Page Last Updated: Tuesday, 02 September 2008 14:41 EDT, © 2001, 2002, 2008

HARTLEY CONSULTING
Solving
Complex Operational and Organizational Problems

PROJECT: PROTOTYPE BATTLE SIMULATION CENTER-KOREA

Dr. Dean S. Hartley III


Challenge: The U.S. Forces Korea (USFK) needed a new simulation center to support its training needs. DSRD was tasked to design and integrate a prototype Korean Battle Simulation Center (KBSC) in which computer simulations would run to support training exercises for all levels of command and all missions. The KBSC would need to be large enough to support all but the largest exercises and it would need the communications connections to allow for distributed support for the largest exercises from overseas. Additionally, the diverse computer models currently in existence would need to be integrated to provide good training.


Accomplishment: DSRD designed the KBSC, installed the equipment, defined prototype operating procedures, staffed the KBSC, and operated it for a year to refine the designs. Included in the operation were the conduct of several large exercises, including Ulch Focus Lens (UFL). UFL required computer support and personnel on three continents: Asia, North America and Europe. Further, the exercise was distributed over several sites within Korea and required the use of the English and Korean languages. and allied exercises world-wide. The concept of a BSC with dual stand-alone and distributed capability has become the standard for major BSCs.


Technologies Employed: UFL was a major test of the integration of 11 computer models using the Aggregate Level Simulation Protocol (ALSP) and human mediated interfaces. Both the new Defense System Internet (DSI) and satellite communications were used to connect the sites around the world. The techniques were successful and are being used annually in three to five major U.S. and allied exercises world-wide.

Figure 1. Communications Links


Background: USFK and the Combined Forces Command (CFC), which includes USFK and the Republic of Korea (ROK) forces, have an ongoing need for training of many kinds. The most difficult kinds involve training commanders and their staffs because what makes their jobs difficult are the interactions among the troops they lead and between those troops and the enemy. Providing a realistic and challenging training environment includes the simulation of these interactions.

Figure 2. Gaming Locations in Korea


If you arrived here using a keyword shortcut, you may use your browser's "back" key to return to the keyword distribution page.

Return to Hartley's Projects Page