"SOMEONE'S ALWAYS WATCHING"
POWER LEVEL 10 Double Legacy City Elemental
secret ID Henry Sloane size Medium
gender male height 5'9" hair black / none
age 22 weight 165 eyes Blue / White Glass
STR   DEX   CON   INT   WIS   CHA
12   20   20   14   18   13
         
+1   +11   +5   +2   +4   +1
DMG   FORT   REF   WILL INIT   SPEED
+5   +5   +11   +4 +15   60
BASE DEFENSE 6 BASE ATTACK 1
DEFENSE   FLAT FOOTED   MENTAL MELEE   RANGED   MENTAL
28   16   20 +6   +6   +5
HERO 5 ooooo
RANK POWERS     DC FEATS SKILLS  
6 Super Dexterity [source: training]   Improved Initiative acrobatics* 12/1   listen 4
4 Extra: Postcognition (p.78)   Attack Finesse balance 11   medicine*  
6 Extra: Running   Dodge bluff 1   move silent 11
      Darkvision climb 1   open lock* 13/2
10 Element Control - CITY [source: alien]     computers* 10/8   perform 1
  Lift Capacity: 10,240 lbs   the METRO-CENTER (HQ) (p. 119) concentration 4   pilot*  
  Flaw: only affects urban area / material   - Communitcations craft 2   profession 4
  Flaw: ALL powers NEED Datalink contact   - Computer: monitors city communication channels          
10 Extra: Area Effect 25 - Concealment       read lips*  
  Flaw: reduced range - PR4 [30' radius]   - Isolated Location demolitions* 4/2   repair*  
10 Power Stunt: Snare (p.82) 20 - Holding Cells: 10 cells, Neutralize PL10, Hardness 10 diplomacy 1   ride*  
10 Power Stunt: Suffocate (p.84) 20 - Library disable dev* 4/2      
  Power Stunt: Create   - Living Space: 10 people, kitchen, dining, common disguise 1   science 2
10 Power Stunt: Elemental Blast 25 - Power System: independent & backup for 10 hrs. drive*     geology 2
6 Extra: Protection   - Security System: DC30 escape artist 11      
  Extra: Immunity- Cold, Heat, Electricity,   - Staff: 5 PL1 minions forgery 2      
  Pressure, Suffocation, Radiation.   Far below the streets of Freedom City, gather info 1      
6 Extra: Datalink (p.64)   beneath the old Freedom Hall, nearly one handle animal*        
5 Extra: Regeneration (p.79)   miles below sub-levels of the city wedged hide 11      
6 Extra: ESP (20 miles)   into the infra-structure lies what might be innuendo*     search 2
  PS: "METRO MITE" ESP Tracker   called the Heart of the City. It is currently intimidate 8/7   sense motive -1/-5
1 Extra: Comprehend   a place abandoned by it's creator… jump 1   sleight/hand*  
7 Extra: Neutralize (p.77)   the original Dr. Metropolis. knowledge 2   spot 4
  Flaw: One Source - Tech/Electronics     freedom city 3/1   survival 4
7 Extra: Neutralizing Field (40 radius') 17 WANTED STUFF: Infirmary, Fame, Diplomacy,       swim 1
  Power Stunt: Identity Change   Leadership, Holoprojector (on EB - Illusion, Disquise)       taunt 1
  Power Stunt: Radio Hearing          
  Power Stunt: Radio Broadcasting   WEAKNESS        
7 Extra: Teleportation (p.88)   Susceptible: Nonurban Environments        
7 Extra: Extended Teleport   Naïve: -5 sense motive checks        
7 Extra: Portal     langs: english
     
      LIFT AND LOAD MOVEMENT (base/run/sprint)
      light 43 lbs overhead 130 lbs Base Speed   60 / 120 / 240
      med 86 lbs off ground 260 lbs Metro TRANSFER (Teleportation)   35 / 70 / 8960
      heavy 130 lbs   push/drag   1300 lbs      
                                                       
HITS -1 -2 -3 -4 -5 -6 -7 -8 -9 -10 -11 -12 -13 -14 -15 -16 -17 -18 -19 -20 -21
                                                       
ROLL STUN LETHAL o STUNNED [stunned for 1 round, lose dex bonus, +2 to hit] POWER POINTS 158
FAIL BRUISED INJURED o DISABLED [1/2 action per round. strenuous actions = dying] abilities 37   skills 2
FAIL 5+ STUNNED STUNNED o DYING [fort save dc:10 or die. +1 dc to save per hour] combat 15 powers 114
FAIL 10+ UNCON DISABLED o FATIGUED [no run or charge, -2 str, -2 dex] feats 10 weakness -20
 
            character builder 2.12 o EXHAUSTED [1/2 speed, -6 str, -6 dex] SPENT   UNSPENT   NEXT PL
              o UNCONSCIOUS [knocked out, addt'l attacks are lethal] 158   0   165