Abraham "Abe" Sapien
fishman
POWER LEVEL 8 POWER POINTS 120
secret ID unknown height 6'1" occupation BPRD Agent
gender male weight 170 birthplace unknown
appearance gray skinned fishman hair none team name BPRD
age unknown eyes pupiless bluegreen campaign M&M
STR   DEX   CON   INT   WIS   CHA
         
14   17   16   12   13   13
+2 +3 +3 +1 +1 +1
DMG   FORT   REF   WILL INIT HERO
     
+5   +3   +5   +1 +3 4
BASE DEFENSE 4 BASE ATTACK 3
DEFENSE   FLAT FOOTED   MENTAL DEFENSE MELEE   RANGED   MENTAL
       
17   14   15 +5   +6   +4
RANK POWERS / EQUIPMENT     DC FEATS SKILLS [total (ranks)]  
      Attack Finese acrobatics* 5(2)   listen 3(2)  
+2 Blending 12 Dodge balance 4(1)   medicine* 2(1)  
+3 Strike 18 Endurance bluff 1   move silent 5(2)  
+5 Swimming 15 Indomitable Will climb 4(2)   open lock* 4(1)  
  Power Stunt: Amphibious   Lightning Reflexes computers* 3(2)   perform 1  
+3 Super Senses: Hearing 13 Rapid Healing concentration 2(1)        
+3 Extra: Vision 13 Toughness craft 1   pilot* 4(1)  
      Underwater Combat       profession 1  
      Darkvision demolitions 2(1)   BPRD Agent 2(1)  
      HQ: Bureau of Paranormal Research & Defense diplomacy 2(1)   read lips*      
        disable device 2(1)   repair*      
        disguise 4(3)   ride*      
        drive*     science:   1  
        escape artist 4(1)   Meteorology   3(2)  
        forgery 1          
        gather info 3(2)          
        handle animal*            
        hide 4(1)          
        innuendo* 2(1)   search   3(2)  
        intimidate 2   sense motive   4(3)  
        jump 4(2)   sleight/hand*      
        knowledge: 1   spot   2(1)  
        Chess 4(3)   survival   3(2)  
        Occult 3(2)   swim   7(5)  
              taunt   1  
        langs:    
     
      WEAKNESS LIFT AND LOAD PP SPENT
      Disturbing (fishman) LOAD 25 abilities
      Vulnerable: Low Humidity environments light 58 17 combat
        medium 116 49 skills  
      heavy 175 20 feats  
      MOVEMENT LIFT 29 powers
      BASE 30   Swimming Base 25' overhead 350 -20 weakness
      RUN 60   Swimming Run 50' off ground 700 120 SPENT
      SPRINT 120   Swimming Sprint 100' push/drag 1750 0   UNSPENT
ROLL STUN LETHAL -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16
FAIL < 5 STUN HIT LETHAL HIT o STUNNED [Stunned for 1 round, lose dex bonus, +2 to hit] o FATIGUED [no run or charge, -2 STR, -2 DEX]
FAIL > 5 STUN STUN o UNCONSCIOUS [Knocked out, addtl attacks are lethal] o EXHAUSTED [1/2 speed, -6 STR, -6 DEX]
FAIL > 10 UNCON DISABLED o DISABLED [1/2 action per round. strenuous actions = dying] o UNCONSCIOUS [Knocked out, addtl attacks are lethal]