Agar Smoketallow
Galthea Starchaser
Sir Malachite
Mara Thornhill
Nolin Benholm
Stone Bear
Tao Camber
Velendo of Calphas

Splinder Camberlorn
Priggle Gembreath

TomTom Badgerclaw Raevynn Icewing
Mara Thornhill
(updated 7/17/03)

Race Human
Class & Level Paladin 15 / Radiant Knight 2 
Alignment Lawful Good 
Current XP
XP for next 153,000


Hit Points 141 (158 w/amulet)
Base Move 30' (20' in platemail)

(+) Ability Score Adj.   Save Base Ability Feat Other TOTAL
  Strength 20 (16) +5   Fortitude +11 +4    +8 +23
  Dexterity 13 +1   Reflex +5 +1    +8 +14
(+1) Constitution 18  (16) +4   Will +5 +2    +8 +15
  Intelligence 10                
(+1) Wisdom 14 +2   Initiative   +1     +1
(+1) Charisma 24  (18) +7              


Explanation of "Other" above: Divine Grace; +1 for divine shield
Additional Ability Check Modifiers: (none)
Additional Saving Throw Modifiers: (none)


Armor Type:Plate Mail of Etherealness +3, Large Shield +4                  Armor Penalties: -8 Check, max dex +1

AC =   10 +   Size + Dex + Arm + Shld + Other
30  = 10  +  0  + 1  + 11 +  6  +   2 

Explanation of "Other" Above: Ring of Protection, +2
Additional Armor Class Modifiers: (none)


Attack Adjustments:
+17/+12/+7/+2 (BAB) 
+5 (melee weapons only: Str.)
+1 (ranged weapons only: Dex.) 
+1 (mace only: Weapon Focus)

Damage Adjustments:
+5 (melee or thrown: Str.) 
 
 
WEAPON CRITICAL RANGE (missile) Attack Adj. Damage
Mace +5 ("Lightbinder")  20, x2    +28/+23/+18/+13  1d8+10 (+1d6 vs. evil)
Flail +3 20, x2   +25/+20/+15/+10 1d8+8
Mighty Composite Longbow (+3 Str. bonus)  20, x3 100' +18/+13/+8/+3 1d8+3
Longbow +4 (Floating)
20, x3
100'
+22/+17/+12/+7
1d8+4
Greatsword
19-20, x2

+22/+17/+12/+7
2d6+8
Lance, Heavy
20, x3

+22/+17/+12/+7
1d8+5 (10' reach)



Special Abilities and Feats

(FEATS)
- Cleave: Take one extra attack after dropping a foe 
- Great Cleave: Can cleave more than once per round
- Power Attack: Take a penalty on to-hit rolls to get a corresponding bonus to damage
- Weapon Focus (Mace):  +1 to hit with a mace.
- Mounted Combat : Once per round, if mount gets hit, make a ride check to avoid the damage (check = new AC)
- Extra Turning: Can turn undead 4 additional times per day
- Divine Might: Add charisma bonus to damage for a number of rounds equal to same bonus. (uses a Turning attempt) 

(PALADIN ABILITIES)
- Detect Evil at will
- Divine Grace: Add charisma bonus to all saves
- Turn Undead: 16 times per day, as a 15th-level cleric; can turn (2d6+15+Cha. Bonus) HD of undead per attempt
- Lay on Hands: 15x7 = 105 HP per day 
- Divine Health: Immune to all disease
- Aura of Courage: All allies within 10' get +4 on saves vs. Fear effects
- Smite Evil: One swing per day, can add Cha. modifier (+7) to hit and level (15) to damage
- Remove Disease  5 times/week

(RADIANT KNIGHT ABILITIES)
- Positive Energy Mastery (Su):
Radiant Knight levels stack with all other classes for the purpose of determining the character's ability to turn undead.  Furthermore, the Radiant Knight gains one extra turning attempt per class level per day
- Channel the Sun (Su): Channel the Sun abilities are quickened actions, each of which uses a turning attempt.  A Radiant Knight can use only one Channel power per round.
- Channel the Sun [Healing Light]: You and your allies within 10' are cured of damage equal to 1d8 + 1 per Radiant Knight level + Charisma bonus (max of 1d8 + 15)
- Channel the Sun [Sacred Shield]: You and your allies within 10' each gain a +3 Sacred Bonus to AC for one round per point of Charisma bonus, if any.

Special Mount: Luminor (heavy warhorse) 
(15 HD), 83 HP 
AC 24 (-1 size, +1 Dex, +14 natural) 
2 Hooves +12 to hit, Bite +7 to hit 
Hooves 1d6+6 damage, Bite 1d4+3 damage 
Saves: F+14  R+6  W+6 
Str 22, Dex 13, Con 17, Int 9, Wis 13, Cha 6  
Spell Resistance 20
Improved Evasion, Spell Sharing, Empathic Link, Save Sharing, Command (horses) 
 



Skills (60 Total Points)    Max Ranks: 20/10

(skills in italics suffer a -8 check penalty from armor and shield)

Skill
Total
Class
(un)
Ability
Spent
Rank
Spec.
Ab. Adj.
Race
Item
Synergy
Alchemy
 
 
 
INT
 
 
 
 
 
 
 
Animal Empathy
 
 
 
CHA
 
 
 
 
 
 
 
Appraise
+0
 
y
INT
 
 
 

 
 
 
Balance
+1
 
y
DEX
 
 
 
+1
 
 
 
Bluff
+7
 
y
CHA
 
 
 
+7
 
 
 
Climb
+5
 
y
STR
 
 
 
+5

 
 
Concentrate
+24
P
y
CON
20
20

+4
 
 
 
Craft: 
 
 
y
INT
 
 
 
 
 
 
 
Craft: 
 
 
y
INT
 
 
 
 
 
 
 
Craft: 
 
 
y
INT
 
 
 
 
 
 
 
Decipher Script
 
 
 
INT
 
 
 
 
 
 
 
Diplomacy
+17
P
y
CHA
10
10
 
+7
 
 
 
Disable Device
+1
 
y
DEX
 
 
 
+1
 
 
 
Disguise
+7
 
y
CHA
 
 
 
+7
 
 
 
Escape Artist
+1
 
y
DEX
 
 
 
+1
 
 
 
Forgery
+0
 
y
INT
 
 
 

 
 
 
Gather Info
+7
 
y
CHA
 
 
 
+7
 
 
 
Handle Animal
+10
P

CHA
3
3
 
+7
 
 
 
Heal
+6
P
y
WIS
4
4
 
+2
 
 
 
Hide
+1
 
y
DEX
 
 
 
+1

 
 
Innuendo
 
 
 
WIS
 
 
 
 
 
 
 
Intimidate
+7
 
y
CHA
 
 
 
+7
 
 
 
Intuit Direction
 
 
 
WIS
 
 
 
 
 
 
 
Jump
+5
 
y
STR
 
 
 
+5

 
 
KS: Religion 
+6
P
 
INT
6
6
 

 
 
 
KS:


 
INT


 

 
 
 
KS:
 
 
 
INT
 
 
 
 
 
 
 
KS:
 
 
 
INT
 
 
 
 
 
 
 
Listen
+2

y
WIS



+2

 
 
Move Silently
+1
 
y
DEX
 
 
 
+1

 
 
Open Locks
 
 
 
DEX
 
 
 
 
 
 
 
Perform
+7
 
y
CHA
 
 
 
+7
 
 
 
Pick Pockets
 
 
 
DEX
 
 
 
 
 
 
 
Profession


y
WIS


 
 
 
 
 
Read Lips
 
 
 
INT
 
 
 
 
 
 
 
Ride
+18
P
y
DEX
17
17
 
+1
 
 
 
Scry


 
INT


 

 
 
 
Search
+0
 
y
INT


 

 
 
 
Sense Motive
+2
 
y
WIS


 
+2
 
 
 
Speak Lang
 
 
 
 

 
 
 
 
 
Spellcraft

 
 
INT


 

 
 
 
Spot
+2
 
y
WIS



+2
 
 
 
Swim
+5
 
y
STR
 
 
 
+5
 
 
 
Tumble
 
 
 
DEX
 
 
 
 
 
 
 
Use Magical Device
 
 
 
CHA
 
 
 
 
 
 
 
Use Rope
+1
 
y
DEX


 
+1
 
 
 
Wilderness Lore
+2
 
y
WIS
 
 
 
+2
 
 
 

(12+3+3+3+3+3+3+3+3+3+3+3+3+3+3+3+3)= 60


Magic Items

Potion of Water Breathing

Potion of Endurance

3 Potions of Haste

Ring of Protection +2 

Ioun Stone of Darkvision

Ioun Stone of Endure Elements (Fire)

Belt of Giant Strength +4

Platemail of Etherealness: Wearer can cast etherealness on self 1/day (at 15th level).

Scales of Swapping: Can swap physical locations with someone she has seen.  Usable 1/month

Mace +5 "Lightbinder", Holy Avenger: does extra damage vs. evil opponents; entraps evil opponents on a critical hit; casts daylight on command, grants SR 15; Dispel Magic at will (15' radius).

Large Shield +4, Reinvigorating (automatic cure serious wounds when HP < 0); Solace (+1d8 lay on hands); +1 Sacred Bonus to saves.

Flail +3, Shockwave: Can strike the ground to cause a shockwave strike 1/round.

Amulet of Health: (+2 to Con)

Medallion of Continual Flame

Horseshoes of Gaseous Form

Harness of Pegasus Wings: (allows horse to fly for 2 hours/day)

Rod of Leadership

Cloak of Charisma, +6

Warlord's Vambraces "Juggernatu's Hammer": Grants the Improved Bullrush feat; knock down a door magically 1/day

Tripping Marbles (20):  Can be rolled beneath a creature's feet to trip them; the more marbles used, the better.

Prayer Book "Ex Libris Aleax": Can rip out one page and use to boost a turning attempt (+5 to attempt, +1d6 "damage"); or destroy the book to do <pages>d6 damage to all undead within 60'

Gloves of Tunneling


Magic Item Slots

Headband/Hat/Helmet
Lenses/Goggles:
Cloak/Cape/Mantle: Cloak of Charisma +6
Jewelry: Amulet of Health (Alt: Necklace of Iron Body, borrowed from Velendo)
Armor: Platemail of Etherealness
Robe:
Vest/Shirt:
Bracers: 
Gloves/Gauntlets:
Rings: Ring of Protection +2
Belt: Belt of Giant Strength +4
Boots:



Spells
 
Spell level: 1 2 3 4
Base 2 1
Bonus 1 1
Total 3 2
1st- Level Spells 2nd-Level Spells 3rd-Level Spells 4th-Level Spells
Bless Delay Poison Cure Moderate Wounds  Cure Serious Wounds
Bless Water Remove Paralysis Discern Lies Death Ward
Bless Weapon Resist Elements Dispel Magic Dispel Evil
Create Water Shield Other Greater Magic Weapon Freedom of Movement
Cure Light Wounds Undetectable Alignment  Heal Mount Holy Sword
Detect Poison Zeal Magic Circle vs. Evil  Neutralize Poison
Detect Undead
Prayer Lesser Aspect of the Deity
Divine Favor
Remove Blind/Deaf Weapon of the Deity
Endure Elements
 
Magic Weapon


Protection from Evil 
 
Read Magic
 
Resistance


Virtue
 
Smite