General
Kay "Windstorm" Olafson
| Race |
Half-Elf |
| Class |
Ranger |
| Level |
12 |
| Alignment |
Chaotic Good |
| Current XP |
71,041 |
| XP for next |
78,000 |
|
|
| Hit Points |
94 |
| Base Move |
30' (20' in Chainmail) |
| (+) |
Ability |
Score |
Adj. |
|
Save |
Base |
Ability |
Feat |
Other |
TOTAL |
|
Strength |
18 (14) |
+4 |
|
Fortitude |
+8 |
+2 |
|
|
+10 |
| (+1) |
Dexterity |
15 |
+2 |
|
Reflex |
+4 |
+2 |
|
+1 |
+6 |
| |
Constitution |
14 |
+2 |
|
Will |
+4 |
+1 |
|
|
+5 |
| |
Intelligence |
9 |
-1 |
|
|
|
|
|
|
|
| |
Wisdom |
12 |
+1 |
|
Initiative |
|
+2 |
+4 |
+2 |
+8 |
| (+2) |
Charisma |
13 |
+1 |
|
|
|
|
|
|
|
Explanation of "Other" above: Quick Charm
grants +2 to Init and +1 on Reflex Saves
Additional Ability Check Modifiers: (none)
Additional Saving Throw Modifiers: +4 on saves
vs. Sleep (race); +2 on saves vs. Enchantments (race)
Armor Type: Chainmail, +2
Armor Penalties: +2 Max Dex; -5 Check, speed
20'
AC = 10 + Size + Dex
+ Arm + Shld + Other
19 = 10 +
0 + 2 + 7 + 0 + 0
Explanation of "Other" Above: (none)
Additional Armor Class Modifiers: (none)
Attack Adjustments:
+12/+7/+2 (BAB)
+4 (Melee weapons only: STR)
+2 (Ranged weapons only: DEX)
+2 (Bows only: Magic Bracers)
-2 (Melee weapons when fighting two-handed)
+1 (Ranged < 30': Point Blank Shot feat)
Damage Adjustments:
+4 (Melee weapons only: STR)
+2 (w/ Mighty Composite Longbow)
+1 (w/ all bows: Magic Bracers)
+1 (Ranged < 30': Point Blank Shot feat); not included in below
+2 (Melee and Ranged < 30' vs. Orcs: favored enemy; not included in
below)
| WEAPON |
CRITICAL |
RANGE |
Attack Adj. |
(2-handed) |
Damage |
(off-hand) |
Warhammer +2
|
20, x3
|
|
+18/+13/+8
|
+16/+11/+6
|
1d8+6
|
|
| Shortsword, Gartine |
18-20, x2 |
|
+16/+11/+6 |
+14/+9/+4 |
1d6+4 |
1d6+2 |
| Dagger, +3 (melee) |
19-20, x2 |
|
+19/+14/+9 |
+17/+12/+7 |
1d4+7 |
1d4+5 |
| Dagger, +3 (thrown) |
19-20, x2 |
10' |
+16 |
|
1d4+5 |
|
| Gauntlet of Ice, +1 |
20, x2 +3d6 |
|
+17/+12/+7 |
+15/+10/+5 |
1d4+5 |
1d4+3 |
Longsword +1, Woodcutter
|
19-20, x2
|
|
+17/+12/+7
|
+15/+10/+5
|
1d8+5
|
|
Mighty Composite Longbow (max +2), w/
Bracers
|
20, x3
|
100'
|
+16/+11/+6 |
|
1d8+3
|
|
Special Abilities and Feats
(RACIAL TRAITS)
- Immune to sleep and other similar magical effects
- Low-light vision: (can see twice as far as humans in low-light
conditions)
- Elven blood
- +1 bonus to Listen, Search, Spot
(RANGER ABILITIES)
Point Blank Shot (+1 to hit, +1 Damage on ranged attacks of less than
30')
Precise Shot (No penalty for firing into melee)
Improved Initiative (+4 on INIT rolls)
Track
Favored Enemy: Orcs (+6 on damage rolls and various checks vs. enemy)
(FEATS)
Two-weapon Fighting (Reduces penalties for 2-weapon fighting by 2)
Ambidexterity (Negates check penalties for using the off-hand;
reduces the penalty for attacking with an off-hand by 4.)
Improved Initiative (+4 on Initiative rolls)
Quick Draw (From Quick Charm magic item - Allows drawing
a weapon to be a Free Action)
(WITH OA LYANNA)
gust of wind, 1/day
fly, 1/day
Yrimpa whirlwind , 1/day (5d6 damage to all adjacent enemies,
and 1d6 damage to self; All Large (or smaller) creatures affected (including
self) must make a Fortitude Save at DC16 or be stunned for 1 round)
wind wall, 1/day
control winds, 1/day
Skills
(45 Total Points) Max Ranks: 15/7.5
+6 on Bluff, Sense Motive, Listen, Spot and
Wilderness checks vs. Orcs (favored enemy) x3
(skills in italics
suffer a -5 check penalty in chainmail)
(12+3+3+3+3+3+3+3+3+3+3+3) = 45
|
Skill
|
Total
|
Class
|
(un)
|
Ability
|
Spent
|
Rank
|
Spec.
|
Ab. Adj.
|
Race
|
Item
|
Synergy
|
|
Alchemy
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
Animal Empathy
|
+3
|
R
|
|
CHA
|
2
|
2
|
|
+1
|
|
|
|
|
Appraise
|
-1
|
|
y
|
INT
|
|
|
|
-1
|
|
|
|
|
Balance
|
+2
|
|
y
|
DEX
|
|
|
|
+2
|
|
|
|
|
Bluff
|
+1
|
|
y
|
CHA
|
|
|
|
+1
|
|
|
|
|
Climb
|
+4
|
|
y
|
STR
|
|
|
|
+4
|
|
|
|
|
Concentrate
|
+2
|
|
y
|
CON
|
|
|
|
+2
|
|
|
|
|
Craft: sewing
|
+0
|
|
y
|
INT
|
1
|
1
|
|
-1
|
|
|
|
|
Craft:
|
|
|
y
|
INT
|
|
|
|
|
|
|
|
|
Craft:
|
|
|
y
|
INT
|
|
|
|
|
|
|
|
|
Decipher Script
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
Diplomacy
|
+1
|
|
y
|
CHA
|
|
|
|
+1
|
|
|
|
|
Disable Device
|
|
|
|
DEX
|
|
|
|
|
|
|
|
|
Disguise
|
+2
|
|
y
|
CHA
|
2
|
1
|
|
+1
|
|
|
|
|
Escape Artist
|
+2
|
|
y
|
DEX
|
|
|
|
+2
|
|
|
|
|
Forgery
|
-1
|
|
y
|
INT
|
|
|
|
-1
|
|
|
|
|
Gather Info
|
+1
|
|
y
|
CHA
|
|
|
|
+1
|
|
|
|
|
Handle Animal
|
|
|
|
CHA
|
|
|
|
|
|
|
|
|
Heal
|
+2
|
|
y
|
WIS
|
|
|
|
+1
|
|
|
+1
|
|
Hide
|
+2
|
|
y
|
DEX
|
|
|
|
+2
|
|
|
|
|
Innuendo
|
+2
|
|
|
WIS
|
|
|
|
+1
|
|
|
+1
|
|
Intimidate
|
+1
|
|
y
|
CHA
|
|
|
|
+1
|
|
|
|
|
Intuit Direction
|
+2
|
|
|
WIS
|
|
|
|
+1
|
|
|
+1
|
|
Jump
|
+4
|
|
y
|
STR
|
|
|
|
+4
|
|
|
|
|
KS: Forensics
|
|
|
|
INT
|
12
|
12
|
|
|
|
|
|
|
KS
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
KS:
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
KS:
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
Listen
|
+2
|
|
y
|
WIS
|
|
|
|
+2
|
+1
|
|
+1
|
|
Move Silently
|
+2
|
|
y
|
DEX
|
|
|
|
+2
|
|
|
|
|
Open Locks
|
|
|
|
DEX
|
|
|
|
|
|
|
|
|
Perform (folk songs, ballads)
|
+3
|
|
y
|
CHA
|
4
|
2
|
|
+1
|
|
|
|
|
Pick Pockets
|
|
|
|
DEX
|
|
|
|
|
|
|
|
|
Prof:
|
|
|
y
|
WIS
|
|
|
|
|
|
|
|
|
Prof:
|
|
|
y
|
WIS
|
|
|
|
|
|
|
|
|
Prof:
|
|
|
y
|
WIS
|
|
|
|
|
|
|
|
|
Read Lips
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
Ride
|
+4
|
|
y
|
DEX
|
2
|
2
|
|
+2
|
|
|
|
|
Scry
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
Search
|
+1
|
|
y
|
INT
|
1
|
1
|
|
-1
|
+1
|
|
|
|
Sense Motive
|
+2
|
|
y
|
WIS
|
|
|
|
+1
|
|
|
+1
|
|
Speak Lang.
|
|
|
|
|
|
|
|
|
|
|
|
|
Spellcraft
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
Spot
|
+3
|
|
y
|
WIS
|
|
|
|
+1
|
+1
|
|
+1
|
|
Swim
|
+6
|
|
y
|
STR
|
2
|
2
|
|
+4
|
|
|
|
|
Tumble
|
|
|
|
DEX
|
|
|
|
|
|
|
|
|
Use Magical Device
|
|
|
|
CHA
|
|
|
|
|
|
|
|
|
Use Rope
|
+3
|
|
y
|
DEX
|
1
|
1
|
|
+2
|
|
|
|
|
Wilderness Lore
|
+16
|
|
y
|
WIS
|
14
|
14
|
|
+1
|
|
|
+1
|
Magic Items
Gauntlet of Ice, +1 (Nifi Cleric Ambush) - A shiny silver
spiked gaulntlet. It does an additional 3d6 cold damage on a critical
hit.
Warhammer +2 (Nifi Cleric Ambush) - A warhammer inlaid with
gold and silver. The wielder can cast Cure Moderate Wounds on
herself (2d8+8) oncer per day.
11 Arrows, +1 (Zhamir)
11 Arrows of Slowness, +2 (Zhamir) - A dozen black arrows
with green feathers. If struck, the target of these arrows must make
a Fort Save at DC 18 or be affected by a Slow spell for 6 rounds.
Longsword +1 Woodcutter (Troll lair) - A well-crafted longsword.
It does double damage against animated wooden creatures. It also cuts
through inanimate wood like butter, for about 5 minutes/day.
Dagger +3 (Black Circle Bestiary) - A finely-crafted dagger
with emeralds worked into the hilt.
Chainmail +2 (God's Thorn) - A plain-looking suit of chainmail.
Potion of Cure Light Wounds (Brewed by Ernie) - Cures 1d8+4
HP.
Potion of Bull's Strength (Zhamir)
Potion of Aid (Zhamir)
Wind Fan (Gohgan's basement) - A hand-held fan with a design
of clouds on a sky-blue field. The Fan can be used to cast Gust of Wind
once per day.
Bracers of Archery (Gift from the Stormknights) - A pair
of sturdy leather bracers. They grant the wearer +2 to hit and +1 on
damage with bows and crossbows.
Earcuff of Translation (Gift from the Spire) - A small, ring-shaped
bronze earcuff. It allows the wearer to speak and understand one language.
Once set to a particular language, it cannot be reset to another language.
Set to Kivian Common.
Coovhad's Quick Charm (Repose) - A small gold winged foot,
hanging from a gold chain. It grants the wearer the following: +2 to
Initiative; one extra Attack of Opportunity per round; +1 to Reflex Saves;
the Quick Draw Feat.
Amulet of Energy (Zhamir) - A gold chain, on which hangs
a tiny beating heart, the size of small marble. It can be activated
once per round as a free action. It triples speed for the round
and does 10 points of subdual damage each time it’s used. Each
such use expends a charge. 7 charges remaining.
Tree Figurine (Zhamir) - A 3" tall perfect glass replica
of an oak tree, with a dark brown trunk, spreading branches, and hundreds
of tiny, impossibly carved green leaves. When touched to any tree, that tree
turns into a Treant that will obey the owner. The effect lasts for 10
minutes, and is only usable once.
Belt of Intuition (Zhamir) - A leather belt with a round
brass buckle in the shape of a closed eye. It grants a +1 to all Wisdom-based
skills.
Belt of Strength +4
Arrow of Distance +3, Permanent (Battle of Verdshane) - This
arrow does not lose its enchantment when fired.
Medallion of Damage Reduction 2/--
Spells
| Spell level: |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
| Base |
1 |
1 |
1 |
|
|
|
|
|
|
| Bonus |
1 |
0 |
0 |
|
|
|
|
|
|
| Total |
2 |
1
|
1 |
|
|
|
|
|
|
| 1st Level Spells |
2nd Level Spells |
3rd Level Spells
|
| Alarm |
Animal Messenger |
Control Plants
|
| Animal Friendship |
Cure Light Wounds |
Diminish Plants
|
| Detect Animals or Plants |
Detect Evil/... |
Greater Magic Fang
|
| Detect Snares & Pits |
Hold Animal |
Neutralize Poison
|
| Entangle |
Protection from Elements |
Plant Growth
|
| Pass Without Trace |
Sleep |
Remove Disease
|
| Resist Elements |
Snare |
Summon Nature's Ally III
|
| Slow Poison |
Speak with Plants |
Tree Shape
|
| Speak with Animals |
Summon Nature's Ally II |
Water Walk
|
| Summon Nature's Ally I |
|
|
| |
|
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