Game Accessories

Here's a list of the rule books, supplements, and adventures for the James Bond RPG. Find out where you can still get these accessories.

The Basic Game Set

This package contains the illustrated Basic Game book -- including all game rules, Gamesmaster information, an introductory adventure, The Island of Dr. No -- plus two 6-sided dice, two 10-sided dice, and a pad of Character Record sheets for repeated play.

For Your Information

This Gamesmaster supplement comes complete with a 72-page rules and information book for the Gamesmaster, a pad of 12 M.I.6. document forms, and a pad of non-player character cards.

Addition rules include brainwashing and amnesia, undercover agents and impostors, adventure generation system, real-world intelligence, and additional NPCs and thrilling cities.

Gamesmaster Pack

This Gamesmaster supplement includes a full-color, four-panel 11" x 32" Gamesmaster screen, pad of 40 character records, 23 full-color sculpted character and vehicle figures with bases, and a gridsheet for movement and combat.

The Gamesmaster screen contains the major charts and tables used during an adventure, and some of the die-cut sculpted figures include James Bond, Oddjob, Jaws, the Aston Martin DB-V, and the Lotus Esprit.

Q Manual

The Q Manual provides players with the weapons and equipment used in the James Bond movie series, plus many additional items that may be employed during the course of a mission. Simple mechanics allow these items to be easily incorporated into the James bond 007 Role Playing Game.

The Q Manual also includes a comprehensive background on Q Branch, including its history, purpose, capabilities, and known personnel.

Thrilling Locations

Experience the sophisticated world of James bond! Thrilling Locations provides you with detailed descriptions of elegant restaurants, preeminent lodgings, and sumptuous travel accommodations. Fully illustrated with 12 pages of full color, over 100 black and white photos, and illustrations that bring the world of first-class travel and living fully alive.

The book includes floorplans of major locations, encounter tables providing both obstacles and assistance for characters on a mission, and descriptions of non-player characters who inhabit the world of James Bond.

Villains

This Gamesmaster supplement provide seven new and original Major Villains for you to use to perplex and menace your players.

Also, James Bond's deadliest enemy organization, long thought disbanded, again rears its baleful head to sink its fangs into the unsuspecting and unwary. Inside is a complete updating of SMERSH, including its leaders and purposes. Is SMERSH still part of the KBG, or has it outgrown its parent organization to become an independent entity? In-depth descriptions of top SMERSH assassins allow for easy insertion into any existing campaign.


WARNING:
If you plan on role playing any of the following adventures as a player character, do not read the corresponding adventure briefings (which are provided on the back of the adventure modules). The briefings provide information that may spoil many of the surprises in the adventure.

Also, assuming these adventures are exactly like the movies can be dangerous to your character!

Dr. No Adventure

Something is terribly wrong on the island paradise of Jamaica. The always reliable M.I.6. Station head has failed to make his report and has since disappeared. What terrible secret is so important on Jamaica it is worth the risk of murdering an M.I.6. operative? All clues point to the existence of a mysterious figure unknown to the British Secret Service--someone called Dr. No. Where is Dr. No located, and could he prove a threat to the rest of the world?

For Your Eyes Only

The British spy ship St. Georges has mysteriously sunk off the Albanian Coast . . . with the Automatic Targeting Attack Computer (ATAC) onboard! Whoever has the ATAC can order British submarines to launch their nuclear missles--even at Great Britain itself. Sir Timothy Havelock had located the wreck of the St. Georges for M.I.6., but he was killed and his notes stolen. The enemies of Great Britain would pay handsomely for the ATAC, so every mercenary and enemy agent around the Ionian Sea is after it.

Goldfinger

International industrial magnate Auric Goldfinger is suspected of smuggling gold out of England. But there is no solid evidence against him. Also, he has backed suspicious gold mining explorations around the world. Are Goldfinger's actions merely the work of a greedy man, or is he plotting some more sinister design against an unsuspecting world?

Goldfinger II: The Man With the Midas Touch Adventure

Three famous physicists have disappeared. Now, an M.I.6. agent assigned to protect another world-renowned nuclear physicist has been discovered dead of skin suffocation--his body covered with gold paint. Only one man is known to use this bizarre method--Auric Goldfinger. Has Goldfinger returned, or is someone mimicking his lethal methods? Whatever links the missing scientists with the agent's death must be discovered quickly, or the results may prove catastrophic to the world.

Note: This is an original adventure that can be played alone or as a sequel to the Goldfinger Adventure Module.

Live and Let Die

Two top M.I.6. operatives, working with the C.I.A to uncover drug smugglers in New Orleans and on the Caribbean island of San Monique, have met sudden and mysterious deaths. Now a third agent, who had been observing Dr. Emman Kananga, the Premier of San Monique, has been found dead in his New Your hotel room. All three deaths have occurred within the last 24 hours. Is someone simply out to destroy the British Secret Service, or is there some more ominous link that unites the three agents in death?

The Man With the Golden Gun

Francisco Scaramanga--the Man with the Golden Gun--is the world's consummate assassin. His fee: one million dollars. His signature: a golden bullet. His specialty: a single shot to kill his victim. Now Scaramanga is after a brilliant scientist and his Solex Agitator, and with it he will be able to create the ultimate firearm--a solar gun that uses the energy of the sun as its projectile. The master killer must be stopped before he can unleash his new golden gun against the free world.

 

Octopussy

Somewhere in the opulent city, the mysterious tradesman known as Kamal Khan is bringing to fruition a plot that will throw the world into chaos. Elsewhere, in her island palace on Lake Pichola, the beautiful Octopussy is scheming to multiply her enormous store of priceless jewels. Meanwhile, on another continent, one of the great treasures of Tsarist Russia--the Faberge Egg--is being slowly transported by a deadly circus towards an unknown destination.

On Her Majesty's Secret Service
A Solitaire Adventure

The game system for On Her Majesty's Secret Service goes beyond the traditional solitaire mechanic of just reading paragraphs and thrusts you into the middle of breakneck chases and deadly combats. Through the use of Action Cards and random NPC cards, the danger levels can change from moment to moment matching your character's growth from Rookie to "00". As you progress, you gain Action Codes that can change the course of the adventure, bringing surprises and thrills you never thought possible with a solitaire game.

On Her Majesty's Secret Service contains FOUR complete adventures that can be played individually or linked together, using James Bond or a character of you own creation.

A View to a Kill Adventure

M.I.6. operative 004 is missing. His assignment was to infiltrate deep into the Soviet Union in order to retrieve a stolen microchip that is vital to England's national defense. 004 never arrived at his rendezvous point, and now someone must be sent into the frozen Siberian wastelands to find him. But the stolen microchip is just the tip of the iceberg--there is a conspiracy afoot that could disrupt the world's economy. Is there enough time left to track down the ruthless mastermind and stop his earth-shattering plot?

You Only Live Twice

A Soviet space laboratory has somehow dropped out of orbit and crashed into the Sea of Japan. Unknown to the rest of the world, an experiment aboard the lab has gone out of control. A deadly strain of virus has mutated inside the lab. If the lab is opened, the virus will escape and decimate the world's population. It is now a race against time to discover who has found the space lab...and to stop them from releasing the plague that will destroy civilization.

You Only Live Twice II: Back of Beyond
by Raymond Benson (James Bond novel author)

Q lab security has been breached! In the chill of pre-dawn London, a top secret file was stolen from Q Branch despite the tight security of M.I.6. headquarters. The files, containing chemical warfare secrets from Nazi Germany, were passed on before the thief was arrested. The culprit--one of the most trusted and loyal Q Branch technicians! Why has he turned against Queen and country? Who wields such power that he can force a loyal Briton to turn traitor? What havoc does he threaten to wreak with the stolen information?

Note: This is an original adventure that can be played alone or as a sequel to the You Only Live Twice Adventure Module.