Hole
Teleporter
POWER LEVEL 6 POWER POINTS 90
secret ID Tim Meeks height 5'6" occupation student, 1st yr
gender male weight 150 birthplace MA
appearance slight build, British hair blonde team name the Devients
age 15 eyes blue campaign Claremont Academy
STR   DEX   CON   INT   WIS   CHA
         
12   13   11   11   10   12
+1 +1 0 0 0 +1
DMG   FORT   REF   WILL INIT HERO
     
0   0   +1   0 +1 3
BASE DEFENSE 3 BASE ATTACK 2
DEFENSE   FLAT FOOTED   MENTAL DEFENSE MELEE   RANGED   MENTAL
       
14   13   13 +3   +3   +2
RANK POWERS / EQUIPMENT     DC FEATS SKILLS [total (ranks)]  
+5 Dimension Travel 15   acrobatics* 2(1)   listen 2(2)  
  Power Stunt: Improved Initiative     balance 1   medicine*    
  Power Stunt: Surprise Strike     bluff 1   move silent 2(1)  
  Power Stunt: All-Around Sight     climb 1   open lock*    
+5 Extra: Portal (5' portal) 15   computers* 2(2)   perform 1  
+5 Extra: Teleport (25'/50'/3200') 15   concentration 3(3)        
+5 Extra: Time Travel 15   craft     pilot*    
+5 Extra: Extended Teleport 15         profession    
+5 Extra: Disorient 20   demolitions          
  Power Stunt: Turnabout     diplomacy 1   read lips*      
        disable device     repair*      
        disguise 1   ride*      
        drive*     science:      
        escape artist 4(3)   Physics   2(2)  
        forgery            
        gather info 3(2)          
        handle animal*            
        hide 4(3)          
        innuendo*     search   2(2)  
        intimidate 3(2)   sense motive   1(1)  
        jump 1   sleight/hand*   2(1)  
        knowledge:     spot   1(1)  
              survival      
              swim   1  
              taunt   1  
        langs:    
     
      WEAKNESS LIFT AND LOAD PP SPENT
        LOAD 9 abilities
        light 43 12 combat
        medium 86 26 skills  
      heavy 130 0 feats  
      MOVEMENT LIFT 43 powers
      BASE 30   Teleport Base 25' overhead 260 0 weakness
      RUN 60   Teleport Run 50' off ground 520 90 SPENT
      SPRINT 120   Teleport Sprint 3200' push/drag 1300 0   UNSPENT
ROLL STUN LETHAL -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16
FAIL < 5 STUN HIT LETHAL HIT o STUNNED [Stunned for 1 round, lose dex bonus, +2 to hit] o FATIGUED [no run or charge, -2 STR, -2 DEX]
FAIL > 5 STUN STUN o UNCONSCIOUS [Knocked out, addtl attacks are lethal] o EXHAUSTED [1/2 speed, -6 STR, -6 DEX]
FAIL > 10 UNCON DISABLED o DISABLED [1/2 action per round. strenuous actions = dying] o UNCONSCIOUS [Knocked out, addtl attacks are lethal]