1950-2000 (Part III of IV)

INDEX

J K L M N O P Q R

Select the first letter of the word from the list above to jump to appropriate section of the glossary. If the term you are looking for starts with a digit or symbol, choose the '#' link.

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- J -

JANE'S COMBAT SIMULATIONS: A-10 WARTHOG
(I-95 CD) Electronic Arts/Origin/Jane's; Andy Hollis; 1999/CANCELLED
Adv/Air/Tac-Op
1-8; M

CAS (close air support) simulations have the unenviable task of rendering both aircraft and ground forces into a cohesive whole  The terrain rendering and frame rate have made this a task which has proven more difficult than simple "pure" air simulations.  The project was cancelled for a number of reasons ...

JANE'S COMBAT SIMULATIONS: AH-64D LONGBOW
(I CD) Electronic Arts/Origin/Jane's; Andy Hollis; 1996; ****
Adv/Air/Tac-Op
1-8; M

A superb rendition of contemporary helicopter warfare. While some chopper pilots have challenged the "realism" aspects, it is more than sufficient for the gamer and even most grognards. The graphics are well done, and the beginning is one of the best ever done in a computer game, and may be used as a showpiece to show your friends why you "had" to have that up-to-date computer system.

JANE'S COMBAT SIMULATIONS: AH-64D LONGBOW GOLD
(I-95 CD) Electronic Arts/Origin/Jane's; Andy Hollis; 1997; ****+
Adv/Air/Tac-Op
1-8; M

This is a comprehensive package of LONGBOW coupled with the expansion (KOREA) enhanced for Win95.

JANE'S COMBAT SIMULATIONS: AH-64D LONGBOW 2.0 {cf. JANE'S COMBAT SIMULATIONS: LONGBOW 2}

JANE'S COMBAT SIMULATIONS: ATF (ADVANCED TACTICAL FIGHTERS)
(I CD) Electronic Arts/Origin/Jane's; Paul Grace; 1996; ****
Adv/Air/Tac-Op
1-8; M

Modern aerial combat, with special emphasis on the F-22, F-117A, B-2A, X-29, X-31, ASTOVL and the Dassault Rafale C. Superb graphics coupled with detailed simulation details yielded a superb gaming experience.

JANE'S COMBAT SIMULATIONS: ATF GOLD
(I-95 CD) Electronic Arts/Origin/Jane's; Paul Grace; 1997; ****+
Adv/Air/Tac-Op
1-8; M

ATF with the expansion disk (NATO FIGHTERS) enhanced for Win95 operation.

JANE'S COMBAT SIMULATIONS: F-15
(I-95 CD) Electronic Arts/Origin/Jane's; Andy Hollis; 1998; ****
Adv/Air/Tac-Op
1-8; M

A simulation of contemporary fighter aircraft, although the flight model was inaccurate.

JANE'S COMBAT SIMULATIONS: F/A-18
(I-95 CD) Electronic Arts/Origin/Jane's; John Paquin and Mike McDonald; 2000; NOT YET RATED
Adv/Air/Tac-Op
1-8; M

The latest in the series ...

JANE'S COMBAT SIMULATIONS: FIGHTERS ANTHOLOGY
(I-95 CD) Electronic Arts/Origin/Jane's; Andre Gagnon and Brent Iverson; 1997; ****
Adv/Air/Tac-Op
1-8; M

An amalgamation of prior JANE'S releases, including NAVY FIGHTERS and ATF.

JANE'S COMBAT SIMULATIONS: FLASH POINT KOREA
(I CD) Electronic Arts/Origin/Jane's; Andy Hollis; 1996; ****
Adv/Air/Tac-Op
1-8; M

An expansion disk for LONGBOW, this not only added the Korean Peninsula campaign, but additional parameters of detail and realism.

JANE'S COMBAT SIMULATIONS:   FLEET COMMAND
(I-95 CD) Electronic Arts/Origin/Jane's/Sonalysts; Kim Castro and Paul Grace; 1999; **+
Int/Nav/Op
1-4; M

OK, I have to admit it -- I was really looking forward to this one.  Would it be the one that could finally topple HARPOON in its various incarnations from the acme of the naval simulation?  Sadly, the answer was a resounding negative.  When one thinks of JANE'S, one thinks of details and accuracy; instead of a massive tome delineating naval fleet tactics, the manual is a paltry forty-five pages long -- and none of that even began to address the makeup of a carrier battle group, its employment or tactics both for and against its existence.   Was this a game in search of a strategy manual?  Did the designers even look at Hughes' FLEET TACTICS (recently reprinted in a second edition)?  Many of the campaign scenarios began with US forces facing surprise attacks from various threat sectors, and unable to respond effectively.  Instead of judicious thought as to optimize the operations of a carrier battle group, one instead faced missile threats which required quick response times and little strategic consideration.  This product was more reminiscent of STRIKE FLEET than  HARPOON -- in regard to both gameplay and accuracy.   While STRIKE FLEET was great fun in its day (1987), one would have expected JANE's to pay more attention to the details.  If the devil is in the details, then FLEET COMMAND is Satan-free.  The product's strength lay in gameplay and the mission editor; however, for this simulation to bear fruit other than lemons, it must await a better selection of scenario designs and a manual which explains the concepts behind fleet operations.

JANE'S COMBAT SIMULATIONS: ISRAELI AIR FORCE
(I-95 CD) Electronic Arts/Origin/Jane's; Ramy Weitz and Paul Grace; 1998; ****
Adv/Air/Tac-Op
1-8; M

A flight simulation covering the Israeli Air Force in four eras -- 1967, 1973, 1982 (Lebanon) and future.  I was disappointed because the most interesting era was omitted -- 1948 (and 1956).  It would have been interesting to fly Israeli Spitfires and Messerschmitts against Arab forces.

JANE'S COMBAT SIMULATIONS: LONGBOW 2
(I-95 CD) Electronic Arts/Origin/Jane's; Andy Hollis; 1997; *****
Adv/Air/Tac-Op
1-8; M

Who can argue with success? Great graphics, great gameplay, multi-branching scenarios, realism. 

JANE'S COMBAT SIMULATIONS: MARINE FIGHTERS
(I CD) Electronic Arts/Origin/Jane's; Brent Iverson; 1996; ****
Adv/Air/Tac-Op
1-8; M

An expansion to US NAVY FIGHTERS.

JANE'S COMBAT SIMULATIONS: NATO FIGHTERS
(I CD) Electronic Arts/Origin/Jane's; Paul Grace; 1996; ****
Adv/Air/Tac-Op
1-8; M

An expansion disk for ATF covering the F-16, JAS 39, EF 2000 and SU-35.

JANE'S COMBAT SIMULATIONS: USAF
(I-95 CD) Electronic Arts/Origin/Jane's; Aviv Yam-Shahor and Anat Rabinovich; 1999; ***+
Adv/Air/Tac-Op
1-16; M

A multi-plane simulation of Air Force operations including campaigns in Vietnam, Desert Storm, Red Arrow (training) and Sleeping Giant (hypothetical Russian).  Flyable aircraft include F-105, F-4, F-15, F-16, F-117, F-22 and A-10.

JANE'S COMBAT SIMULATIONS: US NAVY FIGHTERS
(I CD) Electronic Arts/Origin/Jane's; Brent Iverson; 1994; ****
Adv/Air/Tac-Op
1-8; M

A simulation of modern Navy fighter combat; good graphics and gameplay.

JANE'S COMBAT SIMULATIONS: USNF '97
(I CD) Electronic Arts/Origin/Jane's; Brent Iverson; 1997; ****
Adv/Air/Tac-Op
1-8; M

The updated US NAVY FIGHTERS, coupled with the expansion (MARINE FIGHTERS) and additional campaigns (Kuril Islands, Ukraine, Vietnam).

JANE'S COMBAT SIMULATIONS: 688(I) HUNTER-KILLER
(I-95 CD) Electronic Arts/Origin/Jane's; Kim Castro; 1997; ***+
Adv/Nav/Tac-Op
1-8; M

A detailed simulation of contemporary submarine operations, this is much more detailed than RED STORM RISING, and that is part of the problem. By definition, submarine warfare is slow and often boring; the simulation appears so "real" that it duplicates the less adventuresome aspects of submarine operations. Think of it as the Tim Burton effort -- grandiose, detailed but somewhat somber and gothic. Overall, this is an "in-depth" treatment.

JET
(A/Ap/C/M/Am/I) SubLogic; Bruce Artwick; 1985; *+
Adv/Air/Tac
1-2; M

A flight simulator with a mediocre F-16 and F-18 combat option; as interesting as FLIGHT SIMULATOR, but then again, these programs were designed to showcase flight mechanics and not combat maneuvers (which were added as an afterthought).

JET COMBAT SIMULATOR
(C) Epyx/Firebird; xxx; 1986; UNRATED
Beg/Air/Tac
1

An F-15 simulation, with little entertainment value and virtually no simulation value.

JETFIGHTER: THE ADVENTURE
(I) Broderbund; Bob Dinnerman; 1988; ***
Adv/Air/Tac
1

A flight simulation with detailed graphics and play value, although the basic scenario (occurring in the United States) was tenuous at best. The first simulation to require tone acquisition a la "Top Gun".

JETFIGHTER II
(I) Velocity; Bob Dinnerman; 1991; ***
Adv/Air/Tac
1

A sequel to JETFIGHTER, it improved its graphics and play value. The geographic terrain opened, albeit not tremendously.

JETFIGHTER III
(I CD) Mission Studios; Bob Dinnerman; 1997; UNRATED
Adv/Air/Tac-Op
1

This time, you're a "Blue Hat" UN Peacekeeper (or "Look & Cook" warrior). Be that as it may, you can fly an F-18 or a naval variant of the F-22. Aerial combat is emphasized, since the underlying thesis is more than suspect.

JETFIGHTER III ENHANCED CAMPAIGN
(I CD) Mission Studios; Bob Dinnerman; 1997; UNRATED
Adv/Air/Tac-Op
1

This expansion disk adds campaigns in Korea, China and Alaska. Corrections and modifications were made to the flight model, although the wingman's performance is still subject to question.

JETFIGHTER IV: FORTRESS AMERICA
(I-CD 95) TalonSoft/Mission Studios; Bob Dinnerman; 2000; NOT YET RATED
Adv/Air/Tac-Op
1-multi; M

The next iteration, covering the San Francisco Campaign.

JSF
(I-95 CD) Eidos; Thomas Hagen; 1997; ***+
Adv/Air/Tac-Op
1-8; M

Contemporary aerial combat, with decent graphics and play value.

JUMPJET
(C/Ap) Eurosoft International/Anirog Software; xxx; 1986; UNRATED
Beg/Air/Tac
1

Ostensibly a Harrier simulation, in reality, an arcade game.

JUMPJET
(I) MicroProse; Mike Brunton; 1993; ***
Int-Adv/Air/Tac
1

A detailed flight simulator, but missing the campaign ambience of AV8B HARRIER ASSAULT. Similar to F-19 in scope, more was expected than was produced.

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- K -

KA-52: TEAM ALLIGATOR
(I-95 CD) GT Interactive; Gabriella Diffley; 2000; UNRATED
Int/Air
1-8; M

A sequel to TEAM APACHE, this continued to emphasize action over realism.

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- L -

LHX
(I) Electronic Arts; Brent Iverson; 1990; **
Int/Air/Tac
1

A simulation of helicopter combat, it enjoyed more popular success than this reviewer thought it deserved. Overall, it faded quickly, but the designer learned his lessons and went on to bigger and better concepts and developments.

LIGHT DIVISION
(I) World Wide Wargamers; Eric Hyman; 1989; CANCELLED
Adv/Land/Op
1-2; M

Touted as the ultimate in contemporary land warfare simulations, the end result of a paper designer attempting to penetrate the computer market was vaporware.

LINE IN THE SAND
(I) Strategic Simulations,Inc.; Flint Dille and Lee Chin; 1992; **+
Int/Op/Land-Air
1-4

A faithful adaptation of GDW's boardgame, this simulation was not an accurate representation of the Gulf War. More akin to a static line World War I battle, it did not prevent it from being entertaining, just from being accurate. Actually, the other scenarios involving potential flashpoints between Israel and the Arab nations were more interesting with their diplomatic and military options; however, the graphics were "utilitarian" (to put it charitably).

LONGBOW
{cf. JANE'S COMBAT SIMULATIONS: AH-64D LONGBOW}

LONGBOW GOLD
{cf. JANE'S COMBAT SIMULATIONS: AH-64D LONGBOW GOLD}

LONGBOW 2.0
{cf. JANE'S COMBAT SIMULATIONS: AH-64D LONGBOW 2.0}

LOST PATROL
(Am/ST/I) Ocean; Ian Harling; 1989; 0+
Int/Land/Tac
1

Attempt to bring your patrol home from a grueling mission in Vietnam. The underlying thesis was interesting, but the keyboard input was awkward and too slow, while joystick input was so poorly implemented that the entire game was totally unplayable. cf. SEAL TEAM for a more accurate and enjoyable simulation.

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- M -

M1A2 BATTLEFIELD
(I) Interactive Magic; xxx; 1999/CANCELLED
Int/Land/Tac
1-multi; M

A proposed multi-user on-line simulation utilizing the iM1A2 engine.

M1 TANK PLATOON
(Am/ST/I) MicroProse; Arnold Hendrick; 1989; ****
Adv/Land/Tac-Op
1

Richly textured and complex, it was the most successful tank simulation of its time. However, infantry appeared as Lot's wife (i.e., a pillar of salt) and assuming a hull defilade position for a troop was more difficult than it should have been. Overall, the computer had still not shown itself to be a valid platform for detailed land graphics in a fast-moving environment.

M1 TANK PLATOON II
(I-95 CD) MicroProse; Scott Spanburg and Tim Goodlett; 1998; ***+
Adv/Land/Tac-Op
1-5; M

A modern armor simulation, which improved on M1 TANK PLATOON, but still did not really pay proper emphasis to combined arms operations.  As initially released, it was heavily infested with bugs; insure that the patch is downloaded.

M1 TANK PLATOON III
(I-95 CD) Hasbro/MicroProse; Tim Goodlett; 2000/CANCELLED
Adv/Land/Tac-Op
1-5; M

A sequel which was cancelled in mid-design.

MacARTHUR'S WAR
(C/Ap) Strategic Studies Group; Roger Keating and Ian Trout; 1989; ***+
Int/Land/Tac-Op
0-2

A simulation of Korean War battles, using the Battle Front system. Since most gamers are relatively unfamiliar with the War, the scenarios proved intriguing and challenging.

MAIN BATTLE TANK: CENTRAL GERMANY
(Ap/ST/I) Simulations Canada; Steven Newberg and Stephen St. John; 1989; UNRATED
Int/Land/Tac
1-2

The classic NATO-Warsaw Pact confrontation, planned for decades, occurs across the Fulda Gap as V Corps prepares to trade space for time. Per SimCan standard, there were no graphics. Command level was at the regiment/battalion level.

MAIN BATTLE TANK: MIDDLE EAST
(I) Simulations Canada; Steven Newberg and Stephen St. John; 1992; UNRATED
Int/Land/Tac
1-2

An adaptation of the non-graphic battle representation in the Middle East.

MAIN BATTLE TANK: NORTHERN GERMANY
(I) Simulations Canada; Steven Newberg and Stephen St. John; 1991; UNRATED
Int/Land/Tac
1-2

The British Army of the Rhine attempts to stem the Warsaw Pact as it crosses the North German plain. cf. MAIN BATTLE TANK: CENTRAL GERMANY for similar treatment in the adjacent theater.

MECH BRIGADE
(A/C/Ap/I) Strategic Simulations Inc.; Gary Grigsby; 1985; ***+
Int/Land/Op
0-2

Contemporary warfare utilizing the KAMPFGRUPPE system, it was a CGW Hall of Famer, although this reviewer thought that honor to be unduly awarded.

MEGAFORTRESS
(I/Am) Three Sixty; Rick Banks and Paul Butler; 1991; ****
Adv/Air/Tac-Op
1

Normally, this reviewer finds simulations of tactical bomber operations intrinsically dull. After all, one flies a bus-like lumbering aircraft to a point, drops a bomb and flies home. However, 360 made a difference, and this simulation was both realistic and entertaining. Excellent graphics and play mechanics made this a program definitely worth looking at.

MEGAFORTRESS: MISSION DISK #1 (OPERATION SLEDGE HAMMER)
(I/Am) Three Sixty; Rick Banks and Paul Butler; 1991; ****
Adv/Air/Tac-Op
1

An expansion disk with additional scenarios in the Middle East.

MEGAFORTRESS: MISSION DISK #2 (OPERATION SKYMASTER)
(I/Am) Three Sixty; Rick Banks and Paul Butler; 1992; ****
Adv/Air/Tac-Op
1

An expansion disk with additional scenarios in China and Korea.

MID EAST '67
(I-95 CD) HPS; John Tiller; 2001; UNRATED
Int/Land/Op
1-2; M

A detailed simulation of the 1967 war (with 1956 and 1973 included ass well)  between Israel and the Arab nations.

MIG-29
(I) Spectrum Holobyte; Gilman Louie; 1993; ****
Adv/Air/Tac-Op
1-2; M

Billed as the "Deadly Adversary of Falcon 3.0", this flight simulator required FALCON 3.0 in order to run in its initial release; a later stand-alone version was released. The plane itself was nowhere near as sophisticated as the Falcon, but American and Soviet technologies differed in demand and design. For the dedicated flight grognard, this was a mandatory addition to one's collection. For the casual weekend flyer, an easier simulation would have been more enjoyable.

MIG-29 FULCRUM
(I/Am) Domark; John Kavanagh; 1991; **+
Adv/Air/Tac
1

A good example of pricing differentials, it was originally released as a European import with an overly hefty price tag. Billed as the most realistic flight model available of the Mig-29, its armaments were not realistic and overall, it lacked the panache of other releases.

MIG-29 FULCRUM
(I-95 CD) NovaLogic; John Garcia and Wes Eckhart; 1998; UNRATED
Int/Air/Tac-Op
1-128; M

A contemporary air fighter simulation.

MIG-29M SUPER FULCRUM
(I/Am) Domark; John Kavanagh; 1992; UNRATED
Adv/Air/Tac
1

A sequel to MIG-29 FULCRUM.

MIG ALLEY
(I-95 CD) Empire/Rowan; Rod Hyde and Mark Shaw; 1999; ****+
Int/Air/Tac-Op
1-8; M

A surprisingly good simulation of aerial combat during the Korean War.  However, only the American role may be selected.  There were relatively few simulations of this period, and this was the best of the group -- good graphics, gameplay and mission selection (of course, the manual could have been somewhat more complete).

MIG ALLEY ACE
(A/C) MicroProse; Andy Hollis; 1984; ***
Beg/Air/Tac
1-2

An early MicroProse release, it is obsolescent other than as an item of curiosity. The first flight simulator to use split-screen graphics for two players, this was one of the first air simulations of the Korean War.

MISSION: DEADLY SKIES
(I CD) JVC; xxx; 1995(?); UNRATED
xxx
xxx

A contemporary flight simulation; no information available.

MODEM WARS
(C/I) Electronic Arts; Dan Bunten; 1988; UNRATED
Beg/Land/Tac
2; M

An early modem game of armor combat in a quasi-football type environment.

MRCA MACH 2 COMBAT FLIGHT SIMULATOR
(A) Firebird/Firebird Licensees, Inc.; xxx; 1986; UNRATED
Beg/Air/Tac
1

An early F-15 combat flight simulator.

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- N -

NAM
(A/C/Ap) Strategic Simulations Inc.; Roger Damon; 1985; *+
Int/Land/Tac
1

A simulation of various Vietnam actions, its graphics were mediocre, but its historical lessons were wrong, wrong, wrong. Mildly entertaining, but very misleading as to the effects of fire support and small unit tactics. Among the more interesting combat "lessons learned" was that indirect fire could be used to effectively clear tunnel complexes. As the United States learned in reality, World War II lessons did not translate well into a Vietnamese environment.

NAM
(I-95 CD) GT Interactive; Dante Anderson; 1998; **
Beg/Land/Tac
1

Vietnam at the arcade level -- the terrain was wrong, the tactics were wrong, the play value was wrong.

NATO COMMANDER
(A/Ap/C) MicroProse; Sid Meier; 1983; ****
Int/Land-Air/Op-St
1

The predecessor to MicroProse's Command-series (CRUSADE IN EUROPE, DECISION IN THE DESERT, CONFLICT IN VIETNAM), this operational simulation of war in modern Europe (US-Soviet) was easy to play and enjoyable. Aside from the game itself, it had an interesting mechanic to illustrate the gamer's progress -- every few turns, a newspaper headline would delineate the current status (e.g., "Poland Declares Neutrality, Soviet Forces Reeling Back!").

NATO FIGHTERS
{cf. JANE'S COMBAT SIMULATIONS: NATO FIGHTERS}

NAV COM 6: THE PERSIAN GULF DEFENSE
(C/I) Cosmi; Paul Norman and Robert Bonifacio; 1988; UNRATED
Int/Nav/Op
1

A combat simulator from the viewpoint of the CIC in a Navy cruiser.

NAVY SEAL
(C/I) Cosmi; Paul Norman; 1989; **
Beg/Land/Tac
1

An arcade treatment of SEAL operations, cf. SEAL TEAM for a much better and more realistic product.

NAVY STRIKE
(I CD) Empire; Steve Goss; 1995; ***+
Int/Nav-Air/Tac-Op
1

Terrific concept, mediocre minus execution; this simulation offered the user dual roles -- JTF (Joint Task Force) commander and pilot (F/A-18 and F-22). Reminiscent of AV8B HARRIER and SUPER VGA HARRIER, it suffered the same faults -- either portion could have constituted an entire game, and both together did not have sufficient resources to stand alone as exemplary simulations. More development may well have yielded a superb product, but one which may have not had the potential to deliver a sufficient return on investment.

NEXT PRESIDENT
(I) Prodigy; xxx; 1992; UNRATED
Beg/Pol/Str
1-Multi; M

An on-line simulation which will probably appear every four years. Real issues, but artificial candidates vie for the White House (then again, who says the actual candidates are not "artificial"?).

NORTH ATLANTIC 86
(Ap/M) Strategic Simulations Inc.; Gary Grigsby; 1983; UNRATED
Int/Nav-Air-Land/Op
1-2

An early game of US-Soviet conflict at sea.

NORTHERN FLEET
(C/Ap/M/ST/I) Simulations Canada; Steven Newburg; 1989; ***+
Int/Nav/Op
1-2

U.S.-Soviet fleet confrontations in the "BOD" ("Bad Old Days"); no graphics, but an interesting and thought provoking simulation nevertheless. Possibly one of the best designs produced by the "no graphics" era of SimCan.

NORWAY '85
(C/Ap) Strategic Simulations Inc.; Roger Keating; 1985; UNRATED
Int/Land/Op
1-2

A simulation of American-Soviet confrontation in Norway at the height of the Cold War, which becomes a "hot" one.

NUCLEAR STRIKE
(I-95 CD) Electronic Arts; R. J. Berg; 1997; ***+
Beg/Land-Air-Nav/Op
1

A console conversion, this quasi-Apocalypse Now was set in the contemporary era.  An entertaining diversion, it cannot be taken seriously as a strategy game, and does not posture itself as such.  This is an action game, and accomplishes its goal.

NUCLEAR WAR
(Am/I) New World; Eric L. Hyman; 1990; ***+
Bas/Dip/Str
1

A "tongue-in-cheek" game of global destruction, it is not intended to be a simulation but rather a mild diversion. Based on the Flying Buffalo card game, it can be fun, although its emphasis on massive casualties will never garner a "political correctness" award.

NUKEWAR
(Ap) Avalon Hill; xxx; 1980; UNRATED
Int/Nav-Air/Str       
1

An early nuclear arms race involving both air and sea-based nuclear capabilities.

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- O -

OCEAN RANGER
(C) Activision; Kevin Patrick; 1988; UNRATED
Beg/Nav/Tac
1

An arcade-like simulation of a hydrofoil. cf. PHM PEGASUS for a more accurate rendition.

OPERATION COM*BAT
(Am) Merit; Scott Lamb; 1990; *+
Int/Land/Tac
1-2; M

An abstract wargame, it did nothing really well, although it was one of the first to emphasize modem play.

OPERATION COUNTERSTRIKE
{cf. FALCON AT: OPERATION COUNTERSTRIKE}

OPERATION FIREFIGHT
{cf. FALCON AT: OPERATION FIREFIGHT}

OPERATION FLASHPOINT
(I-95 CD) Codemasters/Bohemia Interactive; Richard Blenkinsop; 2001; UNRATED
Adv/Land/Tac
1-8; M

Modern tactical warfare, with emphasis on fire team operations.

OPERATION: FIGHTING TIGER
{cf. FALCON 3.0: OPERATION FIGHTING TIGER}

OPERATION SLEDGE HAMMER
{cf. MEGAFORTRESS MISSION DISK #1: OPERATION SLEDGE HAMMER}

OPERATION SKYMASTER
{cf. MEGAFORTRESS MISSION DISK #2: OPERATION SKYMASTER}

OPERATIONAL ART OF WAR II, NORM KOGER'S
(I-95 CD) TalonSoft; Norm Koger; 1999; ****+
Adv/Land/Op
1-2; M

The sequel to OPERATIONAL ART OF WAR, this covered the modern era (1955-2000), including such favorites as Cuba (1962), Arab-Israeli Wars (1956, 1967, 1973), Vietnam (1965, 1968) and Desert Storm (1991).  Similar to its predecessor in game value, its largest flaw was its attempt to do too much.  Grognard complaints noted that weapons systems could be ahistorical in combat results.  This was a result of playing the system and not using military logic; however, the game actually encouraged such obtuse results by claiming to represent conflict from platoon plus to corps plus elements.  This was an operational simulation, and detailed tactical modelling was not the goal or objective of the design.

OPERATIONAL ART OF WAR II:  FLASH POINT KOSOVO
(I-95 CD) TalonSoft; Norm Koger; 1999; ****
Adv/Land/Op
1-2; M

An expansion disk for OPERATIONAL ART OF WAR II.

OVERRUN
(C/A/Am/I) Strategic Simulations Inc.; Gary Grigsby; 1989; **+
Adv/Land/Tac
1-2

A sequel to TYPHOON OF STEEL, it was a newer version of contemporary conflict than MECH BRIGADE; on a smaller scale, it required much time and effort (e.g., two hours to play a 2-minute turn). Lack of a strategic map often left the player in confusion and unable to coordinate his force into a cohesive attack or defense plan. For the newest version, cf. STEEL PANTHERS III.

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- P -

PATRIOT
(I) Three Sixty; Rick Banks and Frank Chadwick; 1992; *+
Adv/Land-Nav-Air/Op
1

This simulation was to be the land version of HARPOON. A simulation of the Gulf War, it was bug-ridden and unplayable; as a military task force planner, it had merit and could serve as the Harvard Graphics of Wargaming. Thus, it is recommended for military professionals because there are concepts buried in this "game" that merit serious consideration (e.g., utilization of unit frontages and boundaries, cross-attachment of units), but as an entertainment program or one that teaches valid lessons of warfare, this was the biggest American disaster since Bataan.

PERFECT GENERAL: GREATEST BATTLES OF THE TWENTIETH CENTURY
(I) QQP; Bill Sarubi; 1993; **+
Int/Land/Tac-Op
1-2

A scenario disk to PERFECT GENERAL, the simulation was easy to learn. The scenarios were enjoyable, but their historical verisimilitude was subject to question. If you liked the original, play on...

PHM PEGASUS
(C/Ap/I) LucasFilm; Noah Falstein; 1986; ***
Int/Nav/Tac-Op
1

A hydrofoil simulation, this game had good graphics and play value, although the scenarios were intrinsically less interesting than one would have guessed. STRIKE FLEET used a similar system and was a more interesting product.

POINT OF ATTACK
(I) HPS Simulations; Scott Hamilton; 1992; ***+
Adv/Land/Tac-Op
1-2

The most accurate simulation currently available on "AirLand Battle", this simulation portrayed small unit actions in the Gulf War and other contemporary environments. Detailed and historically correct, but the graphics were marginal and the user interface was not overwhelmingly friendly.

PLATOON
(C/ST/I) DataEast/Ocean; xxx; 1986; **
Beg/Land/Tac
1

See the movie; play the game. Vietnam small-unit tactics in an arcade mode showed another example of tie-ins rarely being successful.

POWER POLITICS
(I) Cineplay; Randy Chase; 1993; **+
Int/Pol/Str
1

A Windows on the Presidency, this was an interesting and graphically well-executed simulation of the 1992 Campaign. Run a historical candidate or a created candidate (you can be all things to all people, or can you?). While a database included virtually all candidates from 1960 onwards, they ran only in the 1992 milieu -- a serious flaw. Quemoy and Matsu do not translate well into contemporary economic issues.

PROJECT SPACE STATION
(Ap/C/I) Accolade; xxx; 1987; UNRATED
Int/Air/Op
1

An in-depth space station simulation, but one which ultimately lacked both challenge and gameplay.

PROJECT STEALTH FIGHTER
(C) MicroProse; Jim Synoski and Arnold Hendrick; 1987; ***
Adv/Air/Tac
1

The first release of a stealth fighter simulation, this was characterized by good graphics and gameplay at the time. However, it has been superseded by later releases.

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(empty)
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- R -

RACE INTO SPACE, BUZZ ALDRIN'S
{cf. BUZZ ALDRIN'S RACE INTO SPACE}

RAID OVER MOSCOW
(C) Access; Bruce Carver; 1984; ***
Beg/Air/Tac-Str
1

An arcade game -- fun but dated. Any resemblance to reality means that you are completely off in "another" reality.

RAINBOW 6
(I-95 CD) Red Storm; Carl Schnurr and Brian Upton; 1998; *****
Int/Land/Tac
1-8; M

Based on the Tom Clancy novel, this was a surprisingly good simulation.  Quasi-Delta Force operations around the world done in a superb format, involving proper planning (by utilization of an easy-to-use mission planning editor) and proper execution.  No magic "med-kit" here; one shot and you were staring at the floor and watching your blood stain the carpeting.  Hit smart, hit fast, hit hard!  Good graphics, good sound and good gameplay all added up to a complete gaming experience.

RAINBOW 6 MISSION PACK:  EAGLE WATCH
(I-95 CD) Red Storm; Darren Chukitis; 1998; ****+
Int/Land/Tac
1-8; M

An expansion disk for RAINBOW 6, with four new operatives, three new weapons and five new campaigns.

RAINBOW SIX:  ROGUE SPEAR
(I-95 CD) Red Storm; Carl Schnurr; 1999; ****+
Int/Land/Tac
1-8; M

A sequel to 1998's RAINBOW SIX, this offered more of the same, albeit with improved A.I.  The enemy no longer ignored shots fired in their vicinity.  Special operations missions in a contemporary environment yielded a suspenseful and entertaining simulation.  While realism was present to a certain degree, it was never allowed to overshadow playability.  Besides, at the more difficult levels, most players quickly discerned why they were not RAINBOW SIX material; overall, this was a worthy sequel.

RAINBOW SIX -- ROGUE SPEAR MISSION PACK:  URBAN OPERATIONS
(I-95 CD) Red Storm; Steve Cotton; 2000; ****+
Int/Land/Tac
1-8; M

An expansion set with two new campaigns, five maps and additional tweaks to the system (including innocent bystanders).

RAINBOW SIX: COVERT OPS
(I-95 CD) Red Storm/Zombie; Mark Long; 2000; ****
Int/Land/Tac
1-multi; M

The franchise continues ... While this offered less game value than previous products, its added value was a reference source for anti-terrorist operations.  While it may not be as gameable, it was useful and offered a tool which was previously lacking.  

RAPCON
(I) Wesson International; Robert Wesson; xxx; ***+
Adv/Air/Tac
1

The military version of TRACON, this was a detailed air traffic controller simulation, and quite interesting. However, its basic subject matter appealed to a narrow market, but for those having such interests, Wesson International did an excellent job.

RDF 85
(Ap/C) Strategic Simulations Inc.; Roger Keating; 1983; UNRATED
Int/Land/Op
1

Part of the Rapidfire series, this was a European NATO-Warsaw Pact confrontation.

RED LIGHTNING
(ST/Am/I) Strategic Simulations Inc.; Norman C. Koger, Jr.; 1989; **
Adv/Land/Op
1-2

A simulation of World War III in Central Europe. The game had some interesting concepts (e.g., forward deployment of subordinate units albeit at a cost of added fatigue), but the user-friendliness/clumsiness of inputs was so awkward as to make the product a tedious chore rather than an interesting or enlightening experience.

RED SKY AT MORNING
(I) Simulations Canada; Steven Newburg; 1993; **+
Adv/Nav/Op-Str
1

A simulation of world-wide naval war, including potential nuclear release. One of the first SimCan games with graphics, it was somewhat awkward, but did show potential for the future.

RED STORM RISING
(C/Am/ST/I) MicroProse; Sid Meier; 1988; ****+
Int/Nav/Tac-Op
1

A totally enjoyable simulation of contemporary attack submarine operations in the "Next War". Although some purists decried certain design decisions (made for playability), this reviewer considers the game to be one of the best on the market.

REFORGER 88
(A/Ap) Strategic Simulations Inc.; Gary Grigsby; 1984; **+
Adv/Land/Op
1-2

A simulation of modern warfare on the Central European Front, with emphasis on land operations.

RETURN FIRE
(I) Prolific Publishing, Inc./Silent Software, Inc./3DO; Baron Reichart Kurt von Wolfsheild; 1994; UNRATED
Beg/Tac
1-2; M

A sequel to FIREPOWER, this "capture the flag" combat game used arcade-style mechanics in a two player struggle. Four different vehicles were featured: tank, ASV, helicopter and jeep.

RETURN FIRE 2
(I) Panasonic/Prolific Publishing, Inc./Silent Software, Inc.; Baron Reichart Kurt von Wolfsheild; 1998; ***
Beg/Tac
1-16; M

The premise remained the same, but the number of opponents was been tremendously increased, and the vehicle types were increased to six: tank, ASV, helicopter, jeep, PT boat and jet.

RETURN TO THE FALKLANDS
(Ap/I) General Quarters; Owen P. Hall, Jr.; xxx; UNRATED
Beg/Nav/Tac-Op
1-2; M

The British-Argentine War, with minimal graphics.

ROGUE SPEAR, RAINBOW SIX {cf. RAINBOW SIX: ROGUE SPEAR}

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Revised: July 13, 2002.
Copyright 2001 by M. Evan Brooks. All Rights Reserved.
All trademarks or product names mentioned herein are the property of their respective owners.