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Aravis Telmir
Dranko Blackhope
Ernest Wilburforce Roundhill
Flicker Proudfoot (NPC)
Grey Wolf 
Kay "Windstorm" Olafsen
Kibilhathur Bimson
Makel Troutman (NPC)
Morningstar, Shield of Ell
One Certain Step (NPC)

Runs 1-10
Runs 11-20
Runs 21-30
Runs 31-40
Runs 41-50
Runs 51-60
Runs 61-70
Runs 71-80
Runs 81-90
Runs 91-100
Runs 101-110
Runs 111-120
Runs 121-130
Runs 131-140
Runs 141-150
Runs 151-160
Runs 161-170
Runs 171-180
Runs 181-190
Runs 191-200
 

Party Magic Items
 
Aravis
Dranko
Ernie
Flicker
Grey Wolf
Kay
Kibi
Morningstar
One Certain Step 

Aravis
Ringblade (Gohgan's basement) - A gold ring from which a golden sword-blade springs when activated.  The blade is the equivalent of a short-sword.  No weapon proficiency is required for its use. Activating and de-activating the Ringblade are Free Actions. 

2 Daggers, +1 (Zhamir) - two identical daggers with silver handles

2 Potions of Cure Light Wounds (Brewed by Ernie) - Cures 1d8+4 HP

Spell Scroll: Shocking Grasp, Melf's Acid Arrow (starting gear) 

Spell Scroll: Polymorph Self, Dimension Door, Shatter (starting gear)

Spell Scroll: Blink, Magic Circle vs. Chaos (?)

Spell Scroll: Grease, Blur, Protection from Arrow (Zhamir)

Spell Scroll: Cone of Cold, Programmed Image, Bigby's Forceful Hand (Zhamir)

4 Spell Scrolls: Fly (Scribed by Grey Wolf) - Cast at 5th level

Wand of Magic Missiles - (Crafted by Aravis) Fires 3 missiles. 33 charges remaining

Wand of Fireballs - (Crafted by Aravis) - Fires 8d6 Fireballs. 40 charges remaining

Wand of Levitation (Zhamir) - A thin silver wand with a pair of wings on the business end.  14 charges remaining.

Staff of Earth and Stone - A black wooden staff topped with a large emerald.   It can cast the Passwall and Move Earth spells, each costing one charge.  10 charges remaining

Ring of Evasion (Zhamir) - A silver ring with a flat metal device, on which a black blur constantly moves.  The wearer can activate it as a free action to gain the Evasion ability.  The wearer must still make a Reflex Save as normal.  Each use expends one charge. 5 charges remaining

Cloak of Resistance, +2 (Post-auction Sharshun battle) - A forest-green cloak, which grants a +2 Resistance Bonus to all Saving Throws 

Hat of Randomness (God's Thorn) - A dark blue pointed wizard-style hat.  Three times per day, the owner can reach into the Hat and pull out some random object. 

Rod of the Vampire (God's Thorn) - A black rod of obsidian with a fanged head carved into the buisiness end.  It requires a successful Touch Attack to activate.  It drains 1d10 HP from the target, and grants that many HP to the wielder.  It cannot be used to increase the wielder's HP above his normal maximum.  It can be used 3 times per day.  Unsuccessful Touch Attacks do not count toward the number of uses per day. 

Robe of Rock (First Nifi battle) - A stone-gray, full length robe.  This robe grants a +7 Deflection Bonus to AC.  If the wearer casts a spell, the magic powers of the Robe are negated for one round.  Only single-class Wizards and Sorcerers can benefit from the power of the Robe. 

Nolzur's Marvelous Pigments (Ogres and orcs in Dir-Tolia) - A small black metal box (Wizared Locked) containing pigments and a fine brush. The Pigments can used to paint objects in 2-D, which then become real 3-D objects.  The user must concentrate the entire time.  There is enough remaining for one small application.

Boots of Speed (Crafted by Aravis) - Leather boots that allow the wearer to be affected as by the Haste spell for 10 rounds per day.  These rounds do not have to be contiguous, though activating the Boots is a standard action each time.

Snow Globe of Mirage Arcana (Repose) - A small crystal snow-globe, filled with a clear liquid and tiny silver flakes.  Normally, the interior shows a scene (minus creatures) of the wielder's current location.  It can be used to cast the spell Mirage Arcana once per week.

Earcuff of Translation (Gift from the Spire) - A small, ring-shaped bronze earcuff.  It allows the wearer to speak and understand one language.  Once set to a particular language, it cannot be reset to another language.

Arcane-Locked Box (Self-made) - A small metal box with a latch.

Continual Flame Torch (Pulled from the Hat of Randomness)


Dranko
Mace +1 ("Iglat") - (Seablade Point, part II) - An iron mace with a vaguely reddish cast.  The Mace does an extra 1d6 damage whenever ordinary max damage is rolled.  (Critical hits do not increase this bonus).  The wielder of the Mace can speak the word "Iglat" to summon a Small Fire Elemental, once per day.  The Elemental lasts for two rounds, or until it is killed. 

Whip of the Searing Tongue, +1 (Crafted by Dranko) - Does an extra 1d6 normal (non-subdual) damage on a successful hit.  Also casts Searing Light 1/day at 5th Level. 

Mace +2, Chaotic (Zhamir) - Does an extra 2d6 damage vs. Lawful targets

Elven Chain, +1 (Sharshun assailants) - A suit of light, shimmering silver mail rings.  It protects as Chainmail, +1, but all penalties and restrictions are figured as if were Leather armor. 

Buckler +1, Light Fortification - (Zhamir) A polished steel buckler.  It has a 25% chance of negating critical hits.

Potion of Cure Light Wounds (Brewed by Ernie) - Cures 1d8+4 HP.

2 Potions of Cure Light Wounds (Zhamir) - 1d8+5 HP

Potion of Invisibility - (Zhamir)

Spell Scroll - Sanctuary, Spiritual Weapon (Zhamir)

Wand of Cure Serious Wounds (Crafted by Morningstar) - Cures 3d8+5 HP.  31 charges remaining

Ring of Feather Falling (Black Circle Bestiary) - A silver ring whose device is a small feather.  If the wearer of this Ring falls more than 3', a Feather Fall spell is immediately activated. 

Ring of Opening (God's Thorn) - A bright red ring, which can be used to free imprisoned Yrimpa.

Mirror of Whispers (Gohgan's Basement) - A bronze-framed hand mirror.  The wielder of the Mirror can speak to anyone they can see reflected in it, regardless of distance.  Only the reflected person hears the voice.  Spells cannot be cast through the Mirror. 

Bag of Endless Rope (Orcs near Dingman's Ferry) - A small brown sack, with a small end of rope protruding from the opening.  495' of decent-quality rope can be pulled out of the sack; the other end never comes out.  The rope can be retracted with a quick, intentional tug.  The rope can be cut, but this reduces the amount of rope that comes out of the Bag. 

Boots of True Stealth - Plain leather boots.  The wearer leaves no tracks, and gets a +10 bonus to all Move Silently checks. 

Box of Transport (receiving end) (Frowirth's house) A metal box about the size of a shoebox.  Anything placed in its twin (currently possessed by Ozilinsh) will appear in this Box. 

Decanter of Endless Water (Manzanill) A sea-green crystal decanter.  The wielder can command the Decanter to pour water at one of three speeds: stream, fountain, and geyser.  It can also suck.  So to speak.  The Geyser is 20' long, emits water at 30 gallons per round, and does 1d4 points of damage to vulnerable targets (1 per round)  Using the Geyser forces the wielder to make a Strength check at DC 12, due to the back pressure; failure means the Decanter will fly from the wielder's hands, and require both a touch attack and Strength check on a subsequent round to be picked up again 

Pin of Poison Resistance (gift from the Stormknights) - A red and gold pin in the shape of a sword.  It grants the wearer +4 on saves vs. Poison. 

Heward's Haversack (Black Circle Bestiary) - A small Bag of Holding, with an opening of about 10" x 4".  Items placed in it must be asked for before they can be removed. 

Earcuff of Translation (Gift from the Spire) - A small, ring-shaped bronze earcuff.  It allows the wearer to speak and understand one language.  Once set to a particular language, it cannot be reset to another language. Set to Kivian Common.

Robe of Blending (Repose) - A long gray robe.  It grants the wearer +15 on Hide checks, and allows the wearer to cast Change Self once per day.

Glasses of Inversion (Zhamir) - These look like ordinary spectacles, with glass lenses that appear to others to cause refraction.  To the wearer they have no effect on normal sight, but for 1 continuous hour per day can be used to see the opposite face of any object.  This works to a range of 20’. 

Forgery Kit (Zhamir) - A latched mahogany box, about the size of a shoe box.  It contains three compartments.  The first has a light green feather quill. The second has a signet ring with a symbol of a "C" on it, and a block of sealing wax.  The third contains a small ink-pot.  The quill is a Quill of Forgery, which adds 10 to any Forgery check.  The Signet Ring (feather device) casts the Illusory Script spell on any letter sealed with it.   The ink-pot appears only 1/3 full, but any quill dipped into it will become inked, and produces whatever color of ink the writer desires.


Ernie
"Beryn Sur" Short Sword of Dancing, +2 (gift from the Stormknights) - A gleaming silver short sword. Beryn Sur can be loosed by its wielder (requiring an action).  Starting the following round, it fights on its own for three rounds. On the fourth round, the original wielder can grab it again (again requiring an action).  If it not reacquired after three rounds of dancing, it will fall to the ground.  Beryn Sur never strays more than 5' from the original wielder while Dancing.  It fights with the same Base Attack bonus as the original wielder while dancing.  It will continue to fight even if the original wielder is knocked out or killed. 

Short Sword +1, Flaming  (Zhamir) - A short sword with a spiraled-leather handle and chunk of red rock on the end of the pommel; it is warm to the touch.  It does an extra 1d6 fire damage on a successful hit.

Short Bow, +1 (Zhamir) - A smooth yew short bow.

10 Arrows, +1 (Zhamir)

Plate Mail of Silent Strength, +1 (Crafted by Dranko) - Halfling-sized full plate, with the Silent Moves ability (makes almost no sound, and grants a +10 Circumstance Bonus to Move Silently checks).  The wearer can also cast Bull's Strength on himself once per day.  Pulling the little finger of the right-hand gauntlet causes the armor to emit a loud raspberry sound.

Buckler, +1 (Black Circle Bestiary) - A plain, round buckler. 

Potion of Cure Light Wounds (Brewed by Ernie) - Cures 1d8+4 HP.

Potion of Spider Climb (Zhamir)

Potion of Heroism (Zhamir)

Spell Scroll: Spell Resistance, Heroes' Feast, Heal - (Zhamir)

Bag of Holding (Gohgan's Basement) A large black bag, with an opening about 24" x 30".  Its interior is extremely large. 

Murlynd's Spoon (Manzanill) - A simple metal spoon.  When placed in an empty bowl, the bowl will fill up with a nourishing but tasteless gruel. 

Smoke Frame (Manzanill) - A large metal frame, about 24" x 36".  Inside the Frame, one can see swirling gray smoke.  Any smoke in close proximity to the Frame is drawn into it. 

Beetle Bracer (Black Circle Bestiary) - Bracer with a picture of an insect sketched into the metal. It allows the wearer to cast the spell Giant Vermin once per day.

Potion of Giant Strength (from Abernathy) - A clear potion in a glass vial.  This Potion will grant a +6 Enhancement bonus to the drinker's Strength for 20 rounds.

Oil of Light (?) - A glowing white potion.  The Oil will adhere to anything, and glow brightly.

Headband of Ferocity (Zhamir) - A blood-spattered headband of white linen, with the spatter-marks on the front vaguely forming a design of a helmed head and face in profile.  It allows the wearer to take normal actions while having between 0 and -9 hit points.

Rope of Climbing (Manzanill, party II)  A 60' length of rope that will move around and attach itself wherever desired. (Kept in the Bag of Holding)

Rope of Return (Gift from the Spire) - An ordinary 30' length of Rope.  When activated, it will transport all those within its circle back to Charagan. (Kept in the Bag of Holding) 

Sticky Shield, +1 (Ogres and orcs in Dir-Tolia) - A small round metal shield, with a short sword and dagger stuck to it.  There is a chance that any weapon used against the wielder will stick to the Shield.  Magic weapons stuck to the Sticky Shield impart their bonuses to the Shield's AC bonus.  (Kept in the Bag of Holding)


Flicker
Ring of Jumping (Sharshun assailants) - A plain blue ring.  It grants the wearer +30 to all Jumping checks, and negates the height-based max distance for jumping. 

Glove of Missile Snaring (Sharshun assailants) - A brown leather glove.  It allows the wearer to catch one missile per round, provided the hand is free.  DC is 20 + weapon bonus. 

Pin of Poison Resistance (gift from the Stormknights) - A red and gold pin in the shape of a sword.  It grants the wearer +4 on saves vs. Poison.

Ring of Blinking (Black Circle Bestiary) - A black metal ring which seems to flicker.  The wearer can activate it at any time, and will be affected as if by the Blink spell. 

Oil of Slipperiness (from Abernathy) - A clear oil in a glass vial.  This Oil will grant the imbiber +30 to all Escape Artist checks for 8 hours, and gives immunity to Webs, Magic Ropes, etc. 

Dagger, +1 (Gohgan's basement) - A finely crafted dagger with an S-shaped hilt.

Short Sword +1, +3 vs. Giants (Qalonno's first attack) - A beautifully-crafted short sword, with a bone cap on the end of the hilt.

Staff of Shocking (Black Circle Bestiary) - A short wooden staff with lightning bolts carved along its length.  It can deliver a 2d8 mini-lightning bolt at 10' range.  (DC 14 Reflex Save for 1/2 damage) 2 charges remaining

Hand of Glory (Repose) - A mummified hand on a chain.  Allows the wearer to use a third magic Ring, and cast the spells
Continual Flame and Detect Invisibility, once each per day.

Studded Leather Armor +1, Acid Resistance (Zhamir) - Studded leather armor whose studs are a dull green color.  It absorbs 10 points of acid damage each round.

Acid Fog Globe (Zhamir) - A crystal globe the size of a tennis ball, in which swirls a thick green vapor. When thrown, this crystal sphere will shatter, effectively casting the Acid Fog spell centered at the point of impact.

2 Potions of Cure Light Wounds (Brewed by Ernie) - Cures 1d8+4 hit points. 


Grey Wolf
Longsword +2 ("Bostock") (Tiger-man's lair) A glowing blue longsword.  Whoever holds the hilt does not need to breathe.  If enough damage is inflicted with Bostock, other powers may reveal themselves.

Battleaxe, +2 (God's Thorn) 

Light Crossbow of Accuracy (Irondale) - This Crossbow grants a +3 bonus to hit, but no bonus to damage. 

Large Steel Shield +1 (Zhamir) - A large steel shield, without device, but with black ornamental designs traced around its edge.

Leather Armor +2, Slick (Zhamir) - A set of finely made but slightly greasy-feeling leather armor.  It grants a +10 to Escape Artist checks.

Potion of Cure Light Wounds (Brewed by Ernie) - Cures 1d8+4 HP

Potion of Cure Moderate Wounds (Zhamir)

Potion of Blur (Zhamir)

Potion of Fire Breath (Zhamir)

3 Spell Scrolls: Fly (Scribed by Grey Wolf) - Cast at 5th level

5 Spell Scrolls: Ghoul Touch (Scribed by Grey Wolf) - Cast at 3rd Level

2 Spell Scrolls: Haste (Scribed by Grey Wolf) - Cast at 5th Level

Spell Scroll: Feather Fall, Invisibility, Fireball (5d6), Non-Detection (Zhamir)

Spell Scroll: Spectral Hand, Displacement, Charm Monster, Emotion (Zhamir)

Spell Scroll: Protection from Normal Missiles (starting gear)

Ring of the Berserker (Ogres and Orcs in Five Stone Pass) - A silver ring with the design of an enraged face.  When activated, it grants the wearer +3 to hit and +3 to damage with all melee attacks, and 15 temporary hit points.  It also turns the wearer into a mindless fighting machine who will attack the nearest being every round.  All effects last for 8 rounds.

Ring of Wizardry (God's Thorn) - A large silver ring with a star pattern.  This Ring doubles the number of 2nd level spells that a Wizard or Sorcerer can memorize each day. 

Earcuff of Translation (Gift from the Spire) - A small, ring-shaped bronze earcuff.  It allows the wearer to speak and understand one language.  Once set to a particular language, it cannot be reset to another language. Set to Kivian Common.

Horn  of Fog (Zhamir) -  An elaborately carved wooden horn, onto which is burned a scene of warriors fighting in dense fog. Once per day it can be blown to create an Obscuring Mist, that expands 10 feet per round.  The Horn must be blown continuously; after 5 rounds, the user must make Fort Saves each round to continue.  The DC is 15, + 1 per round beyond the 5th.

Caster's Ioun Stone (Zhamir) - A round white Ioun Stone.  It reduces the chance of armor-induced spell failure by 5%.

Mordenkainen’s Cube (Zhamir) - A dark blue steel cube, two inches on a side. One side is solid black. Another side has a large glowing white rune etched into it.  The remaining four sides are covered with indecipherable tiny white letters and symbols.   The four sides of this Cube with the tiny white script, when pressed, cast the following spells, all as a 15th level caster:

1.  Mordenkainen’s Faithful Hound  1/week
2.  Mordenkainen’s Lucubration 1/week
3.  Mordenkainen’s Magnificent Mansion 1/month
4.  Mordenkainen’s Sword 1/month

The solid black side has no magical properties.


Kay
Gauntlet of Ice, +1 (Nifi Cleric Ambush) - A shiny silver spiked gaulntlet.  It does an additional 3d6 cold damage on a critical hit.

Warhammer +2 (Nifi Cleric Ambush) - A warhammer inlaid with gold and silver.  The wielder can cast Cure Moderate Wounds on herself (2d8+8) oncer per day.

12 Arrows, +1 (Zhamir)

12 Arrows of Slowness, +2 (Zhamir) - A dozen black arrows with green feathers.  If struck, the target of these arrows must make a Fort Save at DC 18 or be affected by a Slow spell for 6 rounds.

Longsword +1 Woodcutter (Troll lair) - A well-crafted longsword.  It does double damage against animated wooden creatures.  It also cuts through inanimate wood like butter, for about 5 minutes/day. 

Dagger +3 (Black Circle Bestiary) - A finely-crafted dagger with emeralds worked into the hilt. 

Chainmail +2 (God's Thorn) - A plain-looking suit of chainmail.

Potion of Cure Light Wounds (Brewed by Ernie) - Cures 1d8+4 HP.

Potion of Bull's Strength (Zhamir)

Potion of Aid (Zhamir)

Wand of Cure Serious Wounds (Crafted by Morningstar) - Cures 3d8+5 HP.  45 charges remaining

Wind Fan (Gohgan's basement) - A hand-held fan with a design of clouds on a sky-blue field.  The Fan can be used to cast Gust of Wind once per day. 

Bracers of Archery (Gift from the Stormknights) - A pair of sturdy leather bracers.  They grant the wearer +2 to hit and +1 on damage with bows and crossbows. 

Figurine of Wondrous Power - Jet Python "Thriss" (Black Circle Bestiary) - A small figurine of a coiled snake, made of jet.  Upon command, it turns into a huge python that obeys its owner.  It stays alive for up to 6 hours, and then has to recharge for a week. 

Earcuff of Translation (Gift from the Spire) - A small, ring-shaped bronze earcuff.  It allows the wearer to speak and understand one language.  Once set to a particular language, it cannot be reset to another language. Set to Kivian Common.

Coovhad's Quick Charm (Repose) - A small gold winged foot, hanging from a gold chain.  It grants the wearer the following: +2 to Initiative; one extra Attack of Opportunity per round; +1 to Reflex Saves; the Quick Draw Feat.

Amulet of Energy (Zhamir) - A gold chain, on which hangs a tiny beating heart, the size of small marble.  It can be activated at the start of  a round as a free action.   It triples speed for the round and does 10 points of subdual damage each time it’s used.   Each such use expends a charge.   8 charges remaining.

Tree Figurine (Zhamir) - A 3" tall perfect glass replica of an oak tree, with a dark brown trunk, spreading branches, and hundreds of tiny, impossibly carved green leaves. When touched to any tree, that tree turns into a Treant that will obey the owner.  The effect lasts for 10 minutes, and is only usable once.

Belt of Intuition (Zhamir) - A leather belt with a round brass buckle in the shape of a closed eye.  It grants a +1 to all Wisdom-based skills.


Kibi
Bracers, +4 (Armor bonus to AC)

Staff, +2

Dagger, +1

10 Spell Scrolls: Invsibility (Scribed by Kibi)

Spell Scroll:  Minor Creation

Pin of Prot. Poison (+4 to saves vs. Poison)

Fire Dust, 4 pinches (5 rounds after mixing, does a 5d6 explosion in a 5' radius, reflex save (DC15) for half

Luckstone (+1 to all saves and DEX checks))

Amulet of Natural Armor, +2 (Natural Armor bonus to AC)

Potion of Improved Casting (for 10 minutes, all spells cast are as if by a caster 5 levels higher)

Wand of Endure Elements (11 charges remaining)

Pearl of Power (2nd Lv.) - (1/day, user can recall and cast again a 2nd level spell already cast) 



Morningstar
 

Elven Chain, +1 (Sharshun assailants) - A suit of light, shimmering silver mail rings.  It protects as Chainmail, +1, but all penalties and restrictions are figured as if were Leather armor. 

Pin of Poison Resistance (gift from the Stormknights) - A red and gold pin in the shape of a sword.  It grants the wearer +4 on saves vs. Poison. 

Holy Morningstar of Stunning Crit, +4 (Balani Peninsula) - A morningstar with a black head; all of the spikes on the ball are black, except for four, which are white.  On a critical hit, this weapon does an extra 3d6 damage, and L or smaller creatures must make a Fort Save DC 15 or be stunned one round.  It is +4 only for Clerics of Ell.

Holy Shield, +1 - A black wooden shield with three small inverted white triangles.  A Cleric of Ell can use it cast Daylight and Deeper Darkness, each once per day.

Potion of Clairaudience/Clairvoyance (from Abernathy)

Pink-and-Green Swirled Ioun Stone (Repose) - A round, pink-and-green stone the size of a marble.  It grants a +2 Enhancement bonus to Charisma.

Ring of Free Action (Repose) - A simple silver band that feels slick, almost wet, but fits snugly.  The wearer is constantly affected as if by the Freedom of Movement spell, which grants immunity to Hold, Web, Paralysis, etc.

Earcuff of Translation (Gift from the Spire) - A small, ring-shaped bronze earcuff.  It allows the wearer to speak and understand one language.  Once set to a particular language, it cannot be reset to another language. 

Javelin +1, Returning (Zhamir) - A black wooden javelin with a sharpened bone point.  It returns to the thrower just before the start of the following round.

Diamond of Recall (Zhamir) - A 4-inch-diameter gold circlet, with three interior gold spokes meeting a large blue diamond in the center. The whole thing glows with a soft golden light.  A spell caster holding this item and concentrating on it can fill an empty spell slot with any known spell of that level or lower, as a Full Round action (instead of taking the usual 15 minutes).  This item can be used once per day.

Casaban's Longbow +2 (Lapis's group) - Made from Elven bones, this bow will cause great pain and eventually damage to any good-aligned person who holds it.  (Kept at the Greenhouse)

Potion of Cure Light Wounds (Brewed by Ernie) - Cures 1d8+4 HP.

Spell Scroll: Inflict Serious Wounds, Remove Blindness/Deafness, Neutralize Poison


One Certain Step

Ring of Sustenance - A silver ring with a small green stone.  It constantly provides life-sustaining nourishment, and allows the wearer to let two hours of sleep serve for eight.

"Firebrand" Greatsword +1, Flaming - A huge, shining silver greatsword.  At the wielder's thought, it will burst into flame.

Immovable Rod - A 3' long flat iron bar with a button on the end.  When the button is pressed, the Rod becomes fixed in space and cannot be moved with normal force.

Ring Gates - A pair of iron rings, about a foot in diameter.  Anything put through one of them will emerge from the other (100 lb limit per day).  They do not work if the Rings are more than 100 miles apart.  (One of these Rings is kept in the Church of Kemma in Djaw

Dimensional Shackles (Repose) - Flat black metal shackles, that act upon  the wearer as the spell Dimensional Anchor.

Shield Medallion (Zhamir) - A round stone medallion on a steel chain. The stone has a carving of a shield, and it glows with an amber light.  It grants the wearer Damage Reduction of 2/+3.  This doesn’t stack with other Damage Reduction.

Gem of Fighting Prowess (Zhamir) - A round, flat emerald about the size of a nickel. It has 12 facets, five of which are dark, and 7 of which glint unnaturally bright. When affixed to the pommel of a weapon, the wielder can make one extra melee attack in a round with that weapon, at highest attack bonus.  Each use of the Gem expends one charge and blackens another facet.   4 charges remaining.  (Currently affixed to Greatsword)

Oli of Keen Edge (Lapis's Group) - Doubles the critical threat range of any slashing or piercing weapon.  It takes a full-round action to apply, and lasts for 1 hour once applied.

2 Potions of Cure Light Wounds (Brewed by Ernie) - Cures 1d8+4 HP.

1 Potion of Endurance (Brewed by Ernie) - Cast at 3rd Level