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Kibilhathur Bimson
Explanation of "Other" above: +1 due to Luckstone Additional Ability Check Modifiers: +1
to Dex Checks (Luckstone)
Armor Type: Bracers +6 Armor Penalties: none AC = 10
+ Size +
Dex
+ Arm + Shld + Other Explanation of "Other" Above: +4 due
to Earth Mage natural armor bonus; +7 from Robe of
Rock
Attack Adjustments: Damage Adjustments:
Special Abilities and Feats Darkvision 60' (W) Summon Familiar (W) Scribe Scroll (1) Empower Spell (Cast spells with random variables multipled by 1.5. 3/day, only on 5th level spells or lower.) (3) Combat Casting (+4 on Concentration checks to cast a spell defensively.) (W5) Craft Wondrous Item (6) Improved Initiative (+4 on INIT rolls) (9) Improved Familiar (small earth elemental "Scree") (12) Quicken Spell (Cast one spell per round as a Free Action. 3/day, only on 3th level spells or lower.) (EM) Natural Armor Bonus +4 (EM) Can cast soften earth & stone, stone shape, xorn movement, wall of stone, each 1/day (EM) Turn Air Creatures; Control Earth Creatures (EM) DR 1/- (EM) Improved Summoning – Creatures summoned from the Elemental Plane of Earth get +1 AC, +1 to hit and +1 damage. Such spells are considered Maximized and Extended, and take only a Standard Action to cast. Earth Mages are prohibited from summoning creatures from the Elemental Plane of Air. They are also prohibited from casting the following spells: obsucring mist, wind wall, lightning bolt, gaseous form, fly, overland flight, chain lightning Skills (109 Total Points) Max Ranks: 17/8.5 (24+6+6+6+6+6+6+6+6+7+7+7+8+8) = 109
Important Possessions and Magic Items Robe of Rock (First Nifi battle) - A stone-gray, full
length robe. This robe grants a +7 Deflection Bonus to AC.
If the wearer casts a spell or uses a spell-completion item, the magic
powers of the Robe
are negated for one round. Only single-class Wizards and
Sorcerers
can benefit from the power of the Robe. 2 Spell Scrolls: invisibility (Scribed by Kibi) Spell Scroll: minor
creation Spell Scroll: nondetection,
feather fall Spell Scroll: shrink item, detect secret doors Spell Scroll: protection
from arrows, fireball, suggestion (6th
lv.) Spell Scroll: dispel
magic, dimensional anchor Spell Scroll: repulsion,
prismatic spray Spell Scroll: Otto's
irresistable dance, sympathy Spell Scroll: comprehend
languages, pyrotechnics, blink Spell Scroll: project
image, Bigby's forceful hand, dismissal Spell Scroll: fire orb,
lightning bolt (7d6), protection from elements, teleport Spell Scroll: forcecage,
unbuckle Potion of Intelligence - A light blue potion. Potion of Resist Electricity
30 Potion of haste 2 Potions of cure light wounds 3 Potions of cure serious wounds Ring of Safety (Het
Branoi) - A silver ring with a snake design that matches that of the
short sword "Coiled Viper." Any
number of charges can be burned just before the wearer makes a saving
throw. An additional die is rolled for each charge spent, with
the best result used. Mantle of Spell Resistance (Het Branoi) - A
black mantle with a pattern of yellow stars. It grants spell resistance 21, as the spell. Dwarven Traveling Vest (made
by Kibi) - A vest that can cast water
walk and familiar pocket, for
one charge each, and each usable once per day. Lantern of Revealing (Het Branoi) - A
finely-wrought glass and brass lantern. Lightning it takes a full
round action; once lit, it casts the spell invisibility purge in a 25' radius
around itself. It will burn through a flask of oil in one hour. Deck of Illusions Pin of Protection from Poison (+4 to saves vs. Poison) Fire Dust (5 rounds after mixing, does a 5d6 explosion
in a 5' radius, reflex save (DC15) for half. Luckstone (+1 to all saves and DEX checks)
Wand of Endure Elements Pearl of Power (2nd Lv.) - (1/day as a standard action, user can recall a 2nd level spell already cast) Staff of Conjuration (Mokad & Co.) - An
intricately carved
wooden staff. It can cast summon monster II (1 charge), summon
monster IV (2 charges) and summon monster VI (5 charges).
Up
to 5 charges can be expended per day. Staff of Illusion (Het
Branoi) - Its appearance is different to each observer. It can
cast disguise self (1
charge), mirror image (1
charge), major image (1
charge), rainbow pattern (2
charges), persistant image (2
charges), and mislead (3
charges.) Staff of Abjuration -
It can cast shield (1
charge), resist elements (1
charge), dispel magic (1
charge), minor globe of
invulnerability (1 charge), dismissal
(2 charges) and repulsion
(2 charges.) Helm of Water Breathing - (Mokad & Co.) - A silver helm with blue waves painted on the sides. It allows the wearer to breathe under water.
Ioun Stone of Tongues - (Mokad & Co.) - A green
ovaloid
Ioun Stone, that acts as a Tongues spell on the wearer.
It can
be activated only 1/day, and lasts for 2 hours. Bead of Stillness - Can
cast one spell as if with the Still Spell feat. (Single-use item) Headband of Intellect +4 (make
by Kibi) Talisman of Arcane Extention
- Increases the duration of an arcane spell by one step: 1
round/level -> 1 minute/level -> 10 minutes/level -> 1 hour
per level -> 24 hours. Amulet of Proof vs. Scrying
and Detection Axe +2, Dwarven Thrower (Ogre caves) - In the hands of a dwarf, this axe is +3, can be hurled up to 30', and returns to the thrower. Also when thrown, it does an extra 1d8 damage, or 2d8 vs. Giants. Bracers of Armor +6 (Armor bonus to AC) Staff, +2 Dagger, +1
Magic Item Slots Headband/Hat/Helmet: Headband of Intellect Spells
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