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We have four Guildmaster's in our guild to allow for a good
chance of having a GM on at any given time. They are Oooookla
TheMock (Main), Dracx (Main), Careless (Main is Sofangel of the Circle
of Legends Guild) and Athredana Aeronwen (Main). Guildmasters have access to
all guild editing permissions and are the only ones who can promote
a player to Rank 1. Ranks are one of the rewards for good team
playing, so don't just promote and demote people over arbitrary
issues. Also, all players who have alternates in our guild, will
have their alternate characters promoted to the rank of their first
joining character so they will be able to access rank permissions
regardless of which character they are playing.
| Ulster Kings and
Queens (GM) |
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Oooookla
TheMock Blademaster |
Dracx Mentalist |
Careless Bard |
Athredana
Aeronwen Ranger |
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Ulster Duke/Duchess (1) Ulster was the
land of lore that Cu Cuchulain made his name in. The king at the
time was King Conor of Ulster, his liege lord. As a Duke/Duchess you
are the highest ruling class in the realm, with the exception of the
King or Queen of the Kingdom. It is your duty to oversee the
nobility below you and train them well in order to make a better
Realm. As a Duke/Duchess, you are the primary nobility in the
guild and will have the responsibilities and permissions afforded of
such prestige. All but a few guild commands are available to you and
active leadership is required. Use your powers well to build a
formidable guild.
- Emblem: Can wear Guild Emblem upon reaching
level 20 or attaining 400+ tradeskill.
- Officer Chat: Hear and Speak.
- Guild Chat: Hear and Speak.
- Alliance Chat: Hear and Speak.
- Invite: Invite to guild, Promote up to
Ulster Dukes and Duchesses, Remove players
from guild.
- Guild Store: Deposit, View and Withdraw.
- Outposts: Claim keeps, Upgrade Equipment
and Release keep control.
- Alliances: Can form alliances with other
guilds. Should only be done after speaking with other
guild officers first.
- Message of the Day: Can set the MOTD in
order to plan Guild Events. Type /GC MOTD text in
order to set the MOTD.
| Ulster Dukes and
Duchesses (1) |
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Grejoy Pyke Ranger |
Gerod Brimston Druid |
Tibor Jawshatter Hero |
Sheba
Meskhenet Bard |
| Ulster Dukes and
Duchesses (1) |
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Aelix
Trystaen Eldritch |
Mael Redhands Druid |
Alterec
Ulderons Nightshade |
Dracxxxx Bard |
| Ulster Dukes and
Duchesses (1) |
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Dracxx Hero |
Jimmie Hendrix Bard |
Jojen
Reed Mentalist |
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Skathan Baron/Baroness (2)
Skatha was the
legendary trainer of all of the Celtic warriors of Cu Cuchulain's
time. It was she who taught Cu Cuchulain the art of war and how to
utilize the deadly spear, Gae Bolg. As a Skathan Baron/Baroness you
have been elevated to the same level of combat skill as Skatha's
charges and are a noble in your own right. The Barons and Baronesses
controlled large areas of territory in old Europe and ruled over
several lesser Lords and Ladies. You are one of the keystones in our
kingdom.
- Emblem: Can wear Guild Emblem upon reaching
level 20 or attaining 400+ tradeskill.
- Officer Chat: Hear and Speak.
- Guild Chat: Hear and Speak.
- Alliance Chat: Hear and Speak.
- Invite: Invite to guild, Promote up to
Skathan Baron/Baroness, Remove players
from guild.
- Guild Store: View and Deposit.
- Outposts: Cannot Claim, Upgrade or
Release keeps.
- Alliances: Cannot form Alliances with
other guilds.
| Skathan
Baron/Baroness (2) |
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Skyblue Druid |
Tribath Brimston Hero |
Getella Druid |
Pump Druid |
| Skathan Baron/Baroness
(2) |
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Finegas Druid |
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Ulster Baronet (3)
Ranked just below the Baron and Baroness, a Baronet had a smaller area to rule which generally consisted of his/her own keep and a few neighboring farms. The Baronets were often in charge of the local magistrates and enjoyed a much closer relationship with "the People". Baronets were often the leaders that the Knight Commanders and Lord Generals of the Realm reported directly to.
- Emblem: Can wear Guild Emblem upon reaching
level 20 or attaining 400+ tradeskill.
- Officer Chat: Hear and Speak.
- Guild Chat: Hear and Speak.
- Alliance Chat: Hear and Speak.
- Invite: Invite to guild, Promote up to
Lord General, Remove players from guild.
- Guild Store: View and Deposit.
- Outposts: Cannot Claim, Upgrade or
Release keeps.
- Alliances: Cannot form Alliances
with other guilds.
| Ulster Baronet
(3) |
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Zuu Druid |
Shhhh
Imhuntingwabbits Ranger |
Evald
Shadespeaker Nightshade |
Vinny
Boombatz Eldritch |
| Ulster Baronet
(3) |
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Firewolf Hunter Druid |
Vyger Ranger |
Cintrex
Schadenfreude Druid |
Howlingwolf Ranger |
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Lord General (4)
The Lord Generals are the Field Generals of Knights and armies. They are the one's who plan the strategy and tactics and direct the armies during wartime. Lord Generals often ruled their own keeps and perhaps a neighboring farm but spent much more time stationed at military installations than their own keeps. They are the high magistrates for local towns and villages which surround the military installations. Their station is much more a military one than the higher officers.
- Emblem: Can wear Guild Emblem upon reaching
level 20 or attaining 400+ tradeskill.
- Officer Chat: Hear and Speak.
- Guild Chat: Hear and Speak.
- Alliance Chat: Hear and Speak.
- Invite: Invite to guild, Promote up to
Knight Commander.
- Guild Store: View and Deposit.
- Outposts: Cannot Claim, Upgrade or
Release keeps.
- Alliances: Cannot form Alliances with
other guilds.
| Lord General
(4) |
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Aeluron Ranger |
Shril Champion |
Pennylane Bard |
Asheena Heroine |
| Lord General (4) |
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Andale Bard |
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Knight Commander (5)
A Knight Commander is effectively a Liutenant and is directly responsible for controlling a unit of Knights. They are responsible for commanding the field units and carrying out the Lord Generals commands. Although officers in their own right, Knight Commanders generally function as the middle man between the high officers and the field units. They often function as emissaries as well and are sent out as diplomats to neighboring realms. In times of peace they usually function as police officials for the town that they are responsible for protecting.
- Emblem: Can wear Guild Emblem upon reaching
level 20 or attaining 400+ tradeskill.
- Officer Chat: Cannot hear or speak
Officer Chat.
- Guild Chat: Hear and Speak.
- Alliance Chat: Hear only.
- Invite: Invite to guild.
- Guild Store: View and Deposit.
- Outposts: Cannot Claim, Upgrade or
Release keeps.
- Alliances: Cannot form Alliances with
other guilds.
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Knight Protector (6)
Knight Protectors are Seargants and are the direct commander of field units, both infantry and Knights. They take their orders from the Knight Commanders and make sure the field units carry them out. Knight Protectors are the main disciplinarians of the field units and are responsible for maintaining order and morale of the troops. In times of peace, Knight Protectors are often sent out on quests, with a small band of Ulster Knights, to improve the kingdom and take care of brigands.
- Emblem: Can wear Guild Emblem upon reaching
level 20 or attaining 400+ tradeskill.
- Officer Chat: Cannot hear or speak
Officer Chat.
- Guild Chat: Hear and Speak.
- Alliance Chat: Hear only.
- Invite: Invite to guild.
- Guild Store: View and Deposit.
- Outposts: Cannot Claim, Upgrade or
Release keeps.
- Alliances: Cannot form Alliances with
other guilds.
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Ulster Knight (7)
Ulster Knights make up the main battle force of any army. They are the elite mounted calvery and are often the most deadly force on the field. They report directly to the Knight Protectors and often function in ordered units. During times of peace Ulster Knights generally function as the police force and patrol the towns and villages. They may also be called upon to go out and quest for the realm with a Knight Protector.
- Emblem: Can wear Guild Emblem upon reaching
level 20 or
attaining 400+ tradeskill.
- Officer Chat: Cannot hear or speak
Officer Chat.
- Guild Chat: Hear and Speak.
- Alliance Chat: Hear only.
- Invite: Cannot Invite, Promote or
Remove Players.
- Guild Store: View Only.
- Outposts: Cannot Claim, Upgrade or
Release keeps.
- Alliances: Cannot form Alliances with
other guilds.
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Ulster Squire (8)
The Ulster Squires are new recruits and generally have not attained the fighting skills to be promoted to Knight status. During wartime they function as helpers for the Knights and infantry units. In time they are Knighted and become protectors of the realm in their own right. Any character that has attained at least level 15 or has been in the guild for four weeks or more should be promoted from Ulster Squire to Ulster Knight.
- Emblem: Can wear Guild Emblem upon reaching
level 20 or attaining 400+ tradeskill.
- Officer Chat: Cannot hear or speak
Officer Chat.
- Guild Chat: Hear and Speak.
- Alliance Chat: Cannot Hear or Speak
Alliance Chat.
- Invite: Cannot Invite, Promote or
Remove Players.
- Guild Store: View Only.
- Outposts: Cannot Claim, Upgrade or
Release keeps.
- Alliances: Cannot form Alliances with
other guilds.
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Celtic Recruit (9)
Celtic Recruits are the infantry units on the battle field along with the Ulster Squires. They are the "grunts" in the army and are generally the front line units. The equivelent of a Private, Celtic Recruits do not have anyone below them in the chain of command but can quickly attain a promotion through good service and teamwork. Any character who has attained at least level 10 or who has been in the guild for at least two weeks should be promoted to Ulster Squire.
- Emblem: Cannot wear Guild Emblem.
- Officer Chat: Cannot hear or speak
Officer Chat.
- Guild Chat: Hear and Speak.
- Alliance Chat: Cannot Hear or Speak
Alliance Chat.
- Invite: Cannot Invite, Promote or
Remove Players.
- Guild Store: View Only.
- Outposts: Cannot Claim, Upgrade or
Release keeps.
- Alliances: Cannot form Alliances with
other guilds.
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