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Monk Spells/Skills 1-80

Level Spell/Skill Name Description Replaces/Replaced By
1 Forward Strike Melee damage attack. (none)/Focused Strike (15)
1 Taunt Single target threat increase. (none)/Stare (9)
2 Cold Fist Cold damage attack. Costs health instead of power. (none)/Freezing Fist (17)
3 Focus Self or ally heal + noxious cure. (none)/Patch (10)
4 Stance: Dodging Monkey Increase defense, deflection, aggression, physical mit, mental mit; decrease melee skills. (none)/Body Like Water (16)
4 Stance: Trainee's Blessing Increase atk speed, melee skills; decrease defense. (none)/Stance: Tranquil Blessing (21)
5 Fighting Chance Heroic Opportunity starter. N/A
5 Kick Crushing damage attack. (none)/Roundhouse Kick (19)
6 Intervene Intercept (partial) damage on ally for 1 attack. (none)/Intercept (20)
7 Cobra Circle 360 AE magic damage attack. (none)/Sparking Cobra (21)
8 Beckon Encounter AE threat increase + interrupt. (none)/Hand Clap (22)
9 Stare* Single target threat increase. Taunt (1)/Staring Threat (17)
9 Switftness Group/raidwide attack speed and casting speed buff. (none)/Wisdom of Zephyl (23)
10 Patch Self or ally heal + noxious cure. Focus (3)/Mend (20)
10 Power Strike Melee damage attack + defense debuff. (none)/Grappling Bear (24)
11 Thrust Kick High crushing damage attack + knockdown. (none)/Plodding Tortoise (25)
12 Martial Focus Self str/wis buff. (none)/Karmic Focus (26)
13 Pouncing Leopard Crushing damage attack + knockdown. (none)/Rushing Bear (27)
13 Will of the Void Self mental cure. (none)/Will of the Serpent (27)
14 Feign Death Chance to feign death. (none)/Play Dead (28)
15 Focused Strike Melee damage attack. Forward Strike (1)/Pouncing Tiger (29)
15 Thundering Hand Short self buff granting extra magic damage w/ each successful melee attack for up to 8 attacks. (none)/Jolting Hand (29)
16 Body Like Water Increase defense, deflection, aggression, physical mit, mental mit; decrease melee skills. Stance: Dodging Monkey (4)/Stance: Sweeping Crane (30)
17 Freezing Fist Cold damage attack. Costs health instead of power. Cold Fist (2)/Stumbling Boar (31)
17 Staring Threat Single target threat increase. Stare (9)/Silent Threat (31)
18 Martial Order Single target buff on ally giving chance to avoid attack using monk's avoidance + self deflection buff. (none)/Martial Discipline (32)
19 Mantis Jabs Five successive melee attacks. If one attack misses, all following attacks miss. (none)/Darting Sparrow (33)
19 Roundhouse Kick Slashing damage attack. Kick (5)/Swooping Hawk (33)
20 Intercept Intercept (partial) damage on ally for 1 attack. Intervene (6)/Intercede (34)
20 Mend Self or ally heal + noxious cure. Patch (10)/Compress (34)
20 Silent Fist Kata * Makes monk perform a martial arts routine. N/A
21 Sparking Cobra 360 AE magic damage attack. Cobra Circle (7)/Swooping Eagle (35)
21 Stance: Tranquil Blessing Increase atk speed, melee skills; decrease defense. Stance: Trainee's Blessing (4)/Stance: Whispering Blessing (35)
22 Hand Clap Encounter AE threat increase + interrupt. Beckon (8)/Focus Energy (36)
22 Swooping Dragon Melee damage attack + heat DOT. (none)/Diving Dragon (36)
23 Wisdom of Zephyl Group/raidwide attack speed and casting speed buff. Swiftness (9)/Quiet Purity (37)
24 Grappling Bear Melee damage attack + defense debuff. Power Strike (10)/Striking Cobra (38)
24 Wind Walk Self invis buff w/ recurrent power cost. N/A
25 Plodding Tortoise High crushing damage attack + knockdown. Thrust Kick (11)/Biting Mantis (39)
25 Rescue Increase threat priority by 3 positions + scaling threat increase. N/A
26 Face of the Mountain Brief self physical mit buff + self root. (Can be toggled off.) (none)/Walk Like Mountain (40)
26 Karmic Focus Self str/wis buff. Martial Focus (12)/Control Breathing (40)
27 Rushing Bear Crushing damage attack + knockdown. Pouncing Leopard (13)/Charging Tiger (41)
27 Will of the Serpent Self mental + elemental cure. Will of the Void (13)/Will of the Wind (41)
28 Dragon Stance Self buff granting chance to increase threat w/ target on successful melee attack. (none)/Dragon Advance (42)
28 Play Dead Chance to feign death. Feign Death (14)/Stop Heart (42)
29 Jolting Hand Short self buff granting extra magic damage w/ each successful melee attack for up to 8 attacks. Thundering Hand (15)/Shocking Hand (43)
29 Pouncing Tiger Melee damage attack. Focused Strike (15)/Waking Dragon (43)
30 Instill Doubt Brief single target fear. (none)/Instill Panic (50)
30 Stance: Sweeping Crane Increase defense, deflection, aggression, physical mit, mental mit; decrease melee skills. Body Like Water (16)/Stance: Winding Dragon (44)
30 Winter's Talon Cold damage attack + daze. (none)/Icy Talon (44)
31 Silent Threat Single target threat increase. Staring Threat (17)/Infuriating Calm (45)
31 Stumbling Boar Cold damage attack. Costs health instead of power. Freezing Fist (17)/Freezing Palm (45)
32 Everburning Flame Self atk speed buff w/ recurrent health cost. (none)/Everburning Fire (46)
32 Martial Discipline Single target buff on ally giving chance to avoid attack using monk's avoidance + self deflection buff. Marital Order (18)/Transcendent Vision (46)
33 Darting Sparrow Five successive melee attacks. If one attack misses, all following attacks miss. Mantis Jabs (19)/Lunging Mongoose (47)
33 Swooping Hawk Slashing damage attack. Roundhouse Kick (19)/Diving Phoenix (47)
34 Compress Self or ally heal + noxious cure. Mend (20)/Heal (48)
34 Intercede Intercept (partial) damage on ally for 1 attack. Intercept (20)/(none)
35 Devastation Fist** Melee attack that instantly kills a no- or down-arrow enemy. Non-named up-arrow enemies are hit for 25% max health. Epic enemies are hit for a small amount. Brawler is stifled for a short period after. N/A
35 Stance: Whispering Blessing Increase atk speed, melee skills; decrease defense. Stance: Tranquil Blessing (21)/Stance: Halcyon Blessing (49)
35 Swooping Eagle 360 AE magic damage attack. Sparking Cobra (21)/Storming Hydra (49)
36 Diving Dragon Melee damage attack + heat DOT. Swooping Dragon (22)/Flying Dragon (50)
36 Focus Energy Encounter AE threat increase + interrupt. Hand Clap (22)/Agitate Spirit (50)
37 Quiet Purity Group/raidwide attack speed and casting speed buff. Wisdom of Zephyl (23)/Calm Tranquility (51)
38 Striking Cobra Melee damage attack + defense debuff. Grappling Bear (24)/Lunging Cobra (52)
39 Biting Mantis High crushing damage attack + knockdown. Plodding Tortoise (25)/Swooping Crane (53)
40 Control Breathing Self str/wis buff. Karmic Focus (26)/Inner Calm (54)
40 Stone Stance Large self physical mit buff + self stun. (Can be toggled off.) (none)/Boulder Stance (54)
40 Tiger Style Self tiger illusion. N/A
40 Walk Like Mountain Brief self physical mit buff + self root. (Can be toggled off.) Face of the Mountain (26)/Skin Like Mountain (54)
41 Charging Tiger Crushing damage attack + knockdown. Rushing Bear (27)/Stalking Leopard (55)
41 Will of the Wind Self mental + elemental + noxious cure. Will of the Serpent (27)/Will of the Sky (55)
42 Dragon Advance Self buff granting chance to increase threat w/ target on successful melee attack. Dragon Stance (28)/Storm Stance (56)
42 Stop Heart Chance to feign death. Play Dead (28)/Stilled Life (56)
43 Shocking Hand Short self buff granting extra magic damage w/ each successful melee attack for up to 8 attacks. Jolting Hand (29)/Storming Palm (57)
43 Waking Dragon Melee damage attack. Pouncing Tiger (29)/Rumbling Wyrm (57)
44 Icy Talon Cold damage attack + daze. Winter's Talon (30)/Arctic Talon (58)
44 Stance: Spider Stance Increase deflection, melee skills, physical mit, mental mit. (Increases are less than the increases in other stances.) (none)/Stance: Black Widow Stance (58)
44 Stance: Winding Dragon Increase defense, deflection, aggression, physical mit, mental mit; decrease melee skills. Stance: Sweeping Crane (30)/Stance: Coiling Serpent (58)
45 Freezing Palm Cold damage attack. Costs health instead of power. Stumbling Boar (31)/Frozen Palm (59)
45 Infuriating Calm Single target threat increase. Silent Threat (31)/Infuriating Tranquility (59)
46 Everburning Fire Self atk speed buff w/ recurrent health cost. Everburning Flame (32)/Everburning Blaze (60)
46 Transcendent Vision Single target buff on ally giving chance to avoid attack using monk's avoidance + self deflection buff. Martial Discipline (32)/Tranquil Vision (60)
47 Diving Phoenix Slashing damage attack. Swooping Hawk (33)/Leaping Tiger (61)
47 Lunging Mongoose Five successive melee attacks. If one attack misses, all following attacks miss. Darting Sparrow (33)/Flailing Centipede (62)
48 Heal Self or ally heal + noxious cure. Compress (34)/(none)
49 Stance: Halcyon Blessing Increase atk speed, melee skills; decrease defense. Stance: Whispering Blessing (35)/Stance: Quiescent Blessing (63)
49 Storming Hydra 360 AE magic damage attack. Swooping Eagle (35)/Crescent Strike (63)
50 Agitate Spirit Encounter AE threat increase + interrupt. Focus Energy (36)/Challenge (64)
50 Flying Dragon Melee damage attack + heat DOT. Diving Dragon (36)/Soaring Dragon (64)
50 Instill Panic Brief single target fear. Instill Doubt (30)/(none)
50 Radiance of the Silent Fist Surrounds the monk in a sparkling blue aura. N/A
50 Silent Palm Melee damage attack + brief stifle. (none)/Silencing Palm (70)
51 Calm Tranquility Group/raidwide attack speed and casting speed buff. Quiet Purity (37)/Swift Calm (65)
52 Lunging Cobra Melee damage attack + defense debuff. Striking Cobra (38)/Punishing Cobra (66)
52 Outward Calm** Large self ward vs. all magical damage types. (none)/External Calm (72)
53 Swooping Crane High crushing damage attack + knockdown. Biting Mantis (39)/Soaring Eagle (67)
54 Boulder Stance Large self physical mit buff + self stun. (Can be toggled off.) Stone Stance (40)/Mountain Stance (68)
54 Inner Calm Self str/wis buff. Control Breathing (40)/Focal Serenity (68)
54 Skin Like Mountain Brief self physical mit buff + self root. (Can be toggled off.) Walk Like Mountain (40)/Spirit Like Mountain (68)
55 Stalking Leopard Crushing damage attack + knockdown. Charging Tiger (41)/Assailing Jaguar (69)
55 Tsunami** Brief self buff allowing monk to riposte all frontal melee attacks and parry all other attacks. N/A
55 Will of the Sky Self mental + elemental + noxious cure. Will of the Wind (41)/Will of the Heavens (69)
56 Stilled Life Chance to feign death. Stop Heart (42)/Last Breath (70)
56 Storm Stance Self buff granting chance to increase threat w/ target on successful melee attack. Dragon Advance (42)/Storm Advance (70)
57 Rumbling Wyrm Melee damage attack. Waking Dragon (43)/Morning Star (71)
57 Storming Palm Short self buff granting extra magic damage w/ each successful melee attack for up to 8 attacks. Shocking Hand (43)/Lightning Palm (71)
58 Arctic Talon Cold damage attack + daze. Icy Talon (44)/Velium Talon (72)
58 Fall of the Phoenix** Chance for group to feign death. N/A
58 Stance: Black Widow Stance Increase deflection, melee skills, physical mit, mental mit. (Increases are less than the increases in other stances.) Stance: Spider Stance (44)/Stance: Arachnid Stance (71)
58 Stance: Coiling Serpent Increase defense, deflection, aggression, physical mit, mental mit; decrease melee skills. Stance: Winding Dragon (44)/Stance: Crouching Tiger (72)
59 Frozen Palm Cold damage attack. Costs health instead of power. Freezing Palm (45)/Velium Palm (73)
59 Infuriating Tranquility Single target threat increase. Infuriating Calm (45)/Infuriation (72)
60 Everburning Blaze Self atk speed buff w/ recurrent health cost. Everburning Fire (46)/Everburning (73)
60 Tranquil Vision Single target buff on ally giving chance to avoid attack using monk's avoidance + self deflection buff. Transcendent Vision (46)/
61 Leaping Tiger Slashing damage attack. Diving Phoenix (47)/Horse Kick (74)
62 Flailing Centipede Five successive melee attacks. If one attack misses, all following attacks miss. Lunging Mongoose (47)/Five Rings (74)
63 Crescent Strike 360 AE magic damage attack. Storming Hydra (49)/Full Moon (75)
63 Stance: Quiescent Blessing Increase atk speed, melee skills; decrease defense. Stance: Halcyon Blessing (49)/Stance: Flow Like Wind (75)
64 Challenge Encounter AE threat increase + interrupt. Agitate Spirit (50)/Scowl (76)
64 Soaring Dragon Melee damage attack + heat DOT. Flying Dragon (50)/Rising Dragon (76)
65 Dragonbreath** Frontal arc AE heat DOT that decreases cast speed on all targets it hits. (none)/Dragonfire (78)
65 Swift Calm Group/raidwide attack speed and casting speed buff. Calm Tranquility (51)/Mindful (76)
66 Punishing Cobra Melee damage attack + defense debuff. Lunging Cobra (52)/Biting Cobra (77)
67 Soaring Eagle High crushing damage attack + knockdown. Swoopint Crane (53)/Rising Phoenix (77)
68 Focal Serenity Self str/wis buff. Inner Calm (54)/Chakra (79)
68 Mountain Stance Large self physical mit buff + self stun. (Can be toggled off.) Boulder Stance (54)/Iron Stance (78)
68 Spirit Like Mountain Brief self physical mit buff + self root. (Can be toggled off.) Skin Like Mountain (54)/Body Like Mountain (78)
69 Assailing Jaguar Crushing damage attack + knockdown. Stalking Leopard (55)/Tackling Cougar (79)
69 Will of the Heavens Self mental + elemental + noxious cure. Will of the Sky (55)/Will of the Wise (79)
70 Last Breath Chance to feign death. Stilled Life (56)/
70 Silencing Palm Melee damage attack + brief stifle. Silent Palm (50)/Stifling Palm (80)
70 Storm Advance Self buff granting chance to increase threat w/ target on successful melee attack. Storm Stance (56)/Dragon Rage (80)
71 Lightning Palm Short self buff granting extra magic damage w/ each successful melee attack for up to 8 attacks. Storming Palm (57)/
71 Morning Star Melee damage attack. Rumbling Wyrm (57)/
71 Stance: Arachnid Stance Increase deflection, melee skills, physical mit, mental mit. (Increases are less than the increases in other stances.) Stance: Black Widow Stance (58)/
72 External Calm** Large self ward vs. all magical damage types. Outward Calm (52)/
72 Infuriation Single target threat increase. Infuriating Tranquility (59)/
72 Stance: Crouching Tiger Increase defense, deflection, aggression, physical mit, mental mit; decrease melee skills. Stance: Coiling Serpent (58)/
72 Velium Talon Cold damage attack + daze. Arctic Talon (58)/
73 Everburning Self atk speed buff w/ recurrent health cost. Everburning Blaze (60)/
73 Velium Palm Cold damage attack. Costs health instead of power. Frozen Palm (59)/
74 Five Rings Five successive melee attacks. If one attack misses, all following attacks miss. Flailing Centipede (62)/
74 Horse Kick Slashing damage attack. Leaping Tiger (61)/
75 Full Moon 360 AE magic damage attack. Crescent Strike (63)/
75 Stance: Flow Like Wind Increase atk speed, melee skills; decrease defense. Stance: Quiescent Blessing (63)/
76 Mindful Group/raidwide attack speed and casting speed buff. Swift Calm (65)/
76 Rising Dragon Melee damage attack + heat DOT. Soaring Dragon (64)/
76 Scowl Encounter AE threat increase + interrupt. Challenge (64)/
77 Biting Cobra Melee damage attack + defense debuff. Punishing Cobra (66)/
77 Rising Phoenix High crushing damage attack + knockdown. Soaring Eagle (67)/
78 Body Like Mountain Brief self physical mit buff + self root. (Can be toggled off.) Spirit Like Mountain (68)/
78 Dragonfire** Frontal arc AE heat DOT that decreases cast speed on all targets it hits. Dragonbreath (65)/
78 Iron Stance Large self physical mit buff + self stun. (Can be toggled off.) Mountain Stance (68)/
79 Chakra Self str/wis buff. Focal Serenity (68)/
79 Tackling Cougar Crushing damage attack + knockdown. Assailing Jaguar (69)/
79 Will of the Wise Self mental + elemental + noxious cure. Will of the Heavens (69)/
80 Dragon Rage Self buff granting chance to increase threat w/ target on successful melee attack. Storm Advance (70)/
80 Peel Forces mob to change target to monk every 2 seconds for 10 seconds and slowly increases aggro with that target. On termination applies hate over time for 20 seconds. Can only be cast on mobs where the monk is not at the top of the hate list. N/A
80 Stifling Palm Melee damage attack + brief stifle. Silencing Palm (70)/

*Bold denotes a Master II spell/skill choice. These are offered at levels 14, 24, 34, 44, 54, 64 and 75.

*Italics denotes a fun spell. These must be bought from the appropriate class trainer.

**Ancient Teachings spell/skill. Only exists as Adept I, Adept III (player made) or Master I.

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