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Sponsored by:The Boardgame Players Associationand GMT GamesGM: |
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Status as of |
Tournament complete - DAN GALLAGHER is the winner |
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Overview |
This is a Play-By-Email tournament for
GMT's "Here I Stand: Wars of the Reformation 1517-1555"
covering the political and religious conflicts of early 16th Century
Europe. The game pits the leading
figures of the period as they try to lead their respective powers to
domination of worldly affairs.
Can Suleiman the Magnificent lead the Ottoman Turks to victory in
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Tournament Statistics |
Number of games completed: 22 Ottoman Wins: 8 Hapsburgs Wins: 6 English Wins: 1 High Score: 26 High Score: 27 High Score: 24 French Wins: 1 Papal Wins: 1 Protestant Wins: 5 High Score: 23 High Score: 23 High Score: 23 |
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Round 1, Heat 1 Results
Final
Scores in BOLD |
HISBPA01 Final (Turn 6) VPs HISBPA02 Final (Turn 5) VPs Ottoman: Stan Buck
22 Ottoman: Hapsburg: Ken Richards 24 Hapsburg: Andrew Maly 20 English: Bruce Young 21 English: Patrick Duffy 18 French: Steve Munchak 20 French: Stefan Mecay 19 Papacy: Mark Greenwood 21 Papacy: Ralph Gleaton 16 Protestant: Richard 21 Protestant: Dan Gallagher 23 deCastongrene HISBPA03 Final (Turn 4) VPs HISBPA04 Final (Turn 4) VPs Ottoman: Oliver Lind 16 Ottoman: Alan Heath 18 Hapsburg: Barry Setser 22 Hapsburg: Dave Cross 24 English: Scott Burns 14 English: Brian Conlon 9 French: Greg Wardle 16 French: Nicholas Agar 12 Papacy: Charlie Hickok 15 Papacy: Wray Ferrell 18 Protestant: Justin Rice 15 Protestant: Phil Barcafer 15 HISBPA05 Final (Turn 6) VPs HISBPA06 Final (Turn 6) VPs Ottoman: Jeremiah Peterson 19 Ottoman: George Young 21 Hapsburg: Ed Beach 22 Hapsburg: Steve Caler 23 English: Pawel Jarosz 24 English: Eric Landes 21 French: Chris Hancock 22 French: Rob Seulowitz 20 Papacy: Dave Rubin 18 Papacy: Paul Nied 17 Protestant: Edmund Hack 23 Protestant: John Vasilakos 18 HISBPA07 Final (Turn 6) VPs HISBPA08 Final (Turn 5) VPs Ottoman: John Emery 26 Ottoman: Jeff Taylor 20 Hapsburg: Steven Nixon 21 Hapsburg: Steve Likevich 19 English: Scott Bauer 20 English: Jeff Paull 13 French: Jim Manchester 23 French: John Chan 19 Papacy: Matthew Beach 16 Papacy: Mark Hodgkinson 16 Protestant: Simon Haldon 16 Protestant: Mike Brophy 23 HISBPA09 Final (Turn 6) VPs (3 Player Game) Ottoman-French: John Wetherell 22.5 Hapsburg-Papacy: Mike Haggett 15.5 English-Protestant: Peter
Card |
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Round 1, Heat 2 Results
Final
Scores in BOLD |
HISBPA11 Final (Turn 6) VPs HISBPA12 Final (Turn 5) VPs Ottoman: Nicholas Agar 23 Ottoman: Peter Card 17 Hapsburg: Scott Burns 27 Hapsburg: Steve Munchak 21 English: Steven Nixon 23 English: Wray Ferrell 21 French: John Vasilakos 19 French: Jeff Paull 16 Papacy: Jeff Taylor 13 Papacy: Chris Hancock 12 Protestant: Ken Richards 18 Protestant: Pawel Jarosz 25
HISBPA13 Final (Turn 5) VPs HISBPA14 Final (Turn 5) VPs Ottoman: Dave Rubin 23 Ottoman: Ralph Gleaton 19 Hapsburg: George Young 20 Hapsburg: John Emery 19 English: Edmund Hack 17 English: Kirk Harris 17 French: Brian Conlon 17 French: Eric Landes 19 Papacy: Bryan Collars 20 Papacy: Dave Cross 23 Protestant: Greg Wardle 15 Protestant: Ed Beach 19 HISBPA15 Final (Turn 6) VPs HISBPA16 Final (Turn 5) VPs Ottoman: Mike Haggett 14 Ottoman: Dan Gallagher 23 Hapsburg: Simon Haldon 23 Hapsburg: Paul Nied 20 English: Steve Caler 23 English: Mark Hodgkinson 16 French: Mike Brophy 19 French: Mark Greenwood 18 Papacy: Oliver Lind 12 Papacy: Jim Manchester 22 Protestant: Andrew Maly 23 Protestant: Patrick Duffy 18 HISBPA17 Final (Turn 6) VPs HISBPA18 Final (Turn 5) VPs Ottoman: Phil Barcafer 22 Ottoman: Stefan Mecay 21 Hapsburg: Matthew Beach 22 Hapsburg: John Wetherell 20 English: John Chan 19 English: Charlie Hickok 19 French: Justin Rice 23 French: Barry Setser 22 Papacy: Stan Buck 14 Papacy: Bruce Young 11 Protestant: Jeremiah Peterson 23 Protestant: Rob Seulowitz 25
HISBPA19 Final (Turn 5) VPs (3 Player Game) Ottoman-French: Mark Mahaffey 16.5 Hapsburg-Papacy: Scott Bauer 16.5 English-Protestant: Dennis Mishler 23 |
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Final
Scores for Round 1 |
TOP 18 PLAYERS (Advance to Round 2)
Place-Name-Score-Avg Place-High Score-Area Rating
1-Pawel Jarosz-49
2-Dave Cross-47
3-Steve Caler-46-1.5-23-5100
4-Dan Gallagher-46-1.5-23-4982
5-Jim Manchester-45-2
6-Rob Seulowitz-45-2.5
7-John Emery-45-3
8-Barry Setser-44-1.5
9-Steven Nixon-44-3
10-Bryan Collars-43-1.5
11-Andy Maly-43-3
12-John Wetherell-42.5
13-Mike Brophy-42-2.5
14-Ken Richards-42-3-24
15-Jeremiah Peterson-42-3-23
16-Ed Beach-41-3-22
17-G. Young-41-3-21
18-S. Burns-41-3.5-27
LOST OUT DUE TO TIE-BREAKERS
19-D. Rubin-41-3.5-23
20-S. Munchak-41-4
OTHER PARTICIPANTS: 40 - Eric Landes 40 - Edmund Hack 40 - Stefan Mecay 39.5 - Peter Card 39 - Wray Ferrell 39 - Simon Haldon 39 - Mark Greenwood 38 - Justin Rice 38 - Matthew Beach 38 - John Chan 37 - Phil Barcafer 37 - Paul Nied 37 - John Vasilaskos 36.5 - Scott Bauer 36 - Pat Duffy 36 - Stan Buck 35 - Nicholas Agar 35 - Ralph Gleaton 34 - Chris Hancock 34 - Charlie Hickok 33 - Jeff Taylor 32 - Mark Hodgkinson 32 - Bruce Young 31 - Greg Wardle 29.5 - Mike Haggett 29 - Jeff Paull 28 - Oliver Lind 26 - Brian Conlon 23 - Dennis Mishler (Round 2
substitute) 21 - Richard De Castongrene 19 - Steve Likevich 18 - Alan Heath 17 - Kirk Harris (Round
2 substitute) 16.5 - Mark Mahaffey (Round 2 substitute) |
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Round 2 Matchups |
HISBPA20 Final (Turn 6) VPs Ottoman: Rob Seulowitz 25 Hapsburg: Pawel Jarosz 16 English: Mike Brophy 22 French: Bryan Collars 20 Papacy: Scott Burns 21 Protestant: Ken Richards 20
HISBPA21 Final (Turn 6) VPs Ottoman: Jim Manchester 20 Hapsburg: Dave Cross 22 English: Steven Nixon 22 French: Jeremiah Peterson 23 Papacy: George Young 23 Protestant: Dave Rubin 18
HISBPA21 Final (Turn 5) VPs Ottoman: Dan Gallagher 23 Hapsburg: Steve Caler 21 English: Andrew Maly 15 French: John Wetherell 19 Papacy: Ed Beach 15 Protestant: Barry Setser 19 |
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Round 3
Results |
1st Dan Gallagher-24vp-Turks
2nd Rob Seulowitz-21vp-Hapsburgs
3rd Steve Caler-21vp-French
4th Mike Brophy-18vp-Papacy
5th George Young-18vp-English
6th Jeremiah Peterson17vp-Protestant
Quick Summary: A resounding Turn 5 victory for Dan Gallagher's Turks. Deft diplomacy on Rob Seulowitz's part to start Turn 5 saw him take the heat from himself while still setting himself up nicely for the shot at the victory. A timely Akinji Raiders event played by Dan's Turks to take Andrea Doria from the Hapsburg's hand cost Rob a shot at the victory. |
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Game Rules |
The Rules as published and available at Here I Stand, Downloads, to include also Here I Stand, Errata, are considered to be the official version of the rules. In all games the Tournament scenario will be used. |
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Time Commitment |
Expect to average about one-two card plays per day. Exact speed of play is at the discretion of the participants. It is recommended that players establish some initial guidelines as to when to follow-up with their opponents regarding 'non-response' or to communicate anticipated lengthy delays. |
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Participation |
All BPA members for 2007 are eligible. The BPA pays for the plaques and provides coverage on their web site. Non-BPA members for 2007 are eligible if you join the BPA in 2007 as an Associate member or higher. Note: Associate membership costs only $10, and allows entry into any and all BPA-sponsored email tournaments you choose to participate in. Players must have internet access, an ACTS account, and a valid email address. Changes in email address should be forwarded to the GM. It is preferable that all participants have access to Cyberboard, v3.01, but it is not required. Participants who choose to not use Cyberboard will be responsible for keeping track of the game state and game progress on their own via email and ACTS. |
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Gamemaster |
Bryan Collars will be the GM; Ed Beach and Mark Greenwood will be the Assistant GMs. All three will participate in the tournament. |
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Format and |
The tournament will proceed in three rounds. The first round will consist of two heats. Each heat will consist of either 3 player or 6 player games. In each heat the player will be required to play a different power(s). Depending upon the number of entrants the second round will consist of either two or three 6 player games. The third round will consist of one 6 player game. In all instances rounds/heats will last for no longer than 4 months. Current Schedule Note: If there is an odd number of entrants that is not easily divided into 3 or 6 player games one game in each of the first round heats may be played with 4 or 5 players. Note II: If all matches for a round/heat are completed, the GM has the right to "advance" the schedule. |
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Advancing |
Depending upon the number of entrants the following formula will determine advancement into the second and third rounds. Victory Points calculated as per the game rules. To advance to the second round: 16-24 Entrants: The top 12 scorers (VPs combined from Heats 1 and 2) will advance to the second round. 24+ Entrants: The top 18 scorers (VPs combined from Heats 1 and 2) will advance to the second round. To advance to the third round: 16-24 Entrants: The top 3 scorers from each game in the second round will advance. 24+ Entrants: The top 2 scorers from each game in the second round will advance. Ties: If two or more players tie for the final spot for advancement to the second round the following formula will be used to break the tie: 1. The player’s finishing position in the two first round heats will be averaged with the lowest average advancing. 2. If players are still tied, the player with the highest single VP total will advance. 3. If players are still tied, the player with the highest AREA rating will advance. Unrated players will be given a rating of 4800. |
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Tournament Game Assignments |
Tournament Games will be randomly assigned at the start of each round/heat. Power selection in each game will be random in round one, with the exception that a player may not play the same power(s) in each heat. In the second and third rounds power selection will be based upon the player’s previous round VP total with the higher VP total selecting their power first. Ties in the second and third rounds for power selection will be decided by the player’s round one average scoring position, with the lowest average selecting first. Exception: The GM and Assistant GMs will be placed in separate games in the first and second rounds. The Game Designer/Assistant GM will withdraw from the third round if the GM and the Assistant GMs all make that round. |
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A.R.E.A. |
All games will be AREA rated and will contribute to BPA Caesar points. The GM will automatically report the results of all games upon the completion of each round. |
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Incomplete Games |
Games that reach the time limit but are not finished will be allowed a 1 week grace period to complete the game, whereupon the GM will adjudicate the game based upon the VPs of the current game state. |
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Rules Disputes |
Rules questions/disputes should be addressed to the GM. Neither the GM nor his Assistants will rule on a game they are involved in. Players should be as descriptive as possible, including supporting evidence or diagrams of the situation in question as the answer will be based on the information provided. Questions may also be posted to CSW but the GM rulings are authoritative and final. |
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Method of Play Guidelines |
It is required that players use the Automated Card Tracking Site to play their games. The GM will set up all games, both in Cyberboard and ACTs prior to play beginning. The ACTS site provides recordkeeping of moves and provides the official die roller. There is no fee for use of the ACTS web site. It should be noted that all game journals are considered public and may only be deleted by the players when requested to do so by the GM. Dice: All players are required to use the ACTs dice roller for official dice rolls. Players in each game may determine specific methods for rolling dice. For example they may decide that the Protestant and Papal dice rolls in Reformation/Counter Reformation attempts must be two separate dice rolls or they can make only one dice roll so long as a breakdown of the dice roll is determined in advance. If too many dice are rolled, trailing dice are discarded. If too few dice are rolled, the player rolling the first set of dice should request additional results. Dice II: The inactive player in a battle will conduct all dice rolls for that battle; this insures that the inactive player has the opportunity for any card plays prior to the dice roll. Response Card Etiquette: There will be a 48 hour time limit for the play of response cards that require the rewinding of the game to a prior game state. (Ie. Foul Weather and Gout) Combat Cards: As per Rule 14, but printed here for clarity: The attacker (the Active player) announces any card play then the defender (the Inactive player) announces any card play. Diplomacy will be limited to 96 hours (4 days) and will be monitored by the GM for that game. |
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Slow
Play and Drop Outs |
Slow Play Players who have more than one complaint against them for slow play will be given a warning to increase the speed of play. Further complaints will incur a second warning and a possible -3VP penalty to final Victory Point Totals at the GM’s discretion (except in games where the GM is playing, in that occurrence one of the Assistant GMs will asses any VP reductions). If after the 1st and 2nd warnings players continue to play slowly they maybe removed from the game and the GM or Assistant GMs will play out that player’s power as a non-winning player. Drop Outs Drop outs from any game will force the GM to find a substitute to finish that player’s power as a non-winning player. Substitutes may be the GM, Assistant GMs, or other players in the Tournament who have completed the current round. |
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GM Responsibilities |
The GM and Assistant GMs will monitor their assigned games, deal cards, perform beginning and end of turn activities, and calculate VPs. |
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Prizes |
The tournament winner will receive:
Players advancing to third round but not winning the tournament will receive:
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Web Site |
Ed Beach will host this tournament website, any inquires related to the content of this website or the tournament itself should be directed to Bryan Collars. |
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Home of the Boardgame Players Association. |
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THE discussion forum to talk about conflict simulations, including Here I Stand: Wars of the Reformation 1517-1555. |
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The latest production version of the Cyberboard PBEM aide. |
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The home of ACTS, this tool supports the playing of many card-driven games. Also a good place to follow along with other games in progress! |
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Publisher of this fine game along with a dedicated page to Here I Stand. |
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Official Here I Stand Website as published by the Designer Ed Beach. |
Here I Stand is a GMT Games trademark for its strategic game of the Wars of the Reformation, 1517-1555.