0 o
Carry STR: 12 Super STR: 0 43 Light 43 1 o
1 3 6 10 20 86 Med 86 2 oo
2 6 13 20 40 130 Heavy 130 3 ooo
3 10 20 30 60 260 Max 260 4 oooo
4 13 26 40 80 5 ooooo
5 16 33 50 100 Super Multiple 1 6 oooooo
6 20 40 60 120 7 ooooooo
7 23 46 70 140 43 lbs Light 43 8 oooooooo
8 26 53 80 160 86 lbs Med 86 9 ooooooooo
9 30 60 90 180 130 lbs Heavy 130 10 oooooooooo
10 33 66 100 200 260 lbs Max 260 11 ooooooooooo
11 38 76 115 230 lbs 12 oooooooooooo
12 43 86 130 260 130 lbs Overhead 130 13 ooooooooooooo
13 50 100 150 300 260 lbs Offground 260 14 oooooooooooooo
14 58 116 175 350 1300 lbs Push/Drag 1300 15 ooooooooooooooo
15 66 133 200 400 16 oooooooooooooooo
16 76 153 230 460 17 ooooooooooooooooo
17 86 173 260 520 18 oooooooooooooooooo
18 100 200 300 600 19 ooooooooooooooooooo
19 116 233 350 700 20 oooooooooooooooooooo
20 133 266 400 800 21 ooooooooooooooooooooo
22 oooooooooooooooooooooo
23 ooooooooooooooooooooooo
37 ABILITIES 24 oooooooooooooooooooooooo
3 BASE ATT 25 ooooooooooooooooooooooooo
12 BASE DEF
2 SKILLS
10 FEATS
114 POWERS
-20 WEAKNESS
158 TOTAL
0 UNSPENT
Enumeration POWER NAME Cost/rank Action Range Duration Save Page DC Type Stunt Extra Flaw Errata
1 Absorption 3 None Personal Continuous N/A 60 general Both types, Increased capacity One energy type, Energy Control YES
2 Alternate Form 5 Free Personal Sustained N/A 61 general Extra form Continuous Touch YES
3 Amazing Save 1 None Personal Continuous N/A 61 none Other save bonus
4 Animation 2 Half Normal Sustained N/A 62 general Animate gasses, Animate images, Animate liquids, Animate Shadows, Horde Limited - one type
5 Armor 1 None Personal Continuous N/A 62 none Immunity Ablative
6 Astral Projection 5 Half Personal Continuous N/A 62 general Dimensional Travel
7 Blending 1 Free Personal Continuous N/A 63 none
8 Boost 2 Half Personal Instant N/A 63 general Affects others, All attributes YES
9 Clinging 1 Half Personal Sustained N/A 63 none Limited - one surface
10 Combat Sense 1 None Personal Continuous N/A 63 general
11 Comprehend 2 Reaction Personal Continuous N/A 63 general Limited (speech only, writing only)
12 Corrosion 1 Half Touch Instant N/A 63 general
13 Cosmic Power 8 Half Normal Sustained N/A 64 varies Boost, Energy Field Missing effect
14 Create Object 2 Half Normal Sustained N/A 64 general Animate object, Continuous, Create attack, Realistic, Shapeable Feedback
15 Datalink 2 Half Normal Sustained N/A 64 general
16 Dazzle 2 Half Normal Instant REF 64 general Extra sense Dazzle burst, Removable, Scramble electronics Limited sense
17 Deflection 2 Reaction Personal Instant N/A 65 general Catch, Deflection bonus Automatic, Deflect others, Reflection Limited
18 Density Control 6 Free Personal Sustained N/A 65 general Limited - Density increase YES
19 Dimensional Travel 2 Half Personal Instant N/A 65 none Portal Limited - One dimension
20 Disintegration 2 Half Normal Instant N/A 66 general Continuous, Disruption, Restoration Limited - one material
21 Drain 2 N/A Touch Instant WILL 66 general All attributes, Contagious, Delay, Duration, Extra attribute, Ranged, Secondary effect, Slow recovery Limited (one attribute, one source)
22 Duplication 2 Half Personal Sustained N/A 67 general Absorption healing, Horde, Mental Link, Survival Feedback, Real duplicates YES
23 Elasticity 4 Half Personal Sustained N/A 68 general Bouncing, Gliding Disguise, Protection
24 Element Control 2 Half Normal Sustained Varies 68 general Create element, Destroy element, Elemental Snare, Suffocate Additional element, Create elemental, Elemental absorption, Elemental blast, Elemental movement, Elemental shield, Shape element YES
25 Energy Blast 2 Half Normal Instant DMG 69 attack Dual damage Deflection, Explosive blast, Propulsion Full power
26 Energy Control 2 Half Normal Sustained Varies 69 general Drain energy, Energy blast Energy Absorption, Energy field, Energy shapes, Flight, Force field Restricted - power source YES
27 Energy Field 2 Free Touch Sustained DMG 70 attack Energy blast, Flight, Immunity, Protection, Selective Permanent
28 ESP 2 Half Special Concentration N/A 70 general Interdimensional Limited (one area, one sense)
29 Fatigue 2 Half Instant Normal FORT 71 general Removable
30 Flight 2 Half Personal Sustained N/A 71 none Space flight, Super flight Limited (gliding, levitation), Restricted - wings
31 Force Field 2 Free Personal Sustained N/A 72 general Affects others, Deflection, Force Attacks, Force shaping, Immunity, Impenetrable, Invisible, Mental Shield, Offensive YES
32 Gadgets 1 Half By Power By Power Power 72 varies YES
33 Growth 6 Free Personal Sustained N/A 72 general Continuous YES
34 Healing 3 Half Touch Instant N/A 72 general Regrowth, Resurrection Empathetic healing, Others only, Self only
35 Illusion 2 Half Sight Sustained WILL 73 general Area, Damaging, Selective Limited - (only creatures, only machines, one sense) YES
36 Immovability 1 None Personal Continuous NA 73 general
37 Incorporeal 2 Free Personal Sustained N/A 73 general Affects others, Float, Ghost touch, Immunity, Phase attack, Scramble electronics, Selective - Partially incorporeal Permanent YES
38 Invisibility 2 Free Personal Sustained N/A 74 general Extra sense Affects others Limited (only creatures, only machines), permanent YES
39 Leaping 1 Half Personal Instant N/A 74 none Super leap Bouncing
40 Luck 5 None Personal Instant N/A 74 varies Bestow luck, Counter luck Fortune, Jinx Jinx only, Others only
41 Mental Blast 3 Half Sight Instant DMG/WILL 75 attack Mental assault, psychic sedation YES
42 Mental Protection 2 None Personal Continuous N/A 75 none YES
43 Microscopic Vision 1 Half Special Sustained N/A 75 general
44 Mimic 2 Half Touch Sustained WILL 75 general Addtl attributes, all attributes, Continuous, expanded powers, extra subject, ranged backlash, single attribute, tainted mimicry
45 Mind Control 2 Half Sight Sustained WILL 76 general mental link Mind blank limited (animal control, emotion control, one command), obvious, Restricted (gaze, pheromones, touch) YES
46 Natural Weapon 2 Half Touch Continuous DMG 77 attack climbing, quills YES
47 Neutralize 2 Half Normal Instant WILL or Rank 77 general neutralizing block, neutralizing field, nullification limited (one power, one source), Range Touch YES
48 Obscure 2 Half Normal Sustained N/A 77 general Extra Sense Selective Partial YES
49 Paralysis 2 Half Normal Sustained WILL 78 general Susteined YES
50 Plant Control 2 Half Normal Sustained N/A 78 general Photosynthesis plant elementals, plant sense, plant stride, pollen cloud, regeneration
51 Posession 3 Half Sight Sustained WILL 78 general Limited (mind switch, mind transfer), Astral projection, Restricted - Gaze, Touch
52 Postcognition 3 Full Personal Instant N/A 78 general Limited - psychometry, Uncontrolled
53 Precognition 3 Full Personal Instant N/A 79 general Limited - psychometry, Uncontrolled
54 Protection 2 None Personal Continuous N/A 79 none One type
55 Regeneration 2 None Personal Continuous N/A 79 general Regrowth, Back from the brink YES
56 Reincarnate 4 Full Personal Instant N/A 80 general Never say die Serial Reincarnation
57 Running 2 Half Personal Instant N/A 80 none Super-running
58 Sensory Protection 1 None Personal Continuous N/A 80 general
59 Shape Matter 2 Half Normal Sustained REF 80 general Limited - one type
60 Shapeshift 2 Free Personal Sustained N/A 80 general Continuous, Elongation, Exact, Growth, Immovability, Mimic, Movement, Plasticity, Protection, Shrinking Limited (one type, signature) YES
61 Shrinking 2 Free Personal Sustained N/A 81 general Microverse, mighty mite YES
62 Slick 2 Half Normal Sustained REF 81 general Slide, selective
63 Slow 2 Half Normal Sustained WILL 81 general
64 Snare 2 Half Normal Instant REF 82 general Removable, Swinging YES
65 Sorcery 7 Varies Varies Varies Varies 82 varies Astral Projection Concentration required, Excluded group, restricted - material ward, rote
66 Space-Flight 2 Full Personal Sustained N/A 84 none
67 Spinning 2 Half Personal Sustained N/A 84 general All around sight, tunneling, whirlwind attack air ram, blade storm, flight dizziness
68 Strike 2 Half Personal Instant DMG 84 attack dual damage
69 Stun 2 Half Normal Instant FORT 84 general
70 Suffocate 3 Half Normal Concentration FORT 84 general
71 Super-Charisma 2 None Personal Continuous N/A 84 none intimidating presence limited YES
72 Super-Constitution 4 None Personal Continuous N/A 85 none
73 Super-Dexterity 4 None Personal Continuous N/A 85 none limited
74 Super-Intelligence 2 None Personal Continuous N/A 85 none
75 Super-Senses 2 None Personal Continuous N/A 85 none limited - one sense
76 Super-Skill 1 None Personal Continuous N/A 85 none
77 Super-Speed 6 Half Personal Sustained N/A 85 none Immunity (heat), spinning, wall run, water run, whirlwind Deflection, Incorporeal, Mach one punch, share speed, Sonic boom
78 Super-Strength 4 None Personal Continuous N/A 86 none Lethal Lifting Leaping, Protection, Shockwave, Super Breath, Thunderclap
79 Super-Wisdom 3 None Personal Continuous N/A 87 none
80 Swimming 2 Half Personal Sustained N/A 87 none Amphibious, Dolphin leap, super-swimming
81 Swinging 1 Half Personal Sustained N/A 87 none
82 Telekinesis 2 Half Normal Sustained N/A 87 general Energy Blast, Flight, Force Field, Grapple
83 Telepathy 2 Half Sight Sustained WILL 87 general Group Link, Illusion, Memory Alteration, Mind control Limit (Communication only, empathy)
84 Teleportation 2 Half Personal Instant N/A 88 none turnabout, fusilade blink, disorient, extended teleport, portal extended only YES
85 Telescopic Sense 1 Free Personal Sustained N/A 88 none extra sense
86 Time Control 9 Half Normal Sustained WILL 89 general time freeze, time travel precognition, postcognition, temporal fuge others only YES
87 Time Travel 2 Half Personal Instant N/A 89 none portal limited (one direction, one period)
88 Transfer 3 Half Touch Instant WILL 90 general Addt'l attributes, all attributes, expanded powers, extra subject, ranged, slow recovery Backlash, single attribute, transfer weakness
89 Transformation 3 Half Normal Sustained REF 91 general Continuous, Elongation, Exact, Growth, Immovability, Mimic, Movement, Plasticity, Protection, Shrinking Limited - one type YES
90 Transmutation 3 Half Normal Sustained REF 92 general continuous, creation, destruction, shapeable, suffocation limited - one state
91 Tunneling 2 Half Personal Sustained N/A 92 none Rapid tunneling YES
92 Weapon 1 Half Touch/Normal Instant DMG 92 attack dual damage, extra attack energy field, mighty ranged weapon
93 Weather Control 2 Half Special Sustained N/A 92 general air control, fatigue, flight, fog, lightning
Size Attack/Defense Modifier
1 Miniscule 16
2 Fine 8
3 Diminutive 4
4 Tiny 2
5 Small 1
6 Medium 0
7 Large -1
8 Huge -2
9 Gargantuan -4
10 Colossal -8
11 Awesome -16
6 SIZE
0 ATT/DEF MOD
Enumeration FEAT DESC Prereq Page
0
1 Accurate Attack (- dmg bonus), (+ attack roll), 5 max Dex 13+, BAB 1+ 45
2 Aerial Combat +1 attack or def when in air Dex 13+, BAB 1+ 43
3 All-Around Sight (Super) +4 vs surprise attacks, Can't be flanked None 50
4 All-Out Attack (-dodge), (+attack), 5 max Dodge 1+ 43
5 Ambidexterity ignores off-hand penalty (-4) Dex 15+ 43
6 Amphibious (Super) survive in water (swim @30) None 50
7 Assessment 1/2 action, assess 3 abilities of target Wis 13+ 43
8 Attack Finesse use dex mod. for melee attacks Dex 13+, BAB 1+ 44
9 Attack Focus +1 attack (unarmed, armed, weapon, etc) BAB 1+ 44
10 Attractive +3 bluff/diplomacy for attractiveness Cha 13+ 44
11 Blind Fight re-roll a miss if target is concealed None 44
12 Blind Sight (Super) Can use another sense as sight Wis 13+, Blind-Fight, or Super senses 50
13 Chokehold When grappling, can suffocate BAB 4+ 44
14 Connected Knows people who can help Cha 13+, Diplomacy 4+ ranks 44
15 Darkvision (Super) Can see in total darkness None 50
16 Detect (Super) Detect specific, spot check -1 per 10 ft 50
17 Dodge +1 def, or +2 def to one opponent Dex 13+ 45
18 Durability (Super) Lethal dmg < = to dmg save is stun DMG save 1+ 51
19 Endurance +4 to endurance-related actions None 45
20 Evasion Use Ref save instead of Dmg save Dex 13+, Dodge 45
21 Expertise (- def), (+attack), 5 max Int 13+ 45
22 Extra Limb (Super) Extra limb, tail, or other appendage None 51
23 Fame +3 Cha if fame is a benefit, -3 if not None 45
24 Far Shot Increase range increment by 1/2 Point Blank Shot 45
25 Greater Fortitude +2 Fort save None 45
26 Headquarters Base of operations None 45
27 Heroic Surge Extra 1/2 action once per day per 4 PLs None 45
28 Hero's Luck +1 Hero point None 45
29 Identity Change (Super) Can switch to hero form None 51
30 Immunity (Super) Immunity to specific conditions None 51
31 Imp. Critical Double threat range for specific attack BAB 8+ 45
32 Imp. Disarm When disarming,target cannot disarm you Int 13+, Expertise 45
33 Imp. Grapple Can grapple one-handed BAB 3+ 45
34 Imp. Initiative +4 to Initiative None 45
35 Imp. Pin -4 for target to escape your grapple or pin BAB 3+ 45
36 Imp. Trip When tripping target, can immediately attack Int 13+, Expertise 46
37 Imp. 2 Weapon Fighting 2nd attack with off-hand weapon 2 Weapon Fighting, Ambidexterity, BAB 9+ 46
38 Indomitable Will Can re-roll missed Will save after 1 round Wis 13+ 46
39 Infamy +3 Cha if infamy is a benefit, -3 if not None 46
40 Inspire Can inspire allies by spending hero pt Cha 15+, Leadership, 10th Level 46
41 Instant Stand Standing up is a free action Dex 13+ 46
42 Iron Will +2 Will Saves None 46
43 Leadership Directing others, +1 to all rolls, free action Cha 13+ 46
44 Lightning Reflexes +2 Ref Saves None 46
45 Mental Link (Super) Can communicate with another over distance None 52
46 Minions Mooks to do your bidding 6th Level 47
47 Move-By Attack Can move before and after attack Dex 13+ 47
48 Multishot Reduce multifire penalty to -2, autofire to -4 Dex 13+, Point blank shot, Rapid shot 47
49 Penetrating Attack (Super) Choose attack, reduce protection by 2 None 52
50 Penetrating Vision (Super) Can see through solid objects None 52
51 Photographic Memory Can recall anything seen/read/experienced Int 15+ 47
52 Point Blank Shot +1 to hit & dmg with ranged attacks w/in 30 ft None 47
53 Power Attack (- attack), (+ dmg bonus), 5 max BAB 1+ 47
54 Power Immunity (Super) Immune to the effects of your own power None 52
55 Precise Shot No penalty attacking targets in melee combat Point Blank Shot 47
56 Psychic Awareness (Super) Detect psionics (sense motive, DC 10, +1 / 10 ft) None 52
57 Quick Draw Can draw weapon as a free action BAB 1+ 47
58 Radio Broadcasting (Super) Can transmit radio signals Wis 13+, Radio Hearing 53
59 Radio Hearing (Super) Can hear radio signals None 53
60 Rapid Healing Eliminate addtl stun & lethal hit when recovering Con 13+ 48
61 Rapid Shot Extra ranged attack @ -2 Dex 13+, Point blank shot 48
62 Rapid Strike Extra melee attack @ -2 Dex 13+, BAB 3+ 48
63 Rapid Takedown No limit to the number of takedowns Str 13+, Power Attack, Takedown Attack, BAB 5+ 48
64 Ricochet Attack Bounce ranged attacks off objects, -2 per bounce Dex 13+, Point Blank Shot 48
65 Scent (Super) Can detect creatures, foes, etc. (DC 10) Wis 13+, or super senses 53
66 See Invisible (Super) Can see invisible targets None 53
67 Sidekick NPC follower 6th Level 48
68 Skill Focus +3 to any one skill 1+ rank in the skill 48
69 Startle Intimidate opponent, they lose dodge bonus Intimidate 4+ 48
70 Stunning Attack Change hit to stun Dex 13+, BAB 5+ 49
71 Surprise Strike +1 dmg (every 2 PLs) when target flat footed Init +1, BAB 1+ 49
72 Takedown Attack When you stun an opponent, make add'tl attack Power attack, BAB 2+ 49
73 Talented +2 to two related skills 13+ in skill's abilities, ranks in skill 49
74 Throwing Mastery Any object a ranged weapon, DMG=dex bonus Dex 13+, BAB 5+ 49
75 Toughness +2 to Damage Saves None 49
76 Track Can track target across terrain None 49
77 Trance Can enter death-like trance Wis 13+ 49
78 True Sight (Super) Unaffected by illusions Wis 13+, or super senses 53
79 Two-Weapon Fighting Reduces 2 weapon fighting penalty to -2, -6 None 50
80 Ultra Hearing (Super) Can hear low and high pitched noises None 53
81 Underwater Combat +1 att or def when fighting underwater Dex 13+, Amphibious, or 5+ swim 50
82 Whirlwind Attack Give up your action to attack all targets w/in 5 ft. Int 13+, Dex 13+, Expertise, Rapid Strike, Move-by Attack, BAB 4+ 50
Weaknesses
1 Berserker Will save DC 20 or go berserk 106
2 Disabled Lacks a sense or means of movement 106
3 Disturbing -5 Bluff / Diplomacy 107
4 Naïve -5 Sense Motive checks 107
5 Quirk Strong personality quirk 107
6 Susceptible Vulnerable to non-harmful substance 107
7 Transformation Will save DC 15 (+1/round) or transform 107
8 Unlucky Unluck at GM's discretion 107
9 Vulnerable No dmg save to a substance 107