Here's a list of the rule books, supplements, and adventures for the
James Bond RPG. Find
out where you can still get these accessories.
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The Basic Game Set
This package contains the illustrated Basic Game book -- including
all game rules, Gamesmaster information, an introductory adventure,
The Island of Dr. No -- plus two 6-sided dice, two 10-sided dice,
and a pad of Character Record sheets for repeated play. |
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For Your Information
This Gamesmaster supplement comes complete with a 72-page rules
and information book for the Gamesmaster, a pad of 12 M.I.6. document
forms, and a pad of non-player character cards.
Addition rules include brainwashing and amnesia, undercover agents
and impostors, adventure generation system, real-world intelligence,
and additional NPCs and thrilling cities. |
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Gamesmaster Pack
This Gamesmaster supplement includes a full-color, four-panel 11"
x 32" Gamesmaster screen, pad of 40 character records, 23 full-color
sculpted character and vehicle figures with bases, and a gridsheet
for movement and combat.
The Gamesmaster screen contains the major charts and tables used
during an adventure, and some of the die-cut sculpted figures include
James Bond, Oddjob, Jaws, the Aston Martin DB-V, and the Lotus Esprit. |
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Q Manual
The Q Manual provides players with the weapons and equipment used
in the James Bond movie series, plus many additional items that
may be employed during the course of a mission. Simple mechanics
allow these items to be easily incorporated into the James bond
007 Role Playing Game.
The Q Manual also includes a comprehensive background on Q Branch,
including its history, purpose, capabilities, and known personnel. |
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Thrilling Locations
Experience the sophisticated world of James bond! Thrilling Locations
provides you with detailed descriptions of elegant restaurants,
preeminent lodgings, and sumptuous travel accommodations. Fully
illustrated with 12 pages of full color, over 100 black and white
photos, and illustrations that bring the world of first-class travel
and living fully alive.
The book includes floorplans of major locations, encounter tables
providing both obstacles and assistance for characters on a mission,
and descriptions of non-player characters who inhabit the world
of James Bond. |
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Villains
This Gamesmaster supplement provide seven new and original Major
Villains for you to use to perplex and menace your players.
Also, James Bond's deadliest enemy organization, long thought disbanded,
again rears its baleful head to sink its fangs into the unsuspecting
and unwary. Inside is a complete updating of SMERSH, including its
leaders and purposes. Is SMERSH still part of the KBG, or has it
outgrown its parent organization to become an independent entity?
In-depth descriptions of top SMERSH assassins allow for easy insertion
into any existing campaign. |
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WARNING: If you
plan on role playing any of the following adventures as a player
character, do not read the corresponding adventure briefings (which
are provided on the back of the adventure modules). The briefings
provide information that may spoil many of the surprises in the
adventure.
Also, assuming these adventures are exactly like
the movies can be dangerous to your character!
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Dr. No Adventure
Something is terribly wrong on the island paradise of Jamaica.
The always reliable M.I.6. Station head has failed to make his report
and has since disappeared. What terrible secret is so important
on Jamaica it is worth the risk of murdering an M.I.6. operative?
All clues point to the existence of a mysterious figure unknown
to the British Secret Service--someone called Dr. No. Where is Dr.
No located, and could he prove a threat to the rest of the world?
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For Your Eyes Only
The British spy ship St. Georges has mysteriously sunk off the
Albanian Coast . . . with the Automatic Targeting Attack Computer
(ATAC) onboard! Whoever has the ATAC can order British submarines
to launch their nuclear missles--even at Great Britain itself. Sir
Timothy Havelock had located the wreck of the St. Georges for M.I.6.,
but he was killed and his notes stolen. The enemies of Great Britain
would pay handsomely for the ATAC, so every mercenary and enemy
agent around the Ionian Sea is after it. |
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Goldfinger
International industrial magnate Auric Goldfinger is suspected
of smuggling gold out of England. But there is no solid evidence
against him. Also, he has backed suspicious gold mining explorations
around the world. Are Goldfinger's actions merely the work of a
greedy man, or is he plotting some more sinister design against
an unsuspecting world? |
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Goldfinger II: The Man With the
Midas Touch Adventure
Three famous physicists have disappeared. Now, an M.I.6. agent
assigned to protect another world-renowned nuclear physicist has
been discovered dead of skin suffocation--his body covered with
gold paint. Only one man is known to use this bizarre method--Auric
Goldfinger. Has Goldfinger returned, or is someone mimicking his
lethal methods? Whatever links the missing scientists with the agent's
death must be discovered quickly, or the results may prove catastrophic
to the world.
Note: This is an original adventure that can be played alone
or as a sequel to the Goldfinger Adventure Module. |
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Live and Let Die
Two top M.I.6. operatives, working with the C.I.A to uncover drug
smugglers in New Orleans and on the Caribbean island of San Monique,
have met sudden and mysterious deaths. Now a third agent, who had
been observing Dr. Emman Kananga, the Premier of San Monique, has
been found dead in his New Your hotel room. All three deaths have
occurred within the last 24 hours. Is someone simply out to destroy
the British Secret Service, or is there some more ominous link that
unites the three agents in death? |
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The Man With the Golden Gun
Francisco Scaramanga--the Man with the Golden Gun--is the world's
consummate assassin. His fee: one million dollars. His signature:
a golden bullet. His specialty: a single shot to kill his victim.
Now Scaramanga is after a brilliant scientist and his Solex Agitator,
and with it he will be able to create the ultimate firearm--a solar
gun that uses the energy of the sun as its projectile. The master
killer must be stopped before he can unleash his new golden gun
against the free world.
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Octopussy
Somewhere in the opulent city, the mysterious tradesman known as
Kamal Khan is bringing to fruition a plot that will throw the world
into chaos. Elsewhere, in her island palace on Lake Pichola, the
beautiful Octopussy is scheming to multiply her enormous store of
priceless jewels. Meanwhile, on another continent, one of the great
treasures of Tsarist Russia--the Faberge Egg--is being slowly transported
by a deadly circus towards an unknown destination. |
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On Her Majesty's Secret Service
A Solitaire Adventure
The game system for On Her Majesty's Secret Service goes
beyond the traditional solitaire mechanic of just reading paragraphs
and thrusts you into the middle of breakneck chases and deadly combats.
Through the use of Action Cards and random NPC cards, the danger
levels can change from moment to moment matching your character's
growth from Rookie to "00". As you progress, you gain
Action Codes that can change the course of the adventure, bringing
surprises and thrills you never thought possible with a solitaire
game.
On Her Majesty's Secret Service contains FOUR complete adventures
that can be played individually or linked together, using James
Bond or a character of you own creation. |
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A View to a Kill Adventure
M.I.6. operative 004 is missing. His assignment was to infiltrate
deep into the Soviet Union in order to retrieve a stolen microchip
that is vital to England's national defense. 004 never arrived at
his rendezvous point, and now someone must be sent into the frozen
Siberian wastelands to find him. But the stolen microchip is just
the tip of the iceberg--there is a conspiracy afoot that could disrupt
the world's economy. Is there enough time left to track down the
ruthless mastermind and stop his earth-shattering plot? |
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You Only Live Twice
A Soviet space laboratory has somehow dropped out of orbit and
crashed into the Sea of Japan. Unknown to the rest of the world,
an experiment aboard the lab has gone out of control. A deadly strain
of virus has mutated inside the lab. If the lab is opened, the virus
will escape and decimate the world's population. It is now a race
against time to discover who has found the space lab...and to stop
them from releasing the plague that will destroy civilization. |
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You Only Live Twice II: Back of
Beyond
by Raymond Benson (James Bond novel author)
Q lab security has been breached! In the chill of pre-dawn London,
a top secret file was stolen from Q Branch despite the tight security
of M.I.6. headquarters. The files, containing chemical warfare secrets
from Nazi Germany, were passed on before the thief was arrested.
The culprit--one of the most trusted and loyal Q Branch technicians!
Why has he turned against Queen and country? Who wields such power
that he can force a loyal Briton to turn traitor? What havoc does
he threaten to wreak with the stolen information?
Note: This is an original adventure that can be played alone
or as a sequel to the You Only Live Twice Adventure Module.
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