Agar Smoketallow
Galthea Starchaser
Sir Malachite
Mara Thornhill
Nolin Benholm
Stone Bear
Tao Camber
Velendo of Calphas

Splinder Camberlorn
Priggle Gembreath

TomTom Badgerclaw Raevynn Icewing
Splinder Camberlorn
(updated 1/18/03)


Race Dwarf
Class Fighter 8/Dwarven Defender 6 
Alignment Neutral Good 
Current XP 103,675
XP for next 105,000


Hit Points 149 (177 in defensive mode)
Base Move 20' (15 in armor)

(+) Ability Score Adj.   Save Base Ability Feat Other TOTAL
  Strength 18 +4   Fortitude +11 +3     +14
(+1)
Dexterity 13 +1    Reflex +4 +1     +5
  Constitution 16 +3
  Will +7 -1     +6
(+1)
Intelligence 10                 
  Wisdom 9 -1   Initiative   +1 +4   +5
(+3)
Charisma 13 (7) +1              


Explanation of "Other" above: (none)
Additional Ability Check Modifiers: (none)
Additional Saving Throw Modifiers: +2 vs. Poison, Spells, Spell-like effects (race)


Armor Type: Dwarevn Full Plate +4              Armor Penalties: (-6 check, movement 15')

AC =   10 +   Size + Dex + Arm + Shld + Other
27 = 10  +  0  +  1  + 12  +  0  +  4

Explanation of "Other" Above: Ring of Protection +3; Dodge +1;
Additional Armor Class Modifiers: +4 vs. Giants, +4 when in Defensive Mode


Attack Adjustments:
+14/+9/+4 (BAB)
+4 (melee attacks only: STR) 
+1 (ranged weapons only: DEX.)
+1 (vs. Orcs and Goblins)
+1 (Greataxe only: Weapon Focus)
+1 (Axe Mastery: axes only)

Damage Adjustments:
+4 (melee and thrown weapons: STR)
+2 (Greataxe only: Weapon Specialization) 
 
 
WEAPON CRITICAL RANGE (missile) Attack Adj. Damage
Greataxe +3, Shocking Burst ("Silversoul")   19-20, x3 (+2d10) shock

+23/+18/+13
1d12+11+1d6 (shock)
Heavy Crossbow +2 19-20, x2 120' +17 1d10+2
Warhammer +1
20, x3

+19/+14/+9
1d8+5



Special Abilities and Feats

(RACIAL TRAITS)

- +2 on appraise and craft skills re: stone
- Darkvision 60'
- Stonecunning (+2 on checks to notice unusual stonework)
- +2 on saves vs. Poison
- +2 on saves vs. spells and spell-like effects
- +1 to attack orcs and goblinoids
- +4 dodge bonus vs. giants
- +2 on appraise checks re: rare or exotic items

(FEATS)
- Improved Initiative: +4 on Initiative rolls
- Weapon Focus: Greataxe
- Weapon Specialization: Greataxe
- Improved Critical: Greataxe
- Axe Mastery:
+1 to hit with axes
- Power Attack
- Cleave
- Dodge
- Endurance
- Toughness
- Leadership

(DWARVEN DEFENDER ABILITIES)

(always active)
- Defensive Awareness: can only be flanked by an 18+ level character; doesn't lose dex bonus when flanked.
- Damage Reduction 3/-

(in Defensive Mode)
- Defensive Stance 3/day:  
cannot move, but gets the following abilities:
- +2 STR
- +4 CON
- +2 to all saves
- +4 Dodge bonus to AC


Skills (32 Total Points)    Max Ranks: 17/8.5


Skill
Total
Class
(un)
Ability
Spent
Rank
Spec.
Ab. Adj.
Race
Item
Synergy
Alchemy
 
 
 
INT
 
 
 
 
 
 
 
Animal Empathy
 
 
 
CHA
 
 
 
 
 
 
 
Appraise
+2
 
y
INT
 
 
 

+2 
 
 
Balance
-5
 
y
DEX
 
 
 
+1
 
-6 
 
Bluff
-1
 
y
CHA
 
 
 
-1 
 
 
 
Climb
+1
 
y
STR
3
3
 
+4

-6 
 
Concentrate
+3

y
CON



+3
 
 
 
Craft: 
 
 
y
INT
 
 
 
 
 
 
 
Craft: 
 
 
y
INT
 
 
 
 
 
 
 
Craft: 
 
 
y
INT
 
 
 
 
 
 
 
Decipher Script
 
 
 
INT
 
 
 
 
 
 
 
Diplomacy
+3
 
y
CHA
 
 
 
+1
 
 
 +2 (synergy from sense motive 
Disable Device

 

DEX
 
 
 

 
 
 
Disguise
+1
 
y
CHA
 
 
 
+1
 
 
 
Escape Artist
-5
 
y
DEX
 
 
 
+1
 
-6 
 
Forgery
+0
 
y
INT
 
 
 

 
 
 
Gather Info
+1
 
y
CHA
 
 
 
+1
 
 
 
Handle Animal
 
 
 
CHA
 
 
 
 
 
 
 
Heal
-1
 
y
WIS
 
 
 
-1
 
 
 
Hide
-5
 
y
DEX
 
 
 
+1

-6
 
Innuendo
 
 
 
WIS
 
 
 
 
 
 
 
Intimidate
+1
 
y
CHA
 
 
 
+1 
 
 
 
Intuit Direction
 
 
 
WIS
 
 
 
 
 
 
 
Jump
+4
 
y
STR
6
6
 
+4

-6
 
KS: Tactics


 
INT




 
 
 
KS: 
+3

 
INT
3
3


 
 
 
KS:
 
 
 
INT
 
 
 
 
 
 
 
KS:
 
 
 
INT
 
 
 
 
 
 
 
Listen
+3

y
WIS
4
4

-1

 
 
Move Silently
-5
 
y
DEX
 
 
 
+1

-6 
 
Open Locks
 
 
 
DEX
 
 
 
 
 
 
 
Perform
+1
 
y
CHA
 
 
 
+1
 
 
 
Pick Pockets
 
 
 
DEX
 
 
 
 
 
 
 
Prof:
 
 
y
WIS
 
 
 
 
 
 
 
Prof:
 
 
y
WIS
 
 
 
 
 
 
 
Prof:
 
 
y
WIS
 
 
 
 
 
 
 
Read Lips
 
 
 
INT
 
 
 
 
 
 
 
Ride
+4
 
y
DEX
3
3
 
+1
 
 
 
Scry


 
INT




 
 
 
Search
+0
 
y
INT




 
 
 
Sense Motive
+4
 
y
WIS
5
5
 
-1 
 
 
 
Speak Lang.
 
 
 
 

 
 
 
 
 
Spellcraft

 
 
INT




 
 
 
Spot
+5
 
y
WIS
6
6

-1
 
 
 
Swim
+4
 
y
STR
 
 
 
+4
 
 
 
Tumble
 
 
 
DEX
 
 
 
 
 
 
 
Use Magical Device
 
 
 
CHA
 
 
 
 
 
 
 
Use Rope
+1
 
y
DEX
 
 
 
+1
 
 
 
Wilderness Lore
-1
 
y
WIS
 
 
 
-1
 
 
 

8+2+2+2+2+2+2+2+2+2+2+2+2+2 = 32
Languages: Common, Dwarven



Magic Items

Greataxe +3, Shocking Burst "Silversoul":  shocking burst does an extra 2d10 on a critical hit.  Also casts chain lightning 1/day, as an 11th level caster.

Heavy Crossbow +2

Dwarven Full Plate +4

Ring of Sprinting:  5/day, +10' for one round, quickened activation.

Belt of Command:  +6 to CHA

Ring of Protection +3

10 Blast Spikes: (does 1d10 damage, ignores hardness, on a door or wall)

Warhammer +1, Ghost Touch "Ghost Hammer"

+1 Tower Shield: can turn into an actual wall of stone, 9th level caster.  (loaned to troops)

Warhammer +1, Shaping:  Can polymorph creatures hit into another shape.


Magic Item Slots

Headband/Hat/Helmet:
Lenses/Goggles:
Cloak/Cape/Mantle:
Jewelry:
Armor: Dwarven Plate +4
Robe:
Vest/Shirt:
Bracers: 
Gloves/Gauntlets: 
Rings: Ring of Protection, Ring of Sprinting
Belt: Belt of Command
Boots: