The port featured 64 colors in most screens (although a handful were left wholly untouched from the EGA version). Since the game came on CD, its music tracks were identical to those found in the FM Towns version.
ScummVM currently does not support this game, unfortunately, necessitating the use of an emulator (or an actual TurboGrafx-16 console) to play it.
Here are some images from this rather unknown release of Loom.
The difficulty menu.
The messenger nymph awakes Bobbin at the start of the game
Bobbin on the clifftop. The backgrounds on scrolling screens sometimes stretched out abnormally far.
The game's options menu. It lets you listen to all the different CD tracks.
Entering the antechamber leading into the immense Loom Sanctuary
The Long Tapestry covers the walls of the Loom chamber
Bobbin overhears the Elders talking with Hetchel
Hetchel refuses to repent of her actions in front of the Elders
A close-up of Hetchel. For some reason the dialogue in close-ups is centered in this version.
Elder Atropos is angry
The Elders discuss the strange result of the Transcendence spell
Hetchel tells Bobbin why the Elders feared him so much
"The Apocalypse is about to happen. Goodbye, Bobbin!"
Bobbin stands in front of the Loom
Leaving the Loom Sanctuary
Inside Hetchel's tent
Bobbin plays with the Dyeing draft on the Long Tapestry. Hey, the Elders aren't around anymore...
Lady Cygna's gravestone
The Loom Island dock
The clam is now a meal for seagulls...
...who proceed to clean its insides out completely.
The Weavers' money tent is completely dark, probably to keep out unwanted visitors
The money tent on Loom Island, now fully lit up
The waterspout that blocks the way to the mainland. Don't get too close!
The mainland beach
Some unfriendly Shepherds block Bobbin's way
Crystalgard, city of the Glassmakers
The most courteous Master Goodmold
Bishop Mandible and the Glassmaker Crucible haggle over the quality of the Sphere the Bishop ordered
Bobbin casts an Invisibility draft on the workers up in the tower
An invisible Bobbin overhears two Glassmakers
Bobbin learns the Draft of Terror
Cygna appears in the Glassmakers' Sphere
Bobbin happens across a sleeping Shepherd and his grazing sheep
The jumping sheep teach Bobbin the Sleep Draft
"Green sheep! Who ever heard of green sheep?"
Crossing the Shepherds' vale, Bobbin pauses to look at the graves
The Shepherds' tiny homes
Fleece Firmflanks. This shot was never upgraded from the EGA version.
Fleece points out the injured lamb she is caring for
The dragon comes down every day to steal and eat sheep, Fleece explains
The dragon Fleece mentioned earlier carries Bobbin off
The Dragon's Lair (TM).
Close-up of the pyrophobic dragon
Bobbin turns the dragon's gold into straw
Close-up of Bishop Mandible in the Sphere of Scrying
This twisting stairway is uncrossable...
...so naturally Bobbin has to Untwist it.
Bobbin arrives on the plateau overlooking the Forge valley. How's that for a pun?
The sleeping form of Rusty Nailbender
Rusty greets Bobbin
Rusty shows Bobbin the gargantuan Forge
Bobbin outside the Forge, disguised as Rusty
The Forge's guard is fooled by Bobbin's disguise
The Forge entryway, with the gate now open
Entrance hall of the Forge
Bobbin meets Master Stoke
Stoke has ugly teeth
Trapped inside a tiny prison cell
The irate dragon descends on Rusty, whom she thinks is Bobbin
Rusty's ghost vows revenge on Bobbin
Hetchel swoops in to retrieve Bobbin's distaff
Using his distaff, Bobbin opens the cell door
Stoke's station at the central furnace of the Forge
In a gesture of kindness, Bobbin refills Stoke's woodbin. Too bad in a few hours he'll be too busy being Dead to care.
Bobbin moves to listen in on Mandible's conversation with Foreman Nailbender
The Forge guards capture Bobbin and turn him over to the Bishop
Mandible makes a grand speech to his captive audience
The Bishop wonders why Bobbin has left the mysterious Loom Island
Bobbin ponders his predicament
The Bishop reveals his plan to raise the Dead
More of Mandible's yammering about how evil he is
He's a lot uglier in person than he was in the Sphere!
Trapped in Mandible's dungeon. What sort of castle has its dungeons in a tower?!
Cob refuses to let Bobbin look in the Sphere of Scrying
Cob wants to know what's under Bobbin's hood. Big mistake.
Chaos appears when Mandible opens a rift in the Pattern
Rusty's ghost in close-up. The background behind him, and his eye color, are a deep red; this isn't the case in any other version of Loom.
Rusty's spirit shows Bobbin what Chaos' legions have done to the Forge
Bobbin contemplates Rusty-ghost and Rusty-corpse
Thanks to Bobbin, Rusty gets his body back
The Fold of the Shepherds has seen much death and destruction
Bobbin brings the dead Shepherds and sheep back to life
The Shepherds wonder at their good fortune of being alive again
The remnants of Crystalgard, and a dying Master Goodmold
Chaos steals the powerful Great Scythe from Crystalgard
The Shore of Wonder
Cygna tells Bobbin about the impending fight for the Loom
The transfigured Forge, under Chaos' command, arrives at Loom Island
Chaos swings his scythe at Hetchel
Chaos offers Bobbin a job in exchange for aid in enslaving the world
Bobbin studies the Loom, searching for the draft to give Hetchel her voice back
Chaos takes the sole remaining feather from Hetchel's body
The King of the Dead is furious when Bobbin succeeds in unmaking the Loom
The rent halves of the world--Bobbin on one side and Chaos on the other
Bobbin, outside the Pattern, prepares to cast his final draft... or is it?
Chaos can do nothing but curse at Bobbin now
The swans fly away, carrying their half of the Loom
Fleece watches the swans fly across the sky
The swans go off into the night sky at the end of the game
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