Developed by: Intelligent Systems | Published By: Nintendo | Played: 11/17/04

+

All the charm of the mario universe. You can really feel the 'Nintendo' and the 'Mario' in this game. It has a quirky, cute, light feel that is very enjoyable. This characterization will also make the game appeal to girls more.

The is a variety of very differently themed areas. From the town of Rougeport to a flower plains area, to a magical forest, to a computerized base, to a fighter's arena in the sky, to a haunted land that looks like something made by Tim Burton. There is a wide variety of themes and landscapes to explore, each with its own story chapter.

The quirky enjoyable personality of this game shines bright. It is by far the game's most visible and attractive quality.

Like in the first Paper Mario, this game has a battle system full of variety. You can attack enemies before you fight them to get a premptive strike (they can do the same to you), every attack has a button action thing that allows you to get more damage by timing things correctly, and there are no useless abilities.

-

No way to skip cinematics that have already been seen. This is especially annoying at the last boss fight, where there are lots of long cutscenes in between the first and final form, and you have to watch them all over again whenever you have to try to beat the boss again.

The 2D 'Paper' art style lacks mass appeal. Although it is unique and charming, it is also more of a novelty. It doesn't make people think 'wow, this looks awesome'. Instead, it makes people thing 'gee, that's kinda neat'.

They really could have done more to make the polygonal backgrounds look more detailed. It looks like blocky N64 graphics. Gamecube is capable of so much more. Why not use it?

No voice acting. All major RPGs these days have voice acting, and this one should too.

There is about an hour worth of tutorial gameplay explanation stuff when you start the game. Not a good way to suck the player into the game.

Like all RPGs, too many menus at the cost of immersion.

There aren't very many unique and memorable level designs in this game, just like in the first Paper Mario. It's been about 3 years since I played the first one, and I can barely remember any of it. The levels have a very generic look to them that looks the same as any other mario game. However, other games I have played in years past such as Ocarina Of Time and Final Fantasy VII I can remember very well.