Pictures from Sierra's SQ1VGA, SQ4, KQ5, and KQ6 for Amiga Sierra's Amiga conversions of 256-color games were basically the same as the VGA originals, except for different sound and uglier 32-color graphics.

Nevertheless, they're rather rare today, so I've decided to share some screenshots from Amiga ports of the Space Quest I remake, Space Quest IV, and King's Quests V and VI.

Screenshots from SQ1 remake:


The Sierra logo. It's nicer-looking than the one in the PC version!


Title screen. The letters "Space Quest" don't shift colors as they do in the PC VGA version.


Opening credits.


The Deltaur locks onto the Arcada


Coming out of the (broom) closet


Roger crosses the Arcada library


A dying scientist gives Roger the code he needs to find the Star Generator plans


The escape pod bay door control mechanism


The Arcada's air lock


Escape pod bay. The whole design reminds me of a bullet in a firing chamber.


Blasting off into hyperspace... no color-shifting effect here, unfortunately.


It's hard to tell that the windshield is completely shattered


Roger outside his crashed escape pod


"Water! It does a body good."


Checking the inventory


The death message when Roger gets killed by the Orat


The bottom of the hidden surface-to-caverns elevator


Underground caverns.

By the way, my trick for getting past the acid drops is first to walk past the first three burnt holes in the ground, wait for the way to clear, then pass the rest of the way through.


Luring the Spider Droid and the Orat to their mutual demise


The chief Keronian welcomes Roger to their settlement


Roger activates the skimmer


Interestingly, dying during the skimmer sequence gives you the option of starting the minigame over without having to load a saved game.


Whew! Made it.


An oddly-dressed fellow (whose suit coloring has certain unpleasant connotations) offers to buy Roger's skimmer


Entering the Rocket Bar


Looks like this version got out the door before ZZ Top's appearance could be removed


Buying a spaceship from Tiny


SQ4-Roger's timepod arrives in Ulence Flats. Technically, it should land one screen east, near Droids-B-Us.

Around here my copy of SQ1 Amiga crashes, so those are all the screenshots I can post.

Screenshots from Space Quest IV:

This game has some of the most washed-out colors I've ever seen.


Opening Sierra logo


Main title. This one doesn't shift color either.


Strange choice for a subtitle, given that we only ever see two Time Rippers, and one of them for just 5 seconds.


The Two Guys from Andromeda get their due


Overhead shot of Magmetheus


The Sequel Police scan the planet for Roger


Roger brags about his adventures to the rather soused aliens in the Magmetheus Bar


It turns out Vohaul isn't quite as dead as Roger thought back in SQ2


Roger Jr. and his companion save Roger's life


Roger demands an explanation from his mysterious protector


Roger falls through a time rip during the introduction. Still no palette-shifting.


Roger is dumped into Space Quest 12


Vohaul's compound towers over the ruined buildings of Xenon


The Time Rippers' hideout


Stealing a timepod


Traveling through time. This does have a color-shifting effect for some reason, but it has only two frames.


Estros


Roger is carried off by an enormous bird


Zondra, holding a deadly-looking harpoon


A deadly sea slug attacks a helpless Roger


Roger Jr. is brought before Vohaul in SQ12


Outside Monolith Burger


Software Excess


Roger tries out the Skate-O-Rama


"Wheeeeeeeeeee!"


I don't remember the bar in SQ1EGA looking like that!


Neither did the guy who converted this background to 32 colors, apparently.


The invisible-laser-filled corridor in Vohaul's fortress


The Super Computer's Windows 3.1 control interface


Entrance to Vohaul's chamber in the Super Computer complex


Roger in the Super Computer central chamber, with Vohaul immobilized


Roger's inventory, with an ugly gray background


Roger Jr. is successfully re-bodied


Roger and his son shake hands


Roger Jr. must tell his father goodbye

Screenshots from King's Quest V:


Sierra logo


Title logo


Graham staggers with disbelief on seeing the empty plot where his castle used to be


The King of Daventry presses Cedric to describe what Mordack did


Flying to Serenia. Hey, where'd the sun from the PC versions go?


The wizard Crispinophur


Talking with Crispin


Crispin feeds Graham a piece of white snake flesh


Dialogue close-up of Graham


The KQ5 CD interface, grafted onto what is basically the floppy version of the game.


Cedric is too afraid even to go into town!


Inside the tailor's shop


"I never thought kingly duties would include toting around smelly old dead fish!"


Outside the bakery, with the HELP icon active


For some reason the game shows us a mother and son buying a pie. Completely pointless if you ask me.


Outside the Swarthy Hog Inn


Graham's inventory

Screenshots from King's Quest VI:

This port was actually done by Revolution Software (makers of Beneath a Steel Sky and Broken Sword) although Sierra never gave them credit anywhere in the game.

That explains why KQ6 Amiga is so different from the other versions of KQ6, and a good deal nicer-looking than Sierra's other Amiga conversions to boot.

For a transcript of the introduction sequence, visit this page.


The oddly shrunken pre-intro menu, with no option to skip the opening cinematic


The opening narration is different from the PC versions


The Amiga intro skips Alex's first conversation with Valanice, moving right into the "magic mirror" scene.

Note the British English "no-one" as opposed to the American English "no one." Obviously a line written by a Revolution staffer.


Alex sees that Cassima returns his affections.


Alexander tells his mother about his intention to sail to the Land of the Green Isles


More narration. This one comes from the original intro.


The rear of Alexander's ship as it sails on


A series of still shots, presented in slideshow, zooms into Alex standing on the deck of Daventry's flagship

This was a smooth animation in the PC intro (on both floppy and CD).


Alex spots land through his telescope


The crewmen of Alex's ship rejoice


Yet more narration.


The dialogue boxes contain a font never used in Sierra-made games


Alex wonders what fate has befallen his crewmembers


A coin of Daventry lies hidden inside this waterlogged box...


...so Alex, always a kleptomaniac, picks it up.


The icon bar. There's no "selected inventory item" slot, there are separate Save and Load buttons, the score is displayed, and there's no option menu.


Alex at a fork in the path on the Isle of the Crown


The entrance to the Castle of the Crown


Talking to the castle dog-guards


Inside the Pawn Shop


Ali's Bookstore


Alex learns about the Land of the Green Isles from Ali the bookseller


This inventory is unbelievably ugly! All of the icons have been redrawn in a rather undetailed fashion.


Saving a game


Outside Beauty's home on the Isle of the Crown


Alexander can understand Beauty's plight all too well


The crossroads again, with the EYE cursor active

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