The Take Two Universe is an experiment in RPG style. There are two major story arcs which may or may not intersect, which take place in a single, system spanning, universe. Play is divided between the major characters involved in those plotlines and minor characters who appear in vignettes, and may never be seen again.
The premise is that, in the 76th Century, scientific advancement has gone about as far as it can go. Quantum black holes have been harnessed to generate power, bio-engineering and nanotechnology have transformed humanity, and the natural cycle by which cultures grow and collapse is well understood.
The one 'wild' factor is Faster-Than-Light (FTL) travel. FTL ships are the only remnant of a mysterious race of aliens who lived over 500,000,000 years ago. There are perhaps a thousand such ships in existence, and they are the sole property of the Confederacy.
Many of the initial vignettes take place in the Zarya System (see collected notes), where an act of sabotage endangers the systems ability to feed it's people.
Other notes cover the economy and various cultural and racial notes.