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Artifact |
Hints and tactics for servant spec |
Hints and tactics for sight spec |
Can necros use
it in shade form? |
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Alvarus' Leggings |
Don't need to talk to Casyndra
first, just kill thieving octopus by Cetus' lair. Thieving octopus is a
low purple that goes down quite easily to standard servant tactics. He
drops a necklace that you turn to Casyndra - see VOS for loc. You'll
either get the artifact or some junk loot. Note that you'll need neutral
faction with either Skyros, Melos, or Naxos. Casyndra's faction rotates
between those three. - Cadme (VN) |
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Level 5 Water Breathing - Yes
Level 10 Illusion - transforms shade into a shark not the pet, only 100%
land speed instead of 200% like delve |
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Arms of the Winds |
Clear the dust devils, set up on
the beach on the west edge of the island. Drag raging tornado to your camp
with debuff or whatever, then it's standard takedown. May need DI to
establish aggro, and FOP and/or power pots - requires a fair amount of
healing - Cadme (VN)
You can get away without powerfonts or potions I am all ways high on
power when I finish this encounter even when I only had DI1.
Set up Bot on Western side of island with DI activated as much before the
encounter as you can. If you can activate hten wait for it to come up
again it is even easier. If you have anything above DI1 then you will be
extra fine. Walk right up to RT and when you are just outside melee range
throw up HoT, and DS then attack the RT, ignoring all other tornados. Walk
backwards to your camp reapplying HoT and DS as needed. Once you are near
the western shore you will not get any trouble from an present tornados.
Use the 20 power spec heal to heal your abom and have your bot sit between
heals. Conserve mana on your necro but don't be afraid to use HoT. -
Baloria (VN) |
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Aten's Shield |
Tactics will vary because of the random spawn of mobs but
should be doable for a servant necro. Use AE debuff from the Painworking
line to pull groups of mobs to your pet. |
Similar to servant but just use different tactics to kill
the mobs, mainly insta lifetap and FP powertap when needed. |
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Atlantis Tablet |
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Band of Stars |
Standard servant tactics |
Same as servant |
Level 4 Bolt - no Level 10
Illusion - no |
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Bane of Battler |
With Battler, the easiest
way is to suicide into him with a lame class so that he grows a bit. At
bigger sizes, he doesn't shift aggro. (Just don't sacrifice a cleric in to
him!)
Method A:
There is a method to BAF him on the pet. Have the Necro in the middle of
the area, wait until battler goes near another taur then pull that taur.
Run out of his tether and kill it leaving the necro in the middle.
Battler should run to necro instead of anyone else.
Method B:
a Minstrel, Bot, and another Cleric.
·
Wait till he is close to other taurs (SW corner of his roaming),
·
Move up just within aggro range and let him get aggro (no casting),
and pop a range spell on another taur.
·
So long as you have enough heals and can handle the adds, he’s a
piece of cake at this point. We actually did this when he was quite
large... about 2 times aboms size, and had to heal a lot, but he stuck on
the abom throughout.
NOTE: Usually a good idea to practice it with 1-2 other friends, 1 for
extra heals and a 2nd for other aggro. This should be easier the smaller
he is. - CaptinShiner1 (VN)
Drakeborn (VN)
Well, I was trying to kill Battler the other day at his maximum level with
1 FG+ watching... and he would continue to shift aggro. Usually it was
only on the clerics, but when I noticed he went after an armsmen that was
doing nothing... I realized that its not just related to spells that hell
go after someone.
Anyways, I made mental notes of every time he went after someone, and I
came to one big conclusion.
He responds to movement and a few other things ill get to, but movements
the big one.
Ok, for the arsmen, I asked him what EXACTLY he had done, he said he had
'slightly' moved, and he was about heal range.
Another time he went after a cleric that was sitting, far from heal range.
Tested the stuff out a bit more, and finally tried my plan. Worked
perfectly.
Basically, I had all of them within the 1500-2000 range of pet, I aggroed
battler, but did not move myself. I told them very clearly, Do not SIT, do
not BUDGE, do not CAST (except for healers), and proceeded to start on him
when he was within range.
He stuck on me the entire time and did not shift. (BTW, he moved when he
was a max with tons of chars in him, so saying at higher levels hes less
aggro prone is BS)
Anyway, tried this again last night... and he was 4 times the size of my
servant (15+ graves and pages of death spams from earlier), with me, bot,
spair cleric, and a minstrel. Made sure they did not move, and first
attempted ran smoothly to start, but at around 78% the cleric had to heal
massively. Only got aggro for 1-2 spells, and continued on necro, but
unfortunately it went bad and my servant died.
Tried it a few more times without DI, had to heal and he got aggro. So, we
waited around for DI to be up twice, went in, and he dropped like candy.
So, best way for necro to take him on:
Everyone stay still including necro, have DI up at start and preferably
another charge of DI shortly after first ones out. Good to have FoP
especially if hes large, either that or MCL charges on cleric or power
regen charges and pots. Higher levels with mixed characters, id suggest 2
clerics to try to keep aggro down. Small heals only, and cast HoT often
for first 30% at least. - Galac_Usul
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Belt of the Moon |
Pull all lights to a safe distance from the statues with
any ranged spell, kill how you wish. Watch for adds on other group
members. Helpful to put up HOT if you need to get near the statues to pull
lights. DI helpful but not necessary. The archers don't damage the pet
much if he is fully buffed, pulling a bunch of lights from the middle of
the island makes it easier to gather them up. Watch aggro on your
group, probably better to pull them solo if you use this method, re-invite
members before you pick up the belt. - paraphrased from Baloria |
Same tactics as servant |
Level 4 Resistance enhancement-
does not effect pet Level 10 create item - Yes |
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Belt of the Sun |
Pull all lights to a safe distance from the statues with
any ranged spell, kill how you wish. Watch for adds on other group
members. Helpful to put up HOT if you need to get near the statues to pull
lights. DI helpful but not necessary. The archers don't damage the pet
much if he is fully buffed, pulling a bunch of lights from the middle of
the island makes it easier to gather them up. Watch aggro on your
group, probably better to pull them solo if you use this method, re-invite
members before you pick up the belt. - paraphrased from Baloria |
Same tactics as servant |
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Bracer of Zo'arkat/Silver Horn |
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Level 5 Summon Elemental - Yes
Level 10 Bedazzled - yes |
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Braggart's Bow |
Run a couple times to Karise and back off
till no more markers are sent. After no more markers sent, cast DI, sent
pet to Karise, get cleric as far as possible within heal range. DS/HOT and
small heals. Power font will help a lot. If needed to use MCL on necro,
move away from melee range, to arrow range (Karise hit for 200ish with
arrow; 400ish in melee), wait for DS to drop, pet on passive, cast MCL and
return to the beating; boring encounter. - ZECA-UOL
*****************************************************************
 | Send pet in on Karise, heal
pet w/ cleric. |
 | If you are a servant necro,
try getting a sight necro to ABS buff you, helps a lot.
|
Karise has 2 types of
damage, arrow and melee
Her melee is 2-3x the strength of her arrow damage, both of them get hurt
by damage shield so if you have a Cleric you can pull out to arrow range
and go back in when you get power.
Setup 1: 10 mins
·
Servant necro
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40 enhance 36 rej cleric
·
50 instruments Minst
·
Scout- extra damage on Karise is great and speeds up encounter a
lot.
Setup 2: 30 mins
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Necro
·
Cleric with power regen of some sort or MCL2.
Steps
1)
Set cleric up far away and then set up pet to get the aggro. Move
back throw up DS.
2)
Hit DI
3)
When Karise drops to 96% so the pet gets aggro let the aggro build
up a bit and slowly move in towards her. It’s pretty safe to start using
small heals and to start shooting them with archer.
4)
Make sure you start back and work in. Use DI and Karise hits hard
so you will need a FoP. As you get closer your DS is doing less damage.
Karise is firing faster at your pet because she waits till her arrow hits
before firing again.
NOTE: A minstrel with ablative is very helpful vs.. her arrows.
With a second cleric or minstrel this becomes stupid easy. - Yddnac
– VN
Sniperrusx - VN
Baloria - VN
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Bruiser |
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Ceremonial Bracer |
Dreadnaught tactics: Additional healer needed or perhaps
just bot with FoP. My tactics are for without FoP. Use DI2 at least on one
healer, once DI is down have other healer pop theirs. At this point you
should have damaged the mob enough to not get aggro on the healers.
Alternate healing between the healer while power regens. NOTE: a triton
shaman spawns in the area, he may need to be killed first but can be
killed easily with DS and some healing. |
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Level 5 Memorization Feedback -
No Level 10 Stun Feedback - No |
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Cloudsong |
Statues: They are always in groups of two, just send the
pet in with the DS up and aggro both statues. Light healing when needed
from the bot. NOTE: I did have a few times where a statue would hit my pet
for 500+, no clue what triggered it just be mindful of your pet's health.
Eramai: One of the easier encounters for a servant necro.
Use DI with your bot, wait til Eramai is away from the other centaurs
since he will call for help. Damage shield and HoT when needed, fill in
heals with the bot. |
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Crocodile's Tears Ring |
This one can get tricky because of the adds in the area.
Best bet is to watch Cyrene's path and pull her away from the masses of
crocs and not near an island. Use FP PBAoE to take out her posse, DS, HoT,
heal when needed, DI helpful but not required. |
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Crocodile's Tooth Dagger |
Land seems better for this
encounter, less minion aggro and no LOS issues with the water. Standard
servant encounter, ABS buff from a sight necro a plus here. Keep
other players at range to minimize minion aggro. Use DI, heal when
needed. - Mazrakaimden |
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Crown of Zahur |
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Level 5 Powershield - does not
effect the pet Level 10 Arcane Leadership - yes |
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Cyclops Eye Shield |
Clear
all non aggro cyclops below his platform. Move up and straight melee
Kertom with DS/HOT and small heals. Kertom doesn’t move at all, so no
aggro for cleric. - ZECA-UOL
NOTE: Its may not be necessary to
clear aggro from the bottom of the ramp, I've done it without killing
them. |
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Dream Sphere |
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Level 6 Illusion - shade will
shapechange into a panther, pet does not get shapechange or bonus
abilities Level 10 Illusion - ditto |
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Eerie Darkness Lighting Stone |
Rougart barely scratches bommie.
Set up cleric outside cave, pull Rougart to entrance so you have LOS to
bommie while fighting. Don't even bother with dmg shield, the cave absorbs
that magic too. Just heal as needed and wait out the beatdown. - Cadme
(VN) |
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Level 5 Light Stone - can create
the stone but it does not effect the pet Level 10 Darkness Stone - yes |
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Egg of Youth |
FoP is a good thing to have here.
It is advisable to have at least a third person along with you to ram the
pillars. Standard servant tactics on the mob while the other members
of the group knock down the pillars. If your cleric is running the
rams DI2 or DI3 is needed for healing. - Baloria |
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Eirene's Hauberk |
Basically same as Ceremonial
Bracers, except Linos goes down just a bit faster - Cadme (VN) |
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Enyalio's Boots |
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Erinys Charm |
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Eternal Plant |
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Flamedancer's Boots |
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A Flask |
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Fool's Bow |
Easy encounter but potentially frustrating because of the
number of argos you may need to kill. Bow is on a random argo, usually
down near the bottom of the pit, kill them until you get the bow. They
have a fast repop timer so try to move around a bit, if you are constantly
killing in the same spot you are just killing the repops and the one with
the bow will just be swimming around laughing at you. Most of the
"secrets" listed on VoS are bogus, don't bother listening to them. Argos
are 49/50 so no special killing tactics needed. |
Same tactics as servant |
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Foppish Sleeves |
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Level 5 Resist Debuff - yes
Level 10 Stat Debuff - unknown, possible reactive proc? |
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Gem of Lost Memories |
Another easy encounter, the only trouble is Night
Terror's random spawn rate. Stick pet on NT, kill using standard tactics.
NT mezzes quite a bit so just have the healer for backup. |
Same tactics as servant |
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Goddess' Necklace |
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Golden Scarab Vest |
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Golden Spear |
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Guard of Valor |
NOTE: This strategy may not
work after patch 1.72
 | From Danos' night spawn point, set up bots on the north hill about
half way up (Danos' tether line). |
 | Ungroup necro and solo pull Danos with a debuff or power tap |
 | Run away towards the hill, you will have to re-pull him several
times |
 | Join the group when you are the hill before you enter into combat
for DI, etc. |
 | May get a few centaur patrollers along with Danos but they will all
aggro the pet so take them down with standard tactics. |
 | Finish off Danos - Sean |
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Level 5 Shield Debuff - no
Level 10 DOT - no |
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Harpy's Feathers Cloak |
No special tactics here, just kill the harpies at the
tops of the towers until you get the cloak. Potentially some LOS issues in
the water with the bommie, other than that an easy encounter. Easiest to
aggro the harpies and jump off the towers into the water and kill them
there, just make sure you hit the water. |
Same tactics as servant |
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Healer's Embrace Cloak |
Straightforward encounter, send in the pet and kill all
the lions after putting up DI with the bot. Use AE debuff from the
Painworking line to pull all the lions to your pet or else they will aggro
on your bot. Mesedsubastet is tough, FoP would be a definite help although
it can be done without it. |
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Jacina's Sash |
·
Bind in Aerus haven
·
Use gtaoe or siege fire to pull the mobs out of their maze.
Try the approach from the AG side, towards the back. After you hit him
the first time he might move, but he always comes back. You can pull him
from his lair by kiting mobs.
·
Use spells and sprint to pull the mobs back to the haven. (often you will
die a dozen times) it takes some practice, and you have to get the mobs
set up the right way.
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Once the mobs get close to the haven, the guards will aggro on them.
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Buff up the guard fighting Cyrek... the guard wont be able to flat out win
against Cyrek, but you can heal to keep him up.
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At around 50% hp go place the pet on
cyrek and let the pet and the guard beat him down to about 10% |
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Once Cyrek is 5%, drop all the buffs on the guard. Cyrek will kill the
guard and move very slowly towards whoever has aggro then.
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Use a focus damage shield pet (matter cabalist for alb, Servant Necro) and
send in the pet. Cyrek, being near death, will barely be able to move and
will be force to kill himself on the pet.
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Then, after you farm him over and over and get loot you really shouldn't
be able to, come to the VN and cry that the loot is not what you wanted.
-
Lynyl
Note: If you manage to get him out just kill him with a small group. Any
focus puller can kill him with a couple healers. - Sebek_Ra (VN)
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Kalare's Necklace |
Necros can not do this encounter alone since we can not
pick up the necklace in shade form. I killed the statue needed to get the
neck to drop, picked up the neck with my bot and protected her on the way
to the beach to finish the encounter. |
Same tactics as servant |
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Maddening Scalars/Mad Tales |
Standard servant necro tactics here, DI, DS, HoT, heal
when needed. Try to place your bot as far from the snake as possible when
you heal, the snake will nuke your bot. Don't forget to pick up the gloves
from the ground when the ghost gives them to you! |
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Level 5 Shield/Damage return -
Does not transfer to the pet Level 10 Wolf Morph - Morphs shade not pet,
offensive proc does not transfer |
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Malice's Axe |
I was actually damaging Malice
before either chest was gone. Just start off getting him to 70% or so and
then just run back and forth. Suggestion... get 1-2 people to help you
with this otherwise you'll be there for a year because often you'll have
to stop and heal. - Galac_Usul |
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Mariasha's Sharkskin |
Necros can not pick up the strongbox but we can help
someone else get the artifact (preferably one with stealth). Spam click
the strongbox to have the snare cast on you constantly, have the stealther
pick up the box and stealth ASAP. The sharks won't follow the stealther,
just swim towards the island and you are done. |
Same tactics as servant |
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Nailah's Robes |
Same tactics as Healer's Embrace,
FoP/MCL a definite plus here. - Other Side |
Use powertaps and lifetaps on the
adds then focus on Sebak. Kill using standard sight tactics, helpful
if you have a minor in servant for the lower DS. Use DI til servant
has sufficient aggro. - Other Side |
Level 5 Realm Lore - yes Level
10 DoT reactive - no |
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Night's Shroud Bracelet |
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Oglidarsh's Belt |
Just kill the orange con leopard sharks;
the one you want is the one that attacks other sharks in the area. No
special tactics, both sight and servant necro - ZECA-UOL |
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Orion's Belt |
Standard and simple encounter, just kill Peridas with
whatever tactics suit you. |
Same tactics as servant |
Level 5 Bonus Exp - Yes Level
10 Bonus RPs - Yes |
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Phoebus' Harp |
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Ring of Dances |
Good chance you will pick up some invisible harpy aggro
here but the pet can tear through them with the PBAoE and DS easily
enough. I found that if you come at the island from the east side near
where the Arms of the Winds artifact is then go straight south to the
nearest trees you will not draw many harpies. Dig til the harpy pops, kill
it using standard servant tactics. |
Probably doable with sight but the invisible harpies
could cause problems. Can use the same tactics if you have
a minor in servant, just takes a lot longer. - Other Side |
Level 5 Stealth Lore - yes
Level 10 Realm Lore - yes |
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Ring of Fire |
After
being teleported, 3 waves of red con mobs will come. AOE con debuff to get
aggro to the pet. Cast DS/HOT. FP/PBOE 2X (3X if possible). Use small
heals; don’t use group heals (looks like mobs start healing if you use
group heals); rinse and repeat. Mobs are red but are not much problem for
servant necro. - ZECA-UOL |
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Ring of Unyielding Will |
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Scepter of the Meritorious |
Seems
hard at first (a real test of endurance) until you figure out that the
summoned mobs have a normal aggro radius. Once you realize that any class
with a ranged attack + bot can solo it...just takes a while.
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Park bot near edge of circle. You can
start fighting in center since first few waves are easy. Then move to
edge.
-
Now only pull what you can handle with
your ranged attacks (could use stun pull on cleric, debuff/single target
DoT on shaman, root pull on Druid (root one every 20 or 30 seconds so
you don't have to wait forever for each)
Just kill them at the edge of the circle. If you have a pet, don't let
them wander into the center...the mobs' aggro radius *is* a bit larger
than normal.
Takes a long time, but you can med if you want...encounter may despawn
after a while, not sure, so don't med for too long. FoP for downtime
would make it trivial. I usually keep my cleric standing in a heal
sphere. Then if she aggros one or two mobs, I don't have to worry too
much (highest pop is red, only 1, maybe 2 of these, rest oj or less,
cleric in heal font can tank a low-red for over a minute). -
Belwilliam (VN)
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Scorpion's Tail Ring |
Pull Terkari ungrouped; Use DS/HOT;
invite cleric if needed. Just keep refreshing DS/HOT and FP/PBOE when
available. Cleric cast cure poison and small heals. Usually 1 scropion
that pops from Terkari goes to cleric. AOE debuff, FP/PBOE to get aggro. -
ZECA-UOL Another strategy that works for Terkari (and helps other
classes besides necro's): Debuff pull Terkari and run back to town, one
debuff-renewal will be required to get all the way back (they will
de-aggro)
Have your bot near town.
With my Cabalist, near town I popped juggy and set him on Terkari at range
from town (so guards don't kill Terkari) and then ran the scorp adds thru
guards to peel...return to pet and pop FDS (though the pet may be able to
solo Terkari w/o FDS with Juggy2).
You could have your cleric smite-peel the scorp adds back to the guards as
well. As long as the main can tank Terkari for 30s or so while the
cleric+guards peel, there are several duo's that could use this method:
any buffed pet: necro, mini, cabby, nice sorc pet or a good defensive
tank: arms, pally, probably Reaver. - Belwilliam |
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Shades of Mist |
Put pet in passive, cryosphinx
will deaggro within 1 or 2 rounds. Heal up pet while sphinxes are de-aggroed.
Or if you have a pet minstrel like I do just run power song & HOT and DS
them to death 1 at a time. - Cadme (VN)
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Shield of Khaos |
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Silver Horn/Bracer of Zo'arkat |
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Snakecharmer's Weapon |
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Snatcher's Tale bracer |
Azar has two possible spawn points, one on salamander
island and another is in the center between the siam-he villages. He
is disguised as a plebian but is purple con and is worth ML experience.
Siam-he camp: Similar
to Healers Embrace Cloak, he calls for help and brings all siam-hes within
a certain radius down on you when he gets low on HP, all being oj/red con,
some being archers, so it's a suicide kill, just hope he dies before you
do and you can loot before you wipe. It's doable, but would be hard solo.
- Blehhh (VN)
It
is possible to solo pull Azar, just make sure you pull him far enough away
from the camp. Standard servant necro tactics from here. - Zragra
Salamander island: Set up on siam-he side of the bridge to Sally
Island. Send in one non-grouped person to range pull Azar and
run/sprint/SoS across the bridge. The sallies should give up, make
sure Azar does not. Pull with the necro when in range, standard
servant tactics from there. - Baloria
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Level 5 Bonus BPs - Yes Level
10 Bonus RPs - Yes |
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Spear of Kings |
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Staff of the God |
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Level 5 Tempest - no Level 10
Stealth Lore - no |
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Stone of Atlantis |
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Tartaros Gift |
You have to be solo for this one, anyone that wants
credit has to be in a BG. Keep your bot at max healing distance but watch
out for aggro siam-hes. Approach the platform, send in the pet when you
are close enough and then pull it back off the platform. Pull Akil as far
off the platform as possible, I got him about 10-15 feet (estimating) from
the platform before he would no longer trigger my pet's DS when he
attacked. Akil will call for help which will probably call in some siam-hes from the area, have the group pull the adds and kill them or take
them out with your PBAoE (watch the healing when they are called, need to
build up aggro first). If you do it right the priests will not summon
sallies. |
Same as servant, FoP possibly
needed. - Starvald (VN) |
Level 5 Replenish Power - no
Level 10 Omnitap - no |
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Traitor's Dagger |
Hardest part of this encounter is actually finding Sadri,
he is an easy kill once you do that part. |
Same tactics as servant |
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Traldor's Oracle |
See VoS for tactics. |
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Level 6 Arcane Siphon - Yes
Level 10 Arch Magery - Yes |
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Winged Helm |
VOS hint to drag Hermes to the
harpies works fine - Cadme (VN) |
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Wings Dive |
Send
pet into temple with DS/HOT. Put cleric outside temple with FOP; heal as
needed and be ready for a long tedious fight, as the mob, Keres, likes to
lifetap - ZECA-UOL |
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