One of LucasArts' most obscure adventure console ports was a version of Loom for a device called the PC Engine (AKA the TurboGrafx-16).

The port featured 64 colors in most screens (although a handful were left wholly untouched from the EGA version). Since the game came on CD, its music tracks were identical to those found in the FM Towns version.

ScummVM currently does not support this game, unfortunately, necessitating the use of an emulator (or an actual TurboGrafx-16 console) to play it.

Here are some images from this rather unknown release of Loom.


The difficulty menu.


The messenger nymph awakes Bobbin at the start of the game


Bobbin on the clifftop. The backgrounds on scrolling screens sometimes stretched out abnormally far.


The game's options menu. It lets you listen to all the different CD tracks.


Entering the antechamber leading into the immense Loom Sanctuary


The Long Tapestry covers the walls of the Loom chamber


Bobbin overhears the Elders talking with Hetchel


Hetchel refuses to repent of her actions in front of the Elders


A close-up of Hetchel. For some reason the dialogue in close-ups is centered in this version.


Elder Atropos is angry


The Elders discuss the strange result of the Transcendence spell


Hetchel tells Bobbin why the Elders feared him so much


"The Apocalypse is about to happen. Goodbye, Bobbin!"


Bobbin stands in front of the Loom


Leaving the Loom Sanctuary


Inside Hetchel's tent


Bobbin plays with the Dyeing draft on the Long Tapestry. Hey, the Elders aren't around anymore...


Lady Cygna's gravestone


The Loom Island dock


The clam is now a meal for seagulls...


...who proceed to clean its insides out completely.


The Weavers' money tent is completely dark, probably to keep out unwanted visitors


The money tent on Loom Island, now fully lit up


The waterspout that blocks the way to the mainland. Don't get too close!


The mainland beach


Some unfriendly Shepherds block Bobbin's way


Crystalgard, city of the Glassmakers


The most courteous Master Goodmold


Bishop Mandible and the Glassmaker Crucible haggle over the quality of the Sphere the Bishop ordered


Bobbin casts an Invisibility draft on the workers up in the tower


An invisible Bobbin overhears two Glassmakers


Bobbin learns the Draft of Terror


Cygna appears in the Glassmakers' Sphere


Bobbin happens across a sleeping Shepherd and his grazing sheep


The jumping sheep teach Bobbin the Sleep Draft


"Green sheep! Who ever heard of green sheep?"


Crossing the Shepherds' vale, Bobbin pauses to look at the graves


The Shepherds' tiny homes


Fleece Firmflanks. This shot was never upgraded from the EGA version.


Fleece points out the injured lamb she is caring for


The dragon comes down every day to steal and eat sheep, Fleece explains


Fleece's hut


The dragon Fleece mentioned earlier carries Bobbin off


The Dragon's Lair (TM).


Close-up of the pyrophobic dragon


Bobbin turns the dragon's gold into straw


Close-up of Bishop Mandible in the Sphere of Scrying


This twisting stairway is uncrossable...


...so naturally Bobbin has to Untwist it.


Bobbin arrives on the plateau overlooking the Forge valley. How's that for a pun?


The sleeping form of Rusty Nailbender


Rusty greets Bobbin


Rusty shows Bobbin the gargantuan Forge


Bobbin outside the Forge, disguised as Rusty


The Forge's guard is fooled by Bobbin's disguise


The Forge entryway, with the gate now open


Entrance hall of the Forge


Bobbin meets Master Stoke


Stoke has ugly teeth


Trapped inside a tiny prison cell


The irate dragon descends on Rusty, whom she thinks is Bobbin


Rusty's ghost vows revenge on Bobbin


Hetchel swoops in to retrieve Bobbin's distaff


Using his distaff, Bobbin opens the cell door


Stoke's station at the central furnace of the Forge


In a gesture of kindness, Bobbin refills Stoke's woodbin. Too bad in a few hours he'll be too busy being Dead to care.


Bobbin moves to listen in on Mandible's conversation with Foreman Nailbender


The Forge guards capture Bobbin and turn him over to the Bishop


Mandible makes a grand speech to his captive audience


The Bishop wonders why Bobbin has left the mysterious Loom Island


Bobbin ponders his predicament


The Bishop reveals his plan to raise the Dead


More of Mandible's yammering about how evil he is


He's a lot uglier in person than he was in the Sphere!


Trapped in Mandible's dungeon. What sort of castle has its dungeons in a tower?!


Cob refuses to let Bobbin look in the Sphere of Scrying


Cob wants to know what's under Bobbin's hood. Big mistake.


Chaos appears when Mandible opens a rift in the Pattern


Rusty's ghost in close-up. The background behind him, and his eye color, are a deep red; this isn't the case in any other version of Loom.


Rusty's spirit shows Bobbin what Chaos' legions have done to the Forge


Bobbin contemplates Rusty-ghost and Rusty-corpse


Thanks to Bobbin, Rusty gets his body back


The Fold of the Shepherds has seen much death and destruction


Bobbin brings the dead Shepherds and sheep back to life


The Shepherds wonder at their good fortune of being alive again


The remnants of Crystalgard, and a dying Master Goodmold


Chaos steals the powerful Great Scythe from Crystalgard


The Shore of Wonder


Cygna tells Bobbin about the impending fight for the Loom


The transfigured Forge, under Chaos' command, arrives at Loom Island


Chaos swings his scythe at Hetchel


Chaos offers Bobbin a job in exchange for aid in enslaving the world


Bobbin studies the Loom, searching for the draft to give Hetchel her voice back


Chaos takes the sole remaining feather from Hetchel's body


The King of the Dead is furious when Bobbin succeeds in unmaking the Loom


The rent halves of the world--Bobbin on one side and Chaos on the other


Bobbin, outside the Pattern, prepares to cast his final draft... or is it?


Chaos can do nothing but curse at Bobbin now


The swans fly away, carrying their half of the Loom


Fleece watches the swans fly across the sky


The swans go off into the night sky at the end of the game

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