ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ HELLO SOFTWARE ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ HELLO!.TXT version 1.0 Date:04/02/97 by Rodrigo Chamusca Document for Internet Users =========================== Now you're about to play an entire new episode for Doom II. Firstly, you should read this before playing "HELLO!.WAD". Table of Contents ================= [1.0] - System Requirements [2.0] - About Hello Software [2.1] - The guys from Hello Software [2.2] - Projects for the future [3.0] - What's new on "HELLO!.WAD"? [3.1] - About the weapons [3.1] - Levels and creators [3.2] - Tips [3.3] - Bugs [4.0] - About the sounds [4.1] - What kind of sounds you're talking about? [5.0] - Copyrigth [5.1] - Editors used [5.2] - Sounds [5.3] - Permission [6.0] - Say Hello to Hello [1.0] - System Requirements =================== Well, as you know, Doom II runs well on a 486. But, as it's a PWAD, you'd better have a Pentium with 8 Megs. I've designed the first level of the episode and I've experienced some problems running it. You'd better do this: * The first level is huge (about 250 bytes), so it needs more machine. If you don't have a Pentium (like me), you should reduce the graphic detail if you're playing in "Chuck Norris" skill level; * The rest of the levels runs well, except for "City". [2.0] - About Hello Software ==================== Hello Software is new on the "Doom" scene. None of our WADS were put on the Internet... until now. Well, it's a bit late, OK! But just now we had the whole idea, and we worked hard on it. We are a small group, you'll see. [2.1] - The guys from Hello Software -------------------------- Hello Software is: Rodrigo Chamusca --- Graphics, sounds and (some) levels It's me. The other guys blame I'm too slow on making levels, but I did all of the graphics on the game. The weapons, screens... everything. I did not have time, you know... About the sounds, well, everybody worked on it. Renato Pinheiro --- A LOT OF LEVELS and sounds He has some great ideas. Like making the Imps (and Cacos, Barons...) say "HADOKEN" when they throw their fire balls... He did tons of levels, as you can (can you?) see. Lincoln Tavares --- Technical support and sounds If you hear someone saying "Da-lhe!", it's him. [2.2] - Projects for the future ----------------------- We (maybe just me) have some ideas for the future. Like making levels for Duke Nukem, Heretic or Hexen, and Quake (who knows?). I'm thinking of an episode where our old friend, the space marine, shows up in Medieval Age. [3.0] - What is new on "HELLO!.WAD"? ============================= A lot of things. Screens, sounds, levels and (Oh yes!) weapons have changed. [3.1] - About the weapons ----------------- I guess that when you've played the game you've noticed that the weapons are different, haven't you? These really-cool-weapons "came" from Duke Nukem 3D, the best "shoot and kill" game (after Doom, of course). These weapons gave me a lot of work, but they look really nice in the game. Look what is new: * Old pistol --> New pistol. But don't try to kill your friend with this, because it's still slow. He will thank you for that. * New Shotgun! Don't you think that Duke Nukem's shotgun is really nice? * Chaingun --> Chaingun Cannon. Another state-of-art. * Rocket Launcher --> RPG. Now it's bigger and smoother. * Plasma Gun --> Freezer. Sorry, it doesn't make any ice cubes. * BFG9000 --> Shrinker. I prefer "guts" instead of "pigmeus". Although the weapons have changed, the ammo is still the same. [3.2] - Levels and creators ------------------- Here's a list of the levels on the game. There are fourteen levels, two of them are secret. The names in the game are in Portuguese. Map 01 - O Predio (The Building) by Rodrigo Chamusca Map 02 - Presidio by Renato Pinheiro and Rodrigo Chamusca Map 03 - Aldeia (Village) by Renato Pinheiro Map 04 - Hello by Renato Pinheiro Map 05 - Hello II by Renato Pinheiro Map 06 - Cemiterio Maldito (Pet Sematery) by Rodrigo Chamusca Map 07 - Os 12 Macacos (12 Monkeys) by Rodrigo Chamusca Map 08 - Fortaleza (Fortress) by Renato Pinheiro Map 09 - Comando Delta (Commando Delta) by Renato Pinheiro Map 10 - Wolf by Renato Pinheiro Map 11 - Maraca by Renato Pinheiro Map 12 - Quake by Renato Pinheiro Map 13 - Cidade (City) by Renato Pinheiro Map 14 - Final Doom by Renato Pinheiro As you can see, Renato created most of them. Call it "level designer". [3.3] - Tips ---- * Some of the levels (attention to "Fortress","City" and "Quake") can only be finished by shooting things. Examples are switches that don't work by pressing it (you must shoot), and that "angry" Baron faces. If you are stuck on the level, pay attention to these things. * If you can not find the red key on "City", it's because it's hided on the library. The key is on the left-corned bookcase. Press it and it will come down. * Attention on "Quake". Exit may "mean" anything on this level. [3.4] - Bugs ---- If you find any bug, tell us. We've played the levels a lot of times and did not find any. The only apparently bug is on "Building". It happens when players get out of the building and go outside. Some flashes (looks like "Hall of Mirrows" bug) appears when you stay in certain angles. It happens because of the complexity of the level, Doom supports only 256 lines at the same moment, and the structure of the level has exceed this limit. But don't panic, it doesn't affect gameplay anyway. [4.0] - About the sounds ================ Creating new sounds was the funny part of it. You're going to hear some odd sounds, some of them I'm sure you'd heard before. Some of the sounds have been extract from other games (like Thexder), others were made by Hello Software. [5.0] - Copyright ========= [5.1] - Editors used: ------------- DCK version 3.61 by Ben Morris Waded version 1.83 beta by Mathew Ayres Wadcat version 0.6 by Mathew Ayres Wintex version 3.4 by Olivier Montanuy [5.2] - Sounds: ------- Pistol sound from "D4GOLDBT.WAD" Plasma and rocket sounds from the game "THEXDER" Other sounds created by Hello Software [5.3] - Permission ---------- You can distribute it to anybody. Your friends. Your enemys. We want people having fun with these levels, just like we did, on doing and (sure!) playing them. But, please, if you're going to change it or put it on a CD, for example, keep these text files. It's our work and others work on it. [6.0] - Say Hello to Hello ================== If you would like to say anything (liked it or not), do it. If you have experienced problems running it, call us. If you didn't like some part of the level(s), say why. If you liked some level very much that you want it for you, we're here. Our E-mail: pattoni@bol.com.br