This page compares the PC floppy release and PC CD icon bars, inventory, and other aspects of the interface in general.
For a discussion of the differences between the disk and PC introduction sequences, see this page instead.
Disk: The title menu, with strikingly yellow buttons.
CD: The buttons are now a mild light brown color.
Disk: The original icon bar. It's certainly... bright.
CD: The new, improved icon bar, with much more subdued colors.
Disk: The message boxes are in bright yellow with blue text
CD: If you turn text on instead of speech, the dialogue shows up as dark brown text on a light brown background.
Disk: Now that Alex has a coin and his signet ring, he decides to look at them in his inventory.
CD: The icon bar's buttons have extra animations when clicked on. Here, the inventory pouch opens up.
Disk: Choosing the WALK icon
CD: The WALK button shows little Alexander moving his legs.
Disk: Selecting the EYE icon outside the Castle of the Crown's doors
CD: The EYE button is now animated to "close" when clicked on
Disk: Alexander provides proof of his identity to the guards
CD: This shot is pretty much the same.
Disk: An audience with Vizier Alhazred
CD: Still another example of the text boxes' changed colors.
Disk: The town's Main Street
CD: The HAND gains a thicker shadow when its button is selected
Disk: The options menu
CD: Notice the extra button for toggling between text and speech
Disk: Alexander examines the pawn-shop owner's merchandise
CD: It's a lot easier to tell what icons are not selectable at the moment.
Disk: Alex decides to take the toy nightingale for now
CD: "Should I eat this mint now or save it for later? Better save it... I am in an adventure game, after all."
Disk: Alexander exits the Pawn Shoppe
CD: I wonder how the bookstore makes any money on a tiny island like this?
Disk: Inside Ali's Bookshop, choosing the OPTION icon
CD: The little slider on the OPTION button moves downward when you click.
Disk: Selecting the TALK icon in front of Beauty's house
CD: This is the only one of the buttons on the icon bar which doesn't change much if selected, oddly enough.
Disk: The Quit/Don't Quit dialog box cuts off Alex's head
CD: The dialog box has been reshaped to take up less space
Disk: Looking at the inventory. Strangely, the "scroll down" arrow is highlighted when it shouldn't be.
CD: The improperly highlighted arrow is now fixed, and the other buttons have been redrawn too.
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