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Runs 1-10
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One Certain Step
Additional Ability Check Modifiers: (none) Additional Saving Throw Modifiers: (none)
Armor Type: Breastplate +2, Large Shield +2 Armor Penalties: -6 Check, +3 Max Dex, Move 20' AC = 10
+ Size + Dex + Arm + Shld + Other Explanation of "Other" Above: (none)
Attack Adjustments: +3 (Melee weapons only: STR) +1 (Greatsword only: Weapon Focus) Damage Adjustments:
Special Abilities and Feats Mounted Combat Detect Evil (at will)
Warhorse "Thunder": HP 60, AC 20, Improved Evasion, Share Spells, Empathic Link, Share Saves
Skills (45 Total Points) Max Ranks: 15/7 .5 (12+3+3+3+3+3+3+3+3+3+3+3) = 45
MAGIC ITEMS Ring of Sustenance - A silver ring with a small green stone. It constantly provides life-sustaining nourishment, and allows the wearer to let two hours of sleep serve for eight. "Firebrand" Greatsword +1, Flaming - A huge, shining silver greatsword. At the wielder's thought, it will burst into flame. Bastard Sword +3, Keen (Mokad & Co.) - A gleaming bastard sword with a razor edge. Breastplate of Lightning Resistance +2 (Mokad & Co.) - A sturdy breastplate with a lightning bolt prominently emblazoned. It absorbs 10 points of electricity damager per round. Amulet of Health +2 (Mokad & Co.) - Grants a +2 CON bonus
while worn. Large Shield +2 (Mokad & Co.) Immovable Rod - A 3' long flat iron bar with a button on the end. When the button is pressed, the Rod becomes fixed in space and cannot be moved with normal force. Ring Gates - A pair of iron rings, about a foot in diameter. Anything put through one of them will emerge from the other (100 lb limit per day). They do not work if the Rings are more than 100 miles apart. (One of these Rings is kept in the Church of Kemma in Djaw Dimensional Shackles (Repose) - Flat black metal shackles, that act upon the wearer as the spell Dimensional Anchor. Shield Medallion (Zhamir) - A round stone medallion on a steel chain. The stone has a carving of a shield, and it glows with an amber light. It grants the wearer Damage Reduction of 2/+3. This doesn’t stack with other Damage Reduction. Gem of Fighting Prowess (Zhamir) - A round, flat emerald about the size of a nickel. It has 12 facets, five of which are dark, and 7 of which glint unnaturally bright. When affixed to the pommel of a weapon, the wielder can make one extra melee attack in a round with that weapon, at highest attack bonus. Each use of the Gem expends one charge and blackens another facet. 4 charges remaining. (Currently affixed to Bastard Sword) Oil of Keen Edge (Lapis's Group) - Doubles the critical threat range of any slashing or piercing weapon. It takes a full-round action to apply, and lasts for 1 hour once applied. 1 Potion of Cure Light Wounds (Brewed by Ernie) - Cures 1d8+4 HP. 1 Potion of Endurance (Brewed by Ernie) - Cast at 3rd Level Wand of Cure Serious Wounds (Crafted by Morningstar) - Cures 3d8+5 HP. 8 charges remaining Ring of Deflection +3 (Battle of Verdshane)
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