Text Adventures
Thrill again to those exciting adventures where the written word allows your imagination to reign supreme! The special effects that these text games can conjure up in your mind, dwarf the graphics of today's games.
A total of four adventure packages is available. There are three adventures in each package, each with a common theme. All twelve of these text games allow full sentence input, not the more primitive two-word input. And each will give you weeks of exciting adventuring!
Each of these packages is available for MS-DOS computers. Not for Macs (unless you are running a PC emulator like SoftPC or SoftWindows). Each package of three games is packed into a single zipped archive. After downloading, you will need to unzip the file, to split it into the three games and a README file.
TALES OF HORROR - guarenteed to raise the hairs on the back of your neck!
- Night of the Walking Dead
You are in an old rundown cemetery at the edge of a Louisiana bayou, looking for the grave of your Aunt Bedilia. Can you bring back her locket? Or will you be thwarted by the secrets of the dead?
- Frankenstein's Legacy
This thrilling tale takes you into the gruesome world of cadavers, deserted old mansions, cemeteries, abandoned windmills, werewolves, and the creature! This is an adventure to chill your blood!
- The Sea Phantom
A ghost ship rides the waves, and you must board her and lift the curse of Captain Thorne. And then there's the pirate treasure. But first you must survive the night in Windward House, the old mansion sitting high on the cliffside overlooking Smuggler's Cove.
TALES OF MAGIC - with a common theme of mysterious magic!
- Merlin's Magic Forest
You have been magically transported back to ancient England, where the evil sorceress Morgana has placed Merlin under a magic spell. You must search the magic forest for the ingredients which will lift the spell and release Merlin from his death-like trance. Danger, magic, and excitement await you when you enter Merlin's Magic Forest.
- Merlin's Golden Trove
As your reward for releasing him from Morgana's evil spell, Merlin takes you to his castle where a hoard of golden treasures awaits you. But can you find them all? Some are well hidden, and some are guarded by trolls, gargoyles, and other creatures you have only heard about. It will be a true test to see if you can discover all of Merlin's Golden Trove.
- Son of Ali Baba
This adventure takes you to old Baghdad, as you seek to thwart the evil magician ROXOR and defeat his army of monsters. See the giant Roc, the seven headed serpent, and the living skeleton. Ride the magic carpet, sail the ship of Sindbad, and find the hidden cave of your father, Ali Baba. This adventure will bring back those swashbuckling thrills you have longed for!
TALES OF TREASURE - each featuring the search for lost treasure!
- Perils of Darkest Africa
Can you find jewels from King Solomon's mines? As you trek across the dark continent, you will encounter enough danger and excitement to keep your blood pounding.
- Revenge of the Moon Goddess
Deep in the heart of the South American jungles lies hidden the long lost City of the Sun. You seek the city and its fabled golden idol, the statue of the Moon Goddess. But death lies in your path!
- Eye of the Inca
You have finally found the long lost Incan Temple here in a jungle clearing. Now you'll enter in your search for the world's largest diamond, known only in legend as the "Eye of the Inca."
NIGHTMARES FROM THE CRYPT - each a nightmare from which you may never awake!
- Rings for Bony Fingers
You are being buried alive! Can you escape your coffin of death? If so, your nightmare has only begun. Descend the Steps of Doom. Enter the crypt in search of the ten rings of Zoltan. Elude the walking skeleton. And if you heed the words of the whispering skull, you may awake from this chilling nightmare.
- Ghost Riders of El Diablo
You stand in the old west, a noose around your neck. The ghost riders stare at you with dead eyes. You must find a way to escape, and lift the Indian curse that forces the dead to ride at midnight. Only then can you awake from your most terrifying nightmare.
- Dr. Death's House of Horrors
You stand in a medieval jail cell, watching the stone walls close together to crush you. If you can escape, you must still find the keys to freedom hidden somewhere in the wax museum known as Dr. Death's House of Horrors. Each room in the old Victorian mansion holds a new terror. Can you escape the house and awake before your nightmare becomes fatal?
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