HOUSE RULES:

Special thanks to A Holiday Tale Storyteller: Paul Westermeyer for the large contributing to these rules through his own game and experience.
By no means is this section complete, but it is a start and as situations arise they will be documented and added to this location.

Posting:
Gaming Mechanics:
Room to Adapt
Room to Adapt


Star Fire Rules:

Time Requirments:


Every player must post at least once per week, regardless of whether they want to say something or not. This is only a minimum, the game will require more posting to continue smoothly. The first week without a post will get a warning (off the list of course), the second turn without a post will get you removed from the game (in a non-lethal manner).  If for some reason you know you will not be available to post for a period, tell me in advance, that is not a problem. And, I will listen to excuses and appeals, but I really want people involved enough to post, otherwise your character is useless to me and causes problems with my plot.  I run a very character plot based game.  Once a character joins the game I setup several plots for each character. I also find it difficult to come up with NPC actions, as well as those for PCs whose players didn't respond so I don't have time for it. Not responding is simply rude to the other players and myself.
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Message Subject Lines:

For ease of use please start each subject line with the words [StarfireGems] or [SFG]. If you are sending to the list, the list will do this automatically, but you have to add it yourself for private posts. This helps me keep track of what's what.
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Combat

Combat will occurs in the standard Storyteller Action turn format. If-then statements are encouraged. I will roll all dice, you will keep track of your health levels (see Status Post). Combat turn deadlines are closer together (two per week usually) and far firmer. If you have trouble with posting during a battle let me know so I won't penalize your PC.

Do not post combat actions to the group. Combat actions should always come to me ONLY. Be realistic as to how much can be accomplished in one turn. Remember, your dice pool is the lowest for the actions needed (if your dodge is 2 dex plus 2 dodge for a 4 dice pool, and your melee is 2 dex plus 3 melee for a five dice pool, then your dice pool for a round in which you swing your sword and dodge is 4, to divide between the two actions.) Watching how past battles have worked should make this process much easier.

Here's a good set of examples to help people understand how the Action Turns should work:

Talonious rushes forward. If he reaches the knight he grabs the knight's horse's reins while parrying any attacks with his sword. (5 dice pool, 2 dice to grabbing the reins, 3 dice for parry)

Note: Colorful narrative interspersed with actions makes my job easier and causes me to be favorably inclined towards your character:) It is not a requirement however. It is just easier to modify your narrative then it is to come up with my own whole narrative.

Players may post "descriptive" posts to the list. This includes verbal exchanges, visual signals, and even descriptions of what your PC is doing. However, you as players must keep track of locations and may not take advantage of information your PC wouldn't have. I will try to post guidelines on who is visible to who with each turn. (I might say, for example, "Everyone can glance at each other, except Antonio who is flying high above in the dark, and Thand who is trapped in the cave") If a player is invisible they may only post verbal actions of course:). Descriptive posts should never include game stats or cantrip names, but do not have to include if/then concepts designations. They can (and should) be somewhat general, though in some cases specific actions are fine: "Sir Alteron attacks the two orcs before him viciously", "Arial climbs the rope until she reaches the third floor balcony, then swings onto the balcony and attacks the orc from behind".

Cantrip Use:

CANTRIP NAMES AND MAGICAL EFFECTS SHOULD NEVER BE DESCRIBED IN A DESCRIPTIVE POST.

You may describe the bunk, but never describe the effects of the cantrip, after all someone may disrupt your casting, and the others shouldn't know which cantrip was ruined. Those with Gremarye may ask me if they can identify a cantrip being cast. I will try to post 'descriptive' posts for the bad guys in battle, but I may not always remember. If I do post such remember they are not set in stone, I might alter their actions according to what you do. Descriptive posts are _not_ required. Players do not have to post them if they don't wish to. Descriptive posts do not replace the actions sent to me, nor do they replace if/then statements, though they do give me an additional way to judge player intent.
Actions sent to the group will be ignored, your character will take no actions instead when this occurs. This means even if you send a descriptive post you still need to send an action post to me.
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IC and OOC Messages

Separate the message in your posts between IC: in character and OOC: out of character. OOC should be used when ever you have a question for me, and when describing game mechanics.
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Player to Player Postings:

You are encouraged to carry on IC: conversations between yourselves. Always CC me any conversations even if I am not involved directly.
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Read the turn summaries!


Please. Especially the OOC parts. I take everything in the summary as PC knowledge (except on vision stuff, as noted in the summary) so do not expect much sympathy if you make a mistake by not reading it. Any questions, E-mail me. If things look or are confusing ask me.

Starting within Chapter 3 we will have a new style of turn summaries. In the past there was a Mini Summary and then a final summary at the end of every turn. This will continue with the exception of the Mini-Summaries will become even smaller and will be addressed to each individual group of characters in play. This is going to be done in the hopes of increasing ease of play and hopefully assist in plot progression. - [Added June 1st, 2003]
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Cantrips & bunks


All the basic bunk rules apply. I'm a great believer in sympathetic magic, so 'appropriate' bunks will always go over well. However, using the same bunks over and over again may have consequences. The Changeling magic system appears to be a bit rigid, but if you look carefully at the realms, and use your imagination, it isn't Most of the cantrips are guidelines, a Changeling can modify them somewhat based on Storyteller approval, so feel free to ask me if you have any questions!!
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Birthrights & flaws:


Be certain you know when your birthrights are Wyrd, and when they are Chimerical.  It's important to take any non-game system flaws into effect. A pooka who tells the truth often will lose XP, and may even start to have trouble changing shape, gain temp banality, ect. Some birthrights, like an Eshu's ability to get to where he/she should be, will require a lot of PC/storyteller OOC conversations.
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"Character sheet" Email


I'll need your PC's statistics in a post sent to me (not the list! ) with the subject heading: Starfire:<PCName>;. Type all the information into the body of the post (no attachments, please! ). In order to make it easier for me to find information when I need it, please use the following format:
Name: [mortal & faerie] Court: Seeming: Mortal Age:
Legacies: [Seelie & Unseelie] Kith: House: <;if any, all sidhe must have one>
Attributes: Physical, Social, Mental. Include specialties as appropriate. [ie Strength 2, Wits 5 (conversation)]
Abilities: Talents, Skills, Knowledges, Include Specialties as appropriate, only list those you have a stat in. [ie Drive 2 Kenning 4 (Chimera)]
Arts &  Realms: List with score. [ie Fae 2, Legerdemain 3]
Backgrounds, Merits, & Flaws: List these, for Merits and Flaws provide a shorthand description of what it involves. [ie Resources 2, Poetic Heart ( 3 pt merit, great artist, May make a willpower roll (diff perm banality) to avoid gaining a point of temp banality, 1 per story)]. The shorthand is so I'm not constantly looking up merits and flaws! If your background is a holding, or a mentor, chimera, ect, describe and name them. [Living chimera should just be named and described in their own section below]
Glamour, Willpower, Banality: List the permanent values, do not list temporary values here, as they will fluctuate. [ie Glamour3, Willpower 6, Banality 5]
Health: List your health levels. For most, it's 0, -1,-1,-2,-2,-5, Inc. Some kith get extra health levels. No need to list chimerical, it's the same.
Ravaging/Musing Threshhold: If you have one, list it here. They are not essential, but is how your PC most often gains glamour.
Birthrights & Flaws /House Boon & Ban: List all Birthrights & flaws with a shorthand description of their effect (if it's an added ability, like a troll's Titan's power, it should be included allready in the affected score as well). Sidhe should do the same for their House Boon/Flaw.
Legacy Quest/Ban: Describe the Quest & ban for both of your legacies here.
Description/Appearance: Mortal and Faerie
Background/Personality: This should be the longest section!
Equipment: Any equipment, real or chimerical, your PC has.
Chimera: name, history, abilities of any lving Chimera your PC has.
Misc: Anything not covered above.
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Status Report Emails


Each turn you will need to send me a post detailing your character's current status. The post will have to list both your permanent and current temporary Glamour, Banality, Willpower, and health level [both real and chimerical]. Also, please include a list of on hand equipment (the stuff your carrying on you). This post will come just to me, and should be off-list. Please send status reports to j2hanten@comcast.net making sure the word STATUS appears in the subject field.
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Backgrounds, Merits, & Flaws


These are always subject to Storyteller approval, of course. Sometimes, I might grant a few dots in one of these as a reward, similar to experience points. If this happens, it's always because of the circumstances of the chronicle. For example, if a PC steals a great deal of cash, and gets away with it, then decides to invest it that might translate into an extra dot of resources to represent the interest the investment will be earning. Or, if a PC discovers and claims a mystical chimerical sword, that would indicate a gain of several dots in Chimera.

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Experience and Character Progress

Experience will be distributed at the end of each story chapter. Also in place of experience I might raise any of characters stats if I feel that is appropriate. Experience can be used at any time if it fits the story. Otherwise it needs to be used between chapters. The experience cost list can be provided upon request. Otherwise it will be assumed that players have access to this information from the rulebook.

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The Golden Rule is: If you don't know, feel free to ask!


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If you don't follow the rules!

Failure to follow the rules listed on this page has three levels of consequences.

1. Breaking a rule more than twice (after a warning) will cause your character to lose experience.
2. Continuing to break rules (after a warning) will cause your character to lose advantages and experience.
3. Continuous breaking of rules after warnings gets your character killed and removed from the game.

I am adding this in just because someone seems to always test the rules. So I have now stated what happens if the rules get broken (with intent).
With good players and a good story this shouldn't even be a problem.

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I'm certain I'll be adding to this as new issues arrise.
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