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Aravis Telmir
Dranko Blackhope
Ernest Wilburforce Roundhill
Flicker Proudfoot (NPC)
Grey Wolf 
Kay "Windstorm" Olafsen
Kibilhathur Bimson
Makel Troutman (NPC)
Morningstar, Shield of Ell
One Certain Step (NPC)

Runs 1-10
Runs 11-20
Runs 21-30
Runs 31-40
Runs 41-50
Runs 51-60
Runs 61-70
Runs 71-80
Runs 81-90
Runs 91-100
Runs 101-110
Runs 111-120
Runs 121-130
Runs 131-140
Runs 141-150
Runs 151-160
Runs 161-170
Runs 171-180
Runs 181-190
Runs 191-200
 

One Certain Step
Race Human
Class Paladin
Level 12
Alignment Lawful Good
Current XP 66,107
XP for next 78,000


Hit Points 104 (128 w/Amulet of Health)
Base Move 30' (20' in breastplate)

(+)
Ability Score Adj.   Save Base Ability Feat Other TOTAL
 (+1) Strength 16 +3   Fortitude +8 +2   +3
+13
 (+1) Dexterity 10     Reflex +4     +3
+7
 (+1) Constitution 14 (12) +2   Will +4 +1    +3
+8
  Intelligence 11                
  Wisdom 12 +1   Initiative        
+0

Charisma 16 +3              
Explanation of "Other" above: Divine Grace
Additional Ability Check Modifiers: (none)
Additional Saving Throw Modifiers: (none)



Armor Type: Breastplate +2, Large Shield +2    Armor Penalties: -6 Check, +3 Max Dex, Move 20'
 

AC =          10 +   Size + Dex + Arm + Shld + Other
24  =      10  +  0  +  0  +  7  +  4  +  3

Explanation of "Other" Above: (none)
Additional Armor Class Modifiers: (none)


Attack Adjustments:

+12/+7/+2 (Class/Level) 
+3 (Melee weapons only: STR) 
+1 (Greatsword only: Weapon Focus)
 

Damage Adjustments:
+3 (Melee weapons only: STR)
+1 (Melee weapons only, used two-handed: STR)
 
WEAPON CRITICAL RANGE  Attack Adj. (2-Handed)  Damage (off-hand)
Greatsword +1, Flaming 19-20, x2   +17/+12/+7      2d6+5 (+1d6)   
Bastard Sword +3, Keen  
17-20, x2

+18/+13/+8

 1d10+6



Special Abilities and Feats

Mounted Combat
Ride-by Attack
Spirited Charge
Power Attack
Weapon Focus: Greatsword
Exotic Weapon Proficiency: Bastard Sword

Detect Evil (at will)
Divine Grace(applies CHA modifier to all saves)
Lay on Hands (36 HP/day)
Divine Health (immune to disease)
Aura of Courage (allies within 10' get a +4 Morale Bonus to saves vs. Fear)
Smite Evil (1/day, can make an attack at +3 to hit, +12 on damage)
Remove Disease (4/week)
Turn Undead (6/day, as a 10th level Cleric)
Paladin Spells (cast as a 6th-level caster)


Warhorse "Thunder": HP 60, AC 20, Improved Evasion, Share Spells, Empathic Link, Share Saves 


Skills (45 Total Points)    Max Ranks: 15/7 .5
(12+3+3+3+3+3+3+3+3+3+3+3) = 45
 
Skill
Total
Class
(un)
Ability
Spent
Rank
Spec.
Ab. Adj.
Race
Item
Synergy
Alchemy
 
 
 
INT
 
 
 
 
 
 
 
Animal Empathy
 
 
 
CHA
 
 
 
 
 
 
 
Appraise
+0
 
y
INT
 
 
 

 
 
 
Balance
+0
 
y
DEX
 
 
 

 
 
 
Bluff
+3
 
y
CHA
 
 
 
+3
 
 
 
Climb
+2
 
y
STR
 
 
 
+2

 
 
Concentrate
+2

y
CON



+2
 
 
 
Craft: 
 
 
y
INT
 
 
 
 
 
 
 
Craft: 
 
 
y
INT
 
 
 
 
 
 
 
Craft: 
 
 
y
INT
 
 
 
 
 
 
 
Decipher Script
 
 
 
INT
 
 
 
 
 
 
 
Diplomacy
+13
 
y
CHA
10
10
 
+3
 
 
 
Disable Device
+0
 
y
DEX
 
 
 

 
 
 
Disguise
+3
 
y
CHA
 
 
 
+3
 
 
 
Escape Artist
+0
 
y
DEX
 
 
 

 
 
 
Forgery
+0
 
y
INT
 
 
 

 
 
 
Gather Info
+3
 
y
CHA
 
 
 
+3
 
 
 
Handle Animal
+9
 
 
CHA
6
6
 
+3
 
 
 
Heal
+10
 
y
WIS
9
9
 
+1
 
 
 
Hide
+0
 
y
DEX
 
 
 


 
 
Innuendo
 
 
 
WIS
 
 
 
 
 
 
 
Intimidate
+3
 
y
CHA
 
 
 
+3
 
 
 
Intuit Direction
 
 
 
WIS
 
 
 
 
 
 
 
Jump
+2
 
y
STR
 
 
 
+2

 
 
KS: Religion
+5

 
INT
5
5


 
 
 
KS:


 
INT




 
 
 
KS:
 
 
 
INT
 
 
 
 
 
 
 
KS:
 
 
 
INT
 
 
 
 
 
 
 
Listen
+2

y
WIS



+2

 
 
Move Silently
+0
 
y
DEX
 
 
 


 
 
Open Locks
 
 
 
DEX
 
 
 
 
 
 
 
Perform
+3
 
y
CHA
 
 
 
+3 
 
 
 
Pick Pockets
 
 
 
DEX
 
 
 
 
 
 
 
Prof:
 
 
y
WIS
 
 
 
 
 
 
 
Prof:
 
 
y
WIS
 
 
 
 
 
 
 
Prof:
 
 
y
WIS
 
 
 
 
 
 
 
Read Lips
 
 
 
INT
 
 
 
 
 
 
 
Ride
+15
 
y
DEX
15
15
 
+0
 
 
 
Scry


 
INT




 
 
 
Search
+0
 
y
INT




 
 
 
Sense Motive
+3
 
y
WIS
 
 
 
+3
 
 
 
Speak Lang.
 
 
 
 

 
 
 
 
 
Spellcraft

 
 
INT




 
 
 
Spot
+3
 
y
WIS



+3
 
 
 
Swim
+2
 
y
STR
 
 
 
+2
 
 
 
Tumble
 
 
 
DEX
 
 
 
 
 
 
 
Use Magical Device
 
 
 
CHA
 
 
 
 
 
 
 
Use Rope
+0
 
y
DEX
 
 
 

 
 
 
Wilderness Lore
+3
 
y
WIS
 
 
 
+3
 
 
 

   

MAGIC ITEMS

Ring of Sustenance - A silver ring with a small green stone.  It constantly provides life-sustaining nourishment, and allows the wearer to let two hours of sleep serve for eight.

"Firebrand" Greatsword +1, Flaming - A huge, shining silver greatsword.  At the wielder's thought, it will burst into flame.

Bastard Sword +3, Keen (Mokad & Co.) - A gleaming bastard sword with a razor edge.

Breastplate of Lightning Resistance +2 (Mokad & Co.) - A sturdy breastplate with a lightning bolt prominently emblazoned.  It absorbs 10 points of electricity damager per round.

Amulet of Health +2 (Mokad & Co.) - Grants a +2 CON bonus while worn.

Large Shield +2 (Mokad & Co.)

Immovable Rod - A 3' long flat iron bar with a button on the end.  When the button is pressed, the Rod becomes fixed in space and cannot be moved with normal force.

Ring Gates - A pair of iron rings, about a foot in diameter.  Anything put through one of them will emerge from the other (100 lb limit per day).  They do not work if the Rings are more than 100 miles apart.  (One of these Rings is kept in the Church of Kemma in Djaw

Dimensional Shackles (Repose) - Flat black metal shackles, that act upon  the wearer as the spell Dimensional Anchor.

Shield Medallion (Zhamir) - A round stone medallion on a steel chain. The stone has a carving of a shield, and it glows with an amber light.  It grants the wearer Damage Reduction of 2/+3.  This doesn’t stack with other Damage Reduction.

Gem of Fighting Prowess (Zhamir) - A round, flat emerald about the size of a nickel. It has 12 facets, five of which are dark, and 7 of which glint unnaturally bright. When affixed to the pommel of a weapon, the wielder can make one extra melee attack in a round with that weapon, at highest attack bonus.  Each use of the Gem expends one charge and blackens another facet.   4 charges remaining.  (Currently affixed to Bastard Sword)

Oil of Keen Edge (Lapis's Group) - Doubles the critical threat range of any slashing or piercing weapon.  It takes a full-round action to apply, and lasts for 1 hour once applied.

1 Potion of Cure Light Wounds (Brewed by Ernie) - Cures 1d8+4 HP.

1 Potion of Endurance (Brewed by Ernie) - Cast at 3rd Level

Wand of Cure Serious Wounds (Crafted by Morningstar) - Cures 3d8+5 HP.  8 charges remaining

Ring of Deflection +3 (Battle of Verdshane)




 
Spell Level: 1 2 3 4
Base 1 1 1 -
Bonus 1 0 0  
Total 2 1 1  

 
1st Level Spells 2nd Level Spells 3rd Level Spells
Bless Delay Poison Cure Moderate Wounds  
Bless Water Remove Paralysis Discern Lies
Bless Weapon Resist Elements Dispel Magic
Create Water Shield Other Greater Magic Weapon
Cure Light Wounds Undetectable Alignment Heal Mount
Detect Poison Curse of the Brute
Magic Circle of Prot. Evil
Detect Undead Zeal
Prayer
Divine Favor
Remove Blindness/Deafness
Endure Elements

Magic Weapon

Prot. from Evil

Read Magic

Resistance

Virtue

Gaze of Truth


Divine Sacrifice