The Blaster Master Shrine
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Japan's version of Blaster Master 3D Model by
Blaster Master was created for the Nintendo entertainment system (NES) back in 1988 by Sun corporation of America (sunsoft).1988 was a great year for games on the nes, many great titles were released like Double dragon,Life force, and Super Mario Bro's 2, But blaster master was my first real videogame experience.The graphics, music, and sounds were all top notch, and the game play comprised of several game modes that each have there own look, feel, and effect on play.You can go against the bad guys in a souped-up jumping tank that will take you from world to world;outside of your tank for some one on oen encounters;or enter many of the caves that occupy each level of play and introduce incredible oversized monsters that literally fill the entire screen.

The Story is about a guy named Jason
ason had a pet frog named Fred.One day, Fred decided he had enough of being locked up in a fish bowl and made a dash for the door.As fate would have it, Jason was there when all this happened and he gave chase.Once outside, Jason was totally amazed to find Fred running towards a huge radioactive chest.As soon as Fred touched it, he grew to an enormous size, and the radioactive chest fell into the earth along with him. When Fred landed, he found himself alone next to a huge armoured vehicle.This was not just any vehicle, but one desighned for the ultimate challenge against the radioactive mutants living under the Earth's crust. These mutants, created from escaped radioactive waste, are controlled by the Plutonium Boss.

Title dates
Blaster Master did get a sequel in 1993 (Blaster Master 2) for the Sega genesis, and a gameboy version (Blaster Master Boy) in 1991, and there are currently 2 new games in the works.( Blaster Master -Blasting Again ) for the Sony Playstation, and ( Blaster Master -Enemy Below ) for the color gameboy.

The Nes System
The nintendo entertainment system is still to this day one of the best home consoles ever made.The games still hold their own even after ten or more years because of strong play mechanics, and because for many of us it was our first time playing quality games on a quality system.

This is how the story begins