Black Siren
the gal
POWER LEVEL 8 POWER POINTS 120
secret ID Donna Vance height 5'6" occupation superhero
gender female weight 125 birthplace Seaboard City
appearance fiesty hair Blonde team name Justice Guild of America
age 30 something eyes Blue campaign M&M
STR   DEX   CON   INT   WIS   CHA
         
10   18   14   10   10   13
0 +4 +2 0 0 +1
DMG   FORT   REF   WILL INIT HERO
     
+2   +7   +10   0 +8 4
BASE DEFENSE 5 BASE ATTACK 5
DEFENSE   FLAT FOOTED   MENTAL DEFENSE MELEE   RANGED   MENTAL
       
19   15   15 +9   +9   +5
RANK POWERS / EQUIPMENT     DC FEATS SKILLS [total (ranks)]  
+6 Deflect 16 Headquarters acrobatics* 12(8)   listen 3(3)  
+6 Amazing Save: Reflex 16 Attack Finese balance 10(6)   medicine* 3(3)  
+5 Amazing Save: Fortitude 15 Attractive bluff 1   move silent 8(4)  
      Dodge climb     open lock*    
      Evasion computers*     perform 1  
      Improved Initiative concentration     Sing/Dance 4(3)  
      Instant Stand craft     pilot*    
      Stunning Attack       profession    
        demolitions          
        diplomacy 5(4)   read lips*      
        disable device     repair*      
        disguise 1   ride*      
        drive*     science:      
        escape artist 4          
        forgery            
        gather info 1          
        handle animal*            
        hide 4          
        innuendo*     search      
        intimidate 1   sense motive      
        jump 6(6)   sleight/hand*      
        knowledge:     spot   4(4)  
              survival      
              swim      
              taunt   1  
        langs:    
     
      WEAKNESS LIFT AND LOAD PP SPENT
        LOAD 15 abilities
        light 33 25 combat
        medium 66 41 skills  
      heavy 100 16 feats  
      MOVEMENT LIFT 23 powers
      BASE 30       overhead 200 0 weakness
      RUN 60       off ground 400 120 SPENT
      SPRINT 120       push/drag 1000 0   UNSPENT
ROLL STUN LETHAL -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16
FAIL < 5 STUN HIT LETHAL HIT o STUNNED [Stunned for 1 round, lose dex bonus, +2 to hit] o FATIGUED [no run or charge, -2 STR, -2 DEX]
FAIL > 5 STUN STUN o UNCONSCIOUS [Knocked out, addtl attacks are lethal] o EXHAUSTED [1/2 speed, -6 STR, -6 DEX]
FAIL > 10 UNCON DISABLED o DISABLED [1/2 action per round. strenuous actions = dying] o UNCONSCIOUS [Knocked out, addtl attacks are lethal]