Agar Smoketallow
Galthea Starchaser
Sir Malachite
Mara Thornhill
Nolin Benholm
Stone Bear
Tao Camber
Velendo of Calphas

Splinder Camberlorn
Priggle Gembreath

TomTom Badgerclaw Raevynn Icewing
TomTom Badgerclaw
Race Halfling
Class Rogue 4/Psion 13 (Savant) 
Alignment Neutral Good 
Current XP 139,251
XP for next 153,000


Hit Points 115
Base Move 20' 

(+) Ability Score Adj.   Save Base Ability Feat Other TOTAL
(+2)
Strength 10     Fortitude +5 +4   +5 +14
 
Dexterity 18 +4    Reflex +8 +4   +5 +17
(+1)
Constitution 19 +4   Will +9 +4   +5 +18
 
Intelligence 14  +2               
  Wisdom 19 (17) +4   Initiative   +4     +4
(+1)
Charisma 14  +2              


Explanation of "Other" above: Halfings receive +1 to all saves; +4 from Shadowcloak
Additional Ability Check Modifiers: (none)
Additional Saving Throw Modifiers: +2 Morale bonus on saves vs. Fear (race)


Armor Type:  Leather Armor +4                                                            Armor Penalties: +6 Max Dex

AC =   10 +   Size + Dex + Arm + Shld + Other
23 = 10  +  1  +  4  +  6  +  0  +   2 

Explanation of "Other" Above: Ring of Protection +1 (deflection), Combat Precog: +1 (insight)
Additional Armor Class Modifiers: 


Attack Adjustments:
+9/+4 (BAB) 
+1 (all attacks: size)
+4 (ranged weapons only: Dex.)
+1 (thrown weapons only: Race)
+4 (Jambya only: weapon finesse)
 

Damage Adjustments:
(none) 
 
 
WEAPON CRITICAL RANGE (missile) Attack Adj. Damage
Jambya of Sharpness +3 (melee) 20, x2    +17/+12 1d6+3
Jambya of Sharpness +3 (thrown) 20, x2 30' +18/+13 1d6+3
Dagger +3 (melee) 19-20, x2
+13/+8 1d4+3
Dagger +3 (thrown) 19-20, x2 10' +18/+13 1d4+3
Silver Throwing Dagger +2 (melee) 19-20, x2
+12/+7 1d4+2
Silver Throwing Dagger +2 (thrown) 19-20, x2 10' +17/+12 (1d4+2) x2 
Dagger (melee) 19-20, x2
+9/+4 1d4
Dagger (thrown) 19-20, x2 10' +13/+8 1d4



Special Abilities and Feats

(FEATS)
- Exotic Weapon Proficiency: Jambya
- Psychic Bastion: You gain +1 mental hardness against a foe’s successful psionic attack when you pay the cost of 3 power points. You decide whether or not to pay the cost after determining the failure or success of the psionic attack to breach your Will save.
- Psychoanalyst: You get a +2 bonus on all Diplomacy, Bluff, and Intimidate checks against living humanoids with an Intelligence score of 4 or higher. You get the same +2 bonus on Charisma checks used to influence or interact with living humanoids having an Intelligence score of 4 or higher.
- Weapon Finesse: Jambya
- Craft Universal Item
- Hide Power: A psionic power can be manifested without one associated display characteristic chosen by you when you take the feat: auditory, material, mental, olfactory, or visual. The hidden power costs a number of power points equal to the standard cost +2.

(ROGUE ABILITIES)
- Sneak Attack +2d6
- Evasion
- Uncanny Dodge (Dex bonus to AC)

(PSION ABILITIES)
- Psionic Attack Modes: Mind Thrust, Ego Whip, Id Insinuation, Psychic Crush, Mind Blast 
- Psionic Defense Modes: Empty Mind, Thought Shield, Mental Barrier, Intellect Fortress, Tower of Iron Will 

Psicrystal: "Tee" 
Observant: +2 bonus on Spot checks. 
AC: 13
Hardness: 8
HP: 20 (regenerates 2d4 hit points per day)
Sighted, Telepathic Link, Self-Propulsion, Speak with Other Creatures, Power Resistance (18), Sight link



 
 
Skills (148 Total Points)    Max Ranks: 20/10
Skill
TOTAL
Class
(un)
Ability
Spent
Rank
Spec.
Ab. Adj.
Race
Item
Synergy
Alchemy
 
 
 
INT
 
 
 
 
 
 
 
Animal Empathy
 
 
 
CHA
 
 
 
 
 
 
 
Appraise
+5
R
y
INT
3
3
 
+2
 
 
 
Autohypnosis +10 Ps   WIS 6 6   +4      
Balance
+13
R
y
DEX
7
7
 
+4
 
 
+2 (Tumble)
Bluff
+4
 
y
CHA
 
 
 
+2
 
 
+2 (Psychoanalyst) 
Climb
+3
R
y
STR
1
1
 
 
+2
 
 
Concentrate
+28
R
y
CON
14
14
 
+4
 
+10
 
Craft: ??
+4
R
y
INT
2
2
 
+2
 
 
 
Craft:
 
 
y
INT
 
 
 
 
 
 
 
Craft:
 
 
y
INT
 
 
 
 
 
 
 
Decipher Script
 
 
INT
 
 
 
 
 
 
 
Diplomacy
+6
 
y
CHA
   
 
+2
 
 
+4 (Sense Mot., Psychoan.)
Disable Device
+27
R
y
INT
13
13
 
+2
 
+12
 
Disguise
+3
R
y
CHA
1
1
 
+2
 
 
 
Escape Artist
+10
R
y
DEX
6
6
 
+4
 
 
 
Forgery
+2
 
y
INT
 
 
 
+2
 
 
 
Gather Info
+3
R
y
CHA
1
1
 
+2
 
 
 
Handle Animal
 
 
 
CHA
 
 
 
 
 
 
 
Heal
+4
 
y
WIS
 
 
 
+4
 
 
 
Hide
+18
R
y
DEX
6
6
 
+4
+4
+4
 
Innuendo
+6/+8
R
 
WIS
2
2
 
+4
 
 
+2 receive  (Sense Mot.)
Intimidate
+4
 
y
CHA
 
 
 
+2
 
 
+2 (Intimidate)
Intuit Direction
+5
R
 
WIS
1
1
 
+4
 
 
 
Jump
+4
 
y
STR
 
 
 
 
+2
 
+2 (from Tumble)
KS: Psionics
+15
Ps
 
INT
6
6
 
+2
 
+5
+2 (Autohypnosis)
KS:
 
 
 
INT
 
 
 
 
 
 
 
KS:
 
 
 
INT
 
 
 
 
 
 
 
KS:
 
 
 
INT
 
 
 
 
 
 
 
Listen
+9
R
y
WIS
3
3
 
+4
+2
 
 
Move Silently
+12
R
y
DEX
6
6
 
+4
+2
 
 
Open Locks
+22
R
 
DEX
16
16
 
+4
 
+2
 
Perform
+3
R
y
CHA
1
1
 
+2
 
 
 
Pick Pockets
+7
R
 
DEX
3
3
 
+4
 
 
 
Prof:
 
 
y
WIS
 
 
 
 
 
 
 
Prof:
 
 
y
WIS
 
 
 
 
 
 
 
Prof:
 
 
y
WIS
 
 
 
 
 
 
 
Psicraft +14 Ps   INT 12 12   +2      
Read Lips
+3
 
 
INT
1
1
 
+2
 
 
 
Remote View +8 Ps   INT 6 6   +2      
Ride
+4
 
y
DEX
 
 
 
+4
 
 
 
Scry
 
 
 
INT
 
 
 
 
 
 
 
Search
+23
 
y
INT
11
11
 
+2
 
+10
 
Sense Motive
+9
R
y
WIS
5
5
 
+4
 
 
 
Speak Lang.
 
 
 
 
 
 
 
 
 
 
 
Spellcraft
 
 
 
INT
 
 
 
 
 
 
 
Spot
+21
R
y
WIS
5
5
 
+4
 
+12
 
Swim
+1
R
y
STR
1
1
 
 
 
 
 
Tumble
+20
R
 
DEX
6
6
 
+4
 
+10
 
Use Magical Device
+3
R
 
CHA
1
1
 
+2
 
 
 
Use Psionic Device +5 R   CHA 2 1   +2     +2 (from Psicraft)
Use Rope
+4
 
y
DEX
 
 
 
+4
 
 
 
Wilderness Lore
+4
 
y
WIS
 
 
 
+4
 
 
 

 

40+10+10+10+6+6+6+6+6+6+6+6+6+6+6+6+6 = 148


Magic Items

- Ring of Invisibility

- Dagger of Suppression +3:  Triggers a weak dispel magic on anything stabbed with it

- Silver Throwing Dagger +2:  Double damage when thrown, up to 180'

- Ioun Stone: +2 to Wisdom

- Dagger +??: Causes weakness when hit

- Bag of Beans: A bag of explosive pebbles; the number changes often.  When thrown they explode for 5d4 damage in a 10' radius.  When planted they have a variety of magical effects.

- Boots of Catfall: The wearer always lands on his feet after ant fall, and the first 3 points of damage taken are always subdual damage.

- Bracers of Armor +4

- Crystal belt of Focus:  +10 competence bonus to Concentration skill when worn

- Psychoactive Skin of Nimbleness:  Wearer gets +10 on Tumble checks

- Third Eye Aware:  +10 competence bonus to Search & Spot skills when worn

- Gloves of Trap Disabling: +10 competence bonus to Disable Device skill 

- Crystal Mask of Knowledge:  +5 to Knowledge (Psionic) skill when worn

- Tree Token: Can be turned into a large tree.  Usable once.

- Ring of the Quickling: User can cast haste on self, use-activated.

- Shadowcloak of Protection:  +4 to Hide checks and all saves)

- Earring of Famousness: After anyone says the wearer's full name, the wearer will hear the next five seconds of what he says.

- Ring of Shooting Stars: At night: Dancing Lights 1/hour, Light 2/night, Ball Lightning 1/night, Shooting Stars (3/week). Underground: Faerie Fire 2/day, Spark Shower 1/day.

- Medium Backpack of Holding

- Alchemy Jug: can pour 1 type of liquid/day up to 7/day

- Dragonfly Figurine: Becomes a large emerald dragonfly for several hours per day, and can carry 2 passengers at a speed of 30 mph. 

- Helm of the Styx: Can be placed on a victim's head and used to erase or tailor memories

- Dust of Disappearance (11 pinches)

- Leather Armor +4

- Potion of Water Breathing

- Potion of Cure Light Wounds

- Breathweed: Can be chewed to allow water breathing for between one and two hours.

- Crystal Rod of Sound: Projects a 5d4 damage cone of sound (60 feet) as the Psionic power Cone of Sound.


Magic Item Slots

Headband/Hat/Helmet
Lenses/Goggles:
Cloak/Cape/Mantle: Shadowcloak of Protection
Jewelry: Earring of Famousness
Armor: Leather Armor +4
Robe:
Vest/Shirt:
Bracers: 
Gloves/Gauntlets: Gloves of Trap Disabling
Rings: Ring of the Quickling, Ring of Shooting Stars, Ring of Invisibility
Belt:
Boots: Boots of Catfall



Psion Powers

Power Points per day: 74+16 = 90
Power Point cost to use 1st level or higher powers = [(level of power) * 2] - 1
Can manifest the first 16 0-level powers per day at no cost
 
 
0-level Powers 1st-Level Powers 2nd-Level Powers 3rd-Level Powers 4th-Level Powers 5th-Level Powers 6th-Level Powers
Burst Biocurrent Body Adjustment Dimensional Slide Amp.  Invisibility Clairtangency Greater Biocurrent
Catfall  Combat Precognition  Control Flames Ectoplasmic Form Fate of One True Seeing Ethereal Jaunt
Control Shadow Identify Levitate Greater Concussion Inertial Barrier Monomorphosis
Detect Psionics Lesser Mindlink Psionic Lock Schism


Far Hand Molecular Agitation




Missive Feather Fall




Telempathic Proj. 





Finger of Fire