Astral
mentalist
POWER LEVEL 7 POWER POINTS 105
secret ID Kelley Cliff height 5'5" occupation student, 2nd yr
gender female weight 125 birthplace Florida
appearance athletic build hair Brown team name the Devients
age 17 eyes blue campaign Claremont Academy
STR   DEX   CON   INT   WIS   CHA
         
9   10   10   13   16   15
0 0 0 +1 +3 +2
DMG   FORT   REF   WILL INIT HERO
     
0   0   0   +3 0 4
BASE DEFENSE 1 BASE ATTACK 3
DEFENSE   FLAT FOOTED   MENTAL DEFENSE MELEE   RANGED   MENTAL
       
11   11   14 +3   +3   +6
RANK POWERS / EQUIPMENT     DC FEATS SKILLS [total (ranks)]  
+5 Astral Projection 15 Psychic Awareness acrobatics* 2(2)   listen 5(2)  
+5 Extra: Affects Others 20 Indomitable Will balance     medicine*    
  Power Stunt: Penetrating Attack   Detect (mutants) bluff 2   move silent    
+2 Extra: Telepathy 12 True Sight climb     open lock*    
+2 Extra: Group Link 12   computers* 4(3)   perform 2  
+3 Extra: Ghost Touch 18   concentration 3        
+5 Extra: Mental Protection 15   craft 1   pilot*    
+5 Extra: Mental Blast 20         profession 3  
+5 Extra: Mental Assault 20   demolitions 1        
  Flaw: only affects other astrals     diplomacy 7(5)   read lips*      
        disable device 1   repair*      
        disguise 2   ride*      
        drive*     science:   1  
        escape artist            
        forgery 1          
        gather info 6(4)          
        handle animal*            
        hide            
        innuendo* 5(3)   search   1  
        intimidate 2   sense motive   3  
        jump     sleight/hand*      
        knowledge: 1   spot   3  
              survival   3  
              swim      
              taunt   2  
        langs:    
     
      WEAKNESS LIFT AND LOAD PP SPENT
        LOAD 13 abilities
        light 30 11 combat
        medium 60 19 skills  
      heavy 90 8 feats  
      MOVEMENT LIFT 54 powers
      BASE 30       overhead 180 0 weakness
      RUN 60       off ground 360 105 SPENT
      SPRINT 120       push/drag 900 0   UNSPENT
ROLL STUN LETHAL -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16
FAIL < 5 STUN HIT LETHAL HIT o STUNNED [Stunned for 1 round, lose dex bonus, +2 to hit] o FATIGUED [no run or charge, -2 STR, -2 DEX]
FAIL > 5 STUN STUN o UNCONSCIOUS [Knocked out, addtl attacks are lethal] o EXHAUSTED [1/2 speed, -6 STR, -6 DEX]
FAIL > 10 UNCON DISABLED o DISABLED [1/2 action per round. strenuous actions = dying] o UNCONSCIOUS [Knocked out, addtl attacks are lethal]