ABILITIES            
Base Total Modifier Super-Stat 1 Super-Stat 2 Misc Extra Lifting Enter Base Ability values. Super-Abilities are entered into the Super-Stat Columns. These Super-stats are factored into Defense, Saves, but *NOT* Attack values. Any value in the Misc Colum is factored into *ALL* characteristics, including Attack. Careful what goes into the Misc column.
2 STR 12 1 = 1 +   +   +    
10 DEX 20 11 = 5 + 6 +   +  
10 CON 20 5 = 5 +   +   +  
4 INT 14 2 = 2 +   +   +  
8 WIS 18 4 = 4 +   +   +  
3 CHA 13 1 = 1 +   +   +  
             
37   ABILITIES COST
0   UNSPENT PP  
SAVES            
  Total Ability Mod Amazing 1 Amazing 2 Misc Feat ToughnessGreater FortitudeLightning ReflexesIron Will
Enter any Amazing Save values in the Amazing Save column. You can use the Misc column for bonuses from feats and such Check the Feats you have that affect Saves.
  DAMAGE 5 = 5 ï CON +   +   +   + 0 FALSE
  FORTITUDE 5 = 5 ï CON +   +   +   + 0 FALSE
  REFLEX 11 = 11 ï DEX +   +   +   + 0 FALSE
  WILLPOWER 4 = 4 ï WIS +   +   +   + 0 FALSE
ATTACK            
Total Base Misc Enter your Base Attack Value. Add a value to Misc to propagate it across all Attack values (melee, ranged, mental). Super-Stats are NOT factored into your attack values. To change a specific attack value, enter a number in the Misc column.
3 BASE ATTACK 1 = 1 +  
10
Total Base Ability Mod Misc Size
MELEE 6 = 1 + 5 ï DEX +   + 0 Attack Finesse
TRUE
RANGED 6 = 1 + 5 ï DEX +   + 0
MENTAL 5 = 1 + 4 ï WIS +   + 0
DEFENSE            
Total Base Misc Enter your Base Defense Value. Add a value to the Misc column to propagate it across all Defense values (flat-footed, mental). Super-Stats ARE factored into the base defense value. Check Dodge if you have the Dodge feat. This is represented as a +1 to Defense, not factored into your defense value-- just something that can easily be referenced.

Add a value to the
Misc columns to affect a specific defense value. If you have Combat Sense, add that rank to the Combat Sense cell. Your Combat Senses CANNOT exceed the total of your (Dex bonus + Misc_Defense + Dodge).
12 BASE DEFENSE 6 = 6 +  
10
Total Base Ability Mod Misc Size Dodge
DEFENSE 28 = 16 + 11 ï DEX +   + 0 1 TRUE
MENTAL DEFENSE 20 = 16 + 4 ï WIS +   + 0
Total Base Misc Combat Sense
FLAT-FOOTED 16 = 16 +   +  
0 0 0
Combat Sense exceeds Dex+Misc+Dodge!
15   COMBAT COST
0   UNSPENT PP  
INITIATIVE            
Dex Misc Improved Initiative
INITIATIVE 15 = 11 +   + 4 TRUE
4