +4
Boots:
Spells
| Spell level: |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
| Base |
4 |
4 |
8 |
3 |
3 |
2 |
|
|
|
|
| Bonus |
0 |
2
|
2 |
2
|
1 |
1
|
|
|
|
|
| Total |
4
|
6
|
10
|
5 |
4 |
3 |
|
|
|
|
(base 2nd level spells are doubled by Ring of Wizardry)
| 0 Level Spells |
1st-Level Spells |
2nd-Level Spells |
3rd-Level Spells |
4th-Level
Spells |
| Mage Hand |
Animate Rope |
Alter Self |
Fly |
Dancing Chains
(BoVD)
|
| Mending |
Burning Hands |
Locate Object |
Dispel Magic |
Acid Orb (TB)
|
| Open/Close |
Erase |
Invisibility |
Fireball |
Sonic Orb (TB)
|
| Resistance |
Enlarge |
Melf's Acid Arrow |
Lightning Bolt |
Summon Pack
(custom)
|
| Ray of Frost |
Expeditious Retreat |
Spectral Hand |
Haste |
Fire Shield
|
| Detect Poison |
Feather Fall |
Mirror Image |
Phantom Steed |
Enervation
|
| Light |
Fist of Stone |
Bull's Strength |
Hold Person |
Improved
Invisibility
|
| Flare |
Jump |
See Invisibility |
Ironstorm (RR)
|
|
| Disrupt Undead |
Message |
Flaming Sphere |
Nondetection
|
|
| Detect Magic |
Reduce |
Glitterdust |
Coldfire (custom)
|
|
| Prestidigitation |
Shocking Grasp |
Bear's Endurance |
Tongues
|
|
| Read Magic |
Spider Climb |
Blur |
|
|
| Wizard Mark |
Magic Weapon |
Ghoul Touch |
|
|
| Dancing Lights |
Hold Portal |
Knock |
|
|
| Daze |
Prot. Evil/... |
Ice Knife (CA)
|
|
|
Arcane Mark
|
Shield |
Summon Monster II
|
|
|
Ghost Sounds
|
Grease |
Assassin's Senses (RR)
|
|
|
|
Mage Armor |
False Life
|
|
|
|
Mount |
Rope Trick
|
|
|
|
Obscuring Mist |
Familiar Pocket (CA)
|
|
|
|
Summon Monster I |
Dragonhide (RR2)
|
|
|
|
Unseen Servant |
Detect Thoughts
|
|
|
|
Comp. Languages |
Touch of Idiocy
|
|
|
|
Det. Secret Passages |
Cat's Grace
|
|
|
|
Det. Undead |
Spider Climb |
|
|
|
True Strike |
Body of the Sun
|
|
|
|
Magic Missile |
Cold Snap (RR)
|
|
|
|
Tenser's Floating Disc |
|
|
|
|
Cause Fear |
|
|
|
|
Chill Touch |
|
|
|
|
Ray of Enfeeblement |
|
|
|
|
Identify |
|
|
|
|
Alarm |
|
|
|
|
Charm Person |
|
|
|
|
Hypnotism |
|
|
|
|
Sleep |
|
|
|
|
Change Self |
|
|
|
|
Silent Image |
|
|
|
|
Nystul's Magic Aura |
|
|
|
|
Nystul's Undet. Aura |
|
|
|
|
Ventriloquism |
|
|
|
|
Lesser Acid Orb
(TB)
|
|
|
|
| 5th
Level Spells |
6th Level
Spells |
7th Level
Spells |
8th Level
Spells |
9th Level
Spells |
| Overland Flight |
|
|
|
|
| Cone of Cold |
|
|
|
|
Teleport
|
|
|
|
|
Telekinesis
|
|
|
|
|
| Greater
Fireburst (CA) |
|
|
|
|
| Reciprocal Gyre
(CA) |
|
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