The 2003 Tournament will use a different tournament format, but the other procedures from these previous tournaments will be retained.

 

Internet Empire Deluxe PBEM Championships

TOURNAMENT GUIDELINES

new procedures and rules in green

Tournament Format
Scenario Parameters
Procedure
Victory Conditions
Scoring
Rules and Regulations


Quick Overview


Tournament Format

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Scenario Parameters

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Procedure

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Victory Conditions

  1. Whoever has more cities.
  2. The Aedan formula: whoever has a better total armament weighted by his killed/lost ratio.

    Aedan's rationale for separating two players tied on cities is to distinguish between two significant factors:
    1) What is my ability to produce troops? (total armament)
    2) How effective am I at employing them? (kill/loss ratio)

    The precise equation will be:
    sum(no. of surviving units * unit hit points) * (sum[no. killed * unit hit points] / sum[no. lost * unit hit points])
  3. A coin toss.

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Scoring

Turn score Points
Win t 3
Draw 100[(151-t)/150] * 100[(VC-n)/N] 1
Loss 3(150-t) 0

where
t = turn game completed (either VC obtained, opponent resigned, max turn reached, or turn at deadline).
VC = No. of cities required for victory
n = No. of cities obtained
N = Total no. of cities in the scenario

 

P W D L Turn Pts
A 3 3 0 0 300 9
B 3 1 1 1 778 4
C 3 1 1 1 828 4
D 3 0 0 3 600 0

where
P = no. of games played
W = no. of games won
D = no. of games drawn
L = no. of games lost
Turn = turn score
Pts = total no. of points

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Rules and Regulations

  1. A one day turnaround time is very much desired. If everyone can get to play at least 5 turns a week, we should be able to complete each stage within 4-5 months. This does not necessarily mean that you have to play everyday, so long as you can keep the average turnaround at once per day (perhaps by arranging with your opponent to exchange 5 turns every Friday or whatever). The minimum turnaround rate should be 4 turns per week.
  2. If your world remains normal, you are unlikely to disappear from the Internet completely for long stretches.
  1. If the match does not reach turn 150 at the end of the particular tourney stage, the offender will be penalised by the no. of turns short of 150 added to his turn score. In turn, his opponent will have the same no. of turns deducted from his turn score.
  2. If the match reaches turn 150, no action will be taken and scores and points will be awarded normally.
  3. Anytime a victory condition is achieved, the above will cease to apply.
  1. A red card cannot be issued to a player who receives a yellow card for a different match. He must first be issued a yellow card in that particular match.
  2. A player who collects 2 red cards or 3 yellow cards will be immediately disqualified from the entire tourney and all his matches will be nullified. 1 red card and 2 yellow cards = 3 yellow cards because you must have collected a yellow before getting the red.

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