Mara Thornhill
(updated 7/17/03)
| Race |
Human |
| Class & Level |
Paladin 15 / Radiant Knight 2 |
| Alignment |
Lawful Good |
| Current XP |
|
| XP for next |
153,000 |
|
|
| Hit Points |
141 (158 w/amulet) |
| Base Move |
30' (20' in platemail) |
| (+) |
Ability |
Score |
Adj. |
|
Save |
Base |
Ability |
Feat |
Other |
TOTAL |
| |
Strength |
20 (16) |
+5 |
|
Fortitude |
+11 |
+4 |
|
+8 |
+23 |
| |
Dexterity |
13 |
+1 |
|
Reflex |
+5 |
+1 |
|
+8 |
+14 |
| (+1) |
Constitution |
18
(16) |
+4 |
|
Will |
+5 |
+2 |
|
+8 |
+15 |
| |
Intelligence |
10 |
|
|
|
|
|
|
|
|
| (+1) |
Wisdom |
14 |
+2 |
|
Initiative |
|
+1 |
|
|
+1 |
| (+1) |
Charisma |
24
(18) |
+7 |
|
|
|
|
|
|
|
Explanation of "Other" above: Divine Grace; +1
for divine shield
Additional Ability Check Modifiers: (none)
Additional Saving Throw Modifiers: (none)
Armor Type:Plate Mail of Etherealness +3,
Large Shield +4
Armor Penalties: -8 Check, max dex +1
AC = 10 + Size + Dex +
Arm + Shld + Other
30
= 10 + 0 + 1 + 11 + 6 +
2
Explanation of "Other" Above: Ring of Protection,
+2
Additional Armor Class Modifiers: (none)
Attack Adjustments:
+17/+12/+7/+2 (BAB)
+5 (melee weapons only: Str.)
+1 (ranged weapons only: Dex.)
+1 (mace only: Weapon Focus)
Damage Adjustments:
+5 (melee or thrown: Str.)
| WEAPON |
CRITICAL |
RANGE (missile) |
Attack Adj. |
Damage |
| Mace +5 ("Lightbinder") |
20, x2 |
|
+28/+23/+18/+13 |
1d8+10 (+1d6 vs. evil) |
| Flail +3 |
20, x2 |
|
+25/+20/+15/+10 |
1d8+8 |
| Mighty Composite Longbow (+3 Str. bonus) |
20, x3 |
100' |
+18/+13/+8/+3 |
1d8+3 |
Longbow +4 (Floating)
|
20, x3
|
100'
|
+22/+17/+12/+7
|
1d8+4
|
Greatsword
|
19-20, x2
|
|
+22/+17/+12/+7
|
2d6+8
|
Lance, Heavy
|
20, x3
|
|
+22/+17/+12/+7
|
1d8+5 (10' reach)
|
Special Abilities and Feats
(FEATS)
- Cleave: Take one extra attack after dropping a foe
- Great Cleave: Can cleave more than once per round
- Power Attack: Take a penalty on to-hit rolls to get a corresponding
bonus to damage
- Weapon Focus (Mace): +1 to hit with a mace.
- Mounted Combat : Once per round, if mount gets hit, make a ride
check to avoid the damage (check = new AC)
- Extra Turning: Can turn undead 4 additional times per day
- Divine Might: Add charisma bonus to damage for a number of rounds
equal to same bonus. (uses a Turning attempt)
(PALADIN ABILITIES)
- Detect Evil at will
- Divine Grace: Add charisma bonus to all saves
- Turn Undead: 16 times per day, as a 15th-level cleric; can turn
(2d6+15+Cha. Bonus) HD of undead per attempt
- Lay on Hands: 15x7 = 105 HP per day
- Divine Health: Immune to all disease
- Aura of Courage: All allies within 10' get +4 on saves vs. Fear
effects
- Smite Evil: One swing per day, can add Cha. modifier (+7) to
hit and level (15) to damage
- Remove Disease 5 times/week
(RADIANT KNIGHT ABILITIES)
- Positive Energy Mastery (Su): Radiant Knight levels stack with all
other classes for the purpose of determining the character's ability to turn
undead. Furthermore, the Radiant Knight gains one extra turning attempt
per class level per day
- Channel the Sun (Su): Channel the Sun abilities are quickened
actions, each of which uses a turning attempt. A Radiant Knight can
use only one Channel power per round.
- Channel the Sun [Healing Light]: You and your allies within
10' are cured of damage equal to 1d8 + 1 per Radiant Knight level + Charisma
bonus (max of 1d8 + 15)
- Channel the Sun [Sacred Shield]: You and your allies within
10' each gain a +3 Sacred Bonus to AC for one round per point of Charisma
bonus, if any.
Special Mount: Luminor (heavy warhorse)
(15 HD), 83 HP
AC 24 (-1 size, +1 Dex, +14 natural)
2 Hooves +12 to hit, Bite +7 to hit
Hooves 1d6+6 damage, Bite 1d4+3 damage
Saves: F+14 R+6 W+6
Str 22, Dex 13, Con 17, Int 9, Wis 13, Cha 6
Spell Resistance 20
Improved Evasion, Spell Sharing, Empathic Link, Save Sharing, Command
(horses)
Skills (60 Total Points)
Max Ranks: 20/10
(skills in italics suffer a -8 check penalty
from armor and shield)
|
Skill
|
Total
|
Class
|
(un)
|
Ability
|
Spent
|
Rank
|
Spec.
|
Ab. Adj.
|
Race
|
Item
|
Synergy
|
|
Alchemy
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
Animal Empathy
|
|
|
|
CHA
|
|
|
|
|
|
|
|
|
Appraise
|
+0
|
|
y
|
INT
|
|
|
|
|
|
|
|
|
Balance
|
+1
|
|
y
|
DEX
|
|
|
|
+1
|
|
|
|
|
Bluff
|
+7
|
|
y
|
CHA
|
|
|
|
+7
|
|
|
|
|
Climb
|
+5
|
|
y
|
STR
|
|
|
|
+5
|
|
|
|
|
Concentrate
|
+24
|
P
|
y
|
CON
|
20
|
20
|
|
+4
|
|
|
|
|
Craft:
|
|
|
y
|
INT
|
|
|
|
|
|
|
|
|
Craft:
|
|
|
y
|
INT
|
|
|
|
|
|
|
|
|
Craft:
|
|
|
y
|
INT
|
|
|
|
|
|
|
|
|
Decipher Script
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
Diplomacy
|
+17
|
P
|
y
|
CHA
|
10
|
10
|
|
+7
|
|
|
|
|
Disable Device
|
+1
|
|
y
|
DEX
|
|
|
|
+1
|
|
|
|
|
Disguise
|
+7
|
|
y
|
CHA
|
|
|
|
+7
|
|
|
|
|
Escape Artist
|
+1
|
|
y
|
DEX
|
|
|
|
+1
|
|
|
|
|
Forgery
|
+0
|
|
y
|
INT
|
|
|
|
|
|
|
|
|
Gather Info
|
+7
|
|
y
|
CHA
|
|
|
|
+7
|
|
|
|
|
Handle Animal
|
+10
|
P
|
|
CHA
|
3
|
3
|
|
+7
|
|
|
|
|
Heal
|
+6
|
P
|
y
|
WIS
|
4
|
4
|
|
+2
|
|
|
|
|
Hide
|
+1
|
|
y
|
DEX
|
|
|
|
+1
|
|
|
|
|
Innuendo
|
|
|
|
WIS
|
|
|
|
|
|
|
|
|
Intimidate
|
+7
|
|
y
|
CHA
|
|
|
|
+7
|
|
|
|
|
Intuit Direction
|
|
|
|
WIS
|
|
|
|
|
|
|
|
|
Jump
|
+5
|
|
y
|
STR
|
|
|
|
+5
|
|
|
|
|
KS: Religion
|
+6
|
P
|
|
INT
|
6
|
6
|
|
|
|
|
|
|
KS:
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
KS:
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
KS:
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
Listen
|
+2
|
|
y
|
WIS
|
|
|
|
+2
|
|
|
|
|
Move Silently
|
+1
|
|
y
|
DEX
|
|
|
|
+1
|
|
|
|
|
Open Locks
|
|
|
|
DEX
|
|
|
|
|
|
|
|
|
Perform
|
+7
|
|
y
|
CHA
|
|
|
|
+7
|
|
|
|
|
Pick Pockets
|
|
|
|
DEX
|
|
|
|
|
|
|
|
|
Profession
|
|
|
y
|
WIS
|
|
|
|
|
|
|
|
|
Read Lips
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
Ride
|
+18
|
P
|
y
|
DEX
|
17
|
17
|
|
+1
|
|
|
|
|
Scry
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
Search
|
+0
|
|
y
|
INT
|
|
|
|
|
|
|
|
|
Sense Motive
|
+2
|
|
y
|
WIS
|
|
|
|
+2
|
|
|
|
|
Speak Lang
|
|
|
|
|
|
|
|
|
|
|
|
|
Spellcraft
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
Spot
|
+2
|
|
y
|
WIS
|
|
|
|
+2
|
|
|
|
|
Swim
|
+5
|
|
y
|
STR
|
|
|
|
+5
|
|
|
|
|
Tumble
|
|
|
|
DEX
|
|
|
|
|
|
|
|
|
Use Magical Device
|
|
|
|
CHA
|
|
|
|
|
|
|
|
|
Use Rope
|
+1
|
|
y
|
DEX
|
|
|
|
+1
|
|
|
|
|
Wilderness Lore
|
+2
|
|
y
|
WIS
|
|
|
|
+2
|
|
|
|
(12+3+3+3+3+3+3+3+3+3+3+3+3+3+3+3+3)= 60
Magic Items
Potion of Water Breathing
Potion of Endurance
3 Potions of Haste
Ring of Protection +2
Ioun Stone of Darkvision
Ioun Stone of Endure Elements (Fire)
Belt of Giant Strength +4
Platemail of Etherealness: Wearer can cast etherealness
on self 1/day (at 15th level).
Scales of Swapping: Can swap physical locations with someone
she has seen. Usable 1/month
Mace +5 "Lightbinder", Holy Avenger: does extra damage vs.
evil opponents; entraps evil opponents on a critical hit; casts daylight
on command, grants SR 15; Dispel Magic at will (15' radius).
Large Shield +4, Reinvigorating (automatic
cure serious wounds when HP < 0); Solace (+1d8 lay on hands); +1
Sacred Bonus to saves.
Flail +3, Shockwave: Can strike the ground to cause a
shockwave strike 1/round.
Amulet of Health: (+2 to Con)
Medallion of Continual Flame
Horseshoes of Gaseous Form
Harness of Pegasus Wings: (allows horse to fly for
2 hours/day)
Rod of Leadership
Cloak of Charisma, +6
Warlord's Vambraces "Juggernatu's Hammer": Grants the
Improved Bullrush feat; knock down a door magically 1/day
Tripping Marbles (20): Can be rolled beneath a creature's
feet to trip them; the more marbles used, the better.
Prayer Book "Ex Libris Aleax": Can rip out one page and use
to boost a turning attempt (+5 to attempt, +1d6 "damage"); or destroy the
book to do <pages>d6 damage to all undead within 60'
Gloves of Tunneling
Magic Item Slots
Headband/Hat/Helmet:
Lenses/Goggles:
Cloak/Cape/Mantle: Cloak of Charisma +6
Jewelry: Amulet of Health (Alt: Necklace of Iron Body, borrowed
from Velendo)
Armor: Platemail of Etherealness
Robe:
Vest/Shirt:
Bracers:
Gloves/Gauntlets:
Rings: Ring of Protection +2
Belt: Belt of Giant Strength +4
Boots:
Spells
| Spell level: |
1 |
2 |
3 |
4 |
| Base |
2 |
1 |
1 |
1 |
| Bonus |
1 |
1 |
0 |
0 |
| Total |
3 |
2 |
1 |
1 |
| 1st- Level Spells |
2nd-Level Spells |
3rd-Level Spells |
4th-Level Spells
|
| Bless |
Delay Poison |
Cure Moderate Wounds |
Cure Serious Wounds
|
| Bless Water |
Remove Paralysis |
Discern Lies |
Death Ward
|
| Bless Weapon |
Resist Elements |
Dispel Magic |
Dispel Evil
|
| Create Water |
Shield Other |
Greater Magic Weapon |
Freedom of Movement
|
| Cure Light Wounds |
Undetectable Alignment |
Heal Mount |
Holy Sword
|
| Detect Poison |
Zeal |
Magic Circle vs. Evil |
Neutralize Poison
|
| Detect Undead |
|
Prayer |
Lesser Aspect of the Deity
|
| Divine Favor |
|
Remove Blind/Deaf |
Weapon of the Deity
|
| Endure Elements |
|
|
|
| Magic Weapon |
|
|
|
| Protection from Evil |
|
|
|
| Read Magic |
|
|
|
| Resistance |
|
|
|
| Virtue |
|
|
|
| Smite |
|
|
|
|