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Aravis Telmir
Dranko Blackhope
Ernest Wilburforce Roundhill
Flicker Proudfoot (NPC)
Grey Wolf 
Kay "Windstorm" Olafsen
Kibilhathur Bimson
Makel Troutman (NPC)
Morningstar, Shield of Ell
One Certain Step (NPC)

Runs 1-10
Runs 11-20
Runs 21-30
Runs 31-40
Runs 41-50
Runs 51-60
Runs 61-70
Runs 71-80
Runs 81-90
Runs 91-100
Runs 101-110
Runs 111-120
Runs 121-130
Runs 131-140
Runs 141-150
Runs 151-160
Runs 161-170
Runs 171-180
Runs 181-190
Runs 191-200
 

Grey Wolf
Race Half-Elf
Class/Level Fighter 3/Wizard 7/Spellsword 5
Alignment Chaotic Good
Current XP 106,274
XP for next 120,000


Hit Points 116
Base Move 30' 

(+) Ability Score Adj.   Save Base Ability Feat Other TOTAL
  Strength 12  +1   Fortitude +9 +3     +12
(+1)
Dexterity 16  +3   Reflex +4 +3     +7
  Constitution 16 (12)
 +3   Will +10
    +10
(+1)
Intelligence 22 (18)  +6              
(+1) Wisdom 10
    Initiative   +3 +4   +7
  Charisma 9  -1              


Explanation of "Other" above: (none)
Additional Ability Check Modifiers: (none) 
Additional Saving Throw Modifiers: +4 on saves vs. Sleep, +2 on saves vs. Enchantment (race)


Armor Type: Elven Chain +2 & Large Shield +4     Armor Penalties: +6 Max Dex, -2 Check, 25% Spell Failure

AC    =   10 +   Size + Dex + Armor + Shld + Other
27    = 10  +  0  +  3  +  7   +  6  +   1

Explanation of "Other" Above: Dodge feat.
Additional Armor Class Modifiers: (none)


Attack Adjustments:
+11/+6/+1 (Class/Level) 
+1 (Melee weapons only: STR) 
+3 (Ranged weapons only: DEX) 
+1 (Ranged weapons only when fired at <30 feet: Point Blank Shot)

Damage Adjustments:
+1 (Melee weapons only: STR) 
+1 (Ranged weapons only when fired at <30 feet: Point Blank Shot)
 
WEAPON CRITICAL RANGE (missile) Attack Adj. Damage
Light Crossbow of Accuracy +3 to hit 19-20, x2 80'  +17 (+1 < 30')  1d8 (+1 < 30')
Longsword +5, Keen Defender  "Bostock" 17-20, x2   +17/+12/+7 1d8+5
Longsword +3 Undead Bane
19-20, x2   +15/+10/+5 1d8+3


Special Abilities and Feats

(W1) -  Summon Familiar
(W1) -  Scribe Scroll
(1) - Improved Initiative
(+4 to Initiative rolls) 
(F1) - Point Blank Shot (+1/+1 on ranged attacks of <30') 
(F2) - Dodge (+1 AC vs. 1 opponent per round) 
(3) - Improved Toughness (+1 HP per level)
(W5) - Craft Wondrous Item
(6) - Spell Mastery:
magic missile, mage armor, fireball (Can prepare these spells without a spellbook)
(SS2) - Quicken Spell
(9) - Spell Penetration (+2 on caster level checks vs. Magic Resistance)
(12) - Extra Spell Slot (3rd level spells)
(15) - Pratciced Spellcaster
(Caster level increased by 4 for damage, spell penetration, duration and other spell effects)

(SS) - Channel Spell 3
(3/day can deliver a spell through a melee attack)
(SS) - Ignore Spell Failure: 20%

(Race) Low-Light Vision (can see twice as far as a human in low light) 

Familiar: Edghar (monkey)
(9 HD), 25 HP
AC 18
Bite +4 to hit
Bite 1d3-4 damage
Saves: F+2, R+4, W+1
Str 3, Dex 15, Con 10, Int 8, Wis 12, Cha 5
Skills: Balance +10, Climb +13, Hide +13, Listen +4, Spot +4
Improved Evasion, Spell Sharing, Touch-Spell Delivery, Empathic Link, Speak with Master, Alertness



Skills (78 Total Points)    Max Ranks: 18/9
(20+5+5+6+6+6+6+6+6+6+6+6+6+6+8) = 104

Skill
Total
Class
(un)
Ability
Spent
Rank
Spec.
Ab. Adj.
Race
Item
Synergy
Appraise
+6
 
y
INT
 
 
 
+6
 
 
 
Balance
+3
 
y
DEX
 
 
 
+3
 
 
 
Bluff
-1
 
y
CHA
 
 
 
-1
 
 
 
Climb
+5
F
y
STR
4
4
 
+1

 
 
Concentrate
+21
W
y
CON
20
18

+1
 
 
 
Craft:
 
 
y
INT
 
 
 
 
 
 
 
Craft:
 
 
y
INT
 
 
 
 
 
 
 
Craft:
 
 
y
INT
 
 
 
 
 
 
 
Decipher Script
 

 
INT
 
 
 

 
 
 
Diplomacy
-1
 
y
CHA
 
 
 
-1
 
 
 
Disable Device

 

DEX
 
 
 

 
 
 
Disguise
-1
 
y
CHA
 
 
 
-1
 
 
 
Escape Artist
+3
 
y
DEX
 
 
 
+3
 
 
 
Forgery
+6
 
y
INT
 
 
 
+6
 
 
 
Gather Info
-1
 
y
CHA
 
 
 
-1
 
 
 
Handle Animal
 
 
 
CHA
 
 
 
 
 
 
 
Heal
+3
(no)
y
WIS
6
3
 

 
 
 
Hide
+3
 
y
DEX
 
 
 
+3

 
 
Intimidate
-1
 
y
CHA
 
 
 
-1
 
 
 
Jump
+1
 
y
STR
 
 
 
+1

 
 
KS: Arcane
+16
W
 
INT
10
10

+6
 
 
 
KS:


 
INT




 
 
 
KS:
 
 
 
INT
 
 
 
 
 
 
 
KS:
 
 
 
INT
 
 
 
 
 
 
 
Listen
+1

y
WIS


+1


 
 
Move Silently
+6
(no)
y
DEX
 6
 
+3

 
 
Open Locks
 
 
 
DEX
 
 
 
 
 
 
 
Perform
-1
 
y
CHA
 
 
 
-1
 
 
 
Prof: Farmer
+5
W
y
WIS
5
5
 
 
 
 
 
Prof:
 
 
y
WIS
 
 
 
 
 
 
 
Prof:
 
 
y
WIS
 
 
 
 
 
 
 
Ride
+14
F
y
DEX
12
11
 
+3
 
 
 
Search
+4
 
y
INT



+4
 
 
 
Sense Motive
+0
 
y
WIS
 
 
 

 
 
 
Sleight of Hand



DEX







Speak Lang.
 
 
 
 

 
 
 
 
 
Spellcraft
+24
W
 
INT
20
18

+6
 
 
 
Spot
+8
(no)
y
WIS
14
7
+1

 
 
 
Survival
+0

y








Swim
+1
 
y
STR
 
 
 
+1
 
 
 
Tumble
+5
(no)
 
DEX
4
2
 
+3
 
 
 
Use Magical Device
 
 
 
CHA
 
 
 
 
 
 
 
Use Rope
+4
(no)
y
DEX
2
1
 
+3
 
 
 



Magic Items

Elven Chain, +2 (Sharshun assailants, improved by Dranko) - A suit of light, shimmering silver mail rings.  It protects as Chainmail +2, but all penalties and restrictions are figured as if were Leather armor.

Longsword +5, Keen Defender ("Bostock")
(Tiger-man's lair) A glowing blue longsword.  Whoever holds the hilt does not need to breathe.  It also bestows the Maximize feat, but only on spells channeled through it.  If anyone other than Grey Wolf wields Bostock, it behaves merely as a Longsword +2, though it retains the breath-holding ability.

Longsword +3, Undead Bane.  Casts restoration 1/day.

Battleaxe, +2 (God's Thorn) 

Light Crossbow of Accuracy (Irondale) - This Crossbow grants a +3 bonus to hit, but no bonus to damage. 

Large Steel Shield +4 (Het Branoi)  

Potion of cure light wounds (Brewed by Ernie) - Cures 1d8+4 HP

Potion of cure light wounds - Cures 1d8+1 HP

Potion of cure serious wounds (Brewed by Ernie) - Cures 3d8+5 HP

Potion of blur (Zhamir)

Potion of see invisibility

5 Spell Scrolls: ghoul touch (Scribed by Grey Wolf) - Cast at 3rd Level

Spell Scroll: displacement, emotion (Zhamir)

Spell Scroll:  teleport

Spell Scroll:  teleport, contingency, ice storm

Spell Scroll: protection from normal missiles (starting gear)

Ring of Wizardry (God's Thorn) - A large silver ring with a star pattern.  This Ring doubles the number of 2nd level spells that a Wizard or Sorcerer can memorize each day. 

Earcuff of Translation (Gift from the Spire) - A small, ring-shaped bronze earcuff.  It allows the wearer to speak and understand one language.  Once set to a particular language, it cannot be reset to another language. Set to Kivian Common.

Horn of Fog (Zhamir) -  An elaborately carved wooden horn, onto which is burned a scene of warriors fighting in dense fog. Once per day it can be blown to create an Obscuring Mist, that expands 10 feet per round.  The Horn must be blown continuously; after 5 rounds, the user must make Fort Saves each round to continue.  The DC is 15, + 1 per round beyond the 5th.

Caster's Ioun Stone (Zhamir) - A round white Ioun Stone.   It reduces the chance of armor-induced spell failure by 5%.

Mordenkainen’s Cube (Zhamir) - A dark blue steel cube, two inches on a side. One side has a large glowing white rune etched into it, a rune unfamiliar to you. The remaining five sides are covered with indecipherable tiny white letters and symbols.   The five sides of this Cube with tiny white script, when pressed, cast the following spells, all as a 15th level caster:

1.  Mordenkainen’s Faithful Hound  1/week
2.  Mordenkainen’s Lucubration 1/week
3.  Mordenkainen’s Magnificent Mansion 1/month
4.  Mordenkainen’s Sword 1/month
5.  Mordenkainen's Disjunction 1/year

Vest of Improved Invisibility (Created by Kibi) - 1/day casts improved invisibility on wearer at 7th level.  44 charges.

Wand of fly.  18 charges

Headband of Intellect +4

Belt of Health +4 (+4 to Constitution)

Stone Medallion - Provides Damage Reduction 2/Magic to the wearer.

Screaming Bolts +2 -  When fired, all enemies within 20' of the path must make a DC 14 Will Save or become shaken.  6 bolts.

Ring of the Ram (Het Branoi) - An iron ring with a ram's head carved into a flat plate.  (As in the DMG)

Rod of Metamagic, Silent Greater - A short ebony rod.  The user can apply the Silent feat to any spell, 3/day.



Magic Item Slots

Headband/Hat/Helmet: Headband of Intellect +4
Lenses/Goggles:
Cloak/Cape/Mantle:
Jewelry:  Stone Medallion
Armor: Elven Chain +2
Shield: Large Shield +4
Robe:
Vest/Shirt: Vest of Improved Invisibility
Bracers:  
Gloves/Gauntlets:
Rings: Wizardry, Ram
Belt:  Belt of Health +4
Boots: 



Spells
 
Spell level: 0 1 2 3 4 5 6 7 8 9
Base 4 4 8 3 3 2        
Bonus 0 2
2 2
1 1


   
Total 4
6
10
4 3        
(base 2nd level spells are doubled by Ring of Wizardry) 
 
0 Level Spells 1st-Level Spells 2nd-Level Spells 3rd-Level Spells 4th-Level Spells
Mage Hand Animate Rope Alter Self Fly Dancing Chains (BoVD)
Mending Burning Hands Locate Object Dispel Magic Acid Orb (TB)
Open/Close Erase Invisibility Fireball Sonic Orb (TB)
Resistance Enlarge Melf's Acid Arrow Lightning Bolt Summon Pack (custom)
Ray of Frost Expeditious Retreat Spectral Hand Haste Fire Shield
Detect Poison Feather Fall Mirror Image Phantom Steed Enervation
Light Fist of Stone Bull's Strength Hold Person Improved Invisibility
Flare Jump See Invisibility Ironstorm (RR)

Disrupt Undead  Message Flaming Sphere Nondetection

Detect Magic Reduce Glitterdust Coldfire (custom)

Prestidigitation  Shocking Grasp Bear's Endurance Tongues

Read Magic Spider Climb Blur

Wizard Mark Magic Weapon Ghoul Touch

Dancing Lights Hold Portal Knock

Daze Prot. Evil/... Ice Knife (CA)


Arcane Mark
Shield Summon Monster II


Ghost Sounds
Grease Assassin's Senses (RR)



Mage Armor False Life



Mount Rope Trick



Obscuring Mist Familiar Pocket (CA)



Summon Monster I Dragonhide (RR2)



Unseen Servant Detect Thoughts



Comp. Languages Touch of Idiocy



Det. Secret Passages Cat's Grace



Det. Undead Spider Climb


True Strike Body of the Sun



Magic Missile Cold Snap (RR)



Tenser's Floating Disc 



Cause Fear



Chill Touch



Ray of Enfeeblement



Identify



Alarm



Charm Person



Hypnotism



Sleep



Change Self



Silent Image



Nystul's Magic Aura



Nystul's Undet. Aura



Ventriloquism



Lesser Acid Orb (TB)




5th Level Spells 6th Level Spells 7th Level Spells 8th Level Spells 9th Level Spells
Overland Flight



Cone of Cold



Teleport




Telekinesis




Greater Fireburst (CA)



Reciprocal Gyre (CA)