The game CD featured versions of Zak in English and Japanese. In the English version the main characters more or less resembled their EGA counterparts, but in the Japanese-language version they were given "anime eyes."
Screenshots from the English version:
The Lucasfilm Games logo is the same as in Indiana Jones and the Last Crusade VGA.
The opening title screen.
Mars, seen from space in Zak's dream.
The FM Towns version starts with the dream sequence before showing Zak's conversation with his editor; older versions did it the other way round.
The camera zooms in on the Mars Face, and then on a map of ancient Earth
Zak sees himself asleep during his dream.
For some reason Zak's head here is the shape it was in the 320x200 EGA version, not how it is in the rest of the game.
A mysterious woman appears next to a strange device
This giant pair of nose glasses freaks Zak out
According to the official walkthrough, Zak's nickname for his boss is "Fathead."
In his bedroom, Zak muses over the map he saw in that funky dream.
The dialogue differs here from the original version, to reflect the intro's changed sequence of events.
As usual in most LucasArts games, the spacebar is the PAUSE button.
The Save/Load menu, seen during the process of loading a game
Zak's living room
A cutscene reveals the evil Caponians. In earlier versions of the game, the poster on the wall advertised Rescue on Fractalus; now it's Indy 3.
This Annie woman looks familiar to Zak, but he can't quite put his finger on why just yet.
Zak exits his apartment
"Le Bakery." I wonder how many years ago that bread was baked.
Lou's Pawn Shop. All sorts of useful junk... for a reasonable markup, of course.
The Maniac Mansion poster is unchanged--not even converted to VGA.
Armed with a pair of wire cutters, Zak gets an idea about that giant bobby pin sign. It's not as if the shop owner is around to complain...
Zak sports a disguise inside The Phone Company
Outside The Phone Company's office
Zak tries on the wet suit he bought at Lou's.
Notice the four little stick figures drawn on the side of the bus, WWII airplane-style. And this was years before Carmageddon, too!
Hare Krishnas. Remember them?
Boarding the airplane
Interestingly, the game pretty accurately predicted the end of real in-flight meals.
Zak checks out the airplane's bathroom, looking to stir up some trouble for the flight attendant
An egg in the microwave? Zak, you're so evil.
One of the Caponians alludes to the Device Zak and company will have to assemble
Zak encounters the two-headed squirrel
Use the butter knife instead of the tree branch to dig this hole; that way you can sell the knife to Lou for a sizeable chunk of cash.
Starting a fire inside the squirrel's cave
Those markings look interesting, don't they?
Drawing an ankh with the yellow crayon opens a secret entrance
Neat, a secret chamber. That red dome on the pedestal looks familiar...
It would seem Zak uses a universal remote for his TV!
With the blue crystal gone, the secret room goes dark
Annie is excited when Zak puts the blue crystal in the Society's drop slot
Zak gets a briefing from Annie on his tasks for the rest of the game
The Switch verb is now available
Annie's CashCard is hidden under her desk blotter
Annie checks her CashCard balance in Heathrow Airport
Zak arrives at Katmandu Airport
In Katmandu, Zak checks out Swami Holanwanda's book
That flagpole looks interesting... Not quite as easy to take as it seems, though.
The devotee of the Guru won't let Zak in until he proves his worth
The Guru trains Zak how to use the Blue Crystal
Zak sets fire to a bale of hay, in order to distract the guards
The African jungle
Zak arrives at the Shaman's village, deep in the Congo
The Shaman has a very good interior decorator, it appears.
The Shaman is so impressed with Zak's gift of a golf club that he performs the tribe's ritual dance
Another screenshot of Zak in Africa
The camera pans from the pyramids on Mars over to the Face and the Shuttle Bug
Leslie and Melissa in front of their van-cum-spaceship
Inside the Shuttle Bug
Leslie at the entrance to the Friendly Hostel
The aliens who built this place seem to be quite familiar with Earth pop culture, judging by that monolith.
The airlock of the Mars Hostel
Having fixed the faulty fuse, Leslie pressurizes the hostel interior
Leslie checks out a mysterious can of gas in one of the lockers
Melissa does the same. Too bad there aren't any chainsaws handy.
Leslie uses the broom alien to sweep away the sand from the tram's power panels
The door to the Mars Face
The Great Chamber inside the Mars Face
One of the three giant doors leading out of the Great Chamber
This giant statue in the middle of the Great Chamber features an Egyptian design motif
Melissa finds an ankh in one of the Face rooms
The second of the statues in the Face has a distinctly Mayan air...
...and a set of markings on its pedestal which will be important later.
A mysterious device is the centerpiece of this chamber
This hologram was left by the Skolarians as a record of how to defeat the Caponians
Leslie finds the atmosphere controls in the Face Maze.
Melissa is scared to enter this room; and I have to admit, that giant chasm in the FM-TOWNS version is extremely impressive.
Melissa reads her boom box.
For some reason she has a more complex front-facing animation for talking than other characters (she has two "mouth open" sprites instead of one).
The Face Maze. Fortunately you don't need the flashlight to find your way in the FM-TOWNS version.
Zak in the Mexican jungle
A hidden Mayan temple
Zak explores the Mayan temple maze
In the center of the temple rests the second half of the yellow crystal
Using the yellow crayon, Zak can draw on the statue's base...
...and, if he gets the pattern right, unlocks the crystal shard.
Leaving the Mexican temple
Arriving at the Lima plateau
That gigantic carving looks interesting, but Zak can't reach it... not normally, anyway.
Zak lets a local bird feed on his supply of bread crumbs
The Caponians detect Zak's use of the blue crystal
Mindlinked with the bird, Zak flies over to the huge stone figure carved in the mountainside
A scroll lies in one of the caves behind the stone carving's eyes
Scroll in beak, Zak flies back from the carving to his own body
The Bermuda Triangle biplane
Zak seems to be amused by the pilot's corny jokes. Either that or he's grimacing...
The alien spaceship beams up the biplane
Be wary of using the combination the pilot punches in, as you'll fall into the ocean very rapidly and drown if you don't use your parachute in time.
Zak meets the King of the Caponians... Elvis?!
The King is won over by Zak's gift of a guitar
The Lott-O-Dictor is extremely useful when Zak's running low on cash
Apparently the sentry at Stonehenge can't hold his liquor as well as Annie.
Since when did Stonehenge have this fancy altar smack in the middle of it?
Annie fuses the twin halves of the yellow crystal
You'd think since Cairo is such a big city that the artists would've used the "large airport" background for it.
The Giza plateau. I don't recall there being more than three pyramids, though.
Zak notices some funny markings on one of the Sphinx's legs
Copying the symbols from the Mars Map Chamber
The Sphinx leg, with a secret passage revealed
Annie traverses the maze inside the Sphinx
Only Annie can read the hieroglyphics that reveal the order to push these buttons
A hidden map of the Mars Face and Mars Pyramid
Outside the Great Pyramid
Annie at the entrance to the Great Pyramid
Zak enters the pyramid hallway
Here's an Egyptian pharaoh's sarcophagus, but nothing else... or so it seems.
Having parachuted out of the biplane, Zak finds himself floating in the Atlantic Ocean
Using the kazoo summons a dolphin to Zak's side
The ruins of Atlantis. Is that a volcano over there?
Dolphin-Zak discovers the bottom part of the Skolarian Device in the remains of Atlantis
Using the yellow crystal, Zak can reach the other eye cave in Lima
The yellow crystal and the impromptu map drawn by Zak let him teleport all over the globe... and beyond.
Look closely; the game's artists don't seem to have known exactly where Peru is.
Zak teleports to a chamber deep within the Face Maze on Mars
This set of markings will unlock the doors out of the Teleport Chamber in the Mars Face... at least in this playthrough.
Zak meets Leslie and Melissa
Exiting the Mars Face
Zak mugs for the camera after refusing to pick up the gas from Maniac Mansion
The trio of astronauts arrive by tram at the Mars Pyramid
Leslie thinks to sweep away the sand at the entrance with the broom alien...
...only to discover that the creature is not at all pleased.
Zak unlocks the pyramid door with the bobby pin sign
Melissa enters the Mars pyramid hallway
Zak and Leslie in the Sarcophagus Chamber of the Mars Pyramid
While Melissa pushes the sarcophagus' feet, Leslie decides to head up the set of stairs that appear
Leslie in the room with the Power Crystal
Zak and Leslie, with the Power Crystal unlocked. Grab it, Zak, quickly!
Once he has the power crystal, Zak teleports back to Earth
Leslie and Melissa, blasting off for Earth in the Shuttle Bug
Now that Zak has pulled a switch in the Great Pyramid's secret chamber, Annie can ascend these stairs...
...to join Zak in turning on the Device.
The device is in place, but the switches still need to be turned on.
Zak and Annie throw the switches, and the device glows with energy
The top of the Great Pyramid opens, releasing a large beam of light
The energy envelops the Earth, destroying the Caponians' machines
The Caponians' stupidity generator is going haywire
Two screenshots of the text Epilogue
The end credits.
Screenshots from the Japanese version:
Unlike in the English version, Zak's head shape doesn't differ from the rest of the game
A vision of Annie
The giant nose glasses. I can only imagine how huge you'd have to be to wear them...
Zak's editor orders him to go to Seattle
The starting point of the game, Zak's bedroom
The local baker is not very friendly.
While the four main protagonists have anime eyes, minor characters don't, as seen here.
Zak tries on his newly-purchased wet suit
The kazoo rouses the bus driver from his slumber
Meeting a follower of the Guru in the airport
Air Airlines' standard pre-flight lecture
The two-headed squirrel shows itself
Inside the crystal room in the Seattle cave
Zak meets Annie and gains the Switch verb
In Miami, enlightening the local bums
Zak looks at the Guru's book while in Katmandu
Swami Holanwanda's sanctum is guarded by this faithful devotee
An audience with the Guru
Annie checks the balance on her CashCard
The sacred dance of a Congolese tribe
Zak in the Shaman's village in the Congo
Melissa and Leslie in the hostel airlock. The colored seals on Melissa's spacesuit are a different color than in the English version.
Leslie refuses to pick up the chainsaw gas
Melissa, doing the same thing.
The door to the Mars Face
Melissa explores one of the Mars Face chambers
The hologram room in the Face
Leslie inside the atmosphere control room
Melissa reads the label on her boom box (or "DAT player" as it apparently is called in Japanese).
Traversing the Mexican jungle
Zak in Lima, across the river from a giant stone carving
Zak reacts to one of the biplane pilot's jokes
Annie complains about having to share whiskey with the guard at Stonehenge
The Japanese character set used by the game also contains English letters for some reason.
The map room inside the Egyptian Sphinx
Annie at the Earth Pyramid's entrance
Zak and Annie in the Pharaoh's Sarcophagus Chamber in the Great Pyramid
The teleport chamber in the Face Maze
Zak encounters Leslie and Melissa. Unlike in the English version, the two coeds say the same thing when Zak checks their respective identities.
Zak, too, won't pick up the gas
Melissa inside the Mars Pyramid hallway
Leslie enters the Power Crystal room
The text Epilogue
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