CODIFICATION OF TILE GAMING PRINCIPLES
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Mah Jongg
DEFINITION OF SOME ESSENTIAL TERMS
Pung - three identical tiles
Kong - four identical tiles
Chow - three consecutive tiles in same suit
Mah Jongg - having four sets of three (in either pungs or chows) and a matched pair for a total of 14 tiles (each kong counts as an honorary three and adds one to the total of tiles held: each flower or season is considered a bonus and not counted in the total of tiles, merely in the scoring).
Simples - tiles in suits numbered 2 through 8
Terminals - tiles in suits numbered 1 or 9
Honours - Winds or Dragons
Limit Hand - anytime you exceed the limit score of 500. (East always pays and collects double. Therefore, East wind's Limit Hand is 1000.)
Open - tiles placed to the front of the rack because one of their number comes from someone else's discard.
Concealed - tiles still on the lower part of the rack when you or someone else Mah Jonggs because none of them were gotten from someone else's discard.
Grounded - placing tiles on the front of the rack; especially used for concealed kongs which must be put out on the front of the rack with the end tiles face down so that the player may draw a replacement tile from the tail of the wall in order to keep the hand balanced.
POINTS FOR ALL HANDS
|
Pung of simples open |
= 2 |
|
Pung of simples concealed |
= 4 |
|
Kong of simples open |
= 8 |
|
Kong of simples concealed |
= 16 (must be grounded or in Mah Jongg hand, or counts only as pung.) |
|
Pung of Terminals or Honours open |
= 4 |
|
Pung of Terminals or Honours concealed |
= 8 |
|
Kong of Terminals or Honours open |
= 16 |
|
Kong of Terminals or Honours concealed |
= 32 (must be grounded or in Mah Jongg hand, or counts only as pung.) |
|
Flowers and Seasons (1 through 4 of each) |
= 4 |
DOUBLES FOR ALL HANDS
|
Pung or Kong of Dragons |
= 1 double |
|
Pung or Kong of own or prevailing Wind |
= 1 double |
|
Pung or Kong of both your own and prevailing Wind |
= 2 doubles |
|
Own Flower or Season |
= 1 double |
|
Bouquets (all four Flowers or all four Seasons) |
= 4 doubles (including your own Flower or Season double) |
POINTS FOR MAH JONGG HANDS ONLY
|
Mah Jongg |
= 20 points |
|
All Chows |
= 10 points |
|
All Pungs (including but not all Kongs) |
= 10 points |
|
Drawing Mah Jongg tile from head of wall |
= 2 points |
|
Drawing Mah Jongg tile from tail of wall |
= 10 points |
|
Mah Jongg on last possible tile (only that tile will allow hand to go Mah Jongg and the other three of it are already visible) |
= 10 points |
|
Mah Jongg on last available tile (no additional play possible) |
= 10 Points |
|
Pair of own Wind |
= 2 points |
|
Pair of prevailing Wind |
= 2 points |
|
Pair of Wind if own AND prevailing Wind |
= 4 Points |
|
Pair of dragons |
= 2 points |
|
Robbing a Kong for Mah Jongg |
= 10 points |
DOUBLE FOR MAH JONGG HANDS ONLY
|
Totally concealed hand (no tile from discards) (concealed Kong that is grounded still O.K.) |
= 1 double |
|
Pure (all one suit) with Honours |
= 1 double |
|
Pure (all one suit) with no Honours |
= 3 doubles |
|
All Terminals with Honours |
= 1 double |
|
All Kongs (4 Kongs and a pair) |
= 1 double |
SPECIAL HANDS (all are Limit Hands)
Please note: All other special hands including all green, all red, etc., have been disallowed.
PENALTIES
END OF GAME
Upon arrival at the last tile before the block upon which the tail sits (either 7 or 8 tiles), the last player to draw plays out his turn and his discard may only go to a Mah Jongg hand.
When a "dead round" occurs (no Mah Jongg and no tiles drawable) everyone scores against each other and East wind moves to the next player.
EXTRA NOTES
A dealt Kong is replaced on your first turn (after all Flowers and Seasons have been replaced).
Books on Mah Jong
Hammer, Marcia. Learn to Play Mah Jong. (Tartan serial: Number 64). 158 pages. Paperback $5.95 (ISBN 0-679-14375-0). David McKay Co., Inc., (subsidiary of Random House Inc.), 201 E 50th St., MA 11-7, New York, NY 10022. Order from Random House, Inc., 300 Hahn Rd, Westminster, MD 21157, 800-638-6460,
Kanai, Shozo & Farrell, Margaret. Mah Jong for Beginners. LC 58-12108. (Illustrated). bds. $5.25 (ISBN 0-8048-0391-9). Charles E Tuttle Co., Inc., P O Box 410, 28 S Main St, Rutland, VT 05707-0410, 8O2-773-8930
Li, Tze-Chung. Mah Jong: The Rules for Playing the Chinese Game. 68 pages, 1981. Paperback. $6.95 (ISBN 0-937256-02-1). Chinese Culture Service, P 0 Box 44, Oak Park, IL 60603, 312-848-2210.
Lim. Willie. Mah Jong Made Easy: Standard Chinese Rules Simplified. (Illustrated). 32 Pages. 1982. $6.00 (ISBN 0-682-49850-1). Exposition-Phoenix Press, Inc., 1620 S. Federal Hwy #751. Pompano Beach. FL 33062, 305-979-3200.
Stauser, Kitty & Evans, Lucille. Mah Jong, Anyone. LB 64-16009. (Illustrated). 1964. bds. $7.95 (ISBN 0-8048-0390-0) Charles E Tuttle Co., Inc., P O Box 410, 28 S Main St, Rutland, VT 05707-0410, 8O2-773-8930
Whitney, Eleanor N. Mah Jong Handbook: How to Play, Score, & Win the Modern Game, LC 64-17162. (Illustrated). 1964. $9.95 (ISBN 0-8048-0392-7). Charles E Tuttle Co., Inc., P 0 Box 410, 28 S Main St. Rutland, VT 05707-0410, 802-773-8930.

![]() FOR GARY LOUIE 1957-1999 This page is based on a project by Gary Louie. Gary's project was intended for use by S.C.I.F.I., L.A.S.F.S., Fandom in general, and the friends and family of Gary Louie. The "CODIFICATION OF TILE GAMING PRINCIPLES" is used to score the game of Mah Jongg. The Rules for Mah Jongg may be found elsewhere. Photo by Galen A. Tripp |

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