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Aravis Telmir
Dranko Blackhope
Ernest Wilburforce Roundhill
Flicker Proudfoot (NPC)
Grey Wolf 
Kay "Windstorm" Olafsen
Kibilhathur Bimson
Makel Troutman (NPC)
Morningstar, Shield of Ell
One Certain Step (NPC)

Runs 1-10
Runs 11-20
Runs 21-30
Runs 31-40
Runs 41-50
Runs 51-60
Runs 61-70
Runs 71-80
Runs 81-90
Runs 91-100
Runs 101-110
Runs 111-120
Runs 121-130
Runs 131-140
Runs 141-150
Runs 151-160
Runs 161-170
Runs 171-180
Runs 181-190
Runs 191-200
 

Makel Troutman
Race Human
Class Fighter
Level 8
Alignment Neutral Good
Current XP 32,740
XP for next 36,000
Hit Points 58
Base Move 30' (20' in chainmail)

(+) Ability Score Adj.   Save Base Ability Feat Other TOTAL
  Strength 16  +3   Fortitude   +6     +1    
+7
Dexterity 16  +3   Reflex   +2     +3    
+5
(+1)  Constitution 13  +1   Will   +2      -1    
+1
  Intelligence 10                
(+1)  Wisdom 8  -1   Initiative       +3   +4  
+7
Charisma 12  +1              
Explanation of "Other" above: (none)
Additional Ability Check Modifiers: (none)
Additional Saving Throw Modifiers: (none)



Armor Type: Banded Mail +1    Armor Penalties: -6 Check, +1 Max Dex, Move 20'
 

AC =   10 +   Size + Dex + Arm + Shld + Other
18 = 10  +  0  +  1  +  7  +  0  +   0

Explanation of "Other" Above: (none)
Additional Armor Class Modifiers: (none)


Attack Adjustments:
+8/3 (Class/Level) 
+3 (Melee weapons only: STR) 
+3 (Ranged weapons only: DEX) 
+1 (Longsword only: Weapon Focus) 
-2 (When fighting with 2 weapons) 

Damage Adjustments:
+3 (Melee weapons only: STR) 
+2 (Longswords only: Specialization) 
 
WEAPON CRITICAL RANGE  Attack Adj. (2-Handed)  Damage (off-hand)
Gorok-Nil, Longword +1, 
+2 vs. magic-using Creatures
17-20, x2   +13(14)/+8(9) +11(12)/+6(7)  1d8+6(7)  
Short Sword of Acid Arrows 19-20, x2   +11/+6 +9/+4 1d6+3 1d6+1
Dagger (melee) 19-20, x2   +11/+6 +9/+4 1d4+3  1d4+1
Dagger (thrown) 19-20, x2 10' +11/+6 +9/+4 1d4+3  
Longbow +1, Distance 20, x3 200' +12/+7 1d8+1



Special Abilities and Feats

Weapon Focus: Longsword (+1 to hit) 
Improved Initiative (+4 on INIT rolls) 
Ambidexterity
Two-Weapon Fighting
Weapon Specialization: Longsword (+2 damage) 
Power Attack (Can take a penalty on attack roll, to get a corresponding increase to damage roll) 
Cleave (Gets one free attack vs. adjacent foe, on same round any other foe is taken down) 
Great Cleave (As Cleave, but against any number of adjacent foes per round.) 
Improved Critical: Longsword



 
Skills (33 Total Points)    Max Ranks: 11/5.5
(skills in italics suffer a -6 check penalty in banded mail)
Skill
Total
Class
Un?
Ability
Spent
Rank
Spec
Ab. Adj
Race
Item
Alchemy
 
 
 
INT 
 
 
 
 
 
 
Animal Empathy
 
 
 
CHA
 
 
 
 
 
 
Appraise
+0
 
y
INT
 
 
 
-
 
 
Bluff
+2
(no)
y
CHA
2
1
 
+1
 
 
Climb
+10
F
y
STR
7
7
 
+3
 
 
Concentrate
+1
 
y
CON
 
 
 
+1
 
 
Craft: 
 
 
y
INT
 
 
 
 
 
 
Craft:
 
 
y
INT
 
 
 
 
 
 
Craft:
 
 
y
INT
 
 
 
 
 
 
Decipher Script
 
 
 
INT
 
 
 
 
 
 
Diplomacy
+1
 
y
CHA
 
 
 
+1
 
 
Disable Device
+0
 
y
INT
 
 
 
-
 
 
Disguise
+1
 
y
CHA
 
 
 
+1
 
 
Escape Artist
+3
 
y
DEX
 
 
 
+3
 
 
Forgery
+0
 
y
INT
 
 
 
-
 
 
Gather Info
+1
 
y
CHA
 
 
 
+1
 
 
Handle Animal
+1
 
y
CHA
 
 
 
+1
 
 
Heal
 
 
 
WIS
 
 
 
 
 
 
Hide
+3
 
y
DEX
 
 
 
+3
 
 
Innuendo (Detect)
 
 
 
WIS
 
 
 
 
 
 
Innuendo (Transmit)
 
 
 
WIS
 
 
 
 
 
 
Intimidate
 
 
 
CHA
 
 
 
 
 
 
Intuit Direction
 
 
 
WIS
 
 
 
 
 
 
Jump
+6
 
y
STR
3
3
 
+3
 
 
KS: Religion
 
 
 
INT
 
 
 
 
 
 
KS:
 
 
 
 
 
 
 
 
 
 
KS:
 
 
 
 
 
 
 
 
 
 
KS:
 
 
 
 
 
 
 
 
 
 
KS:
 
 
 
 
 
 
 
 
 
 
Listen
+0
 
y
WIS 
 
 
 
-
 
 
Move Silently
+3
 
y
DEX 
 
 
 
+3
 
 
Open Locks
 
 
 
DEX 
 
 
 
 
 
 
Perform
+1
 
y
CHA 
 
 
 
+1
 
 
Pick Pockets
 
 
 
DEX 
 
 
 
 
 
 
Prof: Navigator
+5
(no)
y
 WIS
10
5
 
-
 
 
Prof:
 
 
y
 WIS
 
 
 
 
 
 
Prof:
 
 
y
 WIS
 
 
 
 
 
 
Read Lips
 
 
 
 INT
 
 
 
 
 
 
Ride
+4
F
y
DEX
1
1
 
+3
 
 
Scry
 
 
 
 
 
 
 
 
 
 
Search
+0
 
y
INT
 
 
 
-
 
 
Sense Motive
+0
 
y
WIS
 
 
 
-
 
 
Speak Lang:
 
 
 
 
 
 
 
 
 
 
Speak Lang:
 
 
 
 
 
 
 
 
 
 
Speak Lang:
 
 
 
 
 
 
 
 
 
 
Spellcraft
 
 
 
 
 
 
 
 
 
 
Spot
+0
 
y
WIS
 
 
 
-
 
 
Swim
+9
F
y
STR 
6
6
 
+3
 
 
Tumble
 
 
 
DEX
 
 
 
 
 
 
Use Magical Device
 
 
 
 
 
 
 
 
 
 
Use Rope
+5
(no)
y
DEX
4
2
 
+3
 
 
Balance
+3
 
y
DEX
 
 
 
+3
 
 
Wilderness Lore
+0
 
y
WIS
 
 
 
-
 
 

(12+3+3+3+3+3+3+3) = 33


MAGIC ITEMS

"Gorok-Nil," Longsword +1, +2 vs. Magic-Using Creatures (Lizardo's cavern) - A black longsword with runes carved along the base of the blade. 

Wand of Wonder (Black Circle Bestiary) - A wooden stick, wider at the ends than at the middle.  It has many random effects; Command Word: "Axelthrood"; charges remaining: 12

Short Sword of Acid Arrows (God's Thorn) -A shortsword with several small rubies in the hilt.  1/day, wielder can cast Melf's Acid Arrow, as an 8th-level caster.  (2d4, ranged touch, no save, 2 additional rounds of damage if hit)

Chainmail of Blending (God's Thorn) - A ordinary set of chainmail which looks like ordinary clothing when worn. (kept in Ernie's Bag of Holding)

Periapt of Wound Closure (Repose) - Doubles normal healing rate, and allows healing of otherwise unhealable damage.

Potion of Cure Light Wounds (Brewed by Ernie) - Cures 1d8+4 HP

Potion of Cure Moderate Wounds (Zhamir)

2 Potions of Endurance (Brewed by Ernie) - Cast at 3rd Level

Longbow +1, Distance (Zhamir) - A beautiful longbow with leather bands.

Banded Mail +1 (Zhamir) - A suit of banded mail with a red lion on the front.

13 Arrows +1 (Zhamir)