Rules Reviews
This page will be used to review rule sets that I have played with
the aim of offering one gamer's opinion to others that may be
contemplating a purchase. My personal preference for gaming is the
skirmish or semi-skirmish genre. I favor rules that are not overly
detailed yet offer sound mechanics. I also favor rules that have limited
bookkeeping requirements during gameplay.
Note: I have no commercial affiliations with any of the publishers or authors. I do
have a healthy respect for these people that labor through the creative process and
offer their progeny for our enjoyment.
G.A.S.L.I.G.H.T
Written by Christopher Palmer and Buck Surdu
Published by LMW Works
ISBN 1-8895584-06-1
Gaslight is a set of rules for fighting skirmishes in the Victorian era.
It is the set of rules used currently to play games in Zimdar. The
definition of "Main" and "Extras" characters give it a Hollywood feel and
that adds much to the flavor and personality of the rule set. While
targeted at the Victorian era it could successfully be used for games
in Darkest Africa to the Old West plus others where the technology was
not too modern.
Pros:
- The mechanics of game play are quick and easy to learn, with some
innovative ways on determining hits.
- The included charts for character personalities, vehicles, wild animals, and weapon generation provide a flexible system for creating
all types of scenario elements. Also these same charts have added much humor
into the gameplay.
- The Vehicle mechanics; Start, Sustain, Spin make it easy to imagine clunky and cantankerous machines lurching around the table, thus adding to the atmosphere.
- While targeted at skirmish, the rule set is adaptable to larger engagements. The first Zimdar battle, had about 100 figures in the action.
- There is a very active Yahoo Group, GASLIGHTrules,
where both Chris Palmer and Buck Surdu participate, offering clarification and
encouragement.
Cons:
- There is no table of contents, so be prepared to add index tabs to the various rules you will need in the heat of battle.
- The initial movement rate is too slow for our typical time constraints, we adjusted it with a house rule. (Infantry base move to 8" with 1d8 for charge bonus.)
- The Saving Roll Modifier is confusing when first read, it applies to vehicles, not characters.
- Determining hit results by Less Than the number
indicated has caused the most delays in our games as the disappointed player
was reminded that hitting the number exactly was a miss. We have also adjusted
this with a house rule.
Summary:
This is a terrific little rule set that has a Hollywood
feel. The caveats listed above are quibbles that are easily adjusted. Definitely
a keeper and my personal favorite.
The Sword and the Flame 20th Anniversary Edition
Written by Larry V. Brom
Published by And That's The Way It Was...
www.thewayitwas.com
The Sword and The Flame (TSATF) is a set of rules for fighting semi-skirmish
to medium size battles. The setting is the British Colonial expansion
into Africa, Egypt, India's Northwest Frontier during the mid to late 1800's. This period lasted for
over 50 years and featured countless vicious battles against the Zulu,
Pathan, Dervish, Egyptian and Boer. This genre has been captured in
movies such as Gunga Din, The Four Feathers, Zulu and Zulu Dawn. TSATF is used to fight larger scale battles in Zimdar, it has been in
publication for over 20 years and this edition shows that maturity.
Pros:
- There are two sets of rules supplied in the volume; TSATF and The Sword in Africa.
The latter is a small unit African skirmish set of rules.
- TSATF contains painting guides for the opposing forces, plus
their historical background and prefered tactics. Also included are
practical tips for creating scenery and terrain for the battle table.
- The gameplay mechanics are fairly simple and can easily be learned yet it includes options
for hidden movement, cavalry phased movement, pass through fire and other
options. The normal game turn is based on four phases; movement, firing, melee and morale, rather than a turn based
system.
- The use of a playing card deck to determine initiative and casualties works very well
and the operation for both is very fast.
- The organization of the manual is very well done in an outlined format. All
the charts for movement, firing, close combat and morale have been compiled onto
a separate quick reference sheet. There is also a summary sheet for the basic
gameplay rules.
- Another feature is the included Unit Factor Table that is particularly useful
for determining a "point-based" battle for pick-up games.
- Finally the included sample game, The Battle of Chamla Valley, decribes a scenario
and a turn by turn analysis of how it played out. Very useful for instruction
purposes.
Cons:
- The phased turn system causes some weirdness in initiative. There are
many occasions when it is desirable to move last, to step away from a charge for instance.
This is a bit artificial.
- The determination of target class can be a point of confusion, shots are
applied to an area. The majority target class in that area is used, even if not
desired by the shooter. A house rule is generally required to resolve this
to everyone's satisfaction.
- The determination of hits and assigning casualties has been the
biggest point of contention in all the games I have ever played. The casualties
can be applied all over the arc of fire, even though a charging group is directly in
the shooter's face. Again a house rule is required here; for my games, casualties
will not be allowed to be "soaked off" by an easier class than what was targeted.
Summary:
This is a strong rule set that plays very well. I have enjoyed countless hours of
games with this set. The extra material supplied by Mr. Brom is terrific and would be worth
the price if sold separately. This rule set is strongly recommended as an
addition to your library. The caveats listed in the "Con" section are real however, and the rule set
will allow some "cheesy" play by over-competitive types. As referee, be prepared for
rules arguments that will arise in these areas.
Fire and Steel
Brother against Brother
Pig Wars
Desperado
Fire and Fury