Shooting Palma Bullets
Sierra 155 Grain MatchKings

    1998 was the year for selecting the Palma team members and there were many articles on the various matches used to select the Canadian and American teams.  My hat is off to the people working for a place on a Palma Team.  Shooting a 1000 yard target can be a lot of fun if things go well, or may be very frustrating if the conditions or your equipment is having a bad day.
    The "Palma Match" has a fine heritage and tradition.  This also means that it has long standing requirements and regulations.  Which include controlling or issuing the ammunition used at the Palma Match by all shooters.  The bullet, powder, primer, and case I believe has been selected but the only component that I am sure of is the bullet.  The Sierra 155 grain Matchking or Palma has received the honor of being the Official 1999 Palma Bullet.  This article is about my curiosity on just how good is this Sierra Palma Bullet at 1000 yards and just how good does shooter/gun have to be at 1000 yards to hold the X-Ring and Ten-Ring.  The rules have been changed and after the 1999 Palma Matches the teams may bring their own ammuntion to future matches but it must still use the Sierra 155 grain MatchKing bullet.  So how good is the 155 at 1000 yards?
    The first question on how good is the Sierra 155 Palma bullet may be hypothetically answered with the aid of a ballistic program.  After all, Sierra has the best ballistic information.  This Palma Bullet has most likely been tested by all bullet manufacturers with the equipment to do so and by many countries for their Palma team.  This bullet may not be one of the most tested bullets in history but most likely has received all the latest testing on the newest equipment using the best procedures.  So how much muzzle velocity, wind speed, and wind direction variation can the Sierra MatchKing Palma bullet tolerate and stay in the X-Ring at 1000 yards?  In other words how good does the ammuntion have to be in terms of muzzle velocity standard deviation and just how good does the shooter/coach have to be at reading the wind changes in terms of speed and direction?
    Muzzle velocity variation is a known fact and here to stay for awhile.  But what is more important for the long range shooter, low standard deviation or low extreme spread of the muzzle velocity?  Both are part of the chronograph's statistical output.  Both are very useful.  Standard deviation is the measure of variability equal to the square root of the arithmetic average of the squares of the deviations from the mean in a frequency distribution.  Thanks for the computer.  So after all that square of the squares stuff, just remember that your chance for each shot fired is 68.3% for being within plus or minus one standard deviation from the  calculated mean velocity.  Your changes are 95.5% for ±2 standard deviation units and 99.7% for ±3 standard deviation units.  The chronograph's extreme spread is  telling you how lucky you were on the five or ten shot string just fired.  Fewer shots per group will increase your luck for a low extreme spread.  Use five shot strings to tell your friends how good your load is and 33 shot string to tell yourself.

Target 1 - Muzzle Velocity Variation Target 1 shows four 100 shot vertical groups for the 155 Sierra Palma Bullet at 1000 yards.  The mean muzzle velocity was 2950 fps and from left to right the standard deviation for each group was 6, 11, 17, and 22 fps.  This target was generated using one of Silhouette Ballistics computer programs.  The Bench Rest Simulation option in the exterior ballistic program generates a table for the down range trajectory from randomly selected velocities.  The program randomly selects the velocities anywhere between plus or minus three standard deviation units for the mean velocity.  Using 100 shot groups you pretty well get the entire spread of the ± 3 standard deviation units.  The first one hundred shot group on the left with the standard deviation equal to six (6) could be representative of a very good lot of ammunition.  The second group on the left had a standard deviation equal to 11 which may be a better representation of the "Palma Ammo".  The third group with a standard deviation of 17 may be higher than the palma team wishes but may be the closest.  The last group with a standard deviation equal to 22 is for palma shooter's night mares and showing the wind affect.  Using a random selection process which selects anywhere between ± 3 standard deviation units will not produce selected values or population that fits the normal statistical curve.  The odds of selection are even across all three standard deviation units.  Selecting a number within ± 1 units is the same as selecting a number in the ± 2 to 3 standard deviation group.  So the target may have more than it's fare share of velocities in the ±3 standard deviation units but "Murphy" is still alive and selecting your cartridges.  For this comparison we may be erring on the conservative side but so what.  The down range velocity variation or velocity variation at 1000 yards is probability greater than it started out at.  The ballistic coefficient is also mean value and I have not seen anything reported which gives the standard deviation for a ballistic coefficient, so using the full three units equally may not be all bad and may actually be more representative of the actual results at 1000 yards.  So with no wind the 155 Sierra Palma bullet needs ammo with a standard deviation slightly less than 6 to stay in the x -ring and standard deviation of 11 to stay in the ten-ring.
    So much for muzzle velocity variation, what about wind and wind variation?  First constant wind, this is the easy part.  Faster bullets drift less and slower bullets drift more.

Target 2 - Velocity Variation Affect on Windage Impact Target 2 shows the effect of a constant 20 mph wind at 90 degrees to the bullet flight.  Blowing right to left.  The faster bullets drift less and are high and to the right.  The slower than average bullets are a little low and to the left.  Shooting  1000 yards or rim firing at 200 yards you got to know when to hold them and when to roll them sight knobs.  Target 2 is a perfect machine rest center hold and you can not make any sights corrections from that angled vertical group.  The only thing you can do is find better ammo.
    How good can you read the wind?  Plus or minus how many mph?  For slow winds with velocities less than 8 mph and reading the mirage in a spotting scope maybe ± ½  to 1 mph?  For stronger winds when the mirage cannot be seen in the spotting scope and you are now forced to read the moving grass, waving wind flags, range flags, flying debris, and etc. maybe to within 1½ to 2½ mph.  We know the wind does not blow steady.  The weather reports state that the winds will be coming from some direction and blowing between something and some more something.  The reports may even state that there will gusts up to some really big value.

Target 3 - Variable Wind Affect on Windage Impact Target 3 shows the affect of a variable wind on the palma bullet at constant muzzle velocity.  The wind speed could be any velocity, the effect shown is from the variation in the wind.  The top row on Target 3 shows the right to left drift difference from a wind varying ±0.5 mph.  The second row from the top is ±1.0 mph, while row three is ±1.5 mph and the bottom row is ±2.0 mph.  Conclusion: A small change in wind velocity can very easily move a palma shooter out of the x-ring or ten-ring.  I don't know how good you are at reading wind?  But I don't know if I could tell the difference between 16, 17, or 18 mph wind.  Maybe I could between a 1.0 mph right wind and a 1.0 mph left wind.  This is one trait of a good coach or spotter.  To see or have a feel for the changes in the wind.  Now there is also a  direction thing for the wind and you guessed it, it's got some variability also.  So how good are you at directions?  Can you tell wind direction changes to within ±2.0 degrees?  A straight away head wind or tail wind maybe?  But a wind blowing at 45 degrees to within ±0.5°.   Now add all this together, i.e. muzzle velocity variations plus horizontal wind speed variations plus horizontal wind direction variation and what does it take to hold the x-ring at 1000 yards?  But for now we are not going to think about any vertical wind factors, basic gun repeatability, sight picture and alignment variations, variable light conditions, or ballistic coefficient variation.  So what does it take besides lots of luck?

Target 4 - This Good at 1000 Yards
    Target 4 is a one hundred shot simulation with perfect holding and sight pictures using the Sierra Palma Bullet with a muzzle velocity of 2950 fps with a SD=4, wind speed ±0.5 mph, and wind direction at 45 degrees ±1 degree.  The simulated target was scored a 1000 - 100 X's.

Target 5 - This good for all Tens
    Target 5 one hundred shot simulation the muzzle velocity standard deviation was increased to 9, wind ±1.0 mph and wind direction at 45 degrees ±2.0 degrees.  This simulation was scored a 998 - 32 X's.

Target 6 - Tens at 1000 yds equals X's at 800 yds.
    Target 6 is at 800 yards with the same variations as Target 5.  It was scored a 1000 - 91 X's.  If it holds the ten ring at 1000 yards it should hold the x-ring at 800 yards.

Target 7 - Best of Luck You will need it!
    Target 7 is my expectation for the variations.  Muzzle velocity standard deviation of 14 for the factory loaded ammo.  Average windy day of 15 mph at 45 degrees.  Shooter and or coach good for ±1.0 mph on wind speed and ±3 degrees on direction.  After looking at Target 7, the chapter on "Conditions" in G. David Tubb's book the 'Highpower Rifle", makes more sense.  His discussion on the wind cycle and staying ahead of the wind are very interesting.  Now you add to this target the variations for light from the passing cloud, the rifle's repeatability, plus just how good is your hold and the group will open up more.  Simulated Target #7 scored as 963 - 17 X's.  For the stated conditions there are no sight corrections required or possible for Target #7.
    Best of Luck to all 1000 yards shooters. You will need It.
 

Larry Medler
anyrange@comcast.net

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July 8, 2003