Developed by: Konami | Published By: Konami | Played: 11/5/04

+

Even more psychotic trippy horror than the last one. This game has an ambience that is more horrific, bizarre, and scary than the last one.

The controls are improved since the last one. This time you can press in the direction you want to go, and it will go in that direction, rather than having to rotate to the right direction and then press forward.

The main character holding his head from time to time is one example of many things that make this game psychotically terrifying.

Good use of blending first and third person camera perspectives in a way that increases dramatic effect.

-

There's no joke ending. One of the best and most memorable parts of Silent Hill 3 was the UFO ending. There is no joke ending in this one.

There also aren't any joke weapons or costumes. Silent Hill 3 had the Sexy outfit and Sexy Beam weapons. Nothing like that in this game.

Although the psychotic horror feel is done very very well, it has its audience. The vast majority of gamers out there will not be turned on by the feel of this game.

Eileen following you around makes progressing through the game much more cumbersome. Especially when you have to fight the zombie ghosts that never die. If you were going alone you would just dash past the zombies, but when she follows you have to go slower so she'll keep up, which means the zombies have more opportunity to attack. The companion AI may have originally been intended to be a feature, but in the end it is an annoyance.

You now have a limited inventory. I don't like limited inventories, especially when going to the store box in your apartment could mean death.

The psycho horror game has been done too many times already. It's time for something radically new to spice things up.

First person perspective controls are awkward and unnatural. They need tuning.

The controls are still just as difficult to figure out as in the previous Silent Hill games.