Morningstar,
Shield of Ell
| Race |
Human |
| Class |
Cleric |
| Level |
12 |
| Alignment |
Neutral |
| Current XP |
69,301 |
| XP for next |
78,000 |
|
|
| Hit Points |
86 |
| Base Move |
30' |
| (+) |
Ability |
Score |
Adj. |
|
Save |
Base |
Ability |
Feat |
Other |
TOTAL |
| (+1) |
Strength |
10 |
|
|
Fortitude |
+8 |
+3 |
|
|
+11 |
| |
Dexterity |
16 |
+3 |
|
Reflex |
+4 |
+3 |
|
|
+7 |
| |
Constitution |
16 |
+3 |
|
Will |
+8 |
+4 |
|
|
+12 |
| |
Intelligence |
9 |
-1 |
|
|
|
|
|
|
|
| |
Wisdom |
18 |
+4 |
|
Initiative |
|
+3 |
|
|
+3 |
| (+1) |
Charisma |
11 (9) |
|
|
|
|
|
|
|
|
Explanation of "Other" above: (none)
Additional Ability Check Modifiers: (none)
Additional Saving Throw Modifiers: +4 on saves vs.
Poison (magic pin)
Armor Type: Chain Shirt +3, Large
Shield +1
Armor Penalties: +4 Max Dex; -2 Check
AC = 10 + Size + Dex
+ Arm + Shld + Other
23 = 10 +
0 + 3 + 7 + 3 + 0
Explanation of "Other" Above: (none)
Additional Armor Class Modifiers: (none)
Attack Adjustments:
+9/+4 (BAB)
+3 (Ranged weapons only: DEX)
+1 (Morningstar Focus)
Damage Adjustments:
(none)
| WEAPON |
CRITICAL |
RANGE (missile) |
Attack Adj. |
Damage |
| Holy Morningstar +4 |
20, x2 +3d6 |
|
+14/+9 |
1d8+4 |
| Javelin +1, Returning |
20, x2 |
30' |
+12 |
1d6+1 |
(Holy Morningstar is only +1 in the hands of one who does not worship Ell)
Special Abilities and Feats
Blind-Fighting (Ellish sphere ability)
Greater Turning (Thought sphere ability)
Silent Spell (feat)
Still Spell (feat)
Extra Turning (feat)
Weapon Focus: Morningstar (feat)
Craft Wand (feat)
Dreamwalking
Protective Sleep - 1/day, causes the target to fall into a deep
sleep for 15 minutes. During this time, no harm can come to the target
from either physical or magical means. Cannot be cast on unwilling targets.
Cloak of Night - Can only be cast outdoors, in light no
greater than twilight. Makes up to 12 targets invisible for up to 2
minutes per level. Targets must stay within 15' of the caster, or they
become visible; they cannot become invisible again by moving back toward
the caster. If anyone in the group attacks, all targets immediately
become visible. Usable once per day.
Skills (26 Total Points)
Max Ranks: 14/7
(8+2+2+2+2+2+2+2+2+2+2+2) = 30
|
Skill
|
Total
|
Class
|
(un)
|
Ability
|
Spent
|
Rank
|
Spec.
|
Ab. Adj.
|
Race
|
Item
|
Synergy
|
|
Alchemy
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
Animal Empathy
|
|
|
|
CHA
|
|
|
|
|
|
|
|
|
Appraise
|
-1
|
|
y
|
INT
|
|
|
|
-1
|
|
|
|
|
Balance
|
+3
|
|
y
|
DEX
|
|
|
|
+3
|
|
|
|
|
Bluff
|
+0
|
|
y
|
CHA
|
|
|
|
|
|
|
|
|
Climb
|
+0
|
|
y
|
STR
|
|
|
|
|
|
|
|
|
Concentrate
|
+12
|
C
|
y
|
CON
|
9
|
9
|
|
+3
|
|
|
|
|
Craft:
|
|
|
y
|
INT
|
|
|
|
|
|
|
|
|
Craft:
|
|
|
y
|
INT
|
|
|
|
|
|
|
|
|
Craft:
|
|
|
y
|
INT
|
|
|
|
|
|
|
|
|
Decipher Script
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
Diplomacy
|
+1
|
C
|
y
|
CHA
|
1
|
1
|
|
|
|
|
|
|
Disable Device
|
-1
|
|
y
|
DEX
|
|
|
|
-1
|
|
|
|
|
Disguise
|
+0
|
|
y
|
CHA
|
|
|
|
|
|
|
|
|
Escape Artist
|
+3
|
|
y
|
DEX
|
|
|
|
+3
|
|
|
|
|
Forgery
|
-1
|
|
y
|
INT
|
|
|
|
-1
|
|
|
|
|
Gather Info
|
+0
|
|
y
|
CHA
|
|
|
|
|
|
|
|
|
Handle Animal
|
|
|
|
CHA
|
|
|
|
|
|
|
|
|
Heal
|
+6
|
C
|
y
|
WIS
|
2
|
2
|
|
+4
|
|
|
|
|
Hide
|
+3
|
|
y
|
DEX
|
|
|
|
+3
|
|
|
|
|
Innuendo
|
|
|
|
WIS
|
|
|
|
|
|
|
|
|
Intimidate
|
+0
|
|
y
|
CHA
|
|
|
|
|
|
|
|
|
Intuit Direction
|
|
|
|
WIS
|
|
|
|
|
|
|
|
|
Jump
|
+0
|
|
y
|
STR
|
|
|
|
|
|
|
|
|
KS: Dream
|
+1
|
C
|
|
INT
|
2
|
2
|
|
-1
|
|
|
|
|
KS:
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
KS:
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
KS:
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
Listen
|
+4
|
|
y
|
WIS
|
|
|
|
+4
|
|
|
|
|
Move Silently
|
+5
|
|
y
|
DEX
|
|
|
|
+3
|
+2
|
|
|
|
Open Locks
|
|
|
|
DEX
|
|
|
|
|
|
|
|
|
Perform
|
+1
|
|
y
|
CHA
|
2
|
1
|
|
|
|
|
|
|
Pick Pockets
|
|
|
|
DEX
|
|
|
|
|
|
|
|
|
Prof: Woodworking
|
+5
|
C
|
y
|
WIS
|
1
|
1
|
|
+4
|
|
|
|
|
Prof:
|
|
|
y
|
WIS
|
|
|
|
|
|
|
|
|
Prof:
|
|
|
y
|
WIS
|
|
|
|
|
|
|
|
|
Read Lips
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
Ride
|
+5
|
(no)
|
y
|
DEX
|
4
|
2
|
|
+3
|
|
|
|
|
Scry
|
|
|
|
INT
|
|
|
|
|
|
|
|
|
Search
|
-1
|
|
y
|
INT
|
|
|
|
-1
|
|
|
|
|
Sense Motive
|
+4
|
|
y
|
WIS
|
|
|
|
+4
|
|
|
|
|
Speak Lang.
|
|
|
|
|
|
|
|
|
|
|
|
|
Spellcraft
|
+4
|
C
|
|
INT
|
5
|
5
|
|
-1
|
|
|
|
|
Spot
|
+5
|
(no)
|
y
|
WIS
|
2
|
1
|
|
+4
|
|
|
|
|
Swim
|
-0
|
|
y
|
STR
|
|
|
|
|
|
|
|
|
Tumble
|
|
|
|
DEX
|
|
|
|
|
|
|
|
|
Use Magical Device
|
|
|
|
CHA
|
|
|
|
|
|
|
|
|
Use Rope
|
+3
|
|
y
|
DEX
|
|
|
|
+3
|
|
|
|
|
Wilderness Lore
|
+4
|
|
y
|
WIS
|
|
|
|
+4
|
|
|
|
Magic Items
Chain Shirt +3 (Mokad & Co.) - A shirt of fine steel
rings.
Pin of Poison Resistance (gift from the Stormknights) - A
red and gold pin in the shape of a sword. It grants the wearer +4 on
saves vs. Poison.
Holy Morningstar of Stunning Crit, +4 (Balani Peninsula)
- A morningstar with a black head; all of the spikes on the ball are black,
except for four, which are white. On a critical hit, this weapon does
an extra 3d6 damage, and L or smaller creatures must make a Fort Save DC
15 or be stunned one round. It is +4 only for Clerics of Ell.
Holy Shield, +1 - A black wooden shield with three small
inverted white triangles. A Cleric of Ell can use it cast Daylight
and Deeper Darkness, each once per day.
Potion of Clairaudience/Clairvoyance (from Abernathy)
Pink-and-Green Swirled Ioun Stone (Repose) - A round, pink-and-green
stone the size of a marble. It grants a +2 Enhancement bonus to Charisma.
Ring of Free Action (Repose) - A simple silver band that
feels slick, almost wet, but fits snugly. The wearer is constantly
affected as if by the Freedom of Movement spell, which grants immunity
to Hold, Web, Paralysis, etc.
Earcuff of Translation (Gift from the Spire) - A small, ring-shaped
bronze earcuff. It allows the wearer to speak and understand one language.
Once set to a particular language, it cannot be reset to another language.
Javelin +1, Returning (Zhamir) - A black wooden javelin with
a sharpened bone point. It returns to the thrower just before the start
of the following round.
Diamond of Recall (Zhamir) - A 4-inch-diameter gold circlet,
with three interior gold spokes meeting a large blue diamond in the center.
The whole thing glows with a soft golden light. A spell caster holding
this item and concentrating on it can fill an empty spell slot with any known
spell of that level or lower, as a Full Round action (instead of taking the
usual 15 minutes). This item can be used once per day.
Casaban's Longbow +2 (Lapis's group) - Made from Elven bones,
this bow will cause great pain and eventually damage to any good-aligned person
who holds it. (Kept at the Greenhouse)
Potion of Cure Light Wounds (Brewed by Ernie) - Cures 1d8+4
HP.
Spell Scroll: Inflict Serious Wounds, Remove Blindness/Deafness,
Neutralize Poison
Spells
Spheres: Thought, Darkness
| Spell level: |
0 |
1 |
2 |
3 |
4 |
5 |
6 |
| Base |
6 |
5+1 |
4+1 |
4+1 |
3+1 |
3+1 |
2+1 |
| Bonus |
0 |
1 |
1 |
1 |
1 |
|
|
| Total |
6 |
7 |
6 |
6 |
5 |
3 |
2 |
| 0 Level Spells |
1st- Level Spells |
2nd-Level Spells |
3rd-Level Spells |
4th-Level Spells |
| Create Water |
Thought Capture |
Detect Thoughts |
Memory Read |
Rary's Telepathic Bond |
| Cure Minor Wounds |
Endure Elements |
Chill Metal |
Searing Darkness |
Fire Shield |
| Detect Magic |
Bane |
Aid |
Animate Dead |
Air Walk |
| Detect Poison |
Bless |
Animal Messenger |
Bestow Curse |
Control Water |
| Guidance |
Bless Water |
Augury |
Blindness/Deafness |
Cure Critical Wounds |
| Inflict Minor Wounds |
Cause Fear |
Bull's Strength |
Contagion |
Death Ward |
| Light |
Command |
Calm Emotions |
Continual Flame |
Dimensional Anchor |
| Mending |
Comp. Language |
Consecrate |
Create Food & Water |
Discern Lies |
| Purify Food & Drink |
Cure Light Wounds |
Cure Moderate Wounds |
Cure Serious Wounds |
Dismissal |
| Read Magic |
Deathwatch |
Darkness |
Daylight |
Divination |
| Resistance |
Detect Evil/... |
Endurance |
Deeper Darkness |
Divine Power |
| Virtue |
Detect Undead |
Enthrall |
Dispel Magic |
Free Action |
|
Divine Favor |
Find Traps |
Glyph of Warding |
Giant Vermin |
|
Doom |
Gentle Repose |
Helping Hand |
Greater Magic Weapon |
|
Endure Elements |
Hold Person |
Inflict Serious Wounds |
Imbue w/Spell Ability |
|
Entropic Shield |
Inflict Moderate Wounds |
Invisibility Purge |
Inflict Critical Wounds |
|
Inflict Light Wounds |
Lesser Restoration |
Locate Object |
Lesser Planar Ally |
|
Invisibility to Undead |
Make Whole |
Magic Vestment |
Neutralize Poison |
|
Magical Stone |
Remove Paralysis |
Magic Circle vs. Evil/... |
Poison |
|
Magic Weapon |
Resist Elements |
Meld into Stone |
Repel Vermin |
|
Obscuring Mist |
Shatter |
Neg. Plane Protection |
Restoration |
|
Protection from Evil/... |
Shield Other |
Obscure Object |
Sending |
|
Random Action |
Silence |
Prayer |
Spell Immunity |
|
Remove Fear |
Slow Poison |
Prot. from Elements |
Status |
|
Sanctuary |
Sound Burst |
Remove Blind/Deaf |
Summon Monster IV |
|
Shield of Faith |
Speak with Animals |
Remove Curse |
Tongues |
|
Summon Monster 1 |
Spiritual Weapon |
Remove Disease |
|
|
|
Summon Monster II |
Searing Darkness |
|
|
|
Undetectable Alignment |
Speak with Dead |
|
|
|
Zone of Truth |
Speak with Plants |
|
|
|
|
Stone Shape |
|
|
|
|
Summon Monster III |
|
|
|
|
Water Breathing |
|
|
|
|
Water Walk |
|
|
|
|
Wind Wall |
|
| 5th-Level Spells |
6th-Level Spells |
|
|
|
| Nightmare |
Mind Fog |
|
|
|
| Flame Strike |
Chill Seeds |
|
|
|
| Atonement |
Animate Objects |
|
|
|
| Break Enchantment |
Antilife Shell |
|
|
|
| Commune |
Banishment |
|
|
|
| Dispel Evil |
Blade Barrier |
|
|
|
| Ethereal Jaunt |
Etherealness |
|
|
|
| Flame Strike |
Find the Path |
|
|
|
| Greater Command |
Forbiddance |
|
|
|
| Hallow |
Geas/Quest |
|
|
|
| Healing Circle |
Greater Dispelling |
|
|
|
| Insect Plague |
Greater Glyph of Warding |
|
|
|
| Mark of Justice |
Harm |
|
|
|
| Plane Shift |
Heal |
|
|
|
| Raise Dead |
Heroes' Feast |
|
|
|
| Righteous Might |
Planar Ally |
|
|
|
| Scrying |
Summon Monster VI |
|
|
|
| Slay Living |
Wind Walk |
|
|
|
| Spell Resistance |
Word of Recall |
|
|
|
| Summon Monster V |
|
|
|
|
| True Seeing |
|
|
|
|
| Wall of Stone |
|
|
|
|
|