Sir Malachite of the Knights of the Emerald Chapel
| Race |
Human |
| Class & Level |
Paladin 6/Hunter of the Dead 10/Raidant
Knight of Aeos (Dusk) 1 |
| Alignment |
Lawful Good |
| Current XP |
145,998 |
| XP for next |
153,000 |
|
|
| Hit Points |
119 |
| Base Move |
30' (35' in armor and with Boots of
Skating; 50' downhill) |
| (+) |
Ability |
Score |
Adj. |
|
Save |
Base |
Ability |
Feat |
Other |
TOTAL |
| |
Strength |
14 |
+2 |
|
Fortitude |
+14 |
+2 |
|
+4 |
+20 |
| |
Dexterity |
10 |
|
|
Reflex |
+5 |
|
|
+4 |
+9 |
| |
Constitution |
14 (12) |
+2 |
|
Will |
+5 |
+2 |
|
+8 |
+15 |
| |
Intelligence |
12 |
+1 |
|
|
|
|
|
|
|
| |
Wisdom |
14 |
+2 |
|
Initiative |
|
|
+4 |
|
+4 |
|
(+3)
|
Charisma |
19 |
+4 |
|
|
|
|
|
|
|
Explanation of "Other" above: Divine Grace; +4
to Will Saves from armor
Additional Ability Check Modifiers: (none)
Additional Saving Throw Modifiers: +2 on all
saves vs. Undead
Armor Type: Crystal
Half Plate +3, Large Shield +1
Armor Penalties: -9 Check, max dex +0
AC = 10 + Size + Dex +
Arm + Shld + Other
28 = 10
+ 0 + 0 + 10 + 3 +
5
Explanation of "Other" Above: Ring of Deflection
+5
Additional Armor Class Modifiers: Torc of Flashforward:
+1 AC for 2 hours/day.
Attack Adjustments:
+17/+12/+7/+2 (BAB)
+2 (melee weapons only: Str.)
+1 (longsword only: Weapon Focus)
Damage Adjustments:
+2 (melee or thrown: Str.)
| WEAPON |
CRITICAL |
RANGE (missile) |
Attack Adj. |
Damage |
| Longsword +3, +5 vs. Evil ("Karthos") |
17-20, x2 |
|
+23/+18/+13/+8
+25/+20/+15/+10 vs. Evil |
1d10+5
1d10+7 vs.Evil) |
| Mighty Composite Longbow (max +2) |
20, x3 |
110' |
+17/+12/+7/+2 |
1d8+2 |
Longsword +3, Flameblade
|
17-20, x2
|
|
+23/+18/+13/+8
|
1d8+5 (+1d6)
|
Special Abilities and Feats
(FEATS)
- Weapon Focus (Longsword): +1 to hit with a longsword.
- Improved Critical (Longsword): doubled critical hit range
with a longsword
- Power Attack: Take a penalty on to-hit rolls to get a corresponding
bonus to damage
- Improved Initiative: +4 on Initiative Rolls
- Divine Might: Add charisma bonus to damage for a number of rounds
equal to same bonus. (uses a Turning attempt)
- Extra Smiting: One extra smiting attempt per day
(PALADIN ABILITIES)
- Detect Evil at will
- Divine Grace: Add charisma bonus to all saves
- Turn Undead: 12 times per day, as a 15th-level cleric; can turn
(2d6+15+4) HD of undead per attempt
- Lay on Hands: 24 HP per day
- Divine Health: Immune to all disease
- Aura of Courage: All allies within 10' get +4 on saves vs. Fear
effects
- Smite Evil: One swing per day, can add Cha. modifier (+4) to
hit and level (6) to damage
- Remove Disease 2 times/week
(HUNTER OF THE DEAD ABILITIES)
- Detect Undead at will
- Smite Undead: One swing per day, can add Cha. modifier (+4) to
hit and level (+10) to damage
- Spurn Death's Touch: Wis modifier (+2) applies to all Saving
Throws vs. undead
- Positive Energy Burst: Does 10d6 damage to all undead
within 100 feet, Reflex Save for half at DC 20. Uses 2 Turning attempts.
- True Death: Undead slain by either melee attacks or spells
can never rise again as undead.
- Extra Turning: Can turn undead 4 additional times per day (already
factored in to above)
- Sealed Life: Cannot lose levels due to energy-draining effects
(RADIANT KNIGHT ABILITIES)
- Shining Blade: Can use a turning attempt as a free action
to grant a weapon +1 to its critical range, for (CHA Bonus) rounds.
| Skills (76 Total
Points) Max Ranks: 19/9.5
(skills in italics suffer a -9 check penalty from armor
and shield)
(16+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4+4)= 80
|
Skill
|
Total
|
Class
|
(un)
|
Ability
|
Spent
|
Rank
|
Spec.
|
Ab. Adj.
|
Race
|
Item
|
Synergy
|
|
Alchemy
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
Animal Empathy
|
|
|
|
CHA
|
|
|
|
|
|
|
|
|
Appraise
|
+1
|
|
y
|
INT
|
|
|
|
+1
|
|
|
|
|
Balance
|
+0
|
|
y
|
DEX
|
|
|
|
|
|
|
|
|
Bluff
|
+6
|
|
y
|
CHA
|
|
|
|
+4
|
|
+2
|
|
|
Climb
|
+2
|
|
y
|
STR
|
|
|
|
+2
|
|
|
|
|
Concentrate
|
+7
|
P
|
y
|
CON
|
5
|
5
|
|
+2
|
|
|
|
|
Craft:
|
|
|
y
|
INT
|
|
|
|
|
|
|
|
|
Craft:
|
|
|
y
|
INT
|
|
|
|
|
|
|
|
|
Craft:
|
|
|
y
|
INT
|
|
|
|
|
|
|
|
|
Decipher Script
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
Diplomacy
|
+11
|
P
|
y
|
CHA
|
5
|
5
|
|
+4
|
|
+2
|
|
|
Disable Device
|
+0
|
|
y
|
DEX
|
|
|
|
|
|
|
|
|
Disguise
|
+4
|
|
y
|
CHA
|
|
|
|
+4
|
|
|
|
|
Escape Artist
|
+0
|
|
y
|
DEX
|
|
|
|
|
|
|
|
|
Forgery
|
+1
|
|
y
|
INT
|
|
|
|
+1
|
|
|
|
|
Gather Info
|
+6
|
(no)
|
y
|
CHA
|
4
|
2
|
|
+4
|
|
|
|
|
Handle Animal
|
+9
|
P
|
|
CHA
|
5
|
5
|
|
+4
|
|
|
|
|
Heal
|
+6
|
P
|
y
|
WIS
|
4
|
4
|
|
+2
|
|
|
|
|
Hide
|
+0
|
|
y
|
DEX
|
|
|
|
|
|
|
|
|
Innuendo
|
|
|
|
WIS
|
|
|
|
|
|
|
|
|
Intimidate
|
+18
|
(no)
|
y
|
CHA
|
8
|
4
|
|
+4
|
|
+10
|
|
|
Intuit Direction
|
+3
|
(no)
|
|
WIS
|
2
|
1
|
|
+2
|
|
|
|
|
Jump
|
+2
|
|
y
|
STR
|
|
|
|
+2
|
|
|
|
|
KS: Religion
|
+8
|
P
|
|
INT
|
7
|
7
|
|
+1
|
|
|
|
|
KS: Undead
|
+19
|
HotD
|
|
INT
|
18
|
18
|
|
+1
|
|
|
|
|
KS:
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
KS:
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
Listen
|
+2
|
|
y
|
WIS
|
|
|
|
+2
|
|
|
|
|
Move Silently
|
+0
|
|
y
|
DEX
|
|
|
|
|
|
|
|
|
Open Locks
|
|
|
|
DEX
|
|
|
|
|
|
|
|
|
Perform (chant)
|
+5
|
(no)
|
y
|
CHA
|
2 |
1
|
|
+4
|
|
|
|
|
Pick Pockets
|
|
|
|
DEX
|
|
|
|
|
|
|
|
|
Prof:
|
|
|
y
|
WIS
|
|
|
|
|
|
|
|
|
Prof:
|
|
|
y
|
WIS
|
|
|
|
|
|
|
|
|
Prof:
|
|
|
y
|
WIS
|
|
|
|
|
|
|
|
|
Read Lips
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
Ride
|
+9
|
|
y
|
DEX
|
9
|
9
|
|
|
|
|
|
|
Scry
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
Search
|
+15
|
HotD
|
y
|
INT
|
4 |
4 |
|
+1
|
|
+10
|
|
|
Sense Motive
|
+5
|
|
y
|
WIS
|
3
|
3
|
|
+2
|
|
|
|
|
Speak Lang.
|
|
|
|
|
|
|
|
|
|
|
|
|
Spellcraft
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
Spot
|
+13
|
(no)
|
y
|
WIS
|
2
|
1
|
|
+2
|
|
+10
|
|
|
Swim
|
+17
|
|
y
|
STR
|
|
|
|
+2
|
|
+15
|
|
|
Tumble
|
|
|
|
DEX
|
|
|
|
|
|
|
|
|
Use Magical Device
|
|
|
|
CHA
|
|
|
|
|
|
|
|
|
Use Rope
|
+0
|
|
y
|
DEX
|
|
|
|
|
|
|
|
|
Wilderness Lore
|
+2
|
|
y
|
WIS
|
|
|
|
+2
|
|
|
|
|
Magic Items
Potion of water breathing
Potion of endurance
Potion of haste
Sunblade +3, +5 vs. Evil "Karthos": Acts as a bastard sword
but wields as a longsword. Does double damage vs. undead/negative energy,
x3 on a critical. When swung around the head, emits actual sunlight,
increasing 5 feet/round up to 60 feet. Can Detect Evil, Undead and
Secret Doors at will. Can "Lay on Hilt" (39 pts/day). Provides
the Quick Draw feat, for itself only. Can be healed by magic that
only affects creatures.
Crystal half-plate armor +3: Also grants +4 to Will saves
Large shield +1 painted with sun-symbol of Aeos, of course.
Boots of Skating: movement rate is increased by +15
(+30 when moving downhill)
Gauntlets of Aggression: +8 to Intimidate checks
Necklace of Levitation: active up to 40 minutes per
day. Activation word "buoyantas"
Third Eye Aware: +10 to Spot and Search checks
Torc of Flash Forward: +1 Insight Bonus to AC, usable 2 hours/day.
(This item is not normally worn.)
Cape of the Mountebank: Dimension Door 1/day, with special
effect of a puff of smoke.
Ring of Swimming: +15 to Swim checks
Ioun Stone of Persuasion: +2 to Bluff, Intimidate, Diplomacy.
+2 to Charisma checks involving personal interaction
Ring of Deflection +5: +5 Deflection Bonus to AC
Vest of Health +2: +2 Enhancement Bonus to CON
Mindlink Headband: Allows mental communication for about an
hour with others wearing similar headbands.
Tree Token: Can be turned into a large tree. Usable
once.
Bag of Holding: (Type I)
Medallion of Continual Flame
Dwarven Battle Gauntlets: cast true strike (+20
insight bonus to next attack). 7 charges.
Longsword +3, Flame Blade (+1d6 fire damage per hit)
Chains of Light: Chaotic or evil have DC 40 to escape,
and suffer ill effects. Built-in dimensional anchor.
Holy symbol of Aeos, silver
Holy symbol of Calphas, silver
Holy symbol of Galanna, wooden
Silk rope, 50'
Grappling hook
Alchemist's fire
Tindertwigs, 10
Sunrods, 5
Magic Item Slots
Headband/Hat/Helmet: Third Eye Aware
Lenses/Goggles:
Cloak/Cape/Mantle: Cape of the Mounteback
Jewelry: Necklace of Levitation (alt: Torque
of Combat Precognition.)
Armor: Crystal half-plate
Robe:
Vest/Shirt: Vest of Health +2
Bracers:
Gloves/Gauntlets: Dwarven Battle Gauntlets (alt: Gauntlets
of Aggression)
Rings: Ring of Swimming, Ring of Deflection +5
Belt:
Boots: Boots of Skating
Paladin Spells
| Spell level: |
1 |
| Base |
1 |
| Bonus |
1 |
| Total |
2 |
| 1st- Level Spells |
| Bless |
| Bless Water |
| Bless Weapon |
| Create Water |
| Cure Light Wound |
| Detect Poison |
| Detect Undead |
| Divine Favor |
Divine Sacrifice
|
| Endure Elements |
| Magic Weapon |
| Protection from Evil/... |
| Read Magic |
| Resistance |
| Virtue |
| Smite |
Hunter of the Dead Spells
| Spell level: |
1 |
2 |
3 |
4 |
| Base |
2 |
2 |
2 |
1 |
| Bonus |
1 |
1 |
|
|
| Total |
3 |
3 |
2 |
1 |
| 1st- Level Spells |
2nd- Level Spells |
3rd- Level Spells |
4th- Level Spells |
| Magic Weapon |
Cure Moderate Wounds |
Cure Serious Wounds |
Cure Critical Wounds |
| Cure Light Wounds |
Continual Flame |
Prot. From Elements |
Death Ward |
| Invisibility to Undead |
Darkvision |
Searing Light |
Freedom of Movement |
| Remove Fear |
Bull's Strength |
Halt Undead |
|
|