KEVIN O'HARA
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RELEVANT EXPERIENCE: 
 
SENIOR GAME DESIGNER   Sony Online Entertainment June 2010-present
Clone Wars Adventures 
· Created dozens of design docs for Flash and 3D mini-games
· Implemented mechanics and levels for 8 Flash mini-games
· Wrote and edited hundreds of lines of dialog and descriptions
 
LEAD WORLD DESIGNER   Sony Online Entertainment 2007-2010
The Agency 
· Lead world design for stories, missions and locales
· Designed multiple game levels
· Managed team of 6 level designers
 
SENIOR GAME DESIGNER   Sony Online Entertainment 2006
Untold Legends: Dark Kingdom PS3 
· Coordinated storyline with contract writer
· Designed several game levels
 
PROJECT MANAGER   Sony Online Entertainment 2005-2006
GripShift PSP, Frantix PSP, Various Pitches 
· Project management for several PSP projects
· Development of prototypes and documents for potential licensed projects
· Pitched multiple potential projects
 
ASSOCIATE PRODUCER/COMMUNITY RELATIONS MANAGER  Sony Online Entertainment 2002-2005
Star Wars Galaxies, Star Wars Galaxies: Jump to LightSpeed 
· Managed San Diego SWG Team
· Coordinated information between SOE Austin, SOE San Deigo and LucasArts
· In addition to tasks below
 
COMMUNITY RELATIONS MANAGER/GAME DESIGNER  Sony Online Entertainment 2000-2002
Star Wars Galaxies 
· Managed community team for Star Wars Galaxies
· Coordinated web site information release
· Created several world building design documents. 
 
GAME DESIGNER/WRITER  NovaLogic, Inc. 1999-2000
Necrocyde (unreleased), Delta Force Land Warrior, Tachyon: The Fringe 
· Developed Design Document (version 1) for Necrocyde
· Assisted in development of Design Document for Delta Force Land Warrior and unreleased Playstation 2 title
· Developed Design Document, Story Bible and dozens of missions for Tachyon: The Fringe. 
· Wrote 1500+ lines of dialog and 40 in-game news stories for Tachyon: The Fringe. 
 
WRITER  NovaLogic, Inc. 1998-1999
Armored Fist 3, Delta Force 2, F-22 Lightning 3, Delta Force, F-16 Multirole Fighter, MiG-29 Fulcrum 
· Wrote manuals and related text for all NovaLogic Products. 
· Worked with Producer on game design and mission ideas for games in development. 
· Worked with design team to document features and develop online game ideas. 
 
GAME DESIGNER  New World Computing/The 3DO Company 1997-1998
Might and Magic Online 
· Created 40+ game design documents detailing game systems, tools, levels and back-story. 
· Compiled and edited all design team documents (120+) into one coherent Game Book for the design, art, and programming staff. 
· Created 4 design tracking databases. 
 
SCRIPTWRITER The 3DO Company 1996-1997
Meridian 59: Revelation 
· Ran Events Program - includes several dozen in game events and contests each month. 
· Created "Bard Program" - select team of users with special powers to host events for other players. 
· Managed 20+ Bards and organized their event schedules. 
· Responsible for all story and descriptions content of Meridian 59: Revelation update. 
· Wrote over 2,500 lines of NPC dialogue. · Created 10 unique levels for Revelation update. 
· Maintained Web Page - Meridian 59 Barloque Herald 
· Implemented dozens of changes by learning KOD programming language. 
· Worked with programmers to design several game tools. 
· Hired and trained my replacement as Internet Events Manager for Meridian 59. 
· Interviewed in EPLAY Multiplayer Gaming Magazine "The Communities of Online Gaming" (Dec 97). 
 
LEAD SOFTWARE TESTER The 3DO Company 1996
Game Guru PC, Nitro Racers 
· Created and maintained bug tracking databases. 
· Managed team of 2-10 testers. 
 
SOFTWARE TESTER The 3DO Company 1995
Killing Time, Phoenix 3, Battle Sport, Snow Job, Captain Quazar, Game Guru 3DO, Meridian 59 
· Responsible for tracking program bugs and requesting feature enhancements. 
 
FILM FX COORDINATOR Full Moon Creature Shop 1992-1995
Primevals, Time Warriors, Dragon World, Pet Shop (see Film Production resume for more) 
· Liaison between FX shop and Production Company. 
· Broke down scripts for FX shots. 
· Scheduled time and costs budgets. 
· Tracked work progress of 4-30 of FX artists. 
· Worked hands on to get projects completed on time. 

SKILLS: 
· Knowledgeable of Flash CS3, Action Script 2, UnReal 3, HTML, Microsoft Office package, Adobe Photoshop - can quickly learn new tools and level editors. 
· Excellent writing, editorial and communication skills. 
· Attended dozens of Internet gaming/game design sessions at the Computer Game Developers' Conference since 1996. In 2004, gave ran roundtable on Community Management 
· Gave many presentations and game demos at places such as E3 (1999-present), Leipzig, Comic Con, Celebrations, EB Managers Convention, Stanford University and USC, among others. 

REFERENCES: 
Available on request. 

COLLEGE EXPERIENCE: 
ITHACA COLLEGE, Ithaca, NY, May 1990 
B.Sc. Cinema Production, minor in Screenwriting

FOR FURTHER INFORMATION ON WORK HISTORY