Agar Smoketallow
Galthea Starchaser
Sir Malachite
Mara Thornhill
Nolin Benholm
Stone Bear
Tao Camber
Velendo of Calphas

Splinder Camberlorn
Priggle Gembreath

TomTom Badgerclaw Raevynn Icewing
Priggle Gembreath
(updated 1/18/03)


Race Svirfneblin
Class & Level Rogue 7/Gnome Combat Miner 7
Alignment Chaotic Good 
Current XP 92,015
XP for next 105,000


Hit Points 91
Base Move 20'



(+) Ability Score Adj.   Save Base Ability Feat Other TOTAL
  Strength 11
  Fortitude +7 +2    +2 +11

Dexterity 20 +5    Reflex +7 +5    +2 +14
  Constitution 15 +2
  Will +4 +3
    +2 +9

Intelligence 14  +2              
  Wisdom 17 +3
  Initiative   +5
  +5

Charisma 7 -2
             


Explanation of "Other" above: (+2 to all saves: race)
Additional Ability Check Modifiers: (none)
Additional Saving Throw Modifiers:  (none)

Armor Type: Leather Armor  +1                                           Armor Penalties: (+6 max dex)

AC =   10 +   Size + Dex + Arm + Shld + Other
30  = 10  + 1  +  5  + 3  +  0  +  11

Explanation of "Other" Above:  Natural Armor +4 (race); Dodge +4 (race); Competence +3 (combat miner, underground only)
Additional Armor Class Modifiers: (none)


Attack Adjustments:
+12/+7/+2 (BAB)
+5 (ranged weapons only: DEX.)
+1 (size)
+3 (when underground: combat miner)
+1 (Weapon Focus: Gnome Hooked Hammer)

Damage Adjustments:
(none)


WEAPON CRITICAL RANGE (missile) Attack Adj. Damage
Gnome Hooked Hammer +2 (one hand)  20, x3 

+19/+14/+9
1d6+4      
Gnome Hooked Hammer +2 (two-handed) 20, x3/20,x4 120' +17/+12/+7, +17  1d6+4, 1d4+4
Light Crossbow +1
19-20, x2

+22
1d8+1




Special Abilities and Feats

(RACIAL ABILITIES)
- Small (+1 to AC, to Hit)
- Natural Armor +4
- Stonecunning
(+2 on checks to notice unusual stonework)
- Intuit Depth (knows approximate distance underground)
- Darkvision 120'
- Spell Resistance 11+Character Level
- Saving Throw bonus +2
- AC (dodge) bonus +4 against all creatures
- +2 to Hide checks (+4 if in underground darkness)
- Continuous non-detection (DC 25)
- 1/day, can cast Blur, Blindness, Change Self (DC 10+spell level)

(FEATS)
- Exotic Weapon Proficiency: Gnome Hooked Hammer
- Weapon Focus: Gnome Hooked Hammer
- Sagely
(all knowledge skills are classed skills)
- Low Key (+2 to Disguise and Hide checks; looks plain and normal)
- Contemptible Target (Enemies ignore you until you attack)

(ROGUE ABILITIES)
- Uncanny Dodge
(keeps DEX bonus to AC; cannot be flanked)
- Evasion
- Sneak Attack +4d6

(COMBAT MINER ABILITIES)
- Dual Hammer
(Uses Gnome Hooked Hammer as if with ambidexterity and 2-weapon fighting feats)
- Home Below +3 (competence bonus to AC, To Hit, and Skill checks, when underground)
- Weak Spots +4d6 (adds 4d6 when attacking or damaging an object)
- Master of the Hooked Hammer (Weapon Spec. for the GHH)
- No Object Too Hard (10) (Ignores the first 10 points of hardness when damaging an object)
- Destabilize (can cast Soften Earth and Stone 2/day; works on worked stone)
- Deconstruction (can inflict critical hits upon objects.)




Skills (54 Total Points)    Max Ranks: 18/9

Skill
Total
Class
(un)
Ability
Spent
Rank
Spec.
Ab. Adj.
Race
Item
Synergy
Alchemy
+2
 
 
INT
 
 
 
+2
 
 
 
Animal Empathy
 
 
 
CHA
 
 
 
 
 
 
 
Appraise
+2
 
y
INT
 
 
 
+2
 
 
 
Balance
+5
 
y
DEX
 
 
 
+5
 
 
 
Bluff
-2
 
y
CHA
 
 
 
-2
 
 
 
Climb
+20
 
y
STR
7
7
+3


+10
 
Concentrate
+2

y
CON



+2
 
 
 
Craft: 
 
 
y
INT
 
 
 
 
 
 
 
Craft: 
 
 
y
INT
 
 
 
 
 
 
 
Craft: 
 
 
y
INT
 
 
 
 
 
 
 
Decipher Script
 
 
 
INT
 
 
 
 
 
 
 
Diplomacy
+2
 
y
CHA
1
1
+3
-2
 
 
 
Disable Device

 

DEX
 
 
 

 
 
 
Disguise
-2
 
y
CHA
 
 
 
-2
 
 
 
Escape Artist
+5
 
y
DEX
 
 
 
+5
 
 
 
Forgery
+2
 
y
INT
 
 
 
+2
 
 
 
Gather Info
+7
 
y
CHA
6
6
+3 
-2
 
 
 
Handle Animal

 
 
CHA
 
 
 

 
 
 
Heal
+3
 
y
WIS
 
 
 
+3
 
 
 
Hide
+37
 
y
DEX
11
11
+5
+5
+6
+10
 
Innuendo
 
 
 
WIS
 
 
 
 
 
 
 
Intimidate
-2
 
y
CHA
 
 
 
-2 
 
 
 
Intuit Direction
+18
 
 
WIS
12
12
+3
+3 
 
 
 
Jump
+19
 
y
STR
6
6
+3


+10
 
KS: Archeticture & Engineering 
+20

 
INT
15
15
+3
+2
 
 
 
KS: Underdark
+20

 
INT
15
15
+3
+2
 
 
 
KS:
 
 
 
INT
 
 
 
 
 
 
 
KS:
 
 
 
INT
 
 
 
 
 
 
 
Listen
+16

y
WIS
10
10
+3
+3

 
 
Move Silently
+18
 
y
DEX
10
10 
+3
+5

 
 
Open Locks
 
 
 
DEX
 
 
 
 
 
 
 
Perform
+2
 
y
CHA
1
1
+3
-2
 
 
 
Pick Pockets
 
 
 
DEX
 
 
 
 
 
 
 
Prof: Miner
+14
 
y
WIS
 8
+3
+3
 
 
 
Prof:
 
 
y
WIS
 
 
 
 
 
 
 
Prof:
 
 
y
WIS
 
 
 
 
 
 
 
Read Lips
 
 
 
INT
 
 
 
 
 
 
 
Ride
+5
 
y
DEX
 
 
 
+5
 
 
 
Scry


 
INT




 
 
 
Search
+16
 
y
INT
11
11
+3
+2
 
 
 
Sense Motive
+3
 
y
WIS
 
 
 
+3
 
 
 
Speak Lang.
 
 
 
 

 
 
 
 
 
Spellcraft

 
 
INT




 
 
 
Spot
+18
 
y
WIS
12
12
+3
+3
 
 
 
Swim
+6
 
y
STR
3
 3
+3

 
 
 
Tumble
 
 
 
DEX
 
 
 
 
 
 
 
Use Magical Device
 
 
 
CHA
 
 
 
 
 
 
 
Use Rope
+5
 
y
DEX
 
 
 
+5
 
 
 
Wilderness Lore
+3
 
y
WIS
 
 
 
+3
 
 
 


Languages:  Common, Terran, Gnome, Undercommon
(40+10+10+10+10+10+10+4+4+4+4+4+4+4)= 128


Magic Items

Cloak of Stoneblending:  +10 to hide checks when underground.

Boots of Leaping: +10 to Jump checks

Gloves of Climbing: +10 to Climb checks

Potion of Endurance

Potion of Bull's Strength

2 Potions of Invisibility

2 Potions of Cure Serious Wounds

Light Crossbow +1

Gnomish Hooked Hammer +2 (both heads enchanted)

Old Battered Leather Armor +1

Ring of Animal Friendship (also allows speak with animals )




Magic Item Slots

Headband/Hat/Helmet
Lenses/Goggles:
Cloak/Cape/Mantle: Cloak of Stoneblending
Jewelry:
Armor:
Robe:
Vest/Shirt:
Bracers: 
Gloves/Gauntlets: Gloves of Climbing
Rings:
Belt:
Boots: Boots of Leaping